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Post by Deleted on Dec 30, 2020 22:07:47 GMT -5
Almost forgot to make one of these.
But you know how these works.
Have any questions, ideas, suggestions, etc.
They go here.
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Post by Deleted on Dec 30, 2020 22:14:44 GMT -5
Now then you already know how it goes. Their is no visible HPs in the game but based of how your characters appear to be like.
Now then this is more so for me but here is how the different types of damage descriptions rank from Least damaging to most damaging.
Drain (basically the foe is so in tune with the element or attack type it heals them instead of damage them)
No effect< Minimum< Light< Below Average < Average < Above Average < Heavy < Extreme < All Mighty < OHK (One hit Kill; only when facing normal foes will this be applicable. Some bosses may have these attacks but they refer to the assist or orb character. When used against the PC it will be classified as All Mighty damage instead.)
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Post by Deleted on Jan 11, 2021 19:50:43 GMT -5
You know what I can also use this as a tutorial section to. That way it's also a one stop place for any tutorials that may show up.
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Post by Deleted on Jan 11, 2021 19:52:07 GMT -5
Oh yes I almost forgot to mention one important thing,". "Sometimes just because your battling doesn't mean you can't turn the tides one way or another in your favor,". "Sometimes your foes will ask you something or talk to you,". "Depending on how you respond might change how the battle progresses,". "You can make your life easier or harder," Vitpuppy's voice echos in your head.
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Post by Deleted on Jan 11, 2021 19:54:12 GMT -5
"Hello Dandy,". "It seems like you have befriended a person in the world who is looking to aid you,". "Either by being nice enough to someone, performing a certain task, or by proving yourself in battle, etc.,". "You can befriend people of Vitquest,". "Now then let me describe the two different partnerships you can enter as of right now,".
"The first type is what is occurring right now,". "An acquaintance,". "When you and a NPC become acquainted, they will help you on your journey,". "They will accompany you on their own and even aid you in battle,". "But they will still take actions on their own,". "You can still give them advice or suggestions and depending on the person they may easily follow your direction or continue to do their own thing,".
"The second type of partnership is called a party member,". "This is when an NPC chooses to follow you completely,". "You in a sense gain control of the person and control their every action,".
"Oh one thing before I forget,". "It is very possible to have an acquaintance become a party member,". "Usually by building their trust, but it could be after certain events, or a certain item or quest has been complete, or through some other method,". "You know they have become a party member when they either tell you a personal secret, reveal their true identity or intentions, or give you an item of importance,".
"In summary the GM controls an NPC when they are acquaintances,". "When they are a party member you the player controls them,". "It's entirely possible for an acquaintance to become a party members,". "There may be other differences and other types of links you can form,". "But for now you have a trial to complete,"
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Post by Malefio on Jan 11, 2021 21:25:15 GMT -5
Question about Assist Characters.
So, let's say I meet both Fuzz and Ultra. They want help for their quests, but cannot help each other, because they believe their own quest to be more important than the others.
Now, if I'm willing to help them, do I have to choose only one, or could I send Hatawi with Fuzz and Phantoon with Ultra?
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Post by Deleted on Jan 12, 2021 0:27:55 GMT -5
Short answer yes.
Just like in the old Vitquest games your free to send the following type of members to help out in a quest.
Assist/Partner characters: assuming they are actual characters. Unfortunately, you can't send the voice inside your head to go assist them. That's really the only restriction it has to be a physical character.
NPC that are Party Members Link: Yes since when an NPC becomes a party member they are completely under the characters control.
NPCs that are Acquaintances: No you can't send them because while they will aid and follow you on your quest. They are still controlled by me the GM. Story explanation they still are getting use to you. They sorta of trust you but not enough to do a separate quest for you.
Orb Characters: Yes they are free to join someone else on their quest. Same thing as party members they are completely controlled by you. Plus If you have an orb character out and want to send one away but not the one your using. You can send a character from your orb to go aid another player.
Ex.)
Fuzz is about to go inside a dangerous dungeon. But I already sent Bowser (my NPC) to go aid Crow on a quest. I have College Pixy outside of her orb following me since I down an assist character. Now Fuzz could really use the back up. So I send Lucina from my orb to go assist her. Plus maybe give her a sword from my orb for some type of weapon.
Now then to avoid complete clutter here are some basic ideas. Yes they can be changed at any time as the situation demands. Or if enough people want it to change.
1.) You can only have up 2 Player characters assist one another.
Ex.) Ultra has his partner and Crow's assist character and Digi's Orb character.
2.) Their is no limit to the amount of players that can be in one party. Reason being because you the actual players will be their and you can have direct influence over what's going on.
Ex) Fuzz, Crow, Ultra, Blood all decide to go inside a foreboding temple.
3.) If the assist/ orb character survives towards the end then they will receive some type of great reward. First off it be unfair to lock a quest item for someone who's not the player.
ex.) Dan is sending Luigi to aid Crow. But Luigi gets defeated saying Crow from a mortal blow. It would be unfair for Dan to lose out on his shard of an orb because Luigi died.
Second the great reward can range to a lot of gold, a rare weapon, rare armor, a chance to recruit a special NPC as a party member, etc.
Third if they get KO'd before completion then the rewards varies on how far they got.
Ex.) Dan would not get a reward if Luigi died in the first room, floor of a dungeon. But if Luigi died fighting a boss then he would get a pretty good reward.
4.) Now if an assist or orb character dies. The rest of the party will have one turn to either use a revival item on them or defeat/ clear the current area.
If Mally's Battman is KO'd during a battle he will begin to flash and cracks will begin to form. Since he's with Digi (player character) and Blood (he sent an assist character) they both have one turn to revive him or defeat the boss in front of them. Obviously it doesn't have to be everyone just one person has to revive him. If you fail to do so then the orb or assist character is treated as if they were KOd when traveling with you and return to the players orb. Which then they would revive with item or going to home base.
5.) Now then if that happens the player can't send someone else as a replacement unless it was a party wipe or the dungeon it's self is complete.
This way while Death is never permanent it is costly.
Yeah this is going to be a really long post but it's necessary to explain how it all works.
Anything that needs clarification or anything you want to suggest or add feel free again this is meant to be as free flowing as possible between all of us.
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Post by mrfuzz111 on Jan 12, 2021 18:20:20 GMT -5
So since there’s a good chance you’re looking at that 90% mitigation on Diamondback and wondering how the hell that’s supposed to be considered balanced, let me highlight some downsides of it. 1: Based on 3 turns being equal to 30 seconds, some basic math says the ten second duration of Diamondback is equal to one turn. With it also rendering Lomimi unable to do anything else for that turn, it’s like a slightly weaker version of the move Protect from Pokémon in that DB still lets 1/10 of the damage I would have taken through. 2: Much like Protect, it also can’t just be spammed over and over. There’s no rule saying it doesn’t work if used in succession, but it costs a massive 3000 MP out of a maximum 10000 MP. I’m not going to actually keep track of MP (especially not for every single spell), but to give it a more abstract rule then that means that if I tried to use it multiple turns in succession then Lomimi would be too tired to keep using it after three turns. It’s not meant to just be carelessly spammed, it’s an emergency tool for when something is about to hit extremely hard and dodging isn’t feasible. 3: This is more of a side note, but after this fight when blue magic is going to be set into different levels based on how many orb shards I’ve gained Diamondback is going to be pretty high up there. Not all the way at the highest level like the stronger moves I’m about to start using next turn, but definitely not something I’m going to get back for quite some time.
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Post by Deleted on Jan 13, 2021 10:46:38 GMT -5
I just noticed something each of these battles is a tutorial for a different aspect of the game.
Dandy: NPC links/ relationships
Crow: common foes and enemy rushes
Fuzz: Dialogue effecting how the boss acts.
Blood: using the environment to your advantage
Ultra: Friendly NPC duels and how it would play out in order to recruit them.
Mally: Partner character and how powerful a foe can be.
and last but certainly not least
Digi: Convincing a foe to join your side.
In a way it might have been planned but sometimes it kinda of just happens by dumb luck.
Yes I planned the boss battles with something in mind. But the more I thought about it. The more I was like wait a moment this actually worked out where each of you are introduced to a different aspect of the game. But in a way where it's just more then dialogue or me explaining it. It's more of a practical appliance.
Then again this is just my opinion and my view on the boss fights. If you have a different view please feel free to let me know.
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