Post by Ultra on Jun 5, 2015 15:51:17 GMT -5
Welcome to War of Conquest
a game where you command your army to victory and conquest. this game uses a log based system to set projects and commands. and while starbound is more roleplay focused this game is more gameplay focused and tries to be fun for all players and finally. is used to recapture the feeling of classic pikmin wars and steampunk wars but as well adding its own fair share of new stuff.
and this is here to guide you trough the in's and out's of this game
General Rules
1. Be realistic. 10 Units can easily kill Unarmed 1 Unit
2. Respect the Mods and Staff in charge of running this game
3. the Laws of physics apply here. you must have an explanation for floating things
4. stuff like nukes do exist in the game but more on that later
5. dont be an ass. pretty self explanatory
Basic rules
1. Each army is unique in theme, each one being composed of a different mixture of creatures and technological advancements.
2. you need to decided on are your army's name, your commander and it's species, Army color, and your base location. The name of your army should imply some sort of theme.
3. Your commander is no stronger the a special unit
4. every 12 real hours is one ingame day (or one real day = 2 ingame days)
5. There are 3 types of armies and each has its pros and cons
Military
These armies uses Weapons to kill and destroy anything in their way.
+ Gains Epic Units
+ Most powerfull Weapons
- troops has the highest chance of Getting stolen by the enemy
- Cannot Steal troops
- Can only have 1 ally while the other army types can have 2
Religious
These armies uses the power of music and your god(s) to convince Your enemies to join you in a non-violent way.
+ Uses less money and materials for "weapons" and buildings
+ gets the most Units
- Cannot build defenses
- Cannot Buy anything from other Religious Armies
- Cannot Ally with Other Religious armies
Economic
These "Armies" use the power of money to employ your enemies with good paying jobs and take over the economy.
+ Gains the most money
+ gets 10 Projects instead of 6
- Cannot Attack other Armies(only buy them or defend form attacks)
- Weakest Units
- Cannot Have Guns for Units
7. Troops are divided into Four main classes, Ordinary, Special, Elite, and Epic(military armies only).
8. You start 110 units total. 100 Ordinary Units and 10 Special units.
9. if you are a Religious or Economic Army then you can steal Troops from other armies
10. your Army can be ANYTHING(of course i will have a say if anything is too OP) so go nuts!
11. you get 1000 $ to start with
12. you get 100 Iron to start with
13. Military and Religious Armies gain 10$ per ingame day and economic gains 15$
14. Every Project Cost money time the number of Days by 2
(number of days = D number of money = M
D x 2 =M)
15. You start with 3 basic buildings in your base to keep your things stored. a resource storage, a weapons storage, and a barracks.
16. To help your forces in battle, you can build war Vehicles. War Vehicles are things such as tanks or Planes. They typically take a 10 day project and 20 units of material. War Vehicles don't require troops or a project to get pilots. War Vehicles come with 'em.
17. You may also do projects which can be similar to War Vehicles -but don't have to be- Called defenses. Defenses cannot be sent into offensive combat. They can only defend your Base and Land you have Captured. You may start with 15 days worth of defenses(even Religious armies).
18. Everything in your log should have a basic description next to it. It doesn't have to be super detailed. Detailed descriptions will go in a separate topic on your mini-board.
Advanced Rules: things you wont need to know till later
1. Religious and Economic armies can get 2 allies while military armies can have 1
2. Things like alliances can be established through letter. even though you can read anyone`s stuff you won't magically know what happening in-game. That's called out-of-game-knowledge, and it's illegal.
3. Alliances can be very useful for both parties and can allow them to send units to defend each other`s base and Lands, join force in joint attacks for extra power, or pool resources and money for a big Project.
4. If you need some extra space to get things done, you can build a factory! Factories are just like project slots, but can only make a specific item! For example, an airport can only make aircraft, a weapons forge can make weapons, and so forth. A factory requires a minimum of 15 days and 40 units of material.
5. You may only have 3 active factories at any one time. You can upgrade each factory with a 5 day project to expand it`s capabilities. But must remain within it's group. A single factory could only build war machines and defenses, or weapons and armor, but not all at once!
6. you can build buildings to hold more money and Resources. these cost 5 days and 30 Units of material.
7. A player first declares their attack on anther player. A mod must volunteer to judge the battle. The mod will decide what goes and what doesn't. They also decide what you have lost. What the mod says goes. IF you don't think something is fair, discuss it with the mod or a staff member in charge with the game.
8.To prevent larger or experienced players or alliances from gaining easy victories via swarm or otherwise, you may not attack someone with more than 100% of their forces.
9.Troop maxes are 5000 ordinary units and 500 special units. You won't have to worry about those for a long time into the game, though.
10. From time to time, a staff member of the game may make a special event. This event could range from a random army invading the area to an optional boss battle.
11. You can build a small base in land that you capture for 20 days and 100 Units of material. this will increase the Max number of troops by 200 Ordinarys and 20 Specials
this is about it..if you think there should be something here then ask
.Suggested Projects time list: A list of various projects for your reference.
Typical War Vehicle: 10+ days
Making Weapons: 4+ days
Buildings: 5+ days
Research: 10+ days
Factory: 15 days
Money Gathering Center: 15+ days
Elite: 25+ days
Small base Build: 20 days
Finding Material: (look in the Market place Thread)
Epic: 30+ days
a game where you command your army to victory and conquest. this game uses a log based system to set projects and commands. and while starbound is more roleplay focused this game is more gameplay focused and tries to be fun for all players and finally. is used to recapture the feeling of classic pikmin wars and steampunk wars but as well adding its own fair share of new stuff.
and this is here to guide you trough the in's and out's of this game
General Rules
1. Be realistic. 10 Units can easily kill Unarmed 1 Unit
2. Respect the Mods and Staff in charge of running this game
3. the Laws of physics apply here. you must have an explanation for floating things
4. stuff like nukes do exist in the game but more on that later
5. dont be an ass. pretty self explanatory
Basic rules
1. Each army is unique in theme, each one being composed of a different mixture of creatures and technological advancements.
2. you need to decided on are your army's name, your commander and it's species, Army color, and your base location. The name of your army should imply some sort of theme.
3. Your commander is no stronger the a special unit
4. every 12 real hours is one ingame day (or one real day = 2 ingame days)
5. There are 3 types of armies and each has its pros and cons
Military
These armies uses Weapons to kill and destroy anything in their way.
+ Gains Epic Units
+ Most powerfull Weapons
- troops has the highest chance of Getting stolen by the enemy
- Cannot Steal troops
- Can only have 1 ally while the other army types can have 2
Religious
These armies uses the power of music and your god(s) to convince Your enemies to join you in a non-violent way.
+ Uses less money and materials for "weapons" and buildings
+ gets the most Units
- Cannot build defenses
- Cannot Buy anything from other Religious Armies
- Cannot Ally with Other Religious armies
Economic
These "Armies" use the power of money to employ your enemies with good paying jobs and take over the economy.
+ Gains the most money
+ gets 10 Projects instead of 6
- Cannot Attack other Armies(only buy them or defend form attacks)
- Weakest Units
- Cannot Have Guns for Units
7. Troops are divided into Four main classes, Ordinary, Special, Elite, and Epic(military armies only).
8. You start 110 units total. 100 Ordinary Units and 10 Special units.
9. if you are a Religious or Economic Army then you can steal Troops from other armies
10. your Army can be ANYTHING(of course i will have a say if anything is too OP) so go nuts!
11. you get 1000 $ to start with
12. you get 100 Iron to start with
13. Military and Religious Armies gain 10$ per ingame day and economic gains 15$
14. Every Project Cost money time the number of Days by 2
(number of days = D number of money = M
D x 2 =M)
15. You start with 3 basic buildings in your base to keep your things stored. a resource storage, a weapons storage, and a barracks.
16. To help your forces in battle, you can build war Vehicles. War Vehicles are things such as tanks or Planes. They typically take a 10 day project and 20 units of material. War Vehicles don't require troops or a project to get pilots. War Vehicles come with 'em.
17. You may also do projects which can be similar to War Vehicles -but don't have to be- Called defenses. Defenses cannot be sent into offensive combat. They can only defend your Base and Land you have Captured. You may start with 15 days worth of defenses(even Religious armies).
18. Everything in your log should have a basic description next to it. It doesn't have to be super detailed. Detailed descriptions will go in a separate topic on your mini-board.
Advanced Rules: things you wont need to know till later
1. Religious and Economic armies can get 2 allies while military armies can have 1
2. Things like alliances can be established through letter. even though you can read anyone`s stuff you won't magically know what happening in-game. That's called out-of-game-knowledge, and it's illegal.
3. Alliances can be very useful for both parties and can allow them to send units to defend each other`s base and Lands, join force in joint attacks for extra power, or pool resources and money for a big Project.
4. If you need some extra space to get things done, you can build a factory! Factories are just like project slots, but can only make a specific item! For example, an airport can only make aircraft, a weapons forge can make weapons, and so forth. A factory requires a minimum of 15 days and 40 units of material.
5. You may only have 3 active factories at any one time. You can upgrade each factory with a 5 day project to expand it`s capabilities. But must remain within it's group. A single factory could only build war machines and defenses, or weapons and armor, but not all at once!
6. you can build buildings to hold more money and Resources. these cost 5 days and 30 Units of material.
7. A player first declares their attack on anther player. A mod must volunteer to judge the battle. The mod will decide what goes and what doesn't. They also decide what you have lost. What the mod says goes. IF you don't think something is fair, discuss it with the mod or a staff member in charge with the game.
8.To prevent larger or experienced players or alliances from gaining easy victories via swarm or otherwise, you may not attack someone with more than 100% of their forces.
9.Troop maxes are 5000 ordinary units and 500 special units. You won't have to worry about those for a long time into the game, though.
10. From time to time, a staff member of the game may make a special event. This event could range from a random army invading the area to an optional boss battle.
11. You can build a small base in land that you capture for 20 days and 100 Units of material. this will increase the Max number of troops by 200 Ordinarys and 20 Specials
this is about it..if you think there should be something here then ask
.Suggested Projects time list: A list of various projects for your reference.
Typical War Vehicle: 10+ days
Making Weapons: 4+ days
Buildings: 5+ days
Research: 10+ days
Factory: 15 days
Money Gathering Center: 15+ days
Elite: 25+ days
Small base Build: 20 days
Finding Material: (look in the Market place Thread)
Epic: 30+ days