Post by Malefio on Sept 20, 2023 20:15:07 GMT -5
Consumables
Daily Equipment
Vehicles
Facilities
Item | Effect | Price |
Currency | No effect. Which makes it perfect to be the consumable you trade for services. | 1 |
Minor Healing Item | Heals one attack that you received. | 1 |
Healing Item | Heals all damage from your oldest unhealed fight. | 2 |
Major Healing Item | Heals all damage you received on your current life. | 3 |
Portal Rune | A set of 2 runes. The first rune sets a teleportation point. By consuming the second rune, you teleport to the first rune. | 2 |
Bonfire | Set this bonfire somewhere. If you die, you can reappear at any bonfire you have set today. (You can still choose to reappear at your crystal) (You will reappear at your crystal if you die near your bonfire.) | 3 |
Revival Item | If you have this on you, you'll immediately reappear next to your corpse, fully healed. | 5 |
Cooldown Remover | If any of your abilities necessitates a cooldown, this cancels that coooldown. | 2 |
Common Status Effect Remover | Removes status effects which are common to various universes. | 1 |
Rare Status Effect Remover | Removes more unique status effects. | 2 |
Automatic Status Effect Remover | Is automatically consumed to heal you from a status effect you cannot heal yourself due to it preventing you from acting. | 3 |
Elemental Coating | The next attack with your weapon will be of the element you bought a coating for. | 1 |
Unique Coating | The next attack with your weapon will be of the element you bought a coating for. (This is for non-conventional elements) | 2 |
Common Status Effect Coating | The next attack with your weapon will be of the status effect you bought a coating for. (This is for status effects which are common to various universes) | 2 |
Unique Status Effect Coating | The next attack with your weapon will be of the status effect you bought a coating for. (This is for status effects which are non-conventional) | 3 |
Timed Explosive | An explosive which needs to be manually set on a surface. Explodes after a set time. Can cost more if you add an element or status effect to it. | 1 |
Impact Explosive | An explosive which can be thrown. Explodes on contact. Can cost more if you add an element or status effect to it. | 2 |
Proximity Explosive | An explosive which needs to be manually set on a surface. Explodes when something touches it. Can cost more if you add an element or status effect to it. | 3 |
Remote Explosive | An explosive which needs to be manually set on a surface. Explodes when the user decides it does. Can cost more if you add an element or status effect to it. | 4 |
Cover capsule | A capsule which creates a tiny wall that can be used as cover. | 2 |
Stealth Item | Puts you in stealth. Doesn't really hide your location if you do not move, but other characters won't be able to predict your action. | 2 |
Stat Buff | Will augment the target's abilities for the current scene. (This game doesn't really uses stats, but you still have to specify which stat you buy the item for) | 2 |
Stat Debuff | Will lower the target's abilities for the current scene. (This game doesn't really uses stats, but you still have to specify which stat you buy the item for) | 3 |
Custom Item | Have the shopkeeper craft a unique consumable. | 10, can be bargained depending on effect. |
Daily Equipment
Equipment | Effect | Price |
Vehicles
Vehicle | Effect | Capacity | Price |
Car | Chance to ignore some events. | 5 humanoids 3 corpses (trunk) | 1 |
Bicycle | Low chance of ignoring events. Good for escaping an event after it started. | 1 humanoid. | 1 |
Motorcycle | High chance to ignore events. High chance to not spot a trap until it's too late. | 2 humanoid. | 2 |
Van | A car with more trunk capacity. | 5 humanoids 5 corpses (trunk) | 2 |
Delivery Vehicle | Sacrifices passenger for more trunk capacity. | 2 humanoids. 15 corpses (trunk) | 3 |
10 Wheeler | Infinite trunk space. Guild members inside the trunk might get stunned from an attack. | 2 humanoids. | 5 |
Hover car | A car which can ignore ground traps like mines or spikes. | 5 humanoids. 3 corpses (trunk) | 3 |
Military Vehicle | A car with one equipment emplacement. (turns an equipment into a mounted weapon.) | 4 humanoids. 1 humanoid (turret) 3 corpses (trunk) | 3 |
Tank | A car with one equipment emplacement. Heavily armored. (turns an equipment into a mounted weapon.) | 4 humanoid. | 5 |
Custom Vehicle | Have the shopkeeper build a custom vehicle. (Animals or flying vehicles require the proper facility.) | 10 |
Facilities
Facility | Effect | Price |
Bank | Deposit a consumable you have obtained. You lose that item, but will get a new copy of it in your account every day. | |
Hospital | Enter the hospital to fully heal immediately. Will be closed if your home is under attack. | |
Inn | Has the same effect as an hospital, but can only be used by people outside of your guild. They have to pay a consumable or token of their choice to use it. | |
Mausoleum | Any corpse you put inside the mausoleum will not disappear at the start of a day. | |
Garage | If a vehicle is destroyed, they will reappear here, unless they were destroyed inside your home. | |
Prison | Contains any wanderer you decided to capture instead of letting anyone recruit. The wanderer will not be able to escape, no matter their abilities. | |
D20 portal | Teleports you at a random location. Will remove the "D20 teleportation" option from your crystal. | |
Alchemy atelier | An employee of the consumables shopkeeper will be present at your home. | |
Armory | An employee of the equipment shopkeeper will be present at your home. | |
Port | An employee of the vehicles shopkeeper will be present at your home. | |
Construction Site | An employee of the facilities shopkeeper will be present at your home. | |
Information Stand | An employee of the information trader will be present at your home. | |
Marketplace | Allows you to exchange a type of token for another type of token. Exchange rate might be different every day. | |
Military Base | Can transform an equipment into a defense for your home for the rest of the day. Exemple: Assault Rifle becomes and automatic turret. | |
Wall | A wall will be around your home. No real effect, except making it harder to infiltrate. | |
Trenches | Trenches will be around your home. No real effect, except making it harder to infiltrate. | |
Barbed Fences | Barbed fences will be around your home. No real effect, except making it harder to infiltrate. | |
Sewers | While sewers makes it easier for you to get infiltrated, it also gives you an escape route in case of an attack. | |
Farm | Will generate 1 unit of food per guild member every day. Food has the same effect as one Bandage. | |
Stable | The vehicle shopkeeper will add animals to his vehicle list. | |
Airport | The vehicle shopkeeper will add airport to his vehicle list. | |
Factory | Any character able to collect raw material can transform it into cubes, spheres or any other 3D shapes here. | |
Custom Building | Have your own idea be built. | 10 |