Post by Bloodmancer on Aug 18, 2015 11:47:10 GMT -5
Basics:
1) Every real life day is 5 game days.
2) You start with three important items. A Hero unit, who is your main unit and leader, your leaders Legendary Item, and your leaders Uber transport.
3) You will also have to create a camp. It will be set up on a similiar way to battlefields. You can find out how to set up your merc camp in the map storage board.
Hero:
1) Your hero unit is the strongest unit in your group. If your hero dies, It's game over.
2) Your hero may start with five 20 day abilities. 4 Are active, and one is passive.
3) Active abilities are things you actively do, such as breathing fire, while passive abilities are things like armor.
4) Your hero may have a legendary item. This can be any item unique to your character, like popple's bottemless bag, or samus's varia suit.
5) Your hero also has an "Uber Transport" this a srcondary unit specifically tailored to aid your commander, wether it be a side kick or actaul transport. Your UT may start with one 20 day ability. It can be passive or active.
6) All of the above can be upgraded with projects.
War Machines, Artifacts, and project slots:
1) War Machines are any type of additional unit that you gain. These can be gained through a project.
2) Artifacts can be gained through projects as well. Artifacts are any type of extra item. It could be equipment or otherwise.
3) You start with 4 active project slots. You may do any projects you want in these.
4) You may gain on active project slot every 80 days.
Currency:
1) There are two types of currency. Coins and battle points. Coins can only be earned by completing Quests, trading, or stealing. Battle points are earned when you deal out damage on battle. The more damage you cause, the more BP you get.
2) You spend coins on small perks for battle, bid on auctions, or buy mystery items.
3) Battle Points can be used to buy rare artifacts, war machines, and other things you can't get anywhere else.
Combat:
1) You can participate in PvE combat, mostly in Quests, or, you can participate in PvP, in both tournament and gladiator style battles with other players.
2) All battles occur on a RNG chosen battlefields. All will be pre-made by the players.
3) Players can take a quest by choosing a difficulty. A moderator will then generate a mission and appropriate award based on that difficulty.
4) In PvP battles, players will send in plans to the mod. The mod will also decide the battlefield through RNG. Once the mod has recieved plans on both sides, the mod will decide how the battle plays out.
5) Battles will continue until one side loses or decides to pull out.
1) Every real life day is 5 game days.
2) You start with three important items. A Hero unit, who is your main unit and leader, your leaders Legendary Item, and your leaders Uber transport.
3) You will also have to create a camp. It will be set up on a similiar way to battlefields. You can find out how to set up your merc camp in the map storage board.
Hero:
1) Your hero unit is the strongest unit in your group. If your hero dies, It's game over.
2) Your hero may start with five 20 day abilities. 4 Are active, and one is passive.
3) Active abilities are things you actively do, such as breathing fire, while passive abilities are things like armor.
4) Your hero may have a legendary item. This can be any item unique to your character, like popple's bottemless bag, or samus's varia suit.
5) Your hero also has an "Uber Transport" this a srcondary unit specifically tailored to aid your commander, wether it be a side kick or actaul transport. Your UT may start with one 20 day ability. It can be passive or active.
6) All of the above can be upgraded with projects.
War Machines, Artifacts, and project slots:
1) War Machines are any type of additional unit that you gain. These can be gained through a project.
2) Artifacts can be gained through projects as well. Artifacts are any type of extra item. It could be equipment or otherwise.
3) You start with 4 active project slots. You may do any projects you want in these.
4) You may gain on active project slot every 80 days.
Currency:
1) There are two types of currency. Coins and battle points. Coins can only be earned by completing Quests, trading, or stealing. Battle points are earned when you deal out damage on battle. The more damage you cause, the more BP you get.
2) You spend coins on small perks for battle, bid on auctions, or buy mystery items.
3) Battle Points can be used to buy rare artifacts, war machines, and other things you can't get anywhere else.
Combat:
1) You can participate in PvE combat, mostly in Quests, or, you can participate in PvP, in both tournament and gladiator style battles with other players.
2) All battles occur on a RNG chosen battlefields. All will be pre-made by the players.
3) Players can take a quest by choosing a difficulty. A moderator will then generate a mission and appropriate award based on that difficulty.
4) In PvP battles, players will send in plans to the mod. The mod will also decide the battlefield through RNG. Once the mod has recieved plans on both sides, the mod will decide how the battle plays out.
5) Battles will continue until one side loses or decides to pull out.