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Post by Deleted on Oct 14, 2015 8:47:18 GMT -5
Bill will check the cell of Gloom gloom and torm
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Post by Ultra on Oct 14, 2015 11:49:37 GMT -5
Bruno will to the top of the mast with Kameron. "ok i dont know whats going on 'ere but i think we are in an Alternate Dimension or something like that"
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Post by mrfuzz111 on Oct 14, 2015 15:19:38 GMT -5
Bruno will to the top of the mast with Kameron. "ok i dont know whats going on 'ere but i think we are in an Alternate Dimension or something like that" "You just now figured that out? (Sarcastically) Wow, you sure are a genius! We were sucked into a portal and then these idiots kept saying we tried to start a mutiny on their ship. I would have never figured out what happened if you didn't tell me! Can someone get this guy a Nobel Prize?"
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Post by Ultra on Oct 14, 2015 15:37:30 GMT -5
"you dont have to be so blunt about it." Bruno will go help mystic
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Post by mrfuzz111 on Oct 14, 2015 16:17:47 GMT -5
Kameron climbs up the mast.
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Awkward
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Post by Awkward on Oct 14, 2015 16:28:27 GMT -5
Examine the cabin further.
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Post by Malefio on Oct 14, 2015 20:47:10 GMT -5
Okay...
---Bill---
Glomglom's painting is still in the cell, waiting to be saved.
---Torm---
As you make your way to the cabin, you're hit by a barrel and finds yourself on the plank, still being pushed by the barrel...
---Kameron---
You starts climbing up as you notice some Sailor Guys climbing down...
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Post by Malefio on Oct 14, 2015 20:58:38 GMT -5
---Mystic, Toadson and Bruno---
---Horde Battles---
(Introducing horde battles. In battles, max enemies are 4. In horde battles, when you defeat an enemy, another will take it's place. I think this should make the game more fluid in certain places. You gain 1 coin, 1 HP or 1 FP after every defeated enemy. You only get star points at the end of the battle.)
---Attack Turn---
Mystic's option [9/10 HP, 1/5 FP] -Neutral Bolt (Hit the enemy from above, projectile. Causes 1 damage.) -Star shot (Hit the enemy from the front, projectile. Causes 1 damage.) -Sleepy Sheep X2 (Can put all enemies asleep) -Mushroom X1 (Heals 5HP) -Super Mushroom X1 (Heals 10HP) -Do nothing -Run away
Toadson's options [10/10 HP 5/5 FP] -Jump (Hit the enemy from above, Melee attack. Causes 1 damage) -Ground Pound (Hits the enemy from above, Melee attack. Causes 1 damage) -Safe Jump (Causes 1 damage, lets you jump on anything. Costs 1 FP) -Power Pound (3 Damage, 3 FP) -Mushroom X2 (Heals 5 HP) -Super Mushroom X1 (Heals 10 HP) -Do nothing -Run away
Bruno's options [15/15 HP 5/5 FP] -Punch (Attack from the front, Melee. Causes 1 damage) -Stinging lance (Attack from the front, long range Melee. Causes 1 damage -Electro lance (Causes 2 damage, costs 2 FP) -Mushroom X2 (Heals 5HP) -Sleepy Sheep X1 (Can put all enemies to sleep) -Super Mushroom X1 (Heals 10 HP) -Do nothing -Run away
---Enemies--- 1.Sailor Guy [3/3 HP] 2.Sailor Guy [3/3 HP] 3.Pirate Guy [3/3 HP] 4.Pirate Guy [3/3 HP]
---Waiting list--- 5.Sailor Guy [3 HP] 6.Shy Guy [3 HP] 7.Pirate Guy [3 HP] 8.Barrel Guy [3 HP] 9.Sailor Guy [3 HP] 10.Pirate Guy [3 HP]
Star points earned: [0/60]
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Awkward
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Post by Awkward on Oct 14, 2015 21:00:12 GMT -5
Let Torm get pushed off then. Can't he just float back?
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Post by Just14 on Oct 14, 2015 21:08:03 GMT -5
Sleepy Sheep
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Post by mrfuzz111 on Oct 14, 2015 21:32:50 GMT -5
"Yer in my way. Either climb back up and let me through or jump." If they keep climbing down and look like they're going to attack him, start knocking them off with one Spell Shot after another.
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Post by TGC on Oct 14, 2015 23:50:16 GMT -5
jump on any one of them, doesnt matter which
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Post by Deleted on Oct 15, 2015 16:37:40 GMT -5
Bill will grab the picture maybe Cameron Mystic or that weird E gadd person knows what to do.
Bill will then go check the cell him and Cameron were in.
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Post by Ultra on Oct 15, 2015 16:45:38 GMT -5
Punch one
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Awkward
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Post by Awkward on Oct 16, 2015 21:37:17 GMT -5
===Mystic, Toadson, and Bruno===
(Uhh... I'm currently getting verification from Malefio to see if a Sleepy Sheep would put ALL opponents to sleep, not just the 4 in battle. I'm gonna say no for now, and I'll modify this later if needed.) Toadson randomly picks an opponent to jump on, deciding on Sailor Guy 2 at a whim. He Jumps, dealing 1 HP of damage. Bruno decides to follow up by landing a Punch on the same Sailor Guy. Mystic finishes their turn by using a Sleepy Sheep. All 4 active enemies are currently asleep on the battlefield, as their buddies jeer in the back.
===Defense Turn===
...They're asleep, so they can't attack, so this defense turn is pointless!
===Attack Turn===
Mystic's options [9/10 HP, 1/5 FP] -Neutral Bolt (Hit the enemy from above, projectile. Causes 1 damage.) -Star shot (Hit the enemy from the front, projectile. Causes 1 damage.) -Sleepy Sheep X1 (Can put all enemies asleep) -Mushroom X1 (Heals 5HP) -Super Mushroom X1 (Heals 10HP) -Do nothing -Run away
Toadson's options [10/10 HP 5/5 FP] -Jump (Hit the enemy from above, Melee attack. Causes 1 damage) -Ground Pound (Hits the enemy from above, Melee attack. Causes 1 damage) -Safe Jump (Causes 1 damage, lets you jump on anything. Costs 1 FP) -Power Pound (3 Damage, 3 FP) -Mushroom X2 (Heals 5 HP) -Super Mushroom X1 (Heals 10 HP) -Do nothing -Run away
Bruno's options [15/15 HP 5/5 FP] -Punch (Attack from the front, Melee. Causes 1 damage) -Stinging lance (Attack from the front, long range Melee. Causes 1 damage -Electro lance (Causes 2 damage, costs 2 FP) -Mushroom X2 (Heals 5HP) -Sleepy Sheep X1 (Can put all enemies to sleep) -Super Mushroom X1 (Heals 10 HP) -Do nothing -Run away
===Enemies=== 1.Sailor Guy [3/3 HP] - Asleep 2.Sailor Guy [1/3 HP] - Asleep 3.Pirate Guy [3/3 HP] - Asleep 4.Pirate Guy [3/3 HP] - Asleep
===Waiting list=== 5.Sailor Guy [3 HP] 6.Shy Guy [3 HP] 7.Pirate Guy [3 HP] 8.Barrel Guy [3 HP] 9.Sailor Guy [3 HP] 10.Pirate Guy [3 HP]
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