Post by Bloodmancer on Feb 25, 2015 21:33:47 GMT -5
War machines:
Research:
- Phoenix Fire Tank
- Project Length: 10 days
- Materials required: 1 Iron/Steel
- Description: A small and agile tank with light armoring. These tanks were originally put into production to control the growing mafia and gang threat. Unluckily, our members are often are allowed to steal these handy vehicles right off the production lines. They are equipped with a machine gun and cannon. The machine gun fires ordinary MG bullets, while the cannon fires incendiary shells, which, along with the explosion, will cause anything within a 3 foot radius of the shell's impact site to burst into flames, making them great anti-infantry vehicles.
- Drone Squadron
- Project Length: 10 days
- Materials Required: 1 Tin
- Description: A squadron of remote controlled drones. These drones are special. They are suicidal. They will embed themselves in targets and explode, They are made out of light Tin, and are highly agile and maneuverable, making them hard to hit. If they are damaged beyond the point of making it to their goal, they will suicide bomb into any enemy targets they can reach.
- Thresh Thunder Tank
- Project Length: 10 days
- Material required: 1 Iron/steel
- Description: A modified Phoenix Fire Tank that fires lightning shells instead. When the shell explodes on something, a three foot radius around the impact site of the shell will be electrified with enough electricity to fry a small animal. In addition, it has a small Machine Gun to help mow down units that are not grouped together.
- Scavenger Buggy
- Project Length: 40 days
- Material Required: 2 Iron/steel
- Description: A large car with a claw like apparition. It has the ability to rip buildings and defenses apart during a battle for materials, which it will store and return to the owners base. It has no combat abilities, other than being annoying.
- Light Assault Mech
- Project Length: 50 days
- Material Required: 3 Steel
- The smallest of the mech series. Used for fast combat and quick hits, the mech is fast and has good armoring. Anyone who runs into this will see that it has 2 arms, which it can use for swiping away people or lifting large objects, as well as two shoulder mounted rocket batteries. Each battery can fire multiple time without stopping and reload fast, but if it is fired continuously for more than 10 seconds, the mech will overheat, and takes an additional ten seconds to cool down.
- Tank Buster
- Project Length: 30 days
- Material Required: 2 Steel
- Description: Resembles a large tank. Equipped with a cannon and machine gun like most tanks, but instead of firing explosive shells, this tank fires large, non-ballistic shells with a long, sharp point on the end. When the shell hits an armored unit, like another vehicle, structure, or defensive mechanism, the shell will embed itself in the unit. Once the shell has embedded itself into the structure, the shell will expand violently, causing the armor and hull to crack open, and widening the hole created when the shell hit, exposing the soft innards of any armored unit.
- Fryer Fighter
- Project Length: 20 days
- Material required: 1 Aluminum
- Description: Has 2 EMP missile launchers and a machine gun. The missiles explosion does little damage, but the EMP energy realeased can cause aircraft to shut down, frying them.
Equipment:
- Tommy gun
- Project Length: 10 days/250
- Materials required: 1 Iron
- Description: Automatic rifles that are best used in mid to close range combat. They fire machine gun bullets.
- Hand Guns
- Project Length: 10 days/250
- Materials Required: 1 Iron
- Description: Small automatic Pistols. Good medium ranged weapon. Good for head shots.
- Hook Axes
- Project Length: 10 days/250
- Materials required: 1 Iron
- Description: A Pick axe with a hooked side. The Pick axe side is great for making holes in armor or stabbing enemies. The hook side can be used to grab onto things, for climbing, or for grabbing onto holes in armor or structures and ripping chunks off!
- Steel Gloves
- Project Length: 10 days/50
- Material Required: 1 Steel
- Large steel gloves that resemble chain mail. The chains on the inside are smooth and comfortable. The chains on the outside are as sharp as razor blades. Units wearing these gloves will have enhanced melee abilities.
- Remote Hack Dart Guns
- Project Length: 10 days/50
- Material reqiured: 1 Iron
- Description: A gun that fires darts that atomatically tap ito a machines systems, allowing hacker bots to hack from a distance.
Research:
- Armor Piercing Bullets
- Project Length: 30 days
- Description: Gives all bullets increased chance to pierce armor, making them more effective against armored target. Bullets will also pierce multiple unarmored or lightly armored targets.
- Ballistic Bullets
- Project Length: 30 days
- Description: Bullets now have sensitive mechanism that can tell whether the bullet has affected a target or not. Any bullet that does not pierce it's target will explode upon impact, causing damage to things that couldn't normally be damaged by bullets, like heavy armor and Silver. The explosion is very small, no bigger than the bullets themselves in fact.
- Repair Training
- Project Length: 30 days
- Description: All worker bots now know how to repair equipment and machines on field, reducing damages in both categories.
- Stealth Augmentation
- Project Length: 10 days
- Project Cost: 10 Stealth Cats
- Description: Studying the parts on captured Stealth Cats has allowed us to augment our own soldiers with stealth parts.
- Anti-Conductive coating
- Project Length: 20 days
- Project cost: 5 Zap Claws
- Description: a rubbery caoting over all units that protects units form almost all but the strongest of eletricity and minor heat.