Post by Just14 on Mar 20, 2016 17:55:58 GMT -5
A temporary camp set up by the survivors of the Dark Lord's attack. Luckily, the civilians were all spared.
Buildings
Weapon & Armor Shop
Description: Shops that sell basic adventurer equipment. They're owned by brothers in the same building.
Item Shop
Description: A shop selling multiple different kinds of items.
Soup Shop
Description: A shop that sells soups with various effects.
Pet Shop
Description: A shop that sells items that tame monsters along with pets.
vitcon.boards.net/thread/795/treblig
Vegetable Stand
Description: Fresh produce sold by farmers that will raise your stats permanently.
Training Grounds
Description: A place for physical fighters to learn new skills.
Magic Academy
Description: A place for magic fighters to learn new abilities.
Gaming Hall
Description: Adventurers can play games to earn prizes here.
Knives
Bronze Knife - 25
Description: A simple and weak weapon, but easy to wield and fast.
Iron Knife - 50
Description: A basic knife, capable of cutting both rope and Goblins.
Burning Edge - 100
Description: A knife made of volcanic materials. The sparks made from attacking ignite a small burst of flames, making these deadly when attacking multiple times.
Venom Knife - 125
Description: A knife that is made with the venom of a deadly snake. The knife is small so it can be hidden and used quickly to attack. It causes the poison status effect when attacking enemies.
Paralysis Knife - 125
Description: A knife filled with paralyzing toxins. It's useful for throwing as well as close combat.
Silver Knife - 175
Description: A powerful knife that was carefully crafted. It can cut through enemies pretty easily. This knife also raises Dexterity.
Swords
Bronze Sword - 50
Description: Not the strongest and fanciest sword, but a sturdy one you can rely on. This is often presented to beginner adventurers.
Iron Sword - 75
Description: One of the most basic swords around. They come in different varieties of longsword and short sword so you can decide which fits your fighting style better.
Flame Blade - 125
Description: A sword that produces flames when attacking. It's thought that the volcanic metal it's made of creates sparks when hitting enemies that ignite the blade.
Venom Blade - 150
Description: A sword with poison infused in the edge. It may look pretty, but it's deadly.
Gale Blade - 150
Description: A sword made with the powers of the Wind Core. It always has swirling winds around it and is said to swing as fast as the wind too.
Shock Blade - 175
Description: A sword that constantly conducts electricity. It zaps enemies when attacking them and can be used to shoot electric beams too.
Silver Sword - 225
Description: A carefully crafted sword that swings fast, but still does a ton of damage. It can even damage heavy armor! This sword also increases speed when equipped.
Lances
Bronze Lance - 50
Description: A bronze point on a simple, wooden shaft. Not the best weapon, but better than nothing.
Iron Lance - 75
Description: A fully metal lance effective in both blocking attacks and retaliating.
Dragon's Spear - 125
Description: A spear made with dragon scales. It can pierce through armor easily and block some attacks.
Poison Lance - 150
Description: An Iron Lance with a poisonous point.
Cyclone Lance - 150
Description: A lance with swirling winds at the point. It can pierce armor easily.
Silver Lance - 225
Description: A lance that was crafted expertly. It can pierce armor easily and does a lot of damage. It also raises defense when equipped.
Axes & Hammers
Bronze Axe - 75
Description: Basically just a stick of wood with a big, bronze blade on it, but surprisingly effective.
Iron Axe - 100
Description: A heavier axe that can cut through enemies more easily. Still has a wooden handle without breaking somehow.
Ifrit's Rage - 300
Description: A giant axe with magma crags in it made of pure vulcanite. When swung, it feels as if the claws of Ifrit himself are at your command.
Silver Axe - 375
Description: An axe made very carefully. The large blade can cut through even metal. It also increases Strength while equipped.
Bronze Hammer - 75
Description: A wooden hammer with a bronze head.
Iron Hammer - 100
Description: A hammer made entirely of metal that crushes foes.
Vulcan Hammer - 150
Description: A hammer made with volcanic materials. The head of this rocky hammer has magma in it, making it always burning hot. Be careful with that thing!
Crag Hammer - 200
Description: A hammer made of heavy rocks held together with an Earth Core. Not only can it be used to smash enemies with, but it can also launch rocks from afar.
Silver Hammer - 300
Description: A hammer that was creates with power in mind. It can smash through armor. It also increases Strength while equipped.
Staves & Tomes
Wooden Staff - 50
Description: A staff carved out of wood. It doesn't really have magical properties, but it completes the Mage look.
Fire Staff - 75
Description: A staff made with volcanic materials. The volcanic rock on top of the staff always burns with fire. The red gem and design on the staff is a nice touch as well.
Stone Staff - 100
Description: A staff carved from a gray stone. It's not only cold, but hard as well. It apparently gives the wielder better control of earth element attacks.
Windstorm Staff - 125
Description: A staff that contains a glowing gem, capable of producing winds and conducting magic. This staff conducts magic well while also increasing the powers of wind spells.
Staff of Storms - 200
Description: A staff that holds a lightning enfused crystal on the top. It increases the power of electrical and weather based attacks.
Sage's Staff - 250
Description: A staff that is used by powerful sages. It glows with a golden color and can be used to cast powerful spells. It also increases Magic while equipped.
Book - 25
Description: Just a regular old book. Effective in smashing opponents.
Magic Tome - 75
Description: A tome containing many magical spells and energies to be unleashed in battle.
Fire Tome - 125
Description: A tome with flames drawn on the cover. It gives the user control of fire.
Wind Tome - 150
Description: A tome with swirling lines, representing wind on the cover. It gives the user control of winds.
Life Tome - 175
Description: A tome with a star drawn on the cover. It gives the user better control of healing spells.
Curse Tome - 200
Description: A tome with a skull on the cover. It gives the user control over dark spells and has a chance to curse enemies with each spell cast.
Sage's Tome - 250
Description: A powerful tome used by sages. It gives the user powerful control over their magic spells. It also raises Magic while equipped.
Bows
Wooden Bow - 50
Description: A simple bow carved using wood.
Longbow - 75
Description: A large, wooden bow that maximizes range.
Blaze Bow - 125
Description: A bow made with red metals that launches arrows of Vulcanite.
Poison Bow - 150
Description: A bow made of wood that shoots metal arrows with poison dart tips.
Silver Bow - 225
Description: A bow that shoots very accurately. It can pierce armor. It also raises Dexterity while equipped.
Whips
Basic Whip - 75
Description: The most basic form of a whip.
Spiked Whip - 125
Description: A whip that has spikes on the end to increase damage.
Stoneskin Whip - 200
Description: A whip made of rocks held together with an Earth Core. It must hurt to get hit by...
Poison Barb Whip - 250
Description: A whip with poisonous barbs on it that cut the enemy.
Swirling Winds Whip - 275
Description: A whip made entirely of wind magic contained and controlled with the use of a Wind Gem. When hitting enemies, it causes them to spin wildly out of control and can make them confused.
Master Whip - 350
Description: A whip used only by masters. It can hit all enemies at once. This whip also increases Dexterity.
Fist Weapons
Leather Gloves - 25
Description: Nothing really special about them. Just simple, leather gloves to protect your fists while punching out bad guys.
Metal Claws - 125
Description: Gauntlets with sharp claws attached to them. With these, you can both punch and tear through your opponents!
Blazing Fists - 150
Description: Flaming Gauntlets to wear on your fists, adding a little flare to your attacks.
Frost Fists - 150
Description: Gauntlets made of never melting ice. They hit opponents powerfully and leave them feeling cold.
Winged Gloves - 150
Description: Gloves made with small wings on the wrists. They make your hands move much faster, but sacrifice some attack power for that.
Silver Claws - 225
Description: Gauntlets made with sharp claws. They can shred apart armor and do serious damage. They also increase Speed while equipped.
Instruments
Flute - 75
Description: An instrument carefully crafted from wood. It plays beautiful music.
Guitar - 100
Description: A beautifully crafted, wooden guitar. It can be used to play songs.
Bongos - 125
Description: Small drums that can be carried around. Good for aiding other instrumentalists, but not as effective alone.
Harp of Storms - 175
Description: A beautifully crafted harp with even more beautiful sounds. It's said to control storms with the ability to call and dispel them.
Battle Harp - 225
Description: A harp that not only plays music, but can shoot arrows using the strings. It increases Speed when equipped.
Guns
Basic Gun - 150
Description: A simple gun crafted together somehow with some effort and help from Sci.
Elemental Gun - 250
Description: A gun that can shoot elemental rounds if the user knows magic.
Silver Gun - 350
Description: A gun capable of shooting more accurately. It is much more effective than other guns. It also increases Dexterity while equipped.
Shields
Wooden Shield - 50
Description: A poorly made shield made of wooden planks glued together. Can break from powerful attacks.
Iron Shield - 75
Description: A simple, metal shield worn on the arm to block incoming attacks.
Fireproof Shield - 125
Description: An Iron Shield with upgrades. It's made with a design on it to resemble fire. The red shield is capable of absorbing flames, so it's effective when fighting opponents that have fire breath.
Status Shield - 125
Description: A shield more for blocking status effects instead of attacks. This clear shield is lightweight and easy to carry around, capable of blocking attacks that cause status ailments, but allowing other attacks to pass through. It's hard to tell if it's made of actual solid metal or some kind of magic...
Magic Shield - 150
Description: A shield made with special, magic ore that repels magic attacks. Sadly, it isn't that useful in blocking physical attacks.
Golden Shield - 150
Description: A shield with a beautifully crafted silver and gold shield. It's commonly used by royal guards.
Gaia Shield - 200
Description: A shield made of special volcanic materials. It's large and capable of blocking most attacks. The cool design made of magma crags is a nice touch as well. It is often paired with the Gaia Armor.
Headgear
Leather Helmet - 25
Description: Not much of a helmet as it is a leather hat. It gives a little head protection in battle.
Bronze Helmet - 50
Description: A basic helmet used by adventurers made of bronze. It provides protection for your head.
Iron Helmet - 75
Description: A basic helmet made of iron. It's often used by adventurers and is very common.
Gold Helmet - 150
Description: A rather fancy looking helmet. Gold is used in making it to give the helmet a golden color. It also contains quite the nice silver colored design. Not only that, but the helmet protects really well. Helmets like these are often worn by royal guards.
Fur Hat - 50
Description: A warm and snuggly hat made of fur.
Magic Hat - 75
Description: A large, pointed hat, popular among mages. The fabric is created using a specific plant from the Mysterious Woods that absorbs magic energies. This makes the hat effective in both casting and blocking spells.
Scan Goggles - 100
Description: Goggles that scan the enemy, providing information on them. Also increases critical hit rate.
Iceproof Hat - 125
Description: An icy blue hat with a semi-transparent snowflake pattern on it. Even though it looks like it's made of cold, icy materials, it's actually warm inside. It can keep the wearer warm in many situations, but makes them more vulnerable to heat.
Fireproof Hat - 125
Description: A red hat with a semi-transparent flame pattern on it. The hat is capable of repelling heat and keeping the inside cool. This makes wearing it in cold areas dangerous, however.
Red Hat - 175
Description: A fancy, red hat with a feather in it. Somehow, it seems familiar. The fabric it's made with provides magic protection while the feather increases the power of spells cast by the wearer.
Feather Circlet - 175
Description: A circlet made with a single feather in the side. The small gem in the front makes the wearer faster and more resistant to magic damage.
Storm Circlet - 175
Description: A circlet that protects the wearer from magic attacks. It blocks out electrical attacks entirely and blocks out negative weather effects.
Armor & Robes
Leather Armor - 50
Description: Light armor made from leather. It allows you to move around quickly while still providing some protection.
Bronze Armor - 75
Description: A basic set of armor for adventurers made of bronze. There's nothing really special about it.
Iron Armor - 100
Description: The base armor used by all adventurers. Not too heavy, but still protective.
Gold Armor - 250
Description: Iron Armor that has been reborn into new armor by a skilled craftsman. The armor contains a beautiful gold and silver design and provides better protection than before. This is a common type of armor among royal guards.
Gaia Armor - 350
Description: This special armor was made using volcanic materials. It looks like a normal set of armor, but there are magma crags within it that glow in the dark. Trying to break through this armor is like trying to break through a boulder.
Fur Robe - 50
Description: A robe commonly found on travelers. It keeps you warm while moving from place to place.
Magic Robe - 75
Description: This black robe is very popular among mages. The fabric is made from a plant that absorbs magic energies, making the robe effective in both casting and blocking spells.
Iceproof Robe - 125
Description: A magic robe with a somewhat transparent snowflake pattern on it that reflects the light. Despite looking like it's made of ice, it's actually warm and cozy inside, blocking out cold. This will make you vulnerable to heat, however.
Fireproof Robe - 125
Description: A red robe with a semi-transparent flame pattern on it. It repels heat to stay cool inside, but that makes the wearer vulnerable to ice attacks.
Healing Robe - 150
Description: A white robe made with materials to boost the powers of light and healing magic.
Wingspeed Cloak - 225
Description: A cloak made with a long scarf to go along with it. When worn, it makes the wearer much faster and more capable of dodging attacks.
Storm Robe - 225
Description: A robe that increases defense against magic attacks. It also completely blocks out electric attacks and the negative affects of weather. When paired with the Storm Circlet, it reflects electric attacks and negative weather effects back at the attacker.
Boots
Leather Boots - 25
Description: Simple, leather boots made to keep your feet safe without weighing you down.
Iron Boots - 75
Description: A pair of boots made of iron. They slow you down a little, but protect your lower body.
Gold Boots - 125
Description: Iron Boots that have been remastered by a skilled smith. Now with a golden design, these boots are also made much more powerful in terms of defense. Another staple to a typical royal guard.
Comfy Shoes - 75
Description: Shoes made with comfort in mind. They don't do much in terms of protection, but they restore Energy and Mana gradually over time.
Dash Shoes - 100
Description: These may look like regular old shoes, but they actually are designed to make you run faster!
Magic Boots - 100
Description: Specially made boots that are made of a certain material, increasing the power of spells cast by the wearer.
Trap Boots - 100
Description: Boots made with protective soles so the wearer can walk over spikes and thorns with ease.
Feather Boots - 150
Description: Boots made with wings attached to them. They make it so the user can jump higher and perform well when using aerial attacks and skills.
Accessories
Shiny Ring - 50
Description: A ring that's shiny from careful polishing and cleaning. Those that hold it are said to have good luck.
Earth Ring - 75
Description: A ring made with a piece of an Earth Core. It protects the wearer against earth element attacks.
Antidote Ring - 75
Description: A ring that contains a medicine to counteract any poison and prevent it.
Strength Pendant - 50
Description: A pendant worn on a necklace. Wearing it somehow makes you feel stronger and increases strength.
Chill Pendant - 75
Description: A pendant made with a special ice gem. It protects the wearer against ice element attacks.
Blaze Pendant - 75
Description: A pendant made with a fire gem. It protects the wearer against fire element attacks.
Gale Pendant - 75
Description: A pendant made with a wind gem. It protects the wearer against wind element attacks.
Shock Pendant - 75
Description: A pendant made with a thunder gem. It protects the wearer against electrical element attacks.
Life Pendant - 150
Description: A pendant made with a green gem. It increases the wearer's max HP.
Courage Band - 50
Description: An arm band that makes the wearer feel brave. Prevents Paralyze, Fear, Stun, and Death statuses.
Anti Curse Talisman - 200
Description: A strange talisman made to protect against evil spirits. It will protect the wearer from curses.
Healing Items
Potion - 25
Description: An adventurer's most basic item, the Potion! It heals you when drinking it.
Hi-Potion - 75
Description: An improved Potion, healing more than the original.
Ultra Potion - 125
Description: The best kind of Potion available. It heals far more than the original.
Energy Mix - 75
Description: A special kind of potion that restores mana and energy.
Great Energy Mix - 150
Description: A more potent version of the normal Energy Mix. It restores more mana and energy than before.
Full Energy Mix - 200
Description: The best kind of Energy Mix. It restores a lot of mana and energy.
Elixir - 300
Description: A very rare kind of potion that fully heals you and restores all mana and energy.
Poison Antidote - 50
Description: A simple antidote that heals poison status.
Paralysis Begone - 50
Description: A type of potion that restores movement to your limbs.
Awakening Brew - 50
Description: A powerful smelling potion that wakes up allies from deep sleep just by smelling it. Oddly enough, it stops functioning after the bottle has been opened.
Banishing Liquid - 100
Description: A potion that chases away evil spirits when poured on someone. It also lowers encounter rate of enemies.
Attracting Liquid - 100
Description: A potion that attracts enemies when poured on someone.
Status Restore - 75
Description: A special type of potion that can heal any type of status ailment except Curse or Death.
Phoenix Feather - 300
Description: A feather from a phoenix. It can revive fallen allies, but must be used as soon as possible or it won't work.
Damaging Items
Fire Shard - 75
Description: A strange, red gem that calls forth flames to damage all opponents when you hold it in the air. It only has one use.
Water Shard - 75
Description: A strange, blue gem that calls forth geysers to damage all opponents when you hold it in the air. It only has one use.
Electric Shard - 75
Description: A strange, yellow gem that calls forth lightning to damage all opponents when you hold it in the air. It only has one use.
Earth Shard - 75
Description: A strange, dirt colored gem that calls forth mudslides to damage all opponents when you hold it in the air. It only has one use.
Plant Shard - 75
Description: A strange, green gem that calls forth thorny vines to damage all opponents when you hold it in the air. It only has one use.
Wind Shard - 75
Description: A strange, gray gem that calls forth a hurricane to damage all opponents when you hold it in the air. It only has one use.
Light Shard - 75
Description: A strange, white gem that calls forth a beam of light to damage all opponents when you hold it in the air. It only has one use.
Dark Shard - 75
Description: A strange, purple gem that calls forth dark blasts to damage all opponents when you hold it in the air. It only has one use.
Poisonous Potion - 50
Description: A potion that can be thrown at the enemy, poisoning them when breaking open.
Stunning Potion - 50
Description: A potion that can be thrown at the enemy, paralyzing them when breaking open.
Sleep Potion - 50
Description: A potion that can be thrown at the enemy, causing them to fall asleep when breaking open.
Poison Needles - 75
Description: Sharp needles that can be thrown at an enemy to damage them and cause poison.
Other Items
Magic Torch - 50
Description: A torch that can light up dark caves for exploration.
Guiding Light - 50
Description: A light that leads you to your destination. It keeps you from getting lost, but can only be used once before flying away.
Picnic Basket - 125
Description: A carefully made lunch containing love inside. You can use it to have a picnic and fully restore the health, mana, and energy of your party. Just keep an eye on the time and make sure you aren't surprise attacked by enemies!
Bouquet - 25
Description: A bouquet of flowers. They don't do much, but they do look pretty. It could make a nice gift.
Thief Skills
Steal - 25
Description: The user steals an item from the target. The higher the user's dexterity, the more likely they will succeed.
Lockpick - 100
Description: The user can open most locked doors and chests without needing a key. This skill is passive.
Dirty Tricks - 100
Description: The user is more likely to inflict status ailments. This skill is passive and does not require activation.
Internal Compass - 150
Description: The user cannot get lost in a dungeon and will know which direction to go in when the road forks. This skill is passive.
Secret Sense - 150
Description: The user can find hidden items and enemies. They are also immune to enemy ambushes. This skill is passive.
Shadow Sneak - 200
Description: The user disappears into the shadows and cannot be seen until they attack an enemy.
First Strike - 200
Description: When the user is the party leader, the chance of preemptive strike is increased. This skill is passive.
Random Poison - 250
Description: The user attacks with a random poison in their blade. This could cause any status effect.
Deactivate Traps - 250
Description: The user can deactivate traps that they find. This skill is passive.
Dodge Counter - 300
Description: Every time the user dodges an attack, they hit the enemy with a counter attack.
Assassinate - 300
Description: The user hits the enemy with a garunteed critical hit and has a chance to instantly kill them.
Critical Boost - 350
Description: Every time the user hits the enemy with a critical hit, their Strength, Speed, and Dexterity raises.
Duplicate - 350
Description: The user makes two copies of themselves to throw off their enemies. Copies die after only one attack, but cause the opponent to get hit by a counter if they attack it.
Offensive Turning Tables - 400
The user attacks the opponent using the enemy’s Strength stat against it.
Defensive Turning Tables - 400
The user defends using the attacker’s defense stat against it.
Knife Mastery - 450
The user can attack as many times per turn as they have knives in their inventory
Robbed Blind - 450
The user steals all equipment and items an opponent is carrying.
Mercenary Skills
Quick Jab - 25
Description: The user stabs with their weapon at amazingly fast speeds, always hitting first.
Mission Complete - 100
Description: When completing a request, the user receives double the reward unless the item cannot be copied. This skill is passive and doesn't require activation.
War Cry - 100
Description: The user lets out a startling war cry that shocks an enemy, stopping them from moving for one turn. This skill targets only one enemy.
Scavenge - 150
Description: When picking up items or gold from defeated opponents, the gained amount is doubled unless the item is one of a kind. This skill is passive.
Equal Strength - 150
Description: The user takes the stats of all current battle participants and averages them together to give everyone the same stats.
Offensive Stance - 200
Description: The user changes to an offensive stance, raising strength and magic while lowering defense and resistance.
Defensive Stance - 200
Description: The user changes to a defensive stance, raising defense and resistance while lowering strength and magic.
Boss Hunter - 250
Description: When fighting enemies that are stronger than the user, they start the battle with Strength Up and Magic Up status. This skill is passive.
Counter Stance - 250
Description: The user takes a defensive stance, ready to counter attacks. This gives the user the Counter status.
Counter Ready - 300
Description: The user always enters battle with Counter Stance active. The user must know Counter Stance first.
Diversion - 300
Description: The user chooses who the enemy will target this round.
Mega Slash - 350
Description: The user attacks with their weapon, doing a ton of damage. This attack is even more effective if Quick Jab was used first.
Combo Slash - 350
Description: The user attacks with their weapon multiple times, damaging the opponent. Normally they attack three times, but when used after Mega Slash they attack five times.
Bash Strike - 400
The user smacks the opponent with their shield before following up with an attack with their weapon. This raises defense while also doing damage. It’s more effective after using Combo Slash.
Acrobatic Strike - 400
The user jumps over the opponent and hits them twice with powerful strikes while dodging all attacks that round. It’s more effective after using Bash Strike.
Last Strike - 450
The user slashes right through the opponent and does serious damage. This attack is always a critical hit. It’s more effective after using Acrobatic Strike.
Chain - 450
The user can use all of their combo abilities at once at the cost of all their Energy.
Bard Skills
Song of Strength - 25
Description: The user plays a song that empowers their allies, increasing the whole party's strength.
Courage Crescendo - 100
Description: The user plays a song that banishes fear, making their allies braver. The whole party becomes immune to Paralyze, Fear, Stun, and Death statuses.
Symphony of Life - 100
Description: The user plays a song to refresh their allies, healing the entire party.
Protection's Song - 150
Description: The user plays a song that empowers their allies, increasing the whole party's defense.
Chaotic Creation - 150
Description: The user plays a strange and ominous string of notes that has a chance of causing all enemies to become confused.
Death's Requiem - 200
Description: The user plays an unsettling song, calling spirits to kill an enemy instantly. Has a low chance of hitting the enemy. Affects all enemies in battle.
Magic's Melody - 200
Description: The user plays a song to transfer some of their magic power to their allies, increasing magic, resistance, and mana, but halves the user's magic, resistance, and mana.
Inspirational Piece - 250
Description: The user plays a song that inspires those around them, raising the effectiveness of the party's song skills.
Scale - 250
Description: The user plays a scale on their instrument, causing a random stat increase for the party.
March of the Heroes - 300
Description: The user plays a song to protect all allies from status ailments.
Solo - 300
Description: The user cancels out all ally and enemy buffs/debuffs, absorbing them into the next song to make it more effective times the number of buffs/debuff types canceled.
Duet - 350
Description: The user sings a song with an ally, protecting that ally from all negative status effects and debuffs that round. It also dispels all status ailments and debuffs while healing the ally slightly.
Symphony of Greater Healing - 350
Description: The user plays a song that heals all allies much more than before. The user must know Symphony of Life before learning this skill.
Silence - 400
The user blocks out all magic and effects of magic this turn.
Song of Hope - 400
The user plays a song that gives all their allies the hope to hold on and battle their enemies, giving them all a chance to survive killing blows this round. This song does not work two turns in a row.
Raising Notes - 450
The user plays a song that has a chance of raising all allies from KO status
Musical Mastery - 450
All songs are twice as effective when used.
Mage Skills
Fireball - 25
Description: The user launches a ball of flames at the target. Can only hit one enemy.
Electro Shock - 25
Description: Electricity is gathered into an orb before getting launched at the target. Can only hit one enemy.
Water Blast - 25
Description: Pressurized water is blasted at the target. Can only hit one enemy.
Poison Strike - 100
Description: The user hits the target with their weapon, combining magic with their strike to poison the enemy.
Paralyzing Strike - 100
Description: The user hits the target with their weapon, combining magic with their strike to paralyze the enemy.
Sleepy Strike - 100
Description: The user hits the target with their weapon, combining magic with their strike to put the enemy to sleep.
Weapon Break - 100
Description: A spell that weakens an enemy, causing their strength to decrease. Can only debuff one enemy.
Armor Break - 100
Description: A spell that weakens an enemy, causing their defense to decrease. Can only debuff one enemy.
Magic Break - 100
Description: A spell that weakens an enemy, causing their magic and resistance to decrease. Can only debuff one enemy.
Flame Pillar - 150
Description: A large pillar of flames is called up from the ground and showers smaller flames around the area. Hits one enemy and spreads damage to enemies around it.
Electric Field - 150
Description: A wave of electricity pulses from the user, electrifying all enemies around them.
Shattering Ice - 150
Description: A large spire of ice is produced under the target enemy before shattering apart into shards. Hits an enemy and all other enemies around it.
Wind Blast - 100
Description: A powerful wind is blown at the target to knock them backward. Can only hit one enemy.
Rockslide - 100
Description: Rocks are called down from above to fall on the target. Can only hit one enemy.
Entangling Thorns - 100
Description: Vines with sharp thorns ensnare a single enemy and whip them multiple times. Can only hit one enemy.
Hurricane - 150
Description: A powerful blast of wind is used to knock back all enemies and damage them.
Earthquake - 150
Description: The ground beneath all enemies blasts upward, knocking them into the air with a large boulder.
Explosive Fungi - 150
Description: Multiple spores are sent out that explode when coming in contact with an enemy.
Confusing Strike - 200
Description: The user hits the target with their weapon, combining magic with their strike to confuse the enemy.
Blinding Strike - 200
Description: The user hits the target with their weapon, combining magic with their strike to blind the enemy.
Silencing Strike - 200
Description: The user hits the target with their weapon, combining magic with their strike to seal the enemy's magic.
Weapon Shatter - 250
Description: The user casts a spell to decrease all enemies' attack. Weapon Break must be learned first.
Armor Shatter - 250
Description: The user casts a spell to decrease all enemies' defense. Armor Break must be learned first.
Magic Shatter - 250
Description: The user casts a spell to decrease all enemies' magic and resistance. Magic Break must be learned first.
Drain - 250
Description: The user steals an enemy's life energy to heal themselves.
Blazing Burn - 300
Description: The user causes a powerful burst of flames to cover a single enemy before it creates a small blast around them. This attack can only target one enemy. This attack can cause the Burn status effect. The user must know Fireball first.
Shatter Blast - 300
Description: The user causes a flash of ice to coat the enemy before it shatters apart with the shards stopping on their way flying outward to fly into the opponent and damage them. This attack can only target one enemy. This attack can cause the Frozen status effect. The user must know Water Blast first.
Lightning Crash - 300
Description: The user causes multiple blasts of lightning to fall from the sky and zap the enemy directly. This attack can only target one enemy. This attack can cause the Paralyze status effect. The user must know Electro Shock first.
Twister - 300
Description: The user creates a small tornado to shred through a single opponent. This attack can only target one enemy. This attack can cause the Confusion status effect. The user must know Wind Blast first.
Stone Crush - 300
Description: The user covers the enemy in rocks before crushing them with them multiple times. This attack can only target one enemy. This attack can cause the Stone status effect. The user must know Rockslide first.
Shredding Thorns - 300
Description: The user causes poisonous thorns to grow underneath the enemy and entangle them, wrapping tightly around them before spinning the enemy around and shredding them up with the thorny vines. This attack can only target one enemy. This attack can cause the Poison status effect. The user must know Entangling Thorns first.
Displace - 350
Description: The user moves all status effects and buffs/debuffs from one target to another regardless of weakness or resistance. This does not work on specific status ailments, however.
Mana Flow - 350
Description: The user gradually recovers Mana every turn.
Vulcan Flare/Lightning Wave/Ice Storm - 400
The user causes lava to explode out of the ground all around their enemies before a powerful explosion of fire detonates at the center of them all. This may cause the burn status effect.
The user causes lightning to fall down from the sky into them before channeling it and controlling it with their body to send out a wave of lightning at all enemies. This may cause the paralysis status effect.
The user causes powerful ice meteors to fall from the sky and crash into all opponents. This may cause the freeze status effect.
Tornado/Rock Storm/Draining Vines - 400
The user calls down a powerful tornado to rip through the battlefield, damaging all enemies. This may cause Confusion.
The user causes large rocks to rain down from the sky, shattering apart on contact before all being attracted toward the enemy, quickly flying into them and crushing them under all the small rocks. This may cause the Stone status effect.
The user creates vines from the ground to grab onto all enemies before their sharp, poisonous thorns dig into all of them and drain their health. Finally, all of the vines explode. This may cause the poison status effect.
Status Strike - 450
The strikes a single enemy with with magic in their weapon, causing a status ailment of any kind without fail.
All Shatter - 450
The user casts a spell to lower all of a single enemies’ stats.
Healer Skills
Heal - 25
Description: A healing spell taught to beginners in healing. It can be used to effectively heal wounds in battle. Only heals a single ally.
Poison Heal - 100
Description: A spell that purges poison from the body. Only heals a single ally.
Paralysis Heal - 100
Description: A spell that restores movement to the limbs. Only heals a single ally.
Sleep Heal - 100
Description: A spell that awakens an ally in deep sleep.
Weapon Strengthen - 100
Description: A spell that strengthens an ally, causing their strength to increase. Only buffs one ally.
Armor Strengthen - 100
Description: A spell that strengthens an ally, causing their defense to increase. Only buffs one ally.
Magic Strengthen - 100
Description: A spell that strengthens an ally, causing their magic and resistance to increase. Only buffs one ally.
Multiheal - 150
Description: A more complex healing spell that can heal multiple people. Heals the entire party.
Sickness Heal - 150
Description: A spell that purges illness from the body. Only heals a single ally.
Freeze Heal - 150
Description: A spell that defrosts an ally.
Charm Heal - 150
Description: A spell that reveals the truth to an ally so they can see through charming illusions.
Light Blast - 200
Description: The user creates a powerful explosion of light to damage all enemies.
Greater Heal - 200
Description: The user uses a more potent healing spell to heal a single ally. Heal must have been learned before this skill.
Weapon Bolster - 250
Description: The user casts a spell to raise all allies' strength. Weapon Strengthen must be learned first.
Armor Bolster - 250
Description: The user casts a spell to raise all allies' defense. Armor Strengthen must be learned first.
Magic Bolster - 250
Description: The user casts a spell to raise all allies' magic. Magic Strengthen must be learned first.
Sacrifice - 250
Description: The user fully heals an ally by sacrificing all their health. This doesn't KO the user, but makes it so they will be KO'd by the next attack.
Omega Heal - 300
Description: The user casts a potent healing spell to heal all allies. They must know Multi Heal first.
Health Split - 300
Description: The user and the target average out their current health and then use that as their health. Very useful when low on HP and fighting a high HP enemy or for helping your ally recover at the cost of your own HP. This skill does not require Mana to use.
Regenerative Light - 350
Description: Changes the weather condition to Holy Light. This heals everyone in battle every turn, even enemies. Useless in most battles, but very powerful against the undead.
Mirror - 350
Description: The user creates a magic mirror in front of a specified ally to reflect all magical attacks back at the attacker that round.
Revive - 400
The user brings an ally back from the brink of death with low health.
Banishing Light - 400
A powerful light descends from the sky, blinding all as all enemies are hit with powerful bursts of light. This may cause the blind status effect. Light Blast must be learned first.
Full Heal - 450
Restores all of an ally’s health and heals all status ailments.
Full Revival - 450
The user revives an ally with full health.
Spellsword Skills
Fuse - 25
Description: The user enfuses a type of magic into their weapon. This will override any fusion done before. It cannot be used on others' weapons. The effects of a fusion will end after a set amount of time depending on the user's magic stat.
Speed Up - 100
Description: A magic spell that makes the target move faster and temporarily raises their speed.
Fuse Strengthen - 100
Description: The fusion of magic into a weapon becomes more powerful and lasts longer. This skill is passive and activates whenever Fuse is used.
Dual Cast - 150
Description: The user casts two spells at the same time in a combination. This can have varying effects depending on the spell used.
Double Fuse - 150
Description: The user can fuse two different types of spells into their weapon at the same time with varying effects. This is passive and will upgrade the Fuse skill. You will need the Fuse skill to make any use of this skill.
Ranged Fuse - 200
Description: The user can fuse spells into other allies' weapons and even enemies' weapons. This can have varying effects. The skill Fuse must be learned first.
Dark Blast - 200
Description: The user creates an explosion of darkness to damage all enemies.
Great Speed - 250
Description: The user casts a spell to increase the speed of all allies. Speed Up must be learned first.
Spell Deflection - 250
Description: The user takes a stance to deflect and counter spells with physical attacks.
Environmental Fusion - 300
Description: The user can fuse weather spells together. This spell also allows the user to fuse magic into random objects.
Weapon Fusion - 300
Description: The user can fuse weapons together for the duration of a single battle. The effects of this may vary.
Multi Cast - 350
Description: The user casts three random spells in succession on a single target. The results could be either really good or really bad.
Enemy Fusion - 350
Description: The user can fuse together enemies with other enemies. This can have various effects and does not work on some enemies.
Triple Fuse - 400
The user can fuse three different types of spells together.
Dark Void - 400
The user calls down a gigantic orb of darkness from the sky to fall to the ground and trap all enemies inside. They then take damage multiple times as the darkness absorbs their energy before exploding.
Triple Cast - 450
The user can cast three different spells all at the same time.
Lasting Fuse - 450
The user’s fusions do not run out unless they dispel them or replace it with another fusion.
Freelancer Skills
Double Attack - 25
Description: The user swings their weapon at the target twice at a fast speed. This can only target a single enemy.
Simple Ember - 100
Description: A basic magic attack that can be taught to beginners. It creates a small blast of fire around the target. Only hits one enemy.
Simple Zap - 100
Description: A basic magic attack that can be taught to beginners. It creates a small bolt of electricity around the target. Only hits one enemy.
Simple Splash - 100
Description: A basic magic attack that can be taught to beginners. It creates an icicle above the target before dropping it on them. Only hits one enemy.
Wave Slash - 100
Description: The user focuses on their weapon, swinging it and creating an energy shockwave. This can hit multiple enemies when close together.
Simple Heal - 150
Description: The user heals an ally with bandages and medicine. This skill has a chance of healing status effects as well.
Critical Increase - 150
Description: The user is more focused in battles and lands critical hits more often. This skill is passive and doesn't require activation.
Simple Gust - 100
Description: A basic magic attack that can be taught to beginners. It creates a small burst of wind around the target. Only hits one enemy.
Simple Stone - 100
Description: A basic magic attack that can be taught to beginners. It creates a small stone that is launched at the target. Only hits one enemy.
Simple Vine - 100
Description: A basic magic attack that can be taught to beginners. It creates a basic vine to wrap around the target and crush it. Only hits one enemy.
Full Analysis - 200
Description: The user analyzes the target, gathering information on them.
Stat Switch - 250
Description: The user switches their Strength and Magic stats around.
Skill Roulette - 250
Description: The user uses their knowledge on all skills to randomly select any skill and use it.
Weakpoint Exploit - 300
Description: Every time the user hits the opponent with an attack they are weak against, they decrease the opponent's Defense and Resistance.
Weapon Mastery - 300
Description: The user can use a powerful skill decided by what weapon they have equipped.
Follow Up - 350
Description: The user attacks an opponent right after the specified ally, doing the same amount of damage as the selected ally.
Backup - 350
Description: The user helps increase the power of a specified ally's attack by combining their attack with it.
Slayer - 400
Once an enemy is defeated, all stats are boosted. This skill is passive.
Second Wind - 400
At very low health, all stats are boosted. This skill is passive
Hero Slash - 450
A very powerful attack that deals extra damage to dark element enemies.
Final Stand - 450
If the user is the only character in the party that has not been KOd, damage is doubled and all attacks hit twice.
Knight Skills
Focused Attack - 25
Description: The user focuses on their target before leaping forwards and hitting them with a powerful blow that shatters armor. This skill targets only one enemy. If attacked while charging, the skill fails to be used.
Power Smash - 100
Description: The user hits the target over the head powerfully with a blunt object. This can target one enemy. Sometimes causes stun or paralysis.
Multi Attack - 100
Description: The user moves from one enemy to the next, performing quick attacks to damage all enemies.
Body Shield - 150
Description: The user takes a defensive stance and jumps in front of allies to take lessened damage for them.
Taunt - 150
Description: The user taunts all opponents, enraging them and causing them to target the user.
Armor Split - 200
Description: The user and the target average out their defense stat and share that stat.
Brace - 200
Description: The user prepares for the next attack, surviving a lethal attack this turn. This skill will fail if it's used twice in a row.
Mage Block - 250
Description: The user switches their defense and resistance stats for this turn only.
Danger Guard - 250
Description: When an ally is attacked by a deadly blow, the user will automatically guard for them, taking the hit instead. Body Shield must be learned first. This skill is passive.
Weakening Block - 300
Description: Every time an enemy attacks the user while they are guarding, their Strength stat will decrease.
Loyal - 300
Description: The user will not be affected by status ailments. This skill is passive.
Leadership - 350
Description: When the user is the party leader, all allies will start with a boost in Strength. This skill is passive.
Retaliate - 350
Description: The user attacks, dealing the amount of damage to the enemy that they have sustained last turn.
Vengeance Strike - 400
The user attacks with five times the power of an attack that was used to kill an ally.
Full Protection - 400
The user takes attacks for all party members this turn, even if the attack hits all allies.
Sharing Strength - 450
The user adds their stats to an ally’s for one turn, but their stats are all set to one.
Undying Shield - 450
The user will immediately activate Brace when the enemy uses a killing blow and jump in the way of the attack.
Archer Skills
Pierce - 25
Description: The user attacks an enemy, ignoring armor and defensive buffs.
Triple Attack - 100
Description: The user attacks three times with random targets. This attack will only hit enemies.
Rain of Arrows - 100
Description: The user fires multiple arrows into the sky, raining them down on the enemies. This skill can only be used with a bow.
Flaming Arrow - 100
Description: The user sets an arrow on fire before shooting it at an enemy. This skill can only be used with a bow.
Chilling Arrow - 100
Description: The user shoots an arrow coated in ice at an enemy. This skill can only be used with a bow.
Electrical Arrow - 100
Description: The user shoots an electrified, metal arrow at an enemy. This skill can only be used with a bow.
Multi Arrow - 150
Description: The user shoots multiple times in succession at the enemy. This can be anywhere from two to five attacks. This can target only one enemy. This skill can only be used with a ranged weapon.
Hunter's Shot - 200
Description: The user attacks with a high chance of critical hit. This skill can only be used with ranged weapons.
Double Arrows - 200
Description: The user activates all skills and attacks twice by shooting two arrows at once. This skill can only be used with a bow. This skill is passive.
Poison Tipped Arrows - 250
Description: The user shoots arrows with poison in the tips for a chance at poisoning the target enemy. This skill can only be used with a bow. This skill is passive.
Final Shot - 250
Description: The user shoots an arrow at the enemy with a chance for instantly killing them. This move has a low hit chance. This skill can only be used with ranged weapons.
Sky Arrow - 300
Description: The user shoots an arrow up high in the air. The next turn it will come crashing down, dealing heavy damage.
Light Arrow - 300
Description: The user shoots an arrow of light, damaging the opponent and doing extra damage on dark opponents and undead opponents.
Dark Arrow - 300
Description: The user shoots an arrow of darkness, damaging the opponent and doing extra damage on holy opponents and fairies.
Disabling Shot - 350
Description: All arrows have a chance to cause paralysis. This skill is passive.
Drilling Arrow - 350
Description: The user shoots spinning arrows with every shot, damaging opponents twice for each attack. This skill is passive.
Stunning Arrows - 400
The user’s attacks all have a chance to stun the enemy.
Charged Arrow - 400
The user charges up their arrow before releasing it with all their strength. This makes them attack last, but do heavy damage.
Arrow Storm - 450
The user shoots three arrows at a time instead of two, attacking and activating all skills three times. This skill is passive.
Bow Master - 450
When the user has a bow equipped, their Strength, Speed, and Dexterity increase by 1.5
Engineer Skills
Makeshift Shield - 25
Description: The user creates a shield using the environment around them. Results will vary depending on the dungeon the user is in.
Repair - 100
Description: The user can fix up old or broken machines to use for themselves.
Fire Absorber - 100
Description: A machine is built that absorbs damage taken from fire attacks for the whole party.
Water Absorber - 100
Description: A machine is built that absorbs damage taken from water attacks for the whole party.
Lightning Rod - 100
Description: A machine is built that absorbs damage taken from electric attacks for the whole party.
Fire Impulse - 100
Description: A machine is built that controls ally fire attacks, increasing their damage and causing them to hit all enemies.
Water Impulse - 100
Description: A machine is built that controls ally water attacks, increasing their damage and causing them to hit all enemies.
Electric Impulse - 100
Description: A machine is built that controls ally electric attacks, increasing their damage and causing them to hit all enemies.
Focus - 150
Description: The user focuses intently, raising their dexterity stat.
Wind Wall - 100
Description: A machine is built that absorbs damage taken from wind attacks for the whole party.
Metal Wall - 100
Description: A machine is built that absorbs damage taken from earth attacks for the whole party.
Blazing Wall - 100
Description: A machine is built that absorbs damage taken from plant attacks for the whole party.
Explosion - 200
Description: An explosive is made before getting launched and damaging all enemies.
Wind Impulse - 100
Description: A machine is built that controls ally wind attacks, increasing their damage and causing them to hit all enemies.
Earth Impulse - 100
Description: A machine is built that controls ally earth attacks, increasing their damage and causing them to hit all enemies.
Plant Impulse - 100
Description: A machine is built that controls ally plant attacks, increasing their damage and causing them to hit all enemies.
Deconstruct - 250
Description: The user instantly defeats a mechanical enemy. Repair must be learned first.
Construct - 300
Description: The user creates a mechanical soldier to attack and take damage for them.
Upgrade - 300
Description: The user temporarily upgrades an ally's weapon, making it do 1.5 times more damage than usual until the end of battle.
Master Constructor - 350
Description: The user makes more powerful Gear Soldiers. This skill is passive.
Homing Bombs - 350
Description: The user places multiple small bombs on the ground that chase after opponents to damage all of them. This attack cannot be dodged. Explosion must be learned first.
Mech - 400
The user now constructs powerful mechs to use in battle instead of Gear Soldiers. The mech can shoot out lasers and tackle opponents for heavy damage. This skill is passive.
Homing Missiles - 400
The user launches multiple missiles out that cannot miss and hit all enemies. A mech must be in use to use this ability.
Ultimech - 450
The user’s mech is now much stronger with higher Strength and Defense.
Mega Laser - 450
The user launches a giant laser at a single opponent to do severe damage. A mech must be in use to use this ability.
Alchemist Skills
Explosive Flask - 25
Description: The user creates an explosive potion before tossing it at the target. This can only target a single enemy.
Mega Potion - 100
Description: The user creates a potion that causes the drinker to grow larger, increasing their strength and defense, but lowering their speed and dexterity.
Mini Potion - 100
Description: The user creates a potion that causes the drinker to shrink down, increasing their speed and dexterity, but lowering their strength and defense.
Toad Potion - 150
Description: The user creates a potion that can be thrown, turning the one hit into a toad. It's more effective on weaker enemies.
Regenerative Potion - 150
Description: The user creates a potion that heals the drinker over time.
Protective Potion - 200
Description: The user creates a potion that protects the drinker, increasing their defense, resistance, and speed.
Petrification Potion - 200
Description: The user creates a potion that can be thrown, turning the one hit to stone. It's more effective on smaller enemies.
Purification Potion - 250
Description: The user creates a potion that cures curse for the drinker.
Combine - 250
Description: The user can combine two items together when using them.
Energy Potion - 300
Description: The user creates a potion that restores Mana and Energy over time for a single ally.
Gold Alchemy - 300
Description: The user gets the full value of their sold items instead of half.
Item Saver - 350
Description: The user doesn't expend items while using them with Combine.
Lucky - 350
Description: When an ally uses a skill with any random decision in it, the user of this skill can decide the outcome.
Triple Combine - 400
The user can combine three items at a time instead of just two.
Gold Tomb - 400
The user spends a large amount of their Gold to shower an opponent in coins and immobilize them for a turn.
Life Potion - 450
The user gives an ally a potion that will revive them immediately with low health once they die.
Double Up - 450
When using items, the effects happen twice instead of once.
Gunner Skills
Ricochet - 25
Description: When using ranged attacks, the user hits the closest enemy along with the target. This skill is passive and doesn't require activation.
Blaze Bullet - 100
Description: A type of bullet is shot that produces flames on contact. This skill is only usable with guns.
Chill Bullet - 100
Description: A type of bullet is shot that produces ice on contact. This skill is only usable with guns.
Zap Bullet - 100
Description: A type of bullet is shot that electrifies on contact. This skill is only usable with guns.
Gust Bullet - 100
Description: A type of bullet is shot that releases a gust of wind on contact. This skill is only usable with guns.
Stone Bullet - 100
Description: A type of bullet is shot that is made of stone and shatters apart on contact. This skill is only usable with guns.
Seed Bullet - 100
Description: A type of bullet is shot that launches out hard seeds on contact. This skill is only usable with guns.
Stun Shot - 150
Description: The user charges up before launching an attack at the start of next turn that stuns the target and may cause paralysis. This skill is only usable with ranged weapons.
Accuracy Boost - 150
Description: The user's accuracy is increased. This skill is passive.
Rapid Fire - 200
Description: The user attacks 3-5 times with random enemy targets. This skill can only be used with ranged weapons.
Rain of Fire - 200
Description: The user attacks all enemies at the same time by firing at all enemies. This skill can only be used with guns.
Flash Bullet - 150
Description: A type of bullet is shot that creates a bright flash on contact. This skill is only usable with guns.
Dark Bullet - 150
Description: A type of bullet is shot that releases a blast of darkness on contact. This skill is only usable with guns.
Focus Fire - 250
Description: When hitting the same enemy with the same skill, damage increases each time it's repeated. Rapid Fire must be learned first. This skill can only be used with ranged weapons.
Burst Bullets - 300
Description: The bullets shot create small explosions, causing splash damage. This skill is passive.
Aim - 300
Description: The user aims carefully, making sure their attack next turn hits.
Charge Shot - 350
Description: The user charges up a shot from their gun, dealing heavy damage, but hitting last this round.
Careless Fire - 350
Description: The user attacks all enemies three times, but this skill has very low accuracy.
Unstable Burst - 400
The user prepares an incredibly powerful shot that explodes to damage all enemies, but there’s a chance the attack will fail and just injure the user instead.
Continuous Fire - 400
The user attacks all enemies and activates their skills twice.
Cover Fire - 450
When attacking the same enemy as their allies, the user does double damage.
Homing Bullets - 450
The user’s attacks will never miss.
Pirate Skills
Shatter - 25
Description: The user attacks with a powerful swing of their weapon and breaks any stat buffs/debuffs on the target while damaging them.
Crushing Blow - 100
Description: The user attacks, overpowering their opponent with their strength. This skill is more effective on enemies with less Strength than the user.
Knock Back - 100
Description: The user knocks the target over with their weapon, causing them to move last this turn. It only works if the user moves before the target.
Disorienting Blow - 150
Description: The user attacks with enough power to momentarily disorient the target, lowering their attack and defense.
Overwhelming Blow - 150
Description: The user attacks with enough power to overwhelm the target and break their focus, lowering their magic and resistance.
Adept Swimmer - 200
Description: The user can battle in water as if they were fighting on land and can access underwater areas without the need of special equipment. This skill is passive.
Grounding Throw - 200
Description: The user throws their weapon at full power to damage an opponent at range and lower their speed. This skill knocks flying and floating enemies out of the air.
Leaping Strike - 250
Description: The user leaps up high in the air before striking the target from above. This takes two turns to use with the first being the user jumping up high and the second being when they fall down and strike.
Upheaval - 250
Description: The user strikes the opponent in an upward motion to knock them up in the air, interrupting any charging attacks.
Skill Break - 300
Description: The user swings their weapon at the opponent with such force, it literally breaks the last skill they used and the opponent cannot use that skill until the end of the battle. This attack can only disable one skill per enemy.
Wound - 300
Description: The user swings their weapon and damages the opponent with a lasting wound that will continue to damage them each round.
Crush - 350
Description: The user crushes the opponent under the weight of their attack, dealing heavy damage and breaking their equipment.
Wide Swings - 350
Description: The user's debuff attacks hit all nearby enemies instead of just one. This skill is passive.
Transfer Smash - 400
The user transfers all debuffs on them to the enemy attacked.
Immunity Break - 400
The user breaks the target’s immunity to debuffs.
Spinning Swing - 450
The user hits the opponent 2-4 times by swinging around their weapon.
Debuff Master - 450
Every attack has a chance to debuff one of the enemy’s stats.
Monster Tamer
Snare - 25
Description: The enemy is tangled up in the user's whip, taking slight damage and being unable to dodge attacks that turn. This skill requires a whip to use.
Leg Sweep - 100
Description: The user swings their whip across the ground to damage all enemies and interrupt any stance related abilities. This skill requires a whip to use.
Charm - 100
Description: The user attracts the target with their charm, causing them to gain the Charm status.
Tame - 150
Description: The user attempts to tame the target with their whip. Success rate depends on dexterity. This skill requires a whip to use.
Punishing Strike - 150
Description: The user attacks the target with vengeance, dealing extra damage if that enemy attacked them last turn.
Enemy Crash - 200
Description: The user grabs an enemy with their whip and swings them into another enemy to damage them both based on the first enemy's size and weight. This skill requires a whip to use.
Redirect - 200
Description: The user prepares to redirect projectiles back at the attacker by grabbing them and throwing them back with the whip. This skill requires a whip to use.
Disarm - 250
Description: The user steals the weapon of the target. This fails if the target has no weapon. This skill requires a whip to use.
Control - 250
Description: The user controls an enemy inflicted with either Charm or Confusion to make them attack another enemy or use a skill.
Whip Storm - 300
Description: The user hits all enemies with their whip, damaging them all while rose petals fly around furiously. This has a chance of making all enemies confused.
Mercy - 300
Description: The user may choose to spare an enemy. This will either cause the target to run away or attack for extra damage. This skill is more effective on weaker opponents.
Quick Step - 350
Description: The user focuses on dodging attacks this round, avoiding attacks coming their way and using their whip to rapidly spin the opponent around that attacked until they're dizzy. This causes a confusion status counter effect.
Monster Master - 350
Description: The user can call in any pets on standby for an attack before they return home.
Ally Toss (14 SP)
The user throws an ally into an enemy, allowing them to damage the enemy using the strength stat of the ally selected.
Whirlwind Lash (15 SP)
The user quickly lashes their whip out at all enemies to damage them all and scramble their locations up.
Stampede (16 SP)
All allies monsters charge forward and stomp all over all enemies.
Switch (17 SP)
The user can switch places with a monster so that the monster takes damage and fights for the user instead. Once the monster is defeated, it switches back to the user taking up the party slot instead of the monster.
Weather Caller Skills
Nature Blast - 25
Description: The user creates an attack that changes based on the current dungeon the user is in.
Weather Blast - 100
Description: The user creates an attack that changes based on the current weather.
Mimic - 100
Description: The user copies the last skill used by the selected enemy.
Rain Call - 150
Description: The user calls a downpour to strengthen all water based attacks and weaken all fire based attacks.
Sun Call - 150
Description: The user clears away any clouds and strengthens all fire based attacks while weakening all water based attacks.
Hailstorm - 200
Description: The user calls a hail storm to damage anyone without ice or water protection each turn.
Sandstorm - 200
Description: The user calls a sand storm to damage anyone without earth or wind protection each turn.
Weather Barrier - 250
Description: The user creates a magic barrier around all allies to protect from negative effects of weather. This skill is passive.
Seal - 250
Description: The user creates a magic seal on all enemies to cause the Silence status on all of them.
Thunderstorm - 300
Description: The user calls a powerful thunderstorm that can send lightning bolts down to attack random targets each turn.
Fog - 300
Description: The user calls forth a deep fog that hides everyone away in battle to be hidden.
Cloud Block - 350
Description: The user creates a bunch of clouds to protect against enemy attacks with. Depending on what type of attack they are hit by, they will have varying effects.
Weather Crash - 350
Description: The user cancels out all weather effects for one powerful spell determined by the canceled weather.
Dark Energy (14 SP)
The user creates a void of darkness underneath everyone in battle that will damage everyone fighting each turn and heal the user.
Light Energy (15 SP)
The user creates a circle of light underneath everyone in battle to heal them all every turn.
Cancel (16 SP)
The user automatically cancels any weather the enemy creates.
Weather Master (17 SP)
The user’s weather spells are twice as effective. This skill is passive.
Monk Skills
Force Punch - 25
Description: A powerful punch that can knock enemies backward. Only targets one enemy.
Tiger Strike - 100
Description: The user hits with quick jabs at the opponent, using the momentum to increase their speed.
Lion Blow - 100
Description: The user hits the opponent with a powerful attack that creates a lion aura around the user, increasing their strength.
Flame Punch - 100
Description: The user hits the opponent with their fist, causing a blast of fire to erupt from their fists.
Water Kick - 100
Description: The user sweeps their leg across the ground, causing water to splash up at the enemy...somehow.
Thunder Crash - 100
Description: The user's body is electrified as they charge forward in a full body tackle on the opponent.
Bear Palm - 150
Description: The user hits the opponent with the palm of their hand, preparing to block attacks with their hands and raising their defense as well.
Viper Fang - 200
Description: The user attacks the enemy quickly and unleashes a strange energy that surrounds them and can cause status effects when attacking opponents afterward.
Hawk Dive - 200
Description: The user jumps up in the air before attacking with a diving kick. The feeling of the winds in the air fills the user with energy, increasing their dexterity.
Energy Blast - 250
Description: The user creates a ball of energy in their hands before launching it at the target.
Respite - 250
Description: The user spends this turn relaxing and recovers health, mana, and energy.
Dragon Rush - 300
Description: The user fills with the power of the dragons before rushing the opponent with many punches and kicks, increasing their Strength, Magic, and Speed.
Suplex - 300
Description: The user suplexes the opponent into the ground, doing more damage the heavier the opponents.
Comet Punch - 350
Description: The user throws the opponent up in the air before using a powerful punch to knock them into the ground, damaging all enemies based on the opponent's Defense stat.
Trip Throw - 350
Description: The user trips an approaching opponent before grabbing them by the leg and jumping up into the air, performing a flip and smashing them into the ground. This skill only works as a counter toward physical attacks.
Aura Beam (14 SP)
The user shoots a beam of continual energy at the target by gathering up their energy. Energy Blast must be learned first.
Mega Force Punch (15 SP)
The user punches the opponent with such power that they explode, causing damage to all enemies while the target is launched backward. Force Punch must be learned first.
Sky Kick (16 SP)
The user charges toward the opponent before kicking them up into the sky so high they don’t fall back down until next turn.
Destructive Burst (17 SP)
The user is surrounded in an aura energy before unleashing five powerful attacks on their target and exploding. This causes heavy damage to both the user and the target.
Diviner Skills
Arcane Blast - 25
Description: A simple burst of non elemental magic sent from the hands.
Tarot Card - 100
Description: The user performs a tarot card reading, pulling out a random card that will increase a random one of the user's stats.
Foresight - 100
Description: The user can sometimes see enemy attacks ahead of time and dodge them. This skill is passive.
Astral Light - 150
Description: Calling upon the power of the stars, the user heals an ally with higher effectiveness depending on the target's max health. The higher the target's max health is, the more this skill heals.
Misfortune - 150
Description: The user reads the future of an opponent, predicting something misfortunate. In 1-3 turns the target will be struck by a powerful attack.
Arcane Beam - 200
Description: The user creates a beam of non elemental magic that hits all enemies.
Group Reading - 200
Description: The user performs a reading for everyone in battle, either raising a random stat for all allies or decreasing a random stat for all enemies. Tarot Card must be learned first.
Purify - 250
Description: The user performs a ceremony to banish evil spirits, clearing away the Curse status and releasing any form of control the enemy may have over the target.
Star's Wish - 250
Description: The user uses the powers of stars to make a wish. This can have a random affect from damaging opponents, to healing allies, to stat boosts. Sometimes it doesn't even do anything.
Trap Cards - 300
Description: The user throws down random cards face down on the field. If enemies move at all, they will step on one of the cards and will be hit by a random effect.
Arcane Burst - 300
Description: The user creates a ball of arcane energy in the sky that falls down on a single enemy, creating a small explosion of arcane energy. This skill only targets one enemy. The user must know Arcane Blast first.
Star Block (14 SP)
The user creates a protective barrier made of stars around a single ally, halving damage they take for that turn.
Arcane Stream (15 SP)
The user creates two powerful arcane beams on both sides of their opponents before having them crash together in an arcane explosion, damaging all enemies.
Astral Blessing (16 SP)
The user envelops an ally in a light that prevents negative status effects and debuffs.
Reading Mastery (17 SP)
All of the user’s abilities will affect the full party instead of just one person at a time.
Necromancer
Spirit Call - 25
Description: Call forth a dark spirit to attack the enemy.
Dark Absorption - 100
Description: Trap an enemy within a cloud of darkness and drain their health to restore your own.
Blood Magic - 100
Description: Use your own blood to cause powerful bursts of dark energy around the target. Uses health instead of mana.
Curse - 150
Description: Place a curse on your enemy to give them the curse status.
Soul Collector - 150
Description: Every time an enemy is defeated by the user, magic is increased for that battle and some health is restored.
Rain of Knives - 200
Description: Sacrifice blood to rain shadow knives on all enemies. Uses health instead of mana.
Ominous Aura - 200
Description: Have a chance to cause Curse every time an enemy attacks the user. This skill is passive.
Shadow Absorption - 250
Description: The user surrounds all enemies in shadows that absorb their health and restore the user's. Dark Absorption must be learned first.
Dark Contract - 250
Description: The user summons a demon, sacrificing their own health to do so. The demon performs multiple attacks on the target before disappearing. Uses health instead of mana.
Shadow Leech - 300
Description: The user attaches a shadow to an opponent that damages the opponent every turn and heals the user with their HP.
Sustain - 300
Description: The user sustains the demon's presence by having their HP sapped every turn.
Demon Combo - 350
Description: The user's summoned demon performs a combo to damage an opponent multiple times.
Demon Flare - 350
Description: The user's summoned demon creates a black explosion of flames to damage all opponents.
Death Scythe (14 SP)
The user casts a dark spell, sacrificing their health, before causing heavy damage and potentially instantly killing an enemy by summoning a scythe of darkness.
Dark Hellfire (15 SP)
The user causes black flames to erupt beneath all their enemies and cause heavy damage.
Demon Multi Slash (16 SP)
The user’s summoned demon slashes all enemies with a storm of strikes.
Demon Blaze (17 SP)
Black flames burst around a single opponent before causing a dark explosion.
Buildings
Weapon & Armor Shop
Description: Shops that sell basic adventurer equipment. They're owned by brothers in the same building.
Item Shop
Description: A shop selling multiple different kinds of items.
Soup Shop
Description: A shop that sells soups with various effects.
Pet Shop
Description: A shop that sells items that tame monsters along with pets.
vitcon.boards.net/thread/795/treblig
Vegetable Stand
Description: Fresh produce sold by farmers that will raise your stats permanently.
Training Grounds
Description: A place for physical fighters to learn new skills.
Magic Academy
Description: A place for magic fighters to learn new abilities.
Gaming Hall
Description: Adventurers can play games to earn prizes here.
Knives
Bronze Knife - 25
Description: A simple and weak weapon, but easy to wield and fast.
Iron Knife - 50
Description: A basic knife, capable of cutting both rope and Goblins.
Burning Edge - 100
Description: A knife made of volcanic materials. The sparks made from attacking ignite a small burst of flames, making these deadly when attacking multiple times.
Venom Knife - 125
Description: A knife that is made with the venom of a deadly snake. The knife is small so it can be hidden and used quickly to attack. It causes the poison status effect when attacking enemies.
Paralysis Knife - 125
Description: A knife filled with paralyzing toxins. It's useful for throwing as well as close combat.
Silver Knife - 175
Description: A powerful knife that was carefully crafted. It can cut through enemies pretty easily. This knife also raises Dexterity.
Swords
Bronze Sword - 50
Description: Not the strongest and fanciest sword, but a sturdy one you can rely on. This is often presented to beginner adventurers.
Iron Sword - 75
Description: One of the most basic swords around. They come in different varieties of longsword and short sword so you can decide which fits your fighting style better.
Flame Blade - 125
Description: A sword that produces flames when attacking. It's thought that the volcanic metal it's made of creates sparks when hitting enemies that ignite the blade.
Venom Blade - 150
Description: A sword with poison infused in the edge. It may look pretty, but it's deadly.
Gale Blade - 150
Description: A sword made with the powers of the Wind Core. It always has swirling winds around it and is said to swing as fast as the wind too.
Shock Blade - 175
Description: A sword that constantly conducts electricity. It zaps enemies when attacking them and can be used to shoot electric beams too.
Silver Sword - 225
Description: A carefully crafted sword that swings fast, but still does a ton of damage. It can even damage heavy armor! This sword also increases speed when equipped.
Lances
Bronze Lance - 50
Description: A bronze point on a simple, wooden shaft. Not the best weapon, but better than nothing.
Iron Lance - 75
Description: A fully metal lance effective in both blocking attacks and retaliating.
Dragon's Spear - 125
Description: A spear made with dragon scales. It can pierce through armor easily and block some attacks.
Poison Lance - 150
Description: An Iron Lance with a poisonous point.
Cyclone Lance - 150
Description: A lance with swirling winds at the point. It can pierce armor easily.
Silver Lance - 225
Description: A lance that was crafted expertly. It can pierce armor easily and does a lot of damage. It also raises defense when equipped.
Axes & Hammers
Bronze Axe - 75
Description: Basically just a stick of wood with a big, bronze blade on it, but surprisingly effective.
Iron Axe - 100
Description: A heavier axe that can cut through enemies more easily. Still has a wooden handle without breaking somehow.
Ifrit's Rage - 300
Description: A giant axe with magma crags in it made of pure vulcanite. When swung, it feels as if the claws of Ifrit himself are at your command.
Silver Axe - 375
Description: An axe made very carefully. The large blade can cut through even metal. It also increases Strength while equipped.
Bronze Hammer - 75
Description: A wooden hammer with a bronze head.
Iron Hammer - 100
Description: A hammer made entirely of metal that crushes foes.
Vulcan Hammer - 150
Description: A hammer made with volcanic materials. The head of this rocky hammer has magma in it, making it always burning hot. Be careful with that thing!
Crag Hammer - 200
Description: A hammer made of heavy rocks held together with an Earth Core. Not only can it be used to smash enemies with, but it can also launch rocks from afar.
Silver Hammer - 300
Description: A hammer that was creates with power in mind. It can smash through armor. It also increases Strength while equipped.
Staves & Tomes
Wooden Staff - 50
Description: A staff carved out of wood. It doesn't really have magical properties, but it completes the Mage look.
Fire Staff - 75
Description: A staff made with volcanic materials. The volcanic rock on top of the staff always burns with fire. The red gem and design on the staff is a nice touch as well.
Stone Staff - 100
Description: A staff carved from a gray stone. It's not only cold, but hard as well. It apparently gives the wielder better control of earth element attacks.
Windstorm Staff - 125
Description: A staff that contains a glowing gem, capable of producing winds and conducting magic. This staff conducts magic well while also increasing the powers of wind spells.
Staff of Storms - 200
Description: A staff that holds a lightning enfused crystal on the top. It increases the power of electrical and weather based attacks.
Sage's Staff - 250
Description: A staff that is used by powerful sages. It glows with a golden color and can be used to cast powerful spells. It also increases Magic while equipped.
Book - 25
Description: Just a regular old book. Effective in smashing opponents.
Magic Tome - 75
Description: A tome containing many magical spells and energies to be unleashed in battle.
Fire Tome - 125
Description: A tome with flames drawn on the cover. It gives the user control of fire.
Wind Tome - 150
Description: A tome with swirling lines, representing wind on the cover. It gives the user control of winds.
Life Tome - 175
Description: A tome with a star drawn on the cover. It gives the user better control of healing spells.
Curse Tome - 200
Description: A tome with a skull on the cover. It gives the user control over dark spells and has a chance to curse enemies with each spell cast.
Sage's Tome - 250
Description: A powerful tome used by sages. It gives the user powerful control over their magic spells. It also raises Magic while equipped.
Bows
Wooden Bow - 50
Description: A simple bow carved using wood.
Longbow - 75
Description: A large, wooden bow that maximizes range.
Blaze Bow - 125
Description: A bow made with red metals that launches arrows of Vulcanite.
Poison Bow - 150
Description: A bow made of wood that shoots metal arrows with poison dart tips.
Silver Bow - 225
Description: A bow that shoots very accurately. It can pierce armor. It also raises Dexterity while equipped.
Whips
Basic Whip - 75
Description: The most basic form of a whip.
Spiked Whip - 125
Description: A whip that has spikes on the end to increase damage.
Stoneskin Whip - 200
Description: A whip made of rocks held together with an Earth Core. It must hurt to get hit by...
Poison Barb Whip - 250
Description: A whip with poisonous barbs on it that cut the enemy.
Swirling Winds Whip - 275
Description: A whip made entirely of wind magic contained and controlled with the use of a Wind Gem. When hitting enemies, it causes them to spin wildly out of control and can make them confused.
Master Whip - 350
Description: A whip used only by masters. It can hit all enemies at once. This whip also increases Dexterity.
Fist Weapons
Leather Gloves - 25
Description: Nothing really special about them. Just simple, leather gloves to protect your fists while punching out bad guys.
Metal Claws - 125
Description: Gauntlets with sharp claws attached to them. With these, you can both punch and tear through your opponents!
Blazing Fists - 150
Description: Flaming Gauntlets to wear on your fists, adding a little flare to your attacks.
Frost Fists - 150
Description: Gauntlets made of never melting ice. They hit opponents powerfully and leave them feeling cold.
Winged Gloves - 150
Description: Gloves made with small wings on the wrists. They make your hands move much faster, but sacrifice some attack power for that.
Silver Claws - 225
Description: Gauntlets made with sharp claws. They can shred apart armor and do serious damage. They also increase Speed while equipped.
Instruments
Flute - 75
Description: An instrument carefully crafted from wood. It plays beautiful music.
Guitar - 100
Description: A beautifully crafted, wooden guitar. It can be used to play songs.
Bongos - 125
Description: Small drums that can be carried around. Good for aiding other instrumentalists, but not as effective alone.
Harp of Storms - 175
Description: A beautifully crafted harp with even more beautiful sounds. It's said to control storms with the ability to call and dispel them.
Battle Harp - 225
Description: A harp that not only plays music, but can shoot arrows using the strings. It increases Speed when equipped.
Guns
Basic Gun - 150
Description: A simple gun crafted together somehow with some effort and help from Sci.
Elemental Gun - 250
Description: A gun that can shoot elemental rounds if the user knows magic.
Silver Gun - 350
Description: A gun capable of shooting more accurately. It is much more effective than other guns. It also increases Dexterity while equipped.
Shields
Wooden Shield - 50
Description: A poorly made shield made of wooden planks glued together. Can break from powerful attacks.
Iron Shield - 75
Description: A simple, metal shield worn on the arm to block incoming attacks.
Fireproof Shield - 125
Description: An Iron Shield with upgrades. It's made with a design on it to resemble fire. The red shield is capable of absorbing flames, so it's effective when fighting opponents that have fire breath.
Status Shield - 125
Description: A shield more for blocking status effects instead of attacks. This clear shield is lightweight and easy to carry around, capable of blocking attacks that cause status ailments, but allowing other attacks to pass through. It's hard to tell if it's made of actual solid metal or some kind of magic...
Magic Shield - 150
Description: A shield made with special, magic ore that repels magic attacks. Sadly, it isn't that useful in blocking physical attacks.
Golden Shield - 150
Description: A shield with a beautifully crafted silver and gold shield. It's commonly used by royal guards.
Gaia Shield - 200
Description: A shield made of special volcanic materials. It's large and capable of blocking most attacks. The cool design made of magma crags is a nice touch as well. It is often paired with the Gaia Armor.
Headgear
Leather Helmet - 25
Description: Not much of a helmet as it is a leather hat. It gives a little head protection in battle.
Bronze Helmet - 50
Description: A basic helmet used by adventurers made of bronze. It provides protection for your head.
Iron Helmet - 75
Description: A basic helmet made of iron. It's often used by adventurers and is very common.
Gold Helmet - 150
Description: A rather fancy looking helmet. Gold is used in making it to give the helmet a golden color. It also contains quite the nice silver colored design. Not only that, but the helmet protects really well. Helmets like these are often worn by royal guards.
Fur Hat - 50
Description: A warm and snuggly hat made of fur.
Magic Hat - 75
Description: A large, pointed hat, popular among mages. The fabric is created using a specific plant from the Mysterious Woods that absorbs magic energies. This makes the hat effective in both casting and blocking spells.
Scan Goggles - 100
Description: Goggles that scan the enemy, providing information on them. Also increases critical hit rate.
Iceproof Hat - 125
Description: An icy blue hat with a semi-transparent snowflake pattern on it. Even though it looks like it's made of cold, icy materials, it's actually warm inside. It can keep the wearer warm in many situations, but makes them more vulnerable to heat.
Fireproof Hat - 125
Description: A red hat with a semi-transparent flame pattern on it. The hat is capable of repelling heat and keeping the inside cool. This makes wearing it in cold areas dangerous, however.
Red Hat - 175
Description: A fancy, red hat with a feather in it. Somehow, it seems familiar. The fabric it's made with provides magic protection while the feather increases the power of spells cast by the wearer.
Feather Circlet - 175
Description: A circlet made with a single feather in the side. The small gem in the front makes the wearer faster and more resistant to magic damage.
Storm Circlet - 175
Description: A circlet that protects the wearer from magic attacks. It blocks out electrical attacks entirely and blocks out negative weather effects.
Armor & Robes
Leather Armor - 50
Description: Light armor made from leather. It allows you to move around quickly while still providing some protection.
Bronze Armor - 75
Description: A basic set of armor for adventurers made of bronze. There's nothing really special about it.
Iron Armor - 100
Description: The base armor used by all adventurers. Not too heavy, but still protective.
Gold Armor - 250
Description: Iron Armor that has been reborn into new armor by a skilled craftsman. The armor contains a beautiful gold and silver design and provides better protection than before. This is a common type of armor among royal guards.
Gaia Armor - 350
Description: This special armor was made using volcanic materials. It looks like a normal set of armor, but there are magma crags within it that glow in the dark. Trying to break through this armor is like trying to break through a boulder.
Fur Robe - 50
Description: A robe commonly found on travelers. It keeps you warm while moving from place to place.
Magic Robe - 75
Description: This black robe is very popular among mages. The fabric is made from a plant that absorbs magic energies, making the robe effective in both casting and blocking spells.
Iceproof Robe - 125
Description: A magic robe with a somewhat transparent snowflake pattern on it that reflects the light. Despite looking like it's made of ice, it's actually warm and cozy inside, blocking out cold. This will make you vulnerable to heat, however.
Fireproof Robe - 125
Description: A red robe with a semi-transparent flame pattern on it. It repels heat to stay cool inside, but that makes the wearer vulnerable to ice attacks.
Healing Robe - 150
Description: A white robe made with materials to boost the powers of light and healing magic.
Wingspeed Cloak - 225
Description: A cloak made with a long scarf to go along with it. When worn, it makes the wearer much faster and more capable of dodging attacks.
Storm Robe - 225
Description: A robe that increases defense against magic attacks. It also completely blocks out electric attacks and the negative affects of weather. When paired with the Storm Circlet, it reflects electric attacks and negative weather effects back at the attacker.
Boots
Leather Boots - 25
Description: Simple, leather boots made to keep your feet safe without weighing you down.
Iron Boots - 75
Description: A pair of boots made of iron. They slow you down a little, but protect your lower body.
Gold Boots - 125
Description: Iron Boots that have been remastered by a skilled smith. Now with a golden design, these boots are also made much more powerful in terms of defense. Another staple to a typical royal guard.
Comfy Shoes - 75
Description: Shoes made with comfort in mind. They don't do much in terms of protection, but they restore Energy and Mana gradually over time.
Dash Shoes - 100
Description: These may look like regular old shoes, but they actually are designed to make you run faster!
Magic Boots - 100
Description: Specially made boots that are made of a certain material, increasing the power of spells cast by the wearer.
Trap Boots - 100
Description: Boots made with protective soles so the wearer can walk over spikes and thorns with ease.
Feather Boots - 150
Description: Boots made with wings attached to them. They make it so the user can jump higher and perform well when using aerial attacks and skills.
Accessories
Shiny Ring - 50
Description: A ring that's shiny from careful polishing and cleaning. Those that hold it are said to have good luck.
Earth Ring - 75
Description: A ring made with a piece of an Earth Core. It protects the wearer against earth element attacks.
Antidote Ring - 75
Description: A ring that contains a medicine to counteract any poison and prevent it.
Strength Pendant - 50
Description: A pendant worn on a necklace. Wearing it somehow makes you feel stronger and increases strength.
Chill Pendant - 75
Description: A pendant made with a special ice gem. It protects the wearer against ice element attacks.
Blaze Pendant - 75
Description: A pendant made with a fire gem. It protects the wearer against fire element attacks.
Gale Pendant - 75
Description: A pendant made with a wind gem. It protects the wearer against wind element attacks.
Shock Pendant - 75
Description: A pendant made with a thunder gem. It protects the wearer against electrical element attacks.
Life Pendant - 150
Description: A pendant made with a green gem. It increases the wearer's max HP.
Courage Band - 50
Description: An arm band that makes the wearer feel brave. Prevents Paralyze, Fear, Stun, and Death statuses.
Anti Curse Talisman - 200
Description: A strange talisman made to protect against evil spirits. It will protect the wearer from curses.
Healing Items
Potion - 25
Description: An adventurer's most basic item, the Potion! It heals you when drinking it.
Hi-Potion - 75
Description: An improved Potion, healing more than the original.
Ultra Potion - 125
Description: The best kind of Potion available. It heals far more than the original.
Energy Mix - 75
Description: A special kind of potion that restores mana and energy.
Great Energy Mix - 150
Description: A more potent version of the normal Energy Mix. It restores more mana and energy than before.
Full Energy Mix - 200
Description: The best kind of Energy Mix. It restores a lot of mana and energy.
Elixir - 300
Description: A very rare kind of potion that fully heals you and restores all mana and energy.
Poison Antidote - 50
Description: A simple antidote that heals poison status.
Paralysis Begone - 50
Description: A type of potion that restores movement to your limbs.
Awakening Brew - 50
Description: A powerful smelling potion that wakes up allies from deep sleep just by smelling it. Oddly enough, it stops functioning after the bottle has been opened.
Banishing Liquid - 100
Description: A potion that chases away evil spirits when poured on someone. It also lowers encounter rate of enemies.
Attracting Liquid - 100
Description: A potion that attracts enemies when poured on someone.
Status Restore - 75
Description: A special type of potion that can heal any type of status ailment except Curse or Death.
Phoenix Feather - 300
Description: A feather from a phoenix. It can revive fallen allies, but must be used as soon as possible or it won't work.
Damaging Items
Fire Shard - 75
Description: A strange, red gem that calls forth flames to damage all opponents when you hold it in the air. It only has one use.
Water Shard - 75
Description: A strange, blue gem that calls forth geysers to damage all opponents when you hold it in the air. It only has one use.
Electric Shard - 75
Description: A strange, yellow gem that calls forth lightning to damage all opponents when you hold it in the air. It only has one use.
Earth Shard - 75
Description: A strange, dirt colored gem that calls forth mudslides to damage all opponents when you hold it in the air. It only has one use.
Plant Shard - 75
Description: A strange, green gem that calls forth thorny vines to damage all opponents when you hold it in the air. It only has one use.
Wind Shard - 75
Description: A strange, gray gem that calls forth a hurricane to damage all opponents when you hold it in the air. It only has one use.
Light Shard - 75
Description: A strange, white gem that calls forth a beam of light to damage all opponents when you hold it in the air. It only has one use.
Dark Shard - 75
Description: A strange, purple gem that calls forth dark blasts to damage all opponents when you hold it in the air. It only has one use.
Poisonous Potion - 50
Description: A potion that can be thrown at the enemy, poisoning them when breaking open.
Stunning Potion - 50
Description: A potion that can be thrown at the enemy, paralyzing them when breaking open.
Sleep Potion - 50
Description: A potion that can be thrown at the enemy, causing them to fall asleep when breaking open.
Poison Needles - 75
Description: Sharp needles that can be thrown at an enemy to damage them and cause poison.
Other Items
Magic Torch - 50
Description: A torch that can light up dark caves for exploration.
Guiding Light - 50
Description: A light that leads you to your destination. It keeps you from getting lost, but can only be used once before flying away.
Picnic Basket - 125
Description: A carefully made lunch containing love inside. You can use it to have a picnic and fully restore the health, mana, and energy of your party. Just keep an eye on the time and make sure you aren't surprise attacked by enemies!
Bouquet - 25
Description: A bouquet of flowers. They don't do much, but they do look pretty. It could make a nice gift.
Thief Skills
Steal - 25
Description: The user steals an item from the target. The higher the user's dexterity, the more likely they will succeed.
Lockpick - 100
Description: The user can open most locked doors and chests without needing a key. This skill is passive.
Dirty Tricks - 100
Description: The user is more likely to inflict status ailments. This skill is passive and does not require activation.
Internal Compass - 150
Description: The user cannot get lost in a dungeon and will know which direction to go in when the road forks. This skill is passive.
Secret Sense - 150
Description: The user can find hidden items and enemies. They are also immune to enemy ambushes. This skill is passive.
Shadow Sneak - 200
Description: The user disappears into the shadows and cannot be seen until they attack an enemy.
First Strike - 200
Description: When the user is the party leader, the chance of preemptive strike is increased. This skill is passive.
Random Poison - 250
Description: The user attacks with a random poison in their blade. This could cause any status effect.
Deactivate Traps - 250
Description: The user can deactivate traps that they find. This skill is passive.
Dodge Counter - 300
Description: Every time the user dodges an attack, they hit the enemy with a counter attack.
Assassinate - 300
Description: The user hits the enemy with a garunteed critical hit and has a chance to instantly kill them.
Critical Boost - 350
Description: Every time the user hits the enemy with a critical hit, their Strength, Speed, and Dexterity raises.
Duplicate - 350
Description: The user makes two copies of themselves to throw off their enemies. Copies die after only one attack, but cause the opponent to get hit by a counter if they attack it.
Offensive Turning Tables - 400
The user attacks the opponent using the enemy’s Strength stat against it.
Defensive Turning Tables - 400
The user defends using the attacker’s defense stat against it.
Knife Mastery - 450
The user can attack as many times per turn as they have knives in their inventory
Robbed Blind - 450
The user steals all equipment and items an opponent is carrying.
Mercenary Skills
Quick Jab - 25
Description: The user stabs with their weapon at amazingly fast speeds, always hitting first.
Mission Complete - 100
Description: When completing a request, the user receives double the reward unless the item cannot be copied. This skill is passive and doesn't require activation.
War Cry - 100
Description: The user lets out a startling war cry that shocks an enemy, stopping them from moving for one turn. This skill targets only one enemy.
Scavenge - 150
Description: When picking up items or gold from defeated opponents, the gained amount is doubled unless the item is one of a kind. This skill is passive.
Equal Strength - 150
Description: The user takes the stats of all current battle participants and averages them together to give everyone the same stats.
Offensive Stance - 200
Description: The user changes to an offensive stance, raising strength and magic while lowering defense and resistance.
Defensive Stance - 200
Description: The user changes to a defensive stance, raising defense and resistance while lowering strength and magic.
Boss Hunter - 250
Description: When fighting enemies that are stronger than the user, they start the battle with Strength Up and Magic Up status. This skill is passive.
Counter Stance - 250
Description: The user takes a defensive stance, ready to counter attacks. This gives the user the Counter status.
Counter Ready - 300
Description: The user always enters battle with Counter Stance active. The user must know Counter Stance first.
Diversion - 300
Description: The user chooses who the enemy will target this round.
Mega Slash - 350
Description: The user attacks with their weapon, doing a ton of damage. This attack is even more effective if Quick Jab was used first.
Combo Slash - 350
Description: The user attacks with their weapon multiple times, damaging the opponent. Normally they attack three times, but when used after Mega Slash they attack five times.
Bash Strike - 400
The user smacks the opponent with their shield before following up with an attack with their weapon. This raises defense while also doing damage. It’s more effective after using Combo Slash.
Acrobatic Strike - 400
The user jumps over the opponent and hits them twice with powerful strikes while dodging all attacks that round. It’s more effective after using Bash Strike.
Last Strike - 450
The user slashes right through the opponent and does serious damage. This attack is always a critical hit. It’s more effective after using Acrobatic Strike.
Chain - 450
The user can use all of their combo abilities at once at the cost of all their Energy.
Bard Skills
Song of Strength - 25
Description: The user plays a song that empowers their allies, increasing the whole party's strength.
Courage Crescendo - 100
Description: The user plays a song that banishes fear, making their allies braver. The whole party becomes immune to Paralyze, Fear, Stun, and Death statuses.
Symphony of Life - 100
Description: The user plays a song to refresh their allies, healing the entire party.
Protection's Song - 150
Description: The user plays a song that empowers their allies, increasing the whole party's defense.
Chaotic Creation - 150
Description: The user plays a strange and ominous string of notes that has a chance of causing all enemies to become confused.
Death's Requiem - 200
Description: The user plays an unsettling song, calling spirits to kill an enemy instantly. Has a low chance of hitting the enemy. Affects all enemies in battle.
Magic's Melody - 200
Description: The user plays a song to transfer some of their magic power to their allies, increasing magic, resistance, and mana, but halves the user's magic, resistance, and mana.
Inspirational Piece - 250
Description: The user plays a song that inspires those around them, raising the effectiveness of the party's song skills.
Scale - 250
Description: The user plays a scale on their instrument, causing a random stat increase for the party.
March of the Heroes - 300
Description: The user plays a song to protect all allies from status ailments.
Solo - 300
Description: The user cancels out all ally and enemy buffs/debuffs, absorbing them into the next song to make it more effective times the number of buffs/debuff types canceled.
Duet - 350
Description: The user sings a song with an ally, protecting that ally from all negative status effects and debuffs that round. It also dispels all status ailments and debuffs while healing the ally slightly.
Symphony of Greater Healing - 350
Description: The user plays a song that heals all allies much more than before. The user must know Symphony of Life before learning this skill.
Silence - 400
The user blocks out all magic and effects of magic this turn.
Song of Hope - 400
The user plays a song that gives all their allies the hope to hold on and battle their enemies, giving them all a chance to survive killing blows this round. This song does not work two turns in a row.
Raising Notes - 450
The user plays a song that has a chance of raising all allies from KO status
Musical Mastery - 450
All songs are twice as effective when used.
Mage Skills
Fireball - 25
Description: The user launches a ball of flames at the target. Can only hit one enemy.
Electro Shock - 25
Description: Electricity is gathered into an orb before getting launched at the target. Can only hit one enemy.
Water Blast - 25
Description: Pressurized water is blasted at the target. Can only hit one enemy.
Poison Strike - 100
Description: The user hits the target with their weapon, combining magic with their strike to poison the enemy.
Paralyzing Strike - 100
Description: The user hits the target with their weapon, combining magic with their strike to paralyze the enemy.
Sleepy Strike - 100
Description: The user hits the target with their weapon, combining magic with their strike to put the enemy to sleep.
Weapon Break - 100
Description: A spell that weakens an enemy, causing their strength to decrease. Can only debuff one enemy.
Armor Break - 100
Description: A spell that weakens an enemy, causing their defense to decrease. Can only debuff one enemy.
Magic Break - 100
Description: A spell that weakens an enemy, causing their magic and resistance to decrease. Can only debuff one enemy.
Flame Pillar - 150
Description: A large pillar of flames is called up from the ground and showers smaller flames around the area. Hits one enemy and spreads damage to enemies around it.
Electric Field - 150
Description: A wave of electricity pulses from the user, electrifying all enemies around them.
Shattering Ice - 150
Description: A large spire of ice is produced under the target enemy before shattering apart into shards. Hits an enemy and all other enemies around it.
Wind Blast - 100
Description: A powerful wind is blown at the target to knock them backward. Can only hit one enemy.
Rockslide - 100
Description: Rocks are called down from above to fall on the target. Can only hit one enemy.
Entangling Thorns - 100
Description: Vines with sharp thorns ensnare a single enemy and whip them multiple times. Can only hit one enemy.
Hurricane - 150
Description: A powerful blast of wind is used to knock back all enemies and damage them.
Earthquake - 150
Description: The ground beneath all enemies blasts upward, knocking them into the air with a large boulder.
Explosive Fungi - 150
Description: Multiple spores are sent out that explode when coming in contact with an enemy.
Confusing Strike - 200
Description: The user hits the target with their weapon, combining magic with their strike to confuse the enemy.
Blinding Strike - 200
Description: The user hits the target with their weapon, combining magic with their strike to blind the enemy.
Silencing Strike - 200
Description: The user hits the target with their weapon, combining magic with their strike to seal the enemy's magic.
Weapon Shatter - 250
Description: The user casts a spell to decrease all enemies' attack. Weapon Break must be learned first.
Armor Shatter - 250
Description: The user casts a spell to decrease all enemies' defense. Armor Break must be learned first.
Magic Shatter - 250
Description: The user casts a spell to decrease all enemies' magic and resistance. Magic Break must be learned first.
Drain - 250
Description: The user steals an enemy's life energy to heal themselves.
Blazing Burn - 300
Description: The user causes a powerful burst of flames to cover a single enemy before it creates a small blast around them. This attack can only target one enemy. This attack can cause the Burn status effect. The user must know Fireball first.
Shatter Blast - 300
Description: The user causes a flash of ice to coat the enemy before it shatters apart with the shards stopping on their way flying outward to fly into the opponent and damage them. This attack can only target one enemy. This attack can cause the Frozen status effect. The user must know Water Blast first.
Lightning Crash - 300
Description: The user causes multiple blasts of lightning to fall from the sky and zap the enemy directly. This attack can only target one enemy. This attack can cause the Paralyze status effect. The user must know Electro Shock first.
Twister - 300
Description: The user creates a small tornado to shred through a single opponent. This attack can only target one enemy. This attack can cause the Confusion status effect. The user must know Wind Blast first.
Stone Crush - 300
Description: The user covers the enemy in rocks before crushing them with them multiple times. This attack can only target one enemy. This attack can cause the Stone status effect. The user must know Rockslide first.
Shredding Thorns - 300
Description: The user causes poisonous thorns to grow underneath the enemy and entangle them, wrapping tightly around them before spinning the enemy around and shredding them up with the thorny vines. This attack can only target one enemy. This attack can cause the Poison status effect. The user must know Entangling Thorns first.
Displace - 350
Description: The user moves all status effects and buffs/debuffs from one target to another regardless of weakness or resistance. This does not work on specific status ailments, however.
Mana Flow - 350
Description: The user gradually recovers Mana every turn.
Vulcan Flare/Lightning Wave/Ice Storm - 400
The user causes lava to explode out of the ground all around their enemies before a powerful explosion of fire detonates at the center of them all. This may cause the burn status effect.
The user causes lightning to fall down from the sky into them before channeling it and controlling it with their body to send out a wave of lightning at all enemies. This may cause the paralysis status effect.
The user causes powerful ice meteors to fall from the sky and crash into all opponents. This may cause the freeze status effect.
Tornado/Rock Storm/Draining Vines - 400
The user calls down a powerful tornado to rip through the battlefield, damaging all enemies. This may cause Confusion.
The user causes large rocks to rain down from the sky, shattering apart on contact before all being attracted toward the enemy, quickly flying into them and crushing them under all the small rocks. This may cause the Stone status effect.
The user creates vines from the ground to grab onto all enemies before their sharp, poisonous thorns dig into all of them and drain their health. Finally, all of the vines explode. This may cause the poison status effect.
Status Strike - 450
The strikes a single enemy with with magic in their weapon, causing a status ailment of any kind without fail.
All Shatter - 450
The user casts a spell to lower all of a single enemies’ stats.
Healer Skills
Heal - 25
Description: A healing spell taught to beginners in healing. It can be used to effectively heal wounds in battle. Only heals a single ally.
Poison Heal - 100
Description: A spell that purges poison from the body. Only heals a single ally.
Paralysis Heal - 100
Description: A spell that restores movement to the limbs. Only heals a single ally.
Sleep Heal - 100
Description: A spell that awakens an ally in deep sleep.
Weapon Strengthen - 100
Description: A spell that strengthens an ally, causing their strength to increase. Only buffs one ally.
Armor Strengthen - 100
Description: A spell that strengthens an ally, causing their defense to increase. Only buffs one ally.
Magic Strengthen - 100
Description: A spell that strengthens an ally, causing their magic and resistance to increase. Only buffs one ally.
Multiheal - 150
Description: A more complex healing spell that can heal multiple people. Heals the entire party.
Sickness Heal - 150
Description: A spell that purges illness from the body. Only heals a single ally.
Freeze Heal - 150
Description: A spell that defrosts an ally.
Charm Heal - 150
Description: A spell that reveals the truth to an ally so they can see through charming illusions.
Light Blast - 200
Description: The user creates a powerful explosion of light to damage all enemies.
Greater Heal - 200
Description: The user uses a more potent healing spell to heal a single ally. Heal must have been learned before this skill.
Weapon Bolster - 250
Description: The user casts a spell to raise all allies' strength. Weapon Strengthen must be learned first.
Armor Bolster - 250
Description: The user casts a spell to raise all allies' defense. Armor Strengthen must be learned first.
Magic Bolster - 250
Description: The user casts a spell to raise all allies' magic. Magic Strengthen must be learned first.
Sacrifice - 250
Description: The user fully heals an ally by sacrificing all their health. This doesn't KO the user, but makes it so they will be KO'd by the next attack.
Omega Heal - 300
Description: The user casts a potent healing spell to heal all allies. They must know Multi Heal first.
Health Split - 300
Description: The user and the target average out their current health and then use that as their health. Very useful when low on HP and fighting a high HP enemy or for helping your ally recover at the cost of your own HP. This skill does not require Mana to use.
Regenerative Light - 350
Description: Changes the weather condition to Holy Light. This heals everyone in battle every turn, even enemies. Useless in most battles, but very powerful against the undead.
Mirror - 350
Description: The user creates a magic mirror in front of a specified ally to reflect all magical attacks back at the attacker that round.
Revive - 400
The user brings an ally back from the brink of death with low health.
Banishing Light - 400
A powerful light descends from the sky, blinding all as all enemies are hit with powerful bursts of light. This may cause the blind status effect. Light Blast must be learned first.
Full Heal - 450
Restores all of an ally’s health and heals all status ailments.
Full Revival - 450
The user revives an ally with full health.
Spellsword Skills
Fuse - 25
Description: The user enfuses a type of magic into their weapon. This will override any fusion done before. It cannot be used on others' weapons. The effects of a fusion will end after a set amount of time depending on the user's magic stat.
Speed Up - 100
Description: A magic spell that makes the target move faster and temporarily raises their speed.
Fuse Strengthen - 100
Description: The fusion of magic into a weapon becomes more powerful and lasts longer. This skill is passive and activates whenever Fuse is used.
Dual Cast - 150
Description: The user casts two spells at the same time in a combination. This can have varying effects depending on the spell used.
Double Fuse - 150
Description: The user can fuse two different types of spells into their weapon at the same time with varying effects. This is passive and will upgrade the Fuse skill. You will need the Fuse skill to make any use of this skill.
Ranged Fuse - 200
Description: The user can fuse spells into other allies' weapons and even enemies' weapons. This can have varying effects. The skill Fuse must be learned first.
Dark Blast - 200
Description: The user creates an explosion of darkness to damage all enemies.
Great Speed - 250
Description: The user casts a spell to increase the speed of all allies. Speed Up must be learned first.
Spell Deflection - 250
Description: The user takes a stance to deflect and counter spells with physical attacks.
Environmental Fusion - 300
Description: The user can fuse weather spells together. This spell also allows the user to fuse magic into random objects.
Weapon Fusion - 300
Description: The user can fuse weapons together for the duration of a single battle. The effects of this may vary.
Multi Cast - 350
Description: The user casts three random spells in succession on a single target. The results could be either really good or really bad.
Enemy Fusion - 350
Description: The user can fuse together enemies with other enemies. This can have various effects and does not work on some enemies.
Triple Fuse - 400
The user can fuse three different types of spells together.
Dark Void - 400
The user calls down a gigantic orb of darkness from the sky to fall to the ground and trap all enemies inside. They then take damage multiple times as the darkness absorbs their energy before exploding.
Triple Cast - 450
The user can cast three different spells all at the same time.
Lasting Fuse - 450
The user’s fusions do not run out unless they dispel them or replace it with another fusion.
Freelancer Skills
Double Attack - 25
Description: The user swings their weapon at the target twice at a fast speed. This can only target a single enemy.
Simple Ember - 100
Description: A basic magic attack that can be taught to beginners. It creates a small blast of fire around the target. Only hits one enemy.
Simple Zap - 100
Description: A basic magic attack that can be taught to beginners. It creates a small bolt of electricity around the target. Only hits one enemy.
Simple Splash - 100
Description: A basic magic attack that can be taught to beginners. It creates an icicle above the target before dropping it on them. Only hits one enemy.
Wave Slash - 100
Description: The user focuses on their weapon, swinging it and creating an energy shockwave. This can hit multiple enemies when close together.
Simple Heal - 150
Description: The user heals an ally with bandages and medicine. This skill has a chance of healing status effects as well.
Critical Increase - 150
Description: The user is more focused in battles and lands critical hits more often. This skill is passive and doesn't require activation.
Simple Gust - 100
Description: A basic magic attack that can be taught to beginners. It creates a small burst of wind around the target. Only hits one enemy.
Simple Stone - 100
Description: A basic magic attack that can be taught to beginners. It creates a small stone that is launched at the target. Only hits one enemy.
Simple Vine - 100
Description: A basic magic attack that can be taught to beginners. It creates a basic vine to wrap around the target and crush it. Only hits one enemy.
Full Analysis - 200
Description: The user analyzes the target, gathering information on them.
Stat Switch - 250
Description: The user switches their Strength and Magic stats around.
Skill Roulette - 250
Description: The user uses their knowledge on all skills to randomly select any skill and use it.
Weakpoint Exploit - 300
Description: Every time the user hits the opponent with an attack they are weak against, they decrease the opponent's Defense and Resistance.
Weapon Mastery - 300
Description: The user can use a powerful skill decided by what weapon they have equipped.
Follow Up - 350
Description: The user attacks an opponent right after the specified ally, doing the same amount of damage as the selected ally.
Backup - 350
Description: The user helps increase the power of a specified ally's attack by combining their attack with it.
Slayer - 400
Once an enemy is defeated, all stats are boosted. This skill is passive.
Second Wind - 400
At very low health, all stats are boosted. This skill is passive
Hero Slash - 450
A very powerful attack that deals extra damage to dark element enemies.
Final Stand - 450
If the user is the only character in the party that has not been KOd, damage is doubled and all attacks hit twice.
Knight Skills
Focused Attack - 25
Description: The user focuses on their target before leaping forwards and hitting them with a powerful blow that shatters armor. This skill targets only one enemy. If attacked while charging, the skill fails to be used.
Power Smash - 100
Description: The user hits the target over the head powerfully with a blunt object. This can target one enemy. Sometimes causes stun or paralysis.
Multi Attack - 100
Description: The user moves from one enemy to the next, performing quick attacks to damage all enemies.
Body Shield - 150
Description: The user takes a defensive stance and jumps in front of allies to take lessened damage for them.
Taunt - 150
Description: The user taunts all opponents, enraging them and causing them to target the user.
Armor Split - 200
Description: The user and the target average out their defense stat and share that stat.
Brace - 200
Description: The user prepares for the next attack, surviving a lethal attack this turn. This skill will fail if it's used twice in a row.
Mage Block - 250
Description: The user switches their defense and resistance stats for this turn only.
Danger Guard - 250
Description: When an ally is attacked by a deadly blow, the user will automatically guard for them, taking the hit instead. Body Shield must be learned first. This skill is passive.
Weakening Block - 300
Description: Every time an enemy attacks the user while they are guarding, their Strength stat will decrease.
Loyal - 300
Description: The user will not be affected by status ailments. This skill is passive.
Leadership - 350
Description: When the user is the party leader, all allies will start with a boost in Strength. This skill is passive.
Retaliate - 350
Description: The user attacks, dealing the amount of damage to the enemy that they have sustained last turn.
Vengeance Strike - 400
The user attacks with five times the power of an attack that was used to kill an ally.
Full Protection - 400
The user takes attacks for all party members this turn, even if the attack hits all allies.
Sharing Strength - 450
The user adds their stats to an ally’s for one turn, but their stats are all set to one.
Undying Shield - 450
The user will immediately activate Brace when the enemy uses a killing blow and jump in the way of the attack.
Archer Skills
Pierce - 25
Description: The user attacks an enemy, ignoring armor and defensive buffs.
Triple Attack - 100
Description: The user attacks three times with random targets. This attack will only hit enemies.
Rain of Arrows - 100
Description: The user fires multiple arrows into the sky, raining them down on the enemies. This skill can only be used with a bow.
Flaming Arrow - 100
Description: The user sets an arrow on fire before shooting it at an enemy. This skill can only be used with a bow.
Chilling Arrow - 100
Description: The user shoots an arrow coated in ice at an enemy. This skill can only be used with a bow.
Electrical Arrow - 100
Description: The user shoots an electrified, metal arrow at an enemy. This skill can only be used with a bow.
Multi Arrow - 150
Description: The user shoots multiple times in succession at the enemy. This can be anywhere from two to five attacks. This can target only one enemy. This skill can only be used with a ranged weapon.
Hunter's Shot - 200
Description: The user attacks with a high chance of critical hit. This skill can only be used with ranged weapons.
Double Arrows - 200
Description: The user activates all skills and attacks twice by shooting two arrows at once. This skill can only be used with a bow. This skill is passive.
Poison Tipped Arrows - 250
Description: The user shoots arrows with poison in the tips for a chance at poisoning the target enemy. This skill can only be used with a bow. This skill is passive.
Final Shot - 250
Description: The user shoots an arrow at the enemy with a chance for instantly killing them. This move has a low hit chance. This skill can only be used with ranged weapons.
Sky Arrow - 300
Description: The user shoots an arrow up high in the air. The next turn it will come crashing down, dealing heavy damage.
Light Arrow - 300
Description: The user shoots an arrow of light, damaging the opponent and doing extra damage on dark opponents and undead opponents.
Dark Arrow - 300
Description: The user shoots an arrow of darkness, damaging the opponent and doing extra damage on holy opponents and fairies.
Disabling Shot - 350
Description: All arrows have a chance to cause paralysis. This skill is passive.
Drilling Arrow - 350
Description: The user shoots spinning arrows with every shot, damaging opponents twice for each attack. This skill is passive.
Stunning Arrows - 400
The user’s attacks all have a chance to stun the enemy.
Charged Arrow - 400
The user charges up their arrow before releasing it with all their strength. This makes them attack last, but do heavy damage.
Arrow Storm - 450
The user shoots three arrows at a time instead of two, attacking and activating all skills three times. This skill is passive.
Bow Master - 450
When the user has a bow equipped, their Strength, Speed, and Dexterity increase by 1.5
Engineer Skills
Makeshift Shield - 25
Description: The user creates a shield using the environment around them. Results will vary depending on the dungeon the user is in.
Repair - 100
Description: The user can fix up old or broken machines to use for themselves.
Fire Absorber - 100
Description: A machine is built that absorbs damage taken from fire attacks for the whole party.
Water Absorber - 100
Description: A machine is built that absorbs damage taken from water attacks for the whole party.
Lightning Rod - 100
Description: A machine is built that absorbs damage taken from electric attacks for the whole party.
Fire Impulse - 100
Description: A machine is built that controls ally fire attacks, increasing their damage and causing them to hit all enemies.
Water Impulse - 100
Description: A machine is built that controls ally water attacks, increasing their damage and causing them to hit all enemies.
Electric Impulse - 100
Description: A machine is built that controls ally electric attacks, increasing their damage and causing them to hit all enemies.
Focus - 150
Description: The user focuses intently, raising their dexterity stat.
Wind Wall - 100
Description: A machine is built that absorbs damage taken from wind attacks for the whole party.
Metal Wall - 100
Description: A machine is built that absorbs damage taken from earth attacks for the whole party.
Blazing Wall - 100
Description: A machine is built that absorbs damage taken from plant attacks for the whole party.
Explosion - 200
Description: An explosive is made before getting launched and damaging all enemies.
Wind Impulse - 100
Description: A machine is built that controls ally wind attacks, increasing their damage and causing them to hit all enemies.
Earth Impulse - 100
Description: A machine is built that controls ally earth attacks, increasing their damage and causing them to hit all enemies.
Plant Impulse - 100
Description: A machine is built that controls ally plant attacks, increasing their damage and causing them to hit all enemies.
Deconstruct - 250
Description: The user instantly defeats a mechanical enemy. Repair must be learned first.
Construct - 300
Description: The user creates a mechanical soldier to attack and take damage for them.
Upgrade - 300
Description: The user temporarily upgrades an ally's weapon, making it do 1.5 times more damage than usual until the end of battle.
Master Constructor - 350
Description: The user makes more powerful Gear Soldiers. This skill is passive.
Homing Bombs - 350
Description: The user places multiple small bombs on the ground that chase after opponents to damage all of them. This attack cannot be dodged. Explosion must be learned first.
Mech - 400
The user now constructs powerful mechs to use in battle instead of Gear Soldiers. The mech can shoot out lasers and tackle opponents for heavy damage. This skill is passive.
Homing Missiles - 400
The user launches multiple missiles out that cannot miss and hit all enemies. A mech must be in use to use this ability.
Ultimech - 450
The user’s mech is now much stronger with higher Strength and Defense.
Mega Laser - 450
The user launches a giant laser at a single opponent to do severe damage. A mech must be in use to use this ability.
Alchemist Skills
Explosive Flask - 25
Description: The user creates an explosive potion before tossing it at the target. This can only target a single enemy.
Mega Potion - 100
Description: The user creates a potion that causes the drinker to grow larger, increasing their strength and defense, but lowering their speed and dexterity.
Mini Potion - 100
Description: The user creates a potion that causes the drinker to shrink down, increasing their speed and dexterity, but lowering their strength and defense.
Toad Potion - 150
Description: The user creates a potion that can be thrown, turning the one hit into a toad. It's more effective on weaker enemies.
Regenerative Potion - 150
Description: The user creates a potion that heals the drinker over time.
Protective Potion - 200
Description: The user creates a potion that protects the drinker, increasing their defense, resistance, and speed.
Petrification Potion - 200
Description: The user creates a potion that can be thrown, turning the one hit to stone. It's more effective on smaller enemies.
Purification Potion - 250
Description: The user creates a potion that cures curse for the drinker.
Combine - 250
Description: The user can combine two items together when using them.
Energy Potion - 300
Description: The user creates a potion that restores Mana and Energy over time for a single ally.
Gold Alchemy - 300
Description: The user gets the full value of their sold items instead of half.
Item Saver - 350
Description: The user doesn't expend items while using them with Combine.
Lucky - 350
Description: When an ally uses a skill with any random decision in it, the user of this skill can decide the outcome.
Triple Combine - 400
The user can combine three items at a time instead of just two.
Gold Tomb - 400
The user spends a large amount of their Gold to shower an opponent in coins and immobilize them for a turn.
Life Potion - 450
The user gives an ally a potion that will revive them immediately with low health once they die.
Double Up - 450
When using items, the effects happen twice instead of once.
Gunner Skills
Ricochet - 25
Description: When using ranged attacks, the user hits the closest enemy along with the target. This skill is passive and doesn't require activation.
Blaze Bullet - 100
Description: A type of bullet is shot that produces flames on contact. This skill is only usable with guns.
Chill Bullet - 100
Description: A type of bullet is shot that produces ice on contact. This skill is only usable with guns.
Zap Bullet - 100
Description: A type of bullet is shot that electrifies on contact. This skill is only usable with guns.
Gust Bullet - 100
Description: A type of bullet is shot that releases a gust of wind on contact. This skill is only usable with guns.
Stone Bullet - 100
Description: A type of bullet is shot that is made of stone and shatters apart on contact. This skill is only usable with guns.
Seed Bullet - 100
Description: A type of bullet is shot that launches out hard seeds on contact. This skill is only usable with guns.
Stun Shot - 150
Description: The user charges up before launching an attack at the start of next turn that stuns the target and may cause paralysis. This skill is only usable with ranged weapons.
Accuracy Boost - 150
Description: The user's accuracy is increased. This skill is passive.
Rapid Fire - 200
Description: The user attacks 3-5 times with random enemy targets. This skill can only be used with ranged weapons.
Rain of Fire - 200
Description: The user attacks all enemies at the same time by firing at all enemies. This skill can only be used with guns.
Flash Bullet - 150
Description: A type of bullet is shot that creates a bright flash on contact. This skill is only usable with guns.
Dark Bullet - 150
Description: A type of bullet is shot that releases a blast of darkness on contact. This skill is only usable with guns.
Focus Fire - 250
Description: When hitting the same enemy with the same skill, damage increases each time it's repeated. Rapid Fire must be learned first. This skill can only be used with ranged weapons.
Burst Bullets - 300
Description: The bullets shot create small explosions, causing splash damage. This skill is passive.
Aim - 300
Description: The user aims carefully, making sure their attack next turn hits.
Charge Shot - 350
Description: The user charges up a shot from their gun, dealing heavy damage, but hitting last this round.
Careless Fire - 350
Description: The user attacks all enemies three times, but this skill has very low accuracy.
Unstable Burst - 400
The user prepares an incredibly powerful shot that explodes to damage all enemies, but there’s a chance the attack will fail and just injure the user instead.
Continuous Fire - 400
The user attacks all enemies and activates their skills twice.
Cover Fire - 450
When attacking the same enemy as their allies, the user does double damage.
Homing Bullets - 450
The user’s attacks will never miss.
Pirate Skills
Shatter - 25
Description: The user attacks with a powerful swing of their weapon and breaks any stat buffs/debuffs on the target while damaging them.
Crushing Blow - 100
Description: The user attacks, overpowering their opponent with their strength. This skill is more effective on enemies with less Strength than the user.
Knock Back - 100
Description: The user knocks the target over with their weapon, causing them to move last this turn. It only works if the user moves before the target.
Disorienting Blow - 150
Description: The user attacks with enough power to momentarily disorient the target, lowering their attack and defense.
Overwhelming Blow - 150
Description: The user attacks with enough power to overwhelm the target and break their focus, lowering their magic and resistance.
Adept Swimmer - 200
Description: The user can battle in water as if they were fighting on land and can access underwater areas without the need of special equipment. This skill is passive.
Grounding Throw - 200
Description: The user throws their weapon at full power to damage an opponent at range and lower their speed. This skill knocks flying and floating enemies out of the air.
Leaping Strike - 250
Description: The user leaps up high in the air before striking the target from above. This takes two turns to use with the first being the user jumping up high and the second being when they fall down and strike.
Upheaval - 250
Description: The user strikes the opponent in an upward motion to knock them up in the air, interrupting any charging attacks.
Skill Break - 300
Description: The user swings their weapon at the opponent with such force, it literally breaks the last skill they used and the opponent cannot use that skill until the end of the battle. This attack can only disable one skill per enemy.
Wound - 300
Description: The user swings their weapon and damages the opponent with a lasting wound that will continue to damage them each round.
Crush - 350
Description: The user crushes the opponent under the weight of their attack, dealing heavy damage and breaking their equipment.
Wide Swings - 350
Description: The user's debuff attacks hit all nearby enemies instead of just one. This skill is passive.
Transfer Smash - 400
The user transfers all debuffs on them to the enemy attacked.
Immunity Break - 400
The user breaks the target’s immunity to debuffs.
Spinning Swing - 450
The user hits the opponent 2-4 times by swinging around their weapon.
Debuff Master - 450
Every attack has a chance to debuff one of the enemy’s stats.
Monster Tamer
Snare - 25
Description: The enemy is tangled up in the user's whip, taking slight damage and being unable to dodge attacks that turn. This skill requires a whip to use.
Leg Sweep - 100
Description: The user swings their whip across the ground to damage all enemies and interrupt any stance related abilities. This skill requires a whip to use.
Charm - 100
Description: The user attracts the target with their charm, causing them to gain the Charm status.
Tame - 150
Description: The user attempts to tame the target with their whip. Success rate depends on dexterity. This skill requires a whip to use.
Punishing Strike - 150
Description: The user attacks the target with vengeance, dealing extra damage if that enemy attacked them last turn.
Enemy Crash - 200
Description: The user grabs an enemy with their whip and swings them into another enemy to damage them both based on the first enemy's size and weight. This skill requires a whip to use.
Redirect - 200
Description: The user prepares to redirect projectiles back at the attacker by grabbing them and throwing them back with the whip. This skill requires a whip to use.
Disarm - 250
Description: The user steals the weapon of the target. This fails if the target has no weapon. This skill requires a whip to use.
Control - 250
Description: The user controls an enemy inflicted with either Charm or Confusion to make them attack another enemy or use a skill.
Whip Storm - 300
Description: The user hits all enemies with their whip, damaging them all while rose petals fly around furiously. This has a chance of making all enemies confused.
Mercy - 300
Description: The user may choose to spare an enemy. This will either cause the target to run away or attack for extra damage. This skill is more effective on weaker opponents.
Quick Step - 350
Description: The user focuses on dodging attacks this round, avoiding attacks coming their way and using their whip to rapidly spin the opponent around that attacked until they're dizzy. This causes a confusion status counter effect.
Monster Master - 350
Description: The user can call in any pets on standby for an attack before they return home.
Ally Toss (14 SP)
The user throws an ally into an enemy, allowing them to damage the enemy using the strength stat of the ally selected.
Whirlwind Lash (15 SP)
The user quickly lashes their whip out at all enemies to damage them all and scramble their locations up.
Stampede (16 SP)
All allies monsters charge forward and stomp all over all enemies.
Switch (17 SP)
The user can switch places with a monster so that the monster takes damage and fights for the user instead. Once the monster is defeated, it switches back to the user taking up the party slot instead of the monster.
Weather Caller Skills
Nature Blast - 25
Description: The user creates an attack that changes based on the current dungeon the user is in.
Weather Blast - 100
Description: The user creates an attack that changes based on the current weather.
Mimic - 100
Description: The user copies the last skill used by the selected enemy.
Rain Call - 150
Description: The user calls a downpour to strengthen all water based attacks and weaken all fire based attacks.
Sun Call - 150
Description: The user clears away any clouds and strengthens all fire based attacks while weakening all water based attacks.
Hailstorm - 200
Description: The user calls a hail storm to damage anyone without ice or water protection each turn.
Sandstorm - 200
Description: The user calls a sand storm to damage anyone without earth or wind protection each turn.
Weather Barrier - 250
Description: The user creates a magic barrier around all allies to protect from negative effects of weather. This skill is passive.
Seal - 250
Description: The user creates a magic seal on all enemies to cause the Silence status on all of them.
Thunderstorm - 300
Description: The user calls a powerful thunderstorm that can send lightning bolts down to attack random targets each turn.
Fog - 300
Description: The user calls forth a deep fog that hides everyone away in battle to be hidden.
Cloud Block - 350
Description: The user creates a bunch of clouds to protect against enemy attacks with. Depending on what type of attack they are hit by, they will have varying effects.
Weather Crash - 350
Description: The user cancels out all weather effects for one powerful spell determined by the canceled weather.
Dark Energy (14 SP)
The user creates a void of darkness underneath everyone in battle that will damage everyone fighting each turn and heal the user.
Light Energy (15 SP)
The user creates a circle of light underneath everyone in battle to heal them all every turn.
Cancel (16 SP)
The user automatically cancels any weather the enemy creates.
Weather Master (17 SP)
The user’s weather spells are twice as effective. This skill is passive.
Monk Skills
Force Punch - 25
Description: A powerful punch that can knock enemies backward. Only targets one enemy.
Tiger Strike - 100
Description: The user hits with quick jabs at the opponent, using the momentum to increase their speed.
Lion Blow - 100
Description: The user hits the opponent with a powerful attack that creates a lion aura around the user, increasing their strength.
Flame Punch - 100
Description: The user hits the opponent with their fist, causing a blast of fire to erupt from their fists.
Water Kick - 100
Description: The user sweeps their leg across the ground, causing water to splash up at the enemy...somehow.
Thunder Crash - 100
Description: The user's body is electrified as they charge forward in a full body tackle on the opponent.
Bear Palm - 150
Description: The user hits the opponent with the palm of their hand, preparing to block attacks with their hands and raising their defense as well.
Viper Fang - 200
Description: The user attacks the enemy quickly and unleashes a strange energy that surrounds them and can cause status effects when attacking opponents afterward.
Hawk Dive - 200
Description: The user jumps up in the air before attacking with a diving kick. The feeling of the winds in the air fills the user with energy, increasing their dexterity.
Energy Blast - 250
Description: The user creates a ball of energy in their hands before launching it at the target.
Respite - 250
Description: The user spends this turn relaxing and recovers health, mana, and energy.
Dragon Rush - 300
Description: The user fills with the power of the dragons before rushing the opponent with many punches and kicks, increasing their Strength, Magic, and Speed.
Suplex - 300
Description: The user suplexes the opponent into the ground, doing more damage the heavier the opponents.
Comet Punch - 350
Description: The user throws the opponent up in the air before using a powerful punch to knock them into the ground, damaging all enemies based on the opponent's Defense stat.
Trip Throw - 350
Description: The user trips an approaching opponent before grabbing them by the leg and jumping up into the air, performing a flip and smashing them into the ground. This skill only works as a counter toward physical attacks.
Aura Beam (14 SP)
The user shoots a beam of continual energy at the target by gathering up their energy. Energy Blast must be learned first.
Mega Force Punch (15 SP)
The user punches the opponent with such power that they explode, causing damage to all enemies while the target is launched backward. Force Punch must be learned first.
Sky Kick (16 SP)
The user charges toward the opponent before kicking them up into the sky so high they don’t fall back down until next turn.
Destructive Burst (17 SP)
The user is surrounded in an aura energy before unleashing five powerful attacks on their target and exploding. This causes heavy damage to both the user and the target.
Diviner Skills
Arcane Blast - 25
Description: A simple burst of non elemental magic sent from the hands.
Tarot Card - 100
Description: The user performs a tarot card reading, pulling out a random card that will increase a random one of the user's stats.
Foresight - 100
Description: The user can sometimes see enemy attacks ahead of time and dodge them. This skill is passive.
Astral Light - 150
Description: Calling upon the power of the stars, the user heals an ally with higher effectiveness depending on the target's max health. The higher the target's max health is, the more this skill heals.
Misfortune - 150
Description: The user reads the future of an opponent, predicting something misfortunate. In 1-3 turns the target will be struck by a powerful attack.
Arcane Beam - 200
Description: The user creates a beam of non elemental magic that hits all enemies.
Group Reading - 200
Description: The user performs a reading for everyone in battle, either raising a random stat for all allies or decreasing a random stat for all enemies. Tarot Card must be learned first.
Purify - 250
Description: The user performs a ceremony to banish evil spirits, clearing away the Curse status and releasing any form of control the enemy may have over the target.
Star's Wish - 250
Description: The user uses the powers of stars to make a wish. This can have a random affect from damaging opponents, to healing allies, to stat boosts. Sometimes it doesn't even do anything.
Trap Cards - 300
Description: The user throws down random cards face down on the field. If enemies move at all, they will step on one of the cards and will be hit by a random effect.
Arcane Burst - 300
Description: The user creates a ball of arcane energy in the sky that falls down on a single enemy, creating a small explosion of arcane energy. This skill only targets one enemy. The user must know Arcane Blast first.
Star Block (14 SP)
The user creates a protective barrier made of stars around a single ally, halving damage they take for that turn.
Arcane Stream (15 SP)
The user creates two powerful arcane beams on both sides of their opponents before having them crash together in an arcane explosion, damaging all enemies.
Astral Blessing (16 SP)
The user envelops an ally in a light that prevents negative status effects and debuffs.
Reading Mastery (17 SP)
All of the user’s abilities will affect the full party instead of just one person at a time.
Necromancer
Spirit Call - 25
Description: Call forth a dark spirit to attack the enemy.
Dark Absorption - 100
Description: Trap an enemy within a cloud of darkness and drain their health to restore your own.
Blood Magic - 100
Description: Use your own blood to cause powerful bursts of dark energy around the target. Uses health instead of mana.
Curse - 150
Description: Place a curse on your enemy to give them the curse status.
Soul Collector - 150
Description: Every time an enemy is defeated by the user, magic is increased for that battle and some health is restored.
Rain of Knives - 200
Description: Sacrifice blood to rain shadow knives on all enemies. Uses health instead of mana.
Ominous Aura - 200
Description: Have a chance to cause Curse every time an enemy attacks the user. This skill is passive.
Shadow Absorption - 250
Description: The user surrounds all enemies in shadows that absorb their health and restore the user's. Dark Absorption must be learned first.
Dark Contract - 250
Description: The user summons a demon, sacrificing their own health to do so. The demon performs multiple attacks on the target before disappearing. Uses health instead of mana.
Shadow Leech - 300
Description: The user attaches a shadow to an opponent that damages the opponent every turn and heals the user with their HP.
Sustain - 300
Description: The user sustains the demon's presence by having their HP sapped every turn.
Demon Combo - 350
Description: The user's summoned demon performs a combo to damage an opponent multiple times.
Demon Flare - 350
Description: The user's summoned demon creates a black explosion of flames to damage all opponents.
Death Scythe (14 SP)
The user casts a dark spell, sacrificing their health, before causing heavy damage and potentially instantly killing an enemy by summoning a scythe of darkness.
Dark Hellfire (15 SP)
The user causes black flames to erupt beneath all their enemies and cause heavy damage.
Demon Multi Slash (16 SP)
The user’s summoned demon slashes all enemies with a storm of strikes.
Demon Blaze (17 SP)
Black flames burst around a single opponent before causing a dark explosion.