Post by Just14 on Mar 20, 2016 18:13:47 GMT -5
Sky Blue
0G
Race: Elf
Class: Bard
Health: 3
Energy: 1
Mana: 9
Attack: 3
Defense: 1
Magic: 7
Resistance: 8
Speed: 8
Dexterity: 5
Inventory
Iron Helmet (E)
Description: A basic helmet made of iron. It's often used by adventurers and is very common.
Gold Armor (E)
Description: Iron Armor that has been reborn into new armor by a skilled craftsman. The armor contains a beautiful gold and silver design and provides better protection than before. This is a common type of armor among royal guards.
Leather Boots (E)
Description: Simple, leather boots made to keep your feet safe without weighing you down.
Sea's Knife (E)
Description: A special weapon made with the scales of a sea serpent. The mystical scales release a substance like water when used to strike an enemy.
Guitar (E)
Description: A beautifully crafted, wooden guitar. It can be used to play songs.
Swimsuit
Description: A special gift from an event. It doesn't provide much protection, but at least you don't have to swim in your armor! It shrugs off elemental water attacks with ease, but leaves you wide open for other attacks.
Hi-Potion
Description: An improved Potion, healing more than the original.
Pitfall (2)
Description: A trap that can be set to lure enemies into. Once caught in it, they will be unable to move.
Poison Meat (3)
Description: Meat that has poison hidden inside it. You can trick some monsters into eating it.
Paralyze Meat (3)
Description: Meat that has paralyzing fluid hidden inside it. You can trick some monsters into eating it.
Sleep Meat (3)
Description: Meat that has sleep inducing herbs hidden inside it. You can trick some monsters into eating it.
Skills
Heal
Description: A healing spell taught to beginners in healing. It can be used to effectively heal wounds in battle. Only heals a single ally.
Poison Heal
Description: A spell that purges poison from the body. Only heals a single ally.
Paralysis Heal
Description: A spell that allows paralyzed limbs to function again. Only heals a single ally.
Steal
Description: The user steals an item from the target. The higher the user's dexterity, the more likely they will succeed.
Song of Strength
Description: The user plays a song that empowers their allies, increasing the whole party's strength.
Courage Crescendo
Description: The user plays a song that banishes fear, making their allies braver. The whole party becomes immune to Paralyze, Fear, Stun, and Death statuses.
Symphony of Life
Description: The user plays a song to refresh their allies, healing the entire party.
Protection's Song
Description: The user plays a song that empowers their allies, increasing the whole party's defense.
Chaotic Creation
Description: The user plays a strange and ominous string of notes that has a chance of causing all enemies to become confused.
Death's Requiem
Description: The user plays an unsettling song, calling spirits to kill an enemy instantly. Has a low chance of hitting the enemy. Affects all enemies in battle.
Magic's Melody
Description: The user plays a song to transfer some of their magic power to their allies, increasing magic, resistance, and mana, but halves the user's magic, resistance, and mana.
Inspirational Piece
Description: The user plays a song that inspires those around them, raising the effectiveness of the party's song skills.
Scale
Description: The user plays a scale on their instrument, causing a random stat increase for the party.
March of the Heroes
Description: The user plays a song to protect all allies from status ailments.
Solo
Description: The user cancels out all ally and enemy buffs/debuffs, absorbing them into the next song to make it more effective times the number of buffs/debuff types canceled.
Duet
The user sings a song with an ally, protecting that ally from all negative status effects and debuffs that round. It also dispels all status ailments and debuffs while healing the ally slightly.
Symphony of Greater Healing
The user plays a song that heals all allies much more than before. The user must know Symphony of Life before learning this skill.
Silence
The user blocks out all magic and effects of magic this turn.
Song of Hope
The user plays a song that gives all their allies the hope to hold on and battle their enemies, giving them all a chance to survive killing blows this round. This song does not work two turns in a row.
Raising Notes
The user plays a song that has a chance of raising all allies from KO status
Musical Mastery
All songs are twice as effective when used.
Limit Break
Song of Determination
The user plays a song that makes all allies feel determined. They’ll survive any attacks that would kill them this turn and are fully healed with their mana fully restored.
0G
Race: Elf
Class: Bard
Health: 3
Energy: 1
Mana: 9
Attack: 3
Defense: 1
Magic: 7
Resistance: 8
Speed: 8
Dexterity: 5
Inventory
Iron Helmet (E)
Description: A basic helmet made of iron. It's often used by adventurers and is very common.
Gold Armor (E)
Description: Iron Armor that has been reborn into new armor by a skilled craftsman. The armor contains a beautiful gold and silver design and provides better protection than before. This is a common type of armor among royal guards.
Leather Boots (E)
Description: Simple, leather boots made to keep your feet safe without weighing you down.
Sea's Knife (E)
Description: A special weapon made with the scales of a sea serpent. The mystical scales release a substance like water when used to strike an enemy.
Guitar (E)
Description: A beautifully crafted, wooden guitar. It can be used to play songs.
Swimsuit
Description: A special gift from an event. It doesn't provide much protection, but at least you don't have to swim in your armor! It shrugs off elemental water attacks with ease, but leaves you wide open for other attacks.
Hi-Potion
Description: An improved Potion, healing more than the original.
Pitfall (2)
Description: A trap that can be set to lure enemies into. Once caught in it, they will be unable to move.
Poison Meat (3)
Description: Meat that has poison hidden inside it. You can trick some monsters into eating it.
Paralyze Meat (3)
Description: Meat that has paralyzing fluid hidden inside it. You can trick some monsters into eating it.
Sleep Meat (3)
Description: Meat that has sleep inducing herbs hidden inside it. You can trick some monsters into eating it.
Skills
Heal
Description: A healing spell taught to beginners in healing. It can be used to effectively heal wounds in battle. Only heals a single ally.
Poison Heal
Description: A spell that purges poison from the body. Only heals a single ally.
Paralysis Heal
Description: A spell that allows paralyzed limbs to function again. Only heals a single ally.
Steal
Description: The user steals an item from the target. The higher the user's dexterity, the more likely they will succeed.
Song of Strength
Description: The user plays a song that empowers their allies, increasing the whole party's strength.
Courage Crescendo
Description: The user plays a song that banishes fear, making their allies braver. The whole party becomes immune to Paralyze, Fear, Stun, and Death statuses.
Symphony of Life
Description: The user plays a song to refresh their allies, healing the entire party.
Protection's Song
Description: The user plays a song that empowers their allies, increasing the whole party's defense.
Chaotic Creation
Description: The user plays a strange and ominous string of notes that has a chance of causing all enemies to become confused.
Death's Requiem
Description: The user plays an unsettling song, calling spirits to kill an enemy instantly. Has a low chance of hitting the enemy. Affects all enemies in battle.
Magic's Melody
Description: The user plays a song to transfer some of their magic power to their allies, increasing magic, resistance, and mana, but halves the user's magic, resistance, and mana.
Inspirational Piece
Description: The user plays a song that inspires those around them, raising the effectiveness of the party's song skills.
Scale
Description: The user plays a scale on their instrument, causing a random stat increase for the party.
March of the Heroes
Description: The user plays a song to protect all allies from status ailments.
Solo
Description: The user cancels out all ally and enemy buffs/debuffs, absorbing them into the next song to make it more effective times the number of buffs/debuff types canceled.
Duet
The user sings a song with an ally, protecting that ally from all negative status effects and debuffs that round. It also dispels all status ailments and debuffs while healing the ally slightly.
Symphony of Greater Healing
The user plays a song that heals all allies much more than before. The user must know Symphony of Life before learning this skill.
Silence
The user blocks out all magic and effects of magic this turn.
Song of Hope
The user plays a song that gives all their allies the hope to hold on and battle their enemies, giving them all a chance to survive killing blows this round. This song does not work two turns in a row.
Raising Notes
The user plays a song that has a chance of raising all allies from KO status
Musical Mastery
All songs are twice as effective when used.
Limit Break
Song of Determination
The user plays a song that makes all allies feel determined. They’ll survive any attacks that would kill them this turn and are fully healed with their mana fully restored.