Post by Just14 on Mar 20, 2016 18:14:26 GMT -5
Aven ???
0G
Race: Verian (Rabbit)
Class: Spellsword
Health: 3
Energy: 6
Mana: 6
Attack: 7
Defense: 3
Magic: 7
Resistance: 5
Speed: 5
Dexterity: 3
Inventory
Venom Blade (E)
Description: A sword with poison infused in the edge. It may look pretty, but it's deadly.
Fireproof Shield (E)
Description: An Iron Shield with upgrades. It's made with a design on it to resemble fire. The red shield is capable of absorbing flames, so it's effective when fighting opponents that have fire breath.
Red Hat (E)
Description: A fancy, red hat with a feather in it. Somehow, it seems familiar. The fabric it's made with provides magic protection while the feather increases the power of spells cast by the wearer.
Iron Armor (E)
Description: The base armor used by all adventurers. Not too heavy, but still protective.
Feather Boots (E)
Description: Boots made with wings attached to them. They make it so the user can jump higher and perform well when using aerial attacks and skills.
Swimsuit
Description: A special gift from an event. It doesn't provide much protection, but at least you don't have to swim in your armor! It shrugs off elemental water attacks with ease, but leaves you wide open for other attacks.
Trap Boots
Description: Boots made with protective soles so the wearer can walk over spikes and thorns with ease.
Flute
Description: An instrument carefully crafted from wood. It plays beautiful music.
Pitfall (2)
Description: A trap that can be set to lure enemies into. Once caught in it, they will be unable to move.
Skills
Double Attack
Description: The user swings their weapon at the target twice at a fast speed. This can only target a single enemy.
Weakpoint Exploit
Description: Every time the user hits the opponent with an attack they are weak against, they decrease the opponent's Defense and Resistance.
Electro Shock
Description: Electricity is gathered into an orb before getting launched at the target. Can only hit one enemy.
Water Blast
Description: Pressurized water is blasted at the target. Can only hit one enemy.
Rockslide
Description: Rocks are called down from above to fall on the target. Can only hit one enemy.
Wind Blast
Description: A powerful wind is blown at the target to knock them backward. Can only hit one enemy.
Entangling Thorns
Description: Vines with sharp thorns ensnare a single enemy and whip them multiple times. Can only hit one enemy.
Shattering Ice
Description: A large spire of ice is produced under the target enemy before shattering apart into shards. Hits an enemy and all other enemies around it.
Hurricane
Description: A powerful blast of wind is used to knock back all enemies and damage them.
Explosive Fungi
Description: Multiple spores are sent out that explode when coming in contact with an enemy.
Heal
Description: A healing spell taught to beginners in healing. It can be used to effectively heal wounds in battle. Only heals a single ally.
Fuse
Description: The user enfuses a type of magic into their weapon. This will override any fusion done before. It cannot be used on others' weapons. The effects of a fusion will end after a set amount of time depending on the user's magic stat.
Fuse Strengthen
Description: The fusion of magic into a weapon becomes more powerful and lasts longer. This skill is passive and activates whenever Fuse is used.
Double Fuse
Description: The user can fuse two different types of spells into their weapon at the same time with varying effects. This is passive and will upgrade the Fuse skill. You will need the Fuse skill to make any use of this skill.
Spell Deflection
Description: The user takes a stance to deflect and counter spells with physical attacks.
Twister
The user creates a small tornado to shred through a single opponent. This attack can only target one enemy. This attack can cause the Confusion status effect. The user must know Wind Blast first.
Tornado
The user calls down a powerful tornado to rip through the battlefield, damaging all enemies. This may cause Confusion.
Environmental Fusion
The user can fuse weather spells together. This spell also allows the user to fuse magic into random objects.
Weapon Fusion
The user can fuse weapons together for the duration of a single battle. The effects of this may vary.
Multi Cast
The user casts three random spells in succession on a single target. The results could be either really good or really bad.
Enemy Fusion
The user can fuse together enemies with other enemies. This can have various effects and does not work on some enemies.
Triple Fuse
The user can fuse three different types of spells together.
Dark Void
The user calls down a gigantic orb of darkness from the sky to fall to the ground and trap all enemies inside. They then take damage multiple times as the darkness absorbs their energy before exploding.
Triple Cast
The user can cast three different spells all at the same time.
Lasting Fuse
The user’s fusions do not run out unless they dispel them or replace it with another fusion.
Limit Break
Ultimate Fusion
The user fuses all eight powerful elemental spells into their weapon at a time, regardless of if they know them or not, and hits the opponent with their weapon for massive damage. The fusion disappears after the attack and returns the weapon to its original state before the attack was used.
0G
Race: Verian (Rabbit)
Class: Spellsword
Health: 3
Energy: 6
Mana: 6
Attack: 7
Defense: 3
Magic: 7
Resistance: 5
Speed: 5
Dexterity: 3
Inventory
Venom Blade (E)
Description: A sword with poison infused in the edge. It may look pretty, but it's deadly.
Fireproof Shield (E)
Description: An Iron Shield with upgrades. It's made with a design on it to resemble fire. The red shield is capable of absorbing flames, so it's effective when fighting opponents that have fire breath.
Red Hat (E)
Description: A fancy, red hat with a feather in it. Somehow, it seems familiar. The fabric it's made with provides magic protection while the feather increases the power of spells cast by the wearer.
Iron Armor (E)
Description: The base armor used by all adventurers. Not too heavy, but still protective.
Feather Boots (E)
Description: Boots made with wings attached to them. They make it so the user can jump higher and perform well when using aerial attacks and skills.
Swimsuit
Description: A special gift from an event. It doesn't provide much protection, but at least you don't have to swim in your armor! It shrugs off elemental water attacks with ease, but leaves you wide open for other attacks.
Trap Boots
Description: Boots made with protective soles so the wearer can walk over spikes and thorns with ease.
Flute
Description: An instrument carefully crafted from wood. It plays beautiful music.
Pitfall (2)
Description: A trap that can be set to lure enemies into. Once caught in it, they will be unable to move.
Skills
Double Attack
Description: The user swings their weapon at the target twice at a fast speed. This can only target a single enemy.
Weakpoint Exploit
Description: Every time the user hits the opponent with an attack they are weak against, they decrease the opponent's Defense and Resistance.
Electro Shock
Description: Electricity is gathered into an orb before getting launched at the target. Can only hit one enemy.
Water Blast
Description: Pressurized water is blasted at the target. Can only hit one enemy.
Rockslide
Description: Rocks are called down from above to fall on the target. Can only hit one enemy.
Wind Blast
Description: A powerful wind is blown at the target to knock them backward. Can only hit one enemy.
Entangling Thorns
Description: Vines with sharp thorns ensnare a single enemy and whip them multiple times. Can only hit one enemy.
Shattering Ice
Description: A large spire of ice is produced under the target enemy before shattering apart into shards. Hits an enemy and all other enemies around it.
Hurricane
Description: A powerful blast of wind is used to knock back all enemies and damage them.
Explosive Fungi
Description: Multiple spores are sent out that explode when coming in contact with an enemy.
Heal
Description: A healing spell taught to beginners in healing. It can be used to effectively heal wounds in battle. Only heals a single ally.
Fuse
Description: The user enfuses a type of magic into their weapon. This will override any fusion done before. It cannot be used on others' weapons. The effects of a fusion will end after a set amount of time depending on the user's magic stat.
Fuse Strengthen
Description: The fusion of magic into a weapon becomes more powerful and lasts longer. This skill is passive and activates whenever Fuse is used.
Double Fuse
Description: The user can fuse two different types of spells into their weapon at the same time with varying effects. This is passive and will upgrade the Fuse skill. You will need the Fuse skill to make any use of this skill.
Spell Deflection
Description: The user takes a stance to deflect and counter spells with physical attacks.
Twister
The user creates a small tornado to shred through a single opponent. This attack can only target one enemy. This attack can cause the Confusion status effect. The user must know Wind Blast first.
Tornado
The user calls down a powerful tornado to rip through the battlefield, damaging all enemies. This may cause Confusion.
Environmental Fusion
The user can fuse weather spells together. This spell also allows the user to fuse magic into random objects.
Weapon Fusion
The user can fuse weapons together for the duration of a single battle. The effects of this may vary.
Multi Cast
The user casts three random spells in succession on a single target. The results could be either really good or really bad.
Enemy Fusion
The user can fuse together enemies with other enemies. This can have various effects and does not work on some enemies.
Triple Fuse
The user can fuse three different types of spells together.
Dark Void
The user calls down a gigantic orb of darkness from the sky to fall to the ground and trap all enemies inside. They then take damage multiple times as the darkness absorbs their energy before exploding.
Triple Cast
The user can cast three different spells all at the same time.
Lasting Fuse
The user’s fusions do not run out unless they dispel them or replace it with another fusion.
Limit Break
Ultimate Fusion
The user fuses all eight powerful elemental spells into their weapon at a time, regardless of if they know them or not, and hits the opponent with their weapon for massive damage. The fusion disappears after the attack and returns the weapon to its original state before the attack was used.