Post by Just14 on Apr 17, 2016 15:44:09 GMT -5
Viker Kyggson
0G
Race: Half Elf
Class: Spellsword
Health: 3
Energy: 4
Mana: 7
Strength: 7
Defense: 2
Magic: 8
Resistance: 5
Speed: 4
Dexterity: 5
Inventory
Iron Helmet (E)
Description: A basic helmet made of iron. It's often used by adventurers and is very common.
Silver Sword (E)
Description: A carefully crafted sword that swings fast, but still does a ton of damage. It can even damage heavy armor! This sword also increases speed when equipped.
Iron Shield (E)
Description: A simple, metal shield worn on the arm to block incoming attacks.
Iron Armor (E)
Description: The base armor used by all adventurers. Not too heavy, but still protective.
Iron Boots (E)
Description: A pair of boots made of iron. They slow you down a little, but protect your lower body.
Skills
Fuse
Description: The user enfuses a type of magic into their weapon. This will override any fusion done before. It cannot be used on others' weapons. The effects of a fusion will end after a set amount of time depending on the user's magic stat.
Dual Cast
Description: The user casts two spells at the same time in a combination. This can have varying effects depending on the spell used.
Fireball
Description: The user launches a ball of flames at the target. Can only hit one enemy
Electro Shock
Description: Electricity is gathered into an orb before getting launched at the target. Can only hit one enemy.
Wind Blast
Description: A powerful wind is blown at the target to knock them backward. Can only hit one enemy.
Heal
Description: A healing spell taught to beginners in healing. It can be used to effectively heal wounds in battle. Only heals a single ally.
Hurricane
A powerful blast of wind is used to knock back all enemies and damage them.
Twister
The user creates a small tornado to shred through a single opponent. This attack can only target one enemy. This attack can cause the Confusion status effect. The user must know Wind Blast first.
Tornado
The user calls down a powerful tornado to rip through the battlefield, damaging all enemies. This may cause Confusion.
Double Fuse
The user can fuse two different types of spells into their weapon at the same time with varying effects. This is passive and will upgrade the Fuse skill. You will need the Fuse skill to make any use of this skill.
Ranged Fuse
The user can fuse spells into other allies' weapons and even enemies' weapons. This can have varying effects. The skill Fuse must be learned first.
Dark Blast
The user creates an explosion of darkness to damage all enemies.
Great Speed
The user casts a spell to increase the speed of all allies. Speed Up must be learned first.
Spell Deflection
The user takes a stance to deflect and counter spells with physical attacks.
Environmental Fusion
The user can fuse weather spells together. This spell also allows the user to fuse magic into random objects.
Weapon Fusion
The user can fuse weapons together for the duration of a single battle. The effects of this may vary.
Multi Cast
The user casts three random spells in succession on a single target. The results could be either really good or really bad.
Enemy Fusion
The user can fuse together enemies with other enemies. This can have various effects and does not work on some enemies.
Triple Fuse
The user can fuse three different types of spells together.
Dark Void
The user calls down a gigantic orb of darkness from the sky to fall to the ground and trap all enemies inside. They then take damage multiple times as the darkness absorbs their energy before exploding.
Triple Cast
The user can cast three different spells all at the same time.
Lasting Fuse
The user’s fusions do not run out unless they dispel them or replace it with another fusion.
Limit Break
Ultimate Fusion
The user fuses all eight powerful elemental spells into their weapon at a time, regardless of if they know them or not, and hits the opponent with their weapon for massive damage. The fusion disappears after the attack and returns the weapon to its original state before the attack was used.
0G
Race: Half Elf
Class: Spellsword
Health: 3
Energy: 4
Mana: 7
Strength: 7
Defense: 2
Magic: 8
Resistance: 5
Speed: 4
Dexterity: 5
Inventory
Iron Helmet (E)
Description: A basic helmet made of iron. It's often used by adventurers and is very common.
Silver Sword (E)
Description: A carefully crafted sword that swings fast, but still does a ton of damage. It can even damage heavy armor! This sword also increases speed when equipped.
Iron Shield (E)
Description: A simple, metal shield worn on the arm to block incoming attacks.
Iron Armor (E)
Description: The base armor used by all adventurers. Not too heavy, but still protective.
Iron Boots (E)
Description: A pair of boots made of iron. They slow you down a little, but protect your lower body.
Skills
Fuse
Description: The user enfuses a type of magic into their weapon. This will override any fusion done before. It cannot be used on others' weapons. The effects of a fusion will end after a set amount of time depending on the user's magic stat.
Dual Cast
Description: The user casts two spells at the same time in a combination. This can have varying effects depending on the spell used.
Fireball
Description: The user launches a ball of flames at the target. Can only hit one enemy
Electro Shock
Description: Electricity is gathered into an orb before getting launched at the target. Can only hit one enemy.
Wind Blast
Description: A powerful wind is blown at the target to knock them backward. Can only hit one enemy.
Heal
Description: A healing spell taught to beginners in healing. It can be used to effectively heal wounds in battle. Only heals a single ally.
Hurricane
A powerful blast of wind is used to knock back all enemies and damage them.
Twister
The user creates a small tornado to shred through a single opponent. This attack can only target one enemy. This attack can cause the Confusion status effect. The user must know Wind Blast first.
Tornado
The user calls down a powerful tornado to rip through the battlefield, damaging all enemies. This may cause Confusion.
Double Fuse
The user can fuse two different types of spells into their weapon at the same time with varying effects. This is passive and will upgrade the Fuse skill. You will need the Fuse skill to make any use of this skill.
Ranged Fuse
The user can fuse spells into other allies' weapons and even enemies' weapons. This can have varying effects. The skill Fuse must be learned first.
Dark Blast
The user creates an explosion of darkness to damage all enemies.
Great Speed
The user casts a spell to increase the speed of all allies. Speed Up must be learned first.
Spell Deflection
The user takes a stance to deflect and counter spells with physical attacks.
Environmental Fusion
The user can fuse weather spells together. This spell also allows the user to fuse magic into random objects.
Weapon Fusion
The user can fuse weapons together for the duration of a single battle. The effects of this may vary.
Multi Cast
The user casts three random spells in succession on a single target. The results could be either really good or really bad.
Enemy Fusion
The user can fuse together enemies with other enemies. This can have various effects and does not work on some enemies.
Triple Fuse
The user can fuse three different types of spells together.
Dark Void
The user calls down a gigantic orb of darkness from the sky to fall to the ground and trap all enemies inside. They then take damage multiple times as the darkness absorbs their energy before exploding.
Triple Cast
The user can cast three different spells all at the same time.
Lasting Fuse
The user’s fusions do not run out unless they dispel them or replace it with another fusion.
Limit Break
Ultimate Fusion
The user fuses all eight powerful elemental spells into their weapon at a time, regardless of if they know them or not, and hits the opponent with their weapon for massive damage. The fusion disappears after the attack and returns the weapon to its original state before the attack was used.