Post by Just14 on Apr 17, 2016 15:49:13 GMT -5
Paul Redmaig
0G
Race: Human
Class: Spellsword
Health: 3
Energy: 2
Mana: 7
Strength: 6
Defense: 3
Magic: 9
Resistance: 5
Speed: 5
Dexterity: 5
Inventory
Red Hat (E)
Description: A fancy, red hat with a feather in it. Somehow, it seems familiar. The fabric it's made with provides magic protection while the feather increases the power of spells cast by the wearer.
Silver Sword (E)
Description: A carefully crafted sword that swings fast, but still does a ton of damage. It can even damage heavy armor! This sword also increases speed when equipped.
Wooden Shield (E)
Description: A poorly made shield made of wooden planks glued together. Can break from powerful attacks.
Leather Armor (E)
Description: Light armor made from leather. It allows you to move around quickly while still providing some protection.
Leather Boots (E)
Description: Simple, leather boots made to keep your feet safe without weighing you down.
Skills
Fuse
Description: The user enfuses a type of magic into their weapon. This will override any fusion done before. It cannot be used on others' weapons. The effects of a fusion will end after a set amount of time depending on the user's magic stat.
Dual Cast
Description: The user casts two spells at the same time in a combination. This can have varying effects depending on the spell used.
Double Fuse
Description: The user can fuse two different types of spells into their weapon at the same time with varying effects. This is passive and will upgrade the Fuse skill. You will need the Fuse skill to make any use of this skill.
Dark Blast
Description: The user creates an explosion of darkness to damage all enemies.
Fireball
Description: The user launches a ball of flames at the target. Can only hit one enemy.
Electro Shock
Description: Electricity is gathered into an orb before getting launched at the target. Can only hit one enemy.
Water Blast
Description: Pressurized water is blasted at the target. Can only hit one enemy.
Rockslide
Description: Rocks are called down from above to fall on the target. Can only hit one enemy.
Entangling Thorns
Description: Vines with sharp thorns ensnare a single enemy and whip them multiple times. Can only hit one enemy.
Hurricane
Description: A powerful blast of wind is used to knock back all enemies and damage them.
Explosive Fungi
Multiple spores are sent out that explode when coming in contact with an enemy.
Shredding Thorns
The user causes poisonous thorns to grow underneath the enemy and entangle them, wrapping tightly around them before spinning the enemy around and shredding them up with the thorny vines. This attack can only target one enemy. This attack can cause the Poison status effect. The user must know Entangling Thorns first.
Draining Vines
The user creates vines from the ground to grab onto all enemies before their sharp, poisonous thorns dig into all of them and drain their health. Finally, all of the vines explode. This may cause the poison status effect.
Ranged Fuse
The user can fuse spells into other allies' weapons and even enemies' weapons. This can have varying effects. The skill Fuse must be learned first.
Dark Blast
The user creates an explosion of darkness to damage all enemies.
Great Speed
The user casts a spell to increase the speed of all allies. Speed Up must be learned first.
Spell Deflection
The user takes a stance to deflect and counter spells with physical attacks.
Environmental Fusion
The user can fuse weather spells together. This spell also allows the user to fuse magic into random objects.
Weapon Fusion
The user can fuse weapons together for the duration of a single battle. The effects of this may vary.
Multi Cast
The user casts three random spells in succession on a single target. The results could be either really good or really bad.
Enemy Fusion
The user can fuse together enemies with other enemies. This can have various effects and does not work on some enemies.
Triple Fuse
The user can fuse three different types of spells together.
Dark Void
The user calls down a gigantic orb of darkness from the sky to fall to the ground and trap all enemies inside. They then take damage multiple times as the darkness absorbs their energy before exploding.
Triple Cast
The user can cast three different spells all at the same time.
Lasting Fuse
The user’s fusions do not run out unless they dispel them or replace it with another fusion.
Ruby Light
The user summons Carbuncle and a red light covers all allies, healing them fully while getting rid of any status ailments.
Limit Break
Ultimate Fusion
The user fuses all eight powerful elemental spells into their weapon at a time, regardless of if they know them or not, and hits the opponent with their weapon for massive damage. The fusion disappears after the attack and returns the weapon to its original state before the attack was used.
0G
Race: Human
Class: Spellsword
Health: 3
Energy: 2
Mana: 7
Strength: 6
Defense: 3
Magic: 9
Resistance: 5
Speed: 5
Dexterity: 5
Inventory
Red Hat (E)
Description: A fancy, red hat with a feather in it. Somehow, it seems familiar. The fabric it's made with provides magic protection while the feather increases the power of spells cast by the wearer.
Silver Sword (E)
Description: A carefully crafted sword that swings fast, but still does a ton of damage. It can even damage heavy armor! This sword also increases speed when equipped.
Wooden Shield (E)
Description: A poorly made shield made of wooden planks glued together. Can break from powerful attacks.
Leather Armor (E)
Description: Light armor made from leather. It allows you to move around quickly while still providing some protection.
Leather Boots (E)
Description: Simple, leather boots made to keep your feet safe without weighing you down.
Skills
Fuse
Description: The user enfuses a type of magic into their weapon. This will override any fusion done before. It cannot be used on others' weapons. The effects of a fusion will end after a set amount of time depending on the user's magic stat.
Dual Cast
Description: The user casts two spells at the same time in a combination. This can have varying effects depending on the spell used.
Double Fuse
Description: The user can fuse two different types of spells into their weapon at the same time with varying effects. This is passive and will upgrade the Fuse skill. You will need the Fuse skill to make any use of this skill.
Dark Blast
Description: The user creates an explosion of darkness to damage all enemies.
Fireball
Description: The user launches a ball of flames at the target. Can only hit one enemy.
Electro Shock
Description: Electricity is gathered into an orb before getting launched at the target. Can only hit one enemy.
Water Blast
Description: Pressurized water is blasted at the target. Can only hit one enemy.
Rockslide
Description: Rocks are called down from above to fall on the target. Can only hit one enemy.
Entangling Thorns
Description: Vines with sharp thorns ensnare a single enemy and whip them multiple times. Can only hit one enemy.
Hurricane
Description: A powerful blast of wind is used to knock back all enemies and damage them.
Explosive Fungi
Multiple spores are sent out that explode when coming in contact with an enemy.
Shredding Thorns
The user causes poisonous thorns to grow underneath the enemy and entangle them, wrapping tightly around them before spinning the enemy around and shredding them up with the thorny vines. This attack can only target one enemy. This attack can cause the Poison status effect. The user must know Entangling Thorns first.
Draining Vines
The user creates vines from the ground to grab onto all enemies before their sharp, poisonous thorns dig into all of them and drain their health. Finally, all of the vines explode. This may cause the poison status effect.
Ranged Fuse
The user can fuse spells into other allies' weapons and even enemies' weapons. This can have varying effects. The skill Fuse must be learned first.
Dark Blast
The user creates an explosion of darkness to damage all enemies.
Great Speed
The user casts a spell to increase the speed of all allies. Speed Up must be learned first.
Spell Deflection
The user takes a stance to deflect and counter spells with physical attacks.
Environmental Fusion
The user can fuse weather spells together. This spell also allows the user to fuse magic into random objects.
Weapon Fusion
The user can fuse weapons together for the duration of a single battle. The effects of this may vary.
Multi Cast
The user casts three random spells in succession on a single target. The results could be either really good or really bad.
Enemy Fusion
The user can fuse together enemies with other enemies. This can have various effects and does not work on some enemies.
Triple Fuse
The user can fuse three different types of spells together.
Dark Void
The user calls down a gigantic orb of darkness from the sky to fall to the ground and trap all enemies inside. They then take damage multiple times as the darkness absorbs their energy before exploding.
Triple Cast
The user can cast three different spells all at the same time.
Lasting Fuse
The user’s fusions do not run out unless they dispel them or replace it with another fusion.
Ruby Light
The user summons Carbuncle and a red light covers all allies, healing them fully while getting rid of any status ailments.
Limit Break
Ultimate Fusion
The user fuses all eight powerful elemental spells into their weapon at a time, regardless of if they know them or not, and hits the opponent with their weapon for massive damage. The fusion disappears after the attack and returns the weapon to its original state before the attack was used.