Post by pielover19 on Apr 26, 2016 18:03:30 GMT -5
So, here's my game I'm planning to do. You choose a nation that exists currently, and you want to conquer the world with that nation. Here's the back story: the entire history of the world! Anyway, here's what I have made.
The Basics:
You are a leader of a country. If you are a democratic nation, you have a lot less unrest, but you can be booted out of office if the people do not like you. If you are a dictatorship, you will be in rule of the entire country, and have more unrest, but you cannot be booted out of office, and your Millitary and police can kill anyone who doesn't like you. Democracies are less militaristic, but you can slowly expand and make sure your new territories like you. Dictatorships are like the Mongols: You spread fast, but you have the chance of falling apart at any time. You can change from a Dictatorship to a Democracy by simply giving up power, but you will have to have a strong Millitary to turn a Democracy into a Dictatorship.
Also, you will have cities. Each country has a different amount of them. Cities give manpower, which is used to recruit people into your army, science, which is used to develop new weapons and make your military stronger, and money, which is used to fund everything. Manpower is the population of the city divided by five and rounded to the nearest 1000, each city gives 5 science, and you get a varying amount of money based on your tax rate. You can set up your tax rate to be as high as you want, but it will reduce the people's approval of you in Democracies by a lot. Here's an example of how the tax system works:
Tax: 10 Percent
Average city income: $10,000
Tax Income: $1,000
Also, you will get to adjust your nation's policy. Every week, you will get new possible policies to enact and descisions to make. However, the amount of stuff you can do is limited by your Political Capital. Every city gives you one Political capital, and you can spend 10,000 dollars to gain an additional Politcal capital. However, if your unrest is high, your political capital gets halved. Each descision you make costs five political capital, so it will be important to conserve your points.
On the point of descisions and policies, here's how they work. A desicision is something you have to do, and it will negatively impact something but help something else. You will get one descision every week. Policies are improvements you can make to your government and your cities. For example, one policy might increase a city's weekly science from 5 to 6, or give you an additional 1,000 dollars a week or something like that.
Unrest is caused when you make a descision, change your gouvernment, or conquer a city. Unrest is on a scale of 0-100. If you are an Autocracy, you will gain 5 unrest every week, and get double the Unrest from desiscion. Every time you make a descision that increases Unrest, you gain 5 Unrest as a Democracy and 10 as an Autocracy. If you conquer a city, you get 10 unrest. If you change gouvernment, you get 50 unrest. If you get to 100 unrest, every city will only produce 1 science, your Politcal Capital will be halved, and you will not get any money from any city other than your capital.
Approval Rating: Entirely affected by policies and descisions, and is only for democracies. If you do not have a 51 percent approval rating, you risk being kicked out of office in an election. Elections take place every 20 weeks, so you better keep that approval up.
Also, everything will be weekly. You will get your political capital, science, and money every week, and you will decide what to do with those things every week, too.
Comtinued in the Millitary Post.
The Basics:
You are a leader of a country. If you are a democratic nation, you have a lot less unrest, but you can be booted out of office if the people do not like you. If you are a dictatorship, you will be in rule of the entire country, and have more unrest, but you cannot be booted out of office, and your Millitary and police can kill anyone who doesn't like you. Democracies are less militaristic, but you can slowly expand and make sure your new territories like you. Dictatorships are like the Mongols: You spread fast, but you have the chance of falling apart at any time. You can change from a Dictatorship to a Democracy by simply giving up power, but you will have to have a strong Millitary to turn a Democracy into a Dictatorship.
Also, you will have cities. Each country has a different amount of them. Cities give manpower, which is used to recruit people into your army, science, which is used to develop new weapons and make your military stronger, and money, which is used to fund everything. Manpower is the population of the city divided by five and rounded to the nearest 1000, each city gives 5 science, and you get a varying amount of money based on your tax rate. You can set up your tax rate to be as high as you want, but it will reduce the people's approval of you in Democracies by a lot. Here's an example of how the tax system works:
Tax: 10 Percent
Average city income: $10,000
Tax Income: $1,000
Also, you will get to adjust your nation's policy. Every week, you will get new possible policies to enact and descisions to make. However, the amount of stuff you can do is limited by your Political Capital. Every city gives you one Political capital, and you can spend 10,000 dollars to gain an additional Politcal capital. However, if your unrest is high, your political capital gets halved. Each descision you make costs five political capital, so it will be important to conserve your points.
On the point of descisions and policies, here's how they work. A desicision is something you have to do, and it will negatively impact something but help something else. You will get one descision every week. Policies are improvements you can make to your government and your cities. For example, one policy might increase a city's weekly science from 5 to 6, or give you an additional 1,000 dollars a week or something like that.
Unrest is caused when you make a descision, change your gouvernment, or conquer a city. Unrest is on a scale of 0-100. If you are an Autocracy, you will gain 5 unrest every week, and get double the Unrest from desiscion. Every time you make a descision that increases Unrest, you gain 5 Unrest as a Democracy and 10 as an Autocracy. If you conquer a city, you get 10 unrest. If you change gouvernment, you get 50 unrest. If you get to 100 unrest, every city will only produce 1 science, your Politcal Capital will be halved, and you will not get any money from any city other than your capital.
Approval Rating: Entirely affected by policies and descisions, and is only for democracies. If you do not have a 51 percent approval rating, you risk being kicked out of office in an election. Elections take place every 20 weeks, so you better keep that approval up.
Also, everything will be weekly. You will get your political capital, science, and money every week, and you will decide what to do with those things every week, too.
Comtinued in the Millitary Post.