Post by deviantsword on Mar 4, 2015 0:55:58 GMT -5
*The alleyway seems abandoned, but upon closer inspection you notice a button you can press that is attached to a microphone.*
"Password?"
*Your commander looks confused, but if he learns the password, he can use this shady market to his hearts content*
If your commander has learned the secret password, you can continue down to the shop. If not, you can't continue forward.
_______________________________________________________________
*The door buzzes open at the correct word. You step forward and enter the strange and dusty shop.*
"Welcome to Zagul's Emporium. We specialize in... Unique goods. Please come in, and take a look around!"
(This emporium is meant to function as a roulette game. First you pick your target (It can be any commander, including your own.) and then you spin the wheel. It will land on one of 10 items, and then the commander will receive the elixir, which will instantly be consumed and offer some kind of effect. You are only allowed to purchase 5 of these items per day, and can only target the same commander once per day.)
Price Per Spin 100 gold
"Password?"
*Your commander looks confused, but if he learns the password, he can use this shady market to his hearts content*
If your commander has learned the secret password, you can continue down to the shop. If not, you can't continue forward.
_______________________________________________________________
*The door buzzes open at the correct word. You step forward and enter the strange and dusty shop.*
"Welcome to Zagul's Emporium. We specialize in... Unique goods. Please come in, and take a look around!"
(This emporium is meant to function as a roulette game. First you pick your target (It can be any commander, including your own.) and then you spin the wheel. It will land on one of 10 items, and then the commander will receive the elixir, which will instantly be consumed and offer some kind of effect. You are only allowed to purchase 5 of these items per day, and can only target the same commander once per day.)
Price Per Spin 100 gold
Elixir's Number | Elixir's Name | Elixir's Effect |
1 | Wonderful Thinkers | The effected commander gains 10 days worth of research time |
2 | Writers Block | The effected commander loses 10 days worth of research time |
3 | Charisma Boost | The effected commander instantly gains 100 ordinary and 10 special units |
4 | Off-Putting Personality | The effected commander instantly loses 100 ordinary and 10 special units (the commander doesn't get to add the troops to his log on this day) |
5 | Angel Breath | Grants a powerful spell to the effected commander that can only be used once. This spell brings 500 ordinary, 50 special, or 1 elite back to life! |
6 | Game Over | The effected commander loses 500 ordinary troops and 50 special troops. (The commander can chose who they lose.) |
7 | Recession | The effected commander only gains half of the gold they should for 20 days. (IE if you get 50 gold every 4 days, you only get 25 now for 20 days) |
8 | Boom | The effected commander gets twice as much gold as they normally do for 20 days. (IE if you get 50 gold every 4 days, you get 100 now!) |
9 | Stick 'em Up! | The targeted commander loses all of his gold, and gives it to the commander who used the Elixir on him! (no effect if used on yourself.) |
10 | Botched Robbery | The targeted commander gains all of the gold from the commander who used the Elixir on him! (no effect if used on yourself.) |