Awkward
New Game ++
Posts: 11,333
Personal Rank: Blood Spike
Vitcoins: 14
|
Post by Awkward on Jun 16, 2016 15:28:43 GMT -5
|
|
|
Post by pielover19 on Jun 16, 2016 19:37:15 GMT -5
Please, get me a character.
|
|
|
Post by Just14 on Jun 16, 2016 19:46:00 GMT -5
You got L-Block from Tetris. (Wow, that brings back memories.)
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 16, 2016 20:21:31 GMT -5
Umm whos Toadie again??
|
|
|
Post by Malefio on Jun 16, 2016 20:24:43 GMT -5
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 16, 2016 20:26:30 GMT -5
Ok so those weird magikoopa things are Toadies.... ummm well this is going to be interesting?
|
|
|
Post by Ultra on Jun 16, 2016 22:32:08 GMT -5
Gimme a character to work with
|
|
Awkward
New Game ++
Posts: 11,333
Personal Rank: Blood Spike
Vitcoins: 14
|
Post by Awkward on Jun 17, 2016 0:09:15 GMT -5
Silver Moveset
I'd like to start by pointing out that in Sonic Generations, one of his strongest moves is making this huge Katamari Damacy ball of random objects. The move is called Meteor Smash UGH I HATE THIS CHARACTER HE RUINED BLAZE'S BACKSTORY AHHHHHHHH
Silver has the benefits of having both a triple jump (or extra double jump) and copying Peach's floating mechanic, being able to levitate along a large horizontal distance while attacking.
Neutral Special: ESP- Silver sends a cyan energy ball towards the opponent in an almost Hadouken-like fashion, traveling fairly slowly. When it hits the opponent, it deals mild damage and causes the opponent to flip around. If it hits an opponent's shield, it pierces the shield and deals mild knockback in a random direction. Good mindgame tool. Side Special: Grab All- Silver sends a cyan wave of energy around him, able to stop items and projectiles sent towards him. If the button is held, Silver will continue to hold the items/projectiles in his field until the button is released, in which Silver will send the attacks flying back as if reflected. This Grab All field can be held indefinitely, although the player will have to continuously hold the Special button and cannot use other specials during this move. Up Special: Teleport Dash- Silver teleports in any direction, disappearing/appearing in cyan energy that appears beforehand. However, due to Silver already benefitting from other methods of recovery, this is by far the worst "teleport" recovery of the series, traveling a very short distance and having relatively high startup and endlag for a move like this. Despite this, due to the nature of a teleport move, Silver still gains invincibility frames. Down Special: Chaos Control- Silver forces all opponents around him to get locked in hitstun (like getting paralyzed by ZSS or Corrin), allowing Silver to attack them before they exit hitstun. Deals no damage, is a fairly small area of effect around Silver, and is very laggy, but can yield incredibly results. Final Smash: Super Silver- The Seven Chaos Emeralds appear around Silver as he transforms into Super Silver. For 16 seconds, Silver is able to fly around the stage, colliding into opponents to deal damage like Super Sonic, but he moves slower and deals less damage. In turn, Super Silver is able to use the Shield of Light by attacking, a large green shield of ESP energy that appears in front of him and pushes opponents within a close distance far away with high damage and knockback. The shield also reflects any projectiles, heavily amplifying their damage and speed. The Super State ends with the Chaos Emeralds dispelling from Silver.
Jab Combo: Silver creates a Psychic Knife (a crescent of cyan energy) and mentally slashes with it horizontally, then again from the other side, then sends the opponent away with a vertical Psychic Knife. Dash Attack: Silver charges forwards with a high punch. Very slow, but fairly powerful. F Tilt: Silver performs a slow slap in front of himself. High startup and endlag, but has the ability to break shields and stun opponents. Up Tilt: Silver headbutts upwards with his head's front quills shooting outwards. Fast and weak. D Tilt: Silver snaps his fingers while crouching, causing a small explosion of energy in front of him. FSmash: Silver charges energy in his body, then swings forwards with his arm, releasing a powerful burst of energy that launches opponents. A bit laggy, but powerful. USmash: Silver gathers various small objects such as garbage as they spin around him while charging, then quickly compiles them into a ball of objects above his head. DSmash: Silver charges up energy in his hand, then throws it downwards as a shockwave goes around Silver, attacking opponents. A ground variation of the Psycho Shock. A tad slow, but powerful and large. Nair: Silver summons a Smash Bros crate as it floats around Silver in a circle while Silver rotates the other way. Fast and mild damage. Fair: Silver dashes forwards a small distance with ESP, damaging opponents. Good for risky edgeguarding, but moves Silver into harm's way. Bair: Silver kicks with both his feet coming from above downwards, with Psycho Knives to aid. Low damage, but fast and able to Meteor Smash. Uair: Silver flips his body to kick upwards, using a Psycho Knife alongside the kick as well. Fairly strong, but a little slow. Dair: Silver charges energy quickly in his hand, then slams downwards quickly on his feet to use the Psycho Shock, releasing a shockwave around him that paralyzes opponents. Slow and predictable, but powerful.
Grab: Silver lifts his arms as an energy circle appears around him, grabbing an opponent around hims and holding them in midair above where they were grabbed. Able to grab all around Silver, but a little laggy if missed. Pummel: Silver shocks the floating opponent with ESP energy. Slow. Forward Throw: IT'S NO USE! TAKE THISSS! High kill potential. Back Throw: Silver psychokinetically tosses the opponent backwards, then directs two crates to follow up and attack the opponent. Up Throw: Silver holds the opponent above, then hits them with a Psycho Knife. Down Throw: Silver tosses the opponent into the ground, then picks up and throws two crates into the grounded opponent. Opponent is forced to get up for free.
Give me another.
|
|
Awkward
New Game ++
Posts: 11,333
Personal Rank: Blood Spike
Vitcoins: 14
|
Post by Awkward on Jun 17, 2016 14:13:53 GMT -5
G I V E M E M Y M O N E Y A N D A N O T H E R A S S I G N M E N T
|
|
|
Post by pielover19 on Jun 19, 2016 18:19:34 GMT -5
|
|
|
Post by Just14 on Jun 19, 2016 18:48:35 GMT -5
...Hm.
|
|
Awkward
New Game ++
Posts: 11,333
Personal Rank: Blood Spike
Vitcoins: 14
|
Post by Awkward on Jun 19, 2016 18:51:00 GMT -5
DID I GET MY MONEY ALREADY
|
|
|
Post by Just14 on Jun 20, 2016 12:01:18 GMT -5
Ultra got Armaldo from Pokemon
Awkward got Duskull from Pokemon
(That random page button must like Pokemon or something)
|
|
|
Post by Ultra on Jun 20, 2016 12:34:48 GMT -5
Noice Armaldo i like Armaldo i used one in a emerald randomizer nuzlocke (Shrimp the Armaldo is a Badass)
im going to challenge myself. of only making its moveset based on its Natural Learnset (no TMs and HMs, no Egg moves, and no move tutor moves)
|
|
|
Post by Ultra on Jun 20, 2016 13:28:39 GMT -5
Armaldo is a heavy weight character. though it is lighter then charizard and is generally less mobile then charizard(only having a faster walking speed). it can deal more damage very quickly use to its combo heavy attacks.
N-Special: Metal Claw - Armaldo attacks foes with this Chargeable two hit combo. if fully charged it has a chance of killing foes at Mid-high percents. Perfect for punishing a broken shield or a surprise attack S-Special: Fury cutter - Armaldo attacks with a single Claw swipe to the Side. This attack actually reverses the Stale moves mechanic. the more this attack hits. the more damage it deals. it gains less knockback the more it is used D-Special: Smack Down - Armaldo Throws a small Rock at an Angle. works the same way as Yoshi's egg throw. it always Spikes(Meteors). Great for edge guarding U-Special: Brine - Armaldo uses Some Salty water to Propel it upwards. it can break shields if the salt water hits the foe. not a very great recovery(about the same as charizard) but it has its uses
Jab combo: Armaldo uses the Move Slash to attack the foe. it is a two hit combo F-tilt: Armaldo Pokes with one of its claw arms in the forward Direction. great for combos D-tilt: Armaldo Does a Downward headbutt (not the move headbutt). Great knockback and is fast. Great High Percent kill move if you cant land the other kill options U-tilt: Armaldo Swings Tail in the air F-smash: A Big Tackle D-smash: (the same as charizard's) U-smash: (similar to Bowser's But with no Invincibility Frames and Faster startup)
N-air: Armaldo Spins in the air. slamming foes with its tail F-air: Swings Claw forward (Simular to Bowser and Charizard's f-air) B-air: Swings Tail backwards D-air: Swings Claw downwards. it can spike but it has a small Hitbox for Spiking U-air: Same as U-tilt but has a slower startup for more kill power
Grab: Armaldo Grabs the foe with his claws. really bad Grab. he has claws for arms. what did you expect? Pummel: Armaldo Bites the foe, it is kinda slow F-throw: Armaldo Simply throws the Foe forward U-throw: Armaldo throws the Foe Upward and then attacks them with some sort of water attack B-throw: Armaldo Simply throws the Foe Backwards D-throw: Armaldo throws the Foe Into the Ground and then Stomps on them
Final Smash: Ancient X-Claw: Armaldo uses Ancient Power on the Foe. Knocking them to some kind of rocky area. then Armaldo uses X-Scissor and Metal Claw repeatedly to Deal a ton of damage then it uses Ancient power again to knock them away
|
|