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Post by Vitsheep on Jan 24, 2017 11:33:43 GMT -5
I'll try one
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Post by Malefio on Jan 24, 2017 11:36:34 GMT -5
You can give me one. I'll only do the specials like usual though
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Post by Just14 on Jan 24, 2017 14:04:29 GMT -5
For Crow: Shinon (Fire Emblem)
For Malefio: Baby Metroid (Metroid)
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Post by Vitsheep on Jan 24, 2017 14:11:56 GMT -5
Can all of his moves be self-destructs...?
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Post by Just14 on Jan 24, 2017 14:13:50 GMT -5
...No, they have to somehow be accurate to the game or you get a false trophy as stated by the rules. I still have that link somewhere, right?
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Post by Malefio on Jan 24, 2017 14:23:06 GMT -5
*Triggered*
---Baby Metroid---
Neutral: Energy Suck-Baby Metroid attaches himself to the enemy and start dealing damage, healing himself. Extremely close-range.
Side: Ram-Baby Metroid rams forward into the enemy. Can be charged. Can be combo'd into Energy Suck.
Up: Lurking-Metroid goes into the background to avoid an attack. If he touches an enemy while coming back in the foreground, he'll cause damage.
Down: Eggs-Baby Metroid retreats in an egg, which causes acidic damage on contact.
Final Smash: The Last Metroid-Baby Metroid becomes giant and hurts everything it touches, while also healing itself.
Other: Baby Metroid can float like Peach.
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Post by Vitsheep on Jan 24, 2017 14:43:15 GMT -5
...No, they have to somehow be accurate to the game or you get a false trophy as stated by the rules. I still have that link somewhere, right? Not... that I saw. I just really don't like Shinon. Neutral A: Pulls out an arrow and slashes three times like a knife F-Tilt: Sidekick D-Tilt: Swings the bow like a club at the opponent's legs U-Tilt: Swings the bow upward like a club Dash: Slide tackle, then swings the bow while standing Side-Smash: Readies an arrow to fire horizontally, charge increases distance U-Smash: Readies an arrow to fire vertically, also deals damage as it falls D-Smash: Fires two arrows diagonally down; they richochet and go slightly to the sides Nair: Swings the bow in a circle Dair: Fires an arrow downwards Uair: Fires an arrow upward F/Bair: Kicks forward/backward F-Throw: Punts the enemy forward, then fires an arrow D-Throw: Slams the enemy down, stomps on them, then fires an arrow U-Throw: Springs us using his bow as a pole vault, then kicks them up B-Throw: Steps around the enemy and fires an arrow Neutral Spec: Calls Soren; charge and release to launch wind/elwind/tornado. If Soren's hit, he stops and staggers, delaying when he can be called again D-Spec: Calls Gatrie; he appears in front and raises his shield, intercepting projectiles for 3 seconds S-Spec: Leaps in an arc, quickly firing 2 arrows towards the center, and a third, stronger one on landing U-Spec: Calls Boyd; he appears and chucks Shinon upward in a rising kick Final Smash: Calls Rolf and Titania; Titania charges forward from Shinon's position and turns on edges, lancing any enemies encountered and patrolling the platform. Rolf rides on the back, firing arrows at more distant targets. Disappears after firing 10 arrows (~10 seconds).
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Post by Just14 on Jan 24, 2017 15:26:26 GMT -5
That's two coins for Malefio and four coins for Crow.
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Post by Vitsheep on Jan 24, 2017 16:07:02 GMT -5
Ah, give me a tough one.
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Post by Ultra on Jan 24, 2017 16:56:55 GMT -5
Just how many coins do i get for the armaldo moveset. and give me another one
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Post by Just14 on Jan 24, 2017 16:59:33 GMT -5
You get Balloon Fighter (Balloon Fight) and X Naut (Paper Mario) combined together into one fighter. Take that whatever way you wish.
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Post by Just14 on Jan 24, 2017 17:00:21 GMT -5
Just how many coins do i get for the armaldo moveset. and give me another one I added four coins to your profile when you mentioned it. You got Napalm Man (Mega Man 5)
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Post by Vitsheep on Jan 24, 2017 17:13:29 GMT -5
You get Balloon Fighter (Balloon Fight) and X Naut (Paper Mario) combined together into one fighter. Take that whatever way you wish. Oh... Fun. I'll need to actually do some research on this one. What items X-nauts can spawn with and such.
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Post by Vitsheep on Jan 24, 2017 18:45:16 GMT -5
Para-Naut An X-Naut with a pair of balloons and a helmet.
Special: After taking 20% damage, a balloon pops. Jump: Can jump multiple times and float, so long as he has at least one balloon remaining. Two balloons increases jump height.
Neutral A: Throw a wimpy punch, then another, and another! U-Tilt: Jumps up and does a headbutt. F-Tilt: Throws a punch with an extending arm. D-Tilt: Throw a low kick. Dash: Floats into the air and does a floating slide-tackle.
Nair: Spreads his arms wide, dealing damage F/Bair: Spin a flipper directly in front of/behind yourself. Refects projectiles. Dair: Immediately pop any balloons and drop like a stone in a body slam Uair: Release a balloon upwards. IT GOES BOOM. If he has no balloon, Para-Naut claps upwards.
Special: Break out an air pump and start pumping a new balloon U-Spec: Quickly inflates an emergency mega-balloon. Shoots up. If the balloon is hit, IT GOES BOOM and does damage with a large amount of knockback to nearby enemies, but leaves Para-Naut helpless and falling. D-Spec: Summon a mini-Yurt. It gives Para-Naut super armor against the next attack. S-Spec: Throw a Purple potion in a slow arc. Causes a small amount of damage and shrinks the enemy for 3 seconds. May instead throw a yellow potion, which does increased damage and explodes.
S-Smash: Rub a balloon on his chest. Then reach out and shock an enemy. Without a balloon, throw a puny, useless punch. U-Smash: Jump up and do a body slam. D-Smash: Toss a flipper to either side.
Final Smash: Reinforcements! A large circle appears around Para-Naut. Dozens more Para-Nauts rush in, forming a large ball. For 10 seconds, the Para-Naut swarm moves slowly, writhing and absorbing enemies caught in the ball. At the end, the ball bursts and sends trapped enemies flying.
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Post by Vitsheep on Jan 24, 2017 20:30:36 GMT -5
Oh! And of course, true to Mario style, footstool jumps knock off his balloons.
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