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Post by Vitsheep on Apr 17, 2017 17:54:07 GMT -5
Melody creeps over to the door. A floor tile shifts under her weight and she jumps back, but soon realizes it was just a loose tile. She reaches the door and carefully pushes it open. Inside she finds that she's at the rear of a large chapel. The pipes of a large organ are visible against the far wall, just above an ominous altar. Several pews are lined up in two rows on either side of a thick, red rug that leads up to the altar, while a fuzzy carpet covers the rest of the room. Melody hesitantly steps into the room - the luxurious rug is a pleasant change of pace from the cold, hard tiles.
A large candelabra hanging in the center of the room illuminates the area. Diana is beginning to regain consciousness.
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Deleted
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Post by Deleted on Apr 17, 2017 18:14:25 GMT -5
Shoot the Candelabra down. Sound suspect. Approach everything with catuoon blah blah.
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Post by Vitsheep on Apr 17, 2017 18:38:14 GMT -5
(OH RIGHT. There's a door to the left of the altar. Or, left as she's facing. I'll make an actual map later...)
Melody takes careful aim and fires at the anchor holding the chandelier in place. It falls crashing to the floor, two things happen immediately. The floor in the center of the room crashes down and the floor on either end of the rug swings up like a gigantic see-saw. Melody's feet slip out from under her as the ground shifts and she falls to her butt. Flames begin to erupt out of it as the oil-soaked room below bursts into flame. Melody begins sliding quickly down the slick rug, flailing and unable to find a handhold. She's heading straight for the flaming pit and has only seconds to think - she'll only have one chance to save herself.
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Post by Vitsheep on Apr 17, 2017 18:43:42 GMT -5
(designing traps is fun, Digi)
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Post by Deleted on Apr 17, 2017 19:05:32 GMT -5
Melody will fire a Grapple arrow at the far corner of the room(I'm assuming it's like a hook?). She'll use the grapple to swing off onto stable ground.
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Post by Vitsheep on Apr 17, 2017 19:19:11 GMT -5
Huuuuh... Digi, I'm going to let you determine her fate. Pick a number, 1-10.
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Deleted
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Post by Deleted on Apr 17, 2017 19:21:45 GMT -5
Huuuuh... Digi, I'm going to let you determine her fate. Pick a number, 1-10. 7
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Post by Vitsheep on Apr 17, 2017 21:03:24 GMT -5
Melody grabs for a grapple arrow, holds the rope, and fires it into a corner. Between the sliding and the rushed shot, it fails to find purchase and clatters uselessly off the wall. Melody falls off the edge and over the pit of fire... when the rope suddenly snaps taut and she stops as the arrow snags against the leg of a pew. Melody dangles over an abyss, flames licking her leg and singing her soles; she reaches up, determined to climb out. Her luck shifts again, just as quickly. A loud clacking noise echoes through the room, and the massive trapdoor begins to close. The shift knocks the arrow free, the line goes slack, and Melody again finds herself falling. (There was a 50-50 chance of saving it, but... Well. You're sure you wanted brutality set at a 6/10...?) She feels the fire engulf her. She feels the twisted, red-hot wreckage of the chandelier pierce her back. It impales her, holds her over the searing flames to roast. She can only watch in agony as the trapdoor slowly slides back into place, then slams shut with a deafening crash. She hears the crash from the entrance hall, shudders as she finds herself... whole again. She examines herself in wonder - she isn't burnt... Her bow and quiver are back, and in one piece. She even seems to have the special arrows, minus one grappling arrow. The cuts from earlier are gone. She does notice her shoes are still missing. "Oh, nice try," the voice says with sarcastic applause. "Really, that determination of yours... I hate it so fucking much, I just love it. It's going to be so satisfying to watch when you finally break. Oh, and you've still got two more... extra lives, shall we say. Haha... If you've figured out you can't do this, my offer still stands. Or you can return to your investigation. Be my guest."
Diana feels herself waking up, but she's too disoriented to do anything. Attachments:
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Post by Deleted on Apr 17, 2017 21:12:03 GMT -5
(More visually than actual difficulty, but oh well...)
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Post by Vitsheep on Apr 17, 2017 21:20:40 GMT -5
(Yes, that's what I meant)
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Post by Vitsheep on Apr 17, 2017 21:31:35 GMT -5
(Now, keep smiling and get back in the fight! Melody needs you, and Diana's going to need you when she wakes up. You learned important lessons about not just shooting everything that's suspicious and wondering what rugs and carpets are hiding. Melody's still got 3 lives left, so it's not yet time to give into despair! Fight an increasingly desperate battle, and use it to reach ever-greater levels of hope!)
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Post by Deleted on Apr 17, 2017 21:34:17 GMT -5
That was... horrifying... But i can't give up yet...
Melody will cautiously approach the left side again, this time taking the other door. Being careful of any possible new traps.
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Post by Vitsheep on Apr 17, 2017 21:43:19 GMT -5
Melody pushes open the door and finds an almost-empty room, other than 6 pillars and... a big symbol on the floor. A large star with a circle and some odd runes. Painted in... red. Melody can faintly smell blood. For some reason, the hair on the back of her head is standing up. Diana wakes up. She realizes she can't see not because of any injury, but because she's in the dark. She feels around and quickly deduces she's in a wooden box not much larger than herself.
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Post by Vitsheep on Apr 17, 2017 21:50:01 GMT -5
Doors! Gotta remember to mention doors. Well, in this case, there are no other doors in the pentagram chamber.
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Post by Deleted on Apr 17, 2017 23:01:27 GMT -5
Back out, got to the first door on the right side, caution and stuff.
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