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Post by Vitsheep on Dec 1, 2017 21:55:03 GMT -5
TROUBADOUR SKILLS
Weapons: Sword, Staff, Bow Armor: Light Basic Skills
Song Mastery - Increase turn priority of songs Level 5: Reduce TP cost of songs Level 10: Further reduce TP cost of songs
Warrior Song - Increase all allies' attack for 3 turns Level 5: 4 turns Level 10: 5 turns
Shelter Song - Increase all allies' defense for 3 turns Level 5: 4 turns Level 10: 5 turns
Lightfoot Melody - Increase all allies' evasion for 3 turns Level 5: 4 turns Level 10: 5 turns
Fire/Ice/Volt Prelude - Imbue an ally's attacks with elemental damage for 3 turns Level 5: 4 turns Level 10: 5 turns
Reverb - Copy all buss on one ally to another ally; leveling decreases cost
Healing Lullaby - The party regenerates HP at the end of each turn for 3 turns Level 5: 4 turns Level 10: 5 turns
Energy Ensemble - When an ally with a song buff spends TP, they recover TP
Master Classes: Romanticist - Gain skills to heal allies and help outside of battle Orator - Gain skills to further improve ally and own attacks
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Post by Just14 on Dec 1, 2017 22:37:57 GMT -5
Do I just get all five instead?
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Post by Vitsheep on Dec 1, 2017 22:58:39 GMT -5
BOTANIST SKILLS
Weapons: Scythe, Bow, Stave Armor: Clothing Basic Skills
Herb Mastery - Improve healing provided by herbs used in battle
Healing Herb - Restore HP to 1 ally; quick to activate
Sweeping Herb - Restore HP to 1 line
Refreshing Herb - Remove ailments from 1 ally Level 5: Targets 1 ally line
Revival Herb - Revive an unconscious ally
Antibodies - Passive; hasten recovery from binds and ailments
Herb Foraging - When collecting materials, restore party HP/TP
Toxic Smoke - May poison 1 enemy line; reduces enemy resistance to poison for 3 turns Level 5: 4 turns Level 10: 5 turns
Dark Smoke - May blind 1 enemy line; reduces enemy resistance to blind for 3 turns Level 5: 4 turns Level 10: 5 turns
Smokeblight - Reduce elemental defense of 1 enemy line; effect increased on enemies with smoke debuffs Level 5: 4 turns Level 10: 5 turns
Master Classes: Graced Poisoner - Learn new skills to inflict ailments on enemies Merciful Healer - Learn new skills to heal allies and enhance effect of herbs
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Post by Vitsheep on Dec 1, 2017 22:59:09 GMT -5
BEAST SKILLS
Weapons: Claw Armor: Collar Basic Skills Loyalty Mastery - Chance to halve incoming damage Claw Mastery - Increases damage as claws Lick Wounds - Heal an ally and remove binds Auto-Lick - Chance to use Lick Wounds on self for free if damaged or bound this turn Protect - Reduce incoming damage and take damage for 1 ally this turn Beast Roar - Reduce all enemies' physical attack for 3 turns Level 5: 4 turns Level 10: 5 turns Tiger Blow - Melee bash to 1 enemy; restores health proportional to damage dealt Comet Drop - Melee bash to enemy line; damages user Wildblow - Melee bash to 1 enemy; increased damage if user is at low health Growl - Field skill; prevent FOEs from moving for a short time; leveling reduces cost Master Classes: Guardian Beast - Specialize in skills to protec Savage Beast - Specialize in skills to attac
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Post by Vitsheep on Dec 1, 2017 23:01:57 GMT -5
Do I just get all five instead? Just 4. Also that's their team name.
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Post by Vitsheep on Dec 2, 2017 11:02:58 GMT -5
I never actually announced we'd started, I wonder if Mal noticed...? I'll give him a few hours.
I'm not normally going to advance people automatically - not after the party splits up and individual players are in charge, anyway.
But I am going to do a thing similar to charge. If the enemy you're fighting would be easily wiped out by auto-attack mode without even taking a whole round,I'll do that to save time.,if you don't want your guild doing that or you want to add some instructions like "use heals or dismiss beast first" or something, let me know.
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Post by Malefio on Dec 2, 2017 11:59:37 GMT -5
(Oh I just rarely go on Vitcon on weekends. Probably will post tomorrow morning if I didn't today)
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Post by Just14 on Dec 2, 2017 12:00:20 GMT -5
Do I just get all five instead? Just 4. Also that's their team name. Red Eyes
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Post by Vitsheep on Dec 2, 2017 18:21:23 GMT -5
I need to add class skills for Beasts. And since they have restrictions on what armor they can wear, maybe I should revisit the gloves for birdfolk and shoes for forest folk/deep ones thing...
I'm also considering adding the NPC races from V. Saurians and the spoiler race. Opinions?
...Kitty, you're the only one who I actually expect to have one, seeing as no one else knows who the spoiler race would be.
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Post by mrfuzz111 on Dec 2, 2017 23:02:28 GMT -5
Oh shit, I DO get a gun to start with? The status thread used to say I only had a knife but it looks like it's been changed there too, so hell yeah!
On the subject of more races since I've already got the races for my characters planned out I don't really have an opinion either way.
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Post by Just14 on Dec 3, 2017 9:09:15 GMT -5
I already made a guild. I don't really expect to make more characters because I'll never use them.
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Post by Vitsheep on Dec 3, 2017 15:07:21 GMT -5
You get your second member right after this fight.
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Post by Vitsheep on Dec 3, 2017 22:57:25 GMT -5
Beasts and Arken join the fight!
They've been added to the race list. And their Burst Skills to the Burst Skill list.
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Post by Vitsheep on Dec 4, 2017 20:35:03 GMT -5
Note to self: Everyone's at level 2. For sanity's sake, you'll all get to spend new skill points when returning to town.
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Post by Vitsheep on Dec 4, 2017 20:48:40 GMT -5
Bleh... I'll update everyone stats later. Oh, hey. Time for everyone who isn't Kitty to make a new character at level 2 (4 skill points). Or tell me to make a temporary character for you.
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