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Post by CMPunkCMPunk on May 10, 2018 15:31:11 GMT -5
Honestly, just make MtG or YGO or Hearthstone cards of your characters. Saves the ganeplay problems. If this is actually meant to be playable though, I do have some ideas (Based on the Zatch Bell TCG that happened and died over a decade ago but had some really neat ideas). Decks are "Topics" and cards are "Posts". Each Topic has 20 "Pages" that contain 3 Posts each, similar to a forum like Vitcon. This allows for a 60 card deck. Each turn, you move forward in the Topic up to three Pages. This brings you to a new page, which has new posts for you to play that turn (this is like drawing a new hand each turn). When you take damage, you are forced to move forward some number of pages. When you reach the end of your Topic, you lose the game. The first Page of your Topic is always character creation, where you put out character cards. Future cards on other pages can include more characters, items, events, or whatever else. Your "casting resource" is your Page Number. Cards cost some amount of resource to cast, and you may expend resources up to the page number you are on each turn. You decide what your Topic looks like before the gane begins. Decks are played in a fixed order. No randomization. The deck lists are given to a game moderator beforehand to make sure the plays are legal. The game variance comes from how many pages the player chooses to mive forward each turn. This makes it more tactical and less random. In addition, the only outside number players have to keep track of is their Page Number. This dictates their hand, their health, and their casting resource all at once. Creature combat is a whole other question I haven't figured out yet. If this seems interesting though I'll put more thought into it. The RNG aspect is one of the most fun things about TCGs for me. It's one of the most crucial mechanics when it comes to deckbuilding, because you can't just manufacture a deck and assume it'll work the way you want it each time.
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Post by empireoffire on May 10, 2018 15:43:05 GMT -5
I looked up FE Cipher for inspiration.
It wouldn't work out.
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Post by CMPunkCMPunk on May 10, 2018 15:48:51 GMT -5
I looked up FE Cipher for inspiration. It wouldn't work out. Fire Emblem: The ultimate Waifu Cash-in series It makes me sick what Nintendo has done with it
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Deleted
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Post by Deleted on May 10, 2018 17:19:03 GMT -5
I looked up FE Cipher for inspiration. It wouldn't work out. Fire Emblem: The ultimate Waifu Cash-in series It makes me sick what Nintendo has done with it Wait are we talking about Waifu Emblem Heros.
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Post by CMPunkCMPunk on May 10, 2018 17:21:04 GMT -5
Fire Emblem: The ultimate Waifu Cash-in series It makes me sick what Nintendo has done with it Wait are we talking about Waifu Emblem Heros. I am talking about Awakening and what has come after. Mostly, anyway. Not that there aren't some good things going on.
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Post by CMPunkCMPunk on May 10, 2018 17:22:39 GMT -5
It's great that there's so much potential interest for this game, so much that it can apparently bring people out of the woodwork as a pleasant change, but I honestly think a lot of you are overcomplicating the entire thing. I don't want to speak too much on behalf of the game creator's intentions for the project because I am not that person, but I don't think this was ever intended to be the next competitive TCG on the scale of something like Hearthstone; rather, as a neat game that allows a plethora of Vitcon's characters to appear as cards for battles. I think that's the primary focus for Vitcards, because if you're intending to join primarily for competing in a TCG with the desire for balance and competitive viability, then there are many other already existing alternatives available. However, Vitcards is unique in how it allows the Vitcon characters we enjoy to appear (even if it's just as a simple card), which no other TCG can replicate. It would be absolutely amazing if Vitcards were able to progress to the point of having stellar balance and true competitive potential, but I don't think that necessarily needs to be at the forefront, or at least before certain other aspects. This is just my view on it. Still, while I disagree with some of the ideas being shared, I appreciate the level of piqued interest behind Vitcards, and I would also enjoy it if any of these alternate visions were enacted upon by game creators that truly desire it. tl;dr "Okay but guys, I just want something I can include classic TDS content in" I agree with hhdeception, we should just do custom cards for established games and leave it at that
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Deleted
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Post by Deleted on May 10, 2018 17:23:40 GMT -5
Wait are we talking about Waifu Emblem Heros. I am talking about Awakening and what has come after. Mostly, anyway. Not that there aren't some good things going on. My FE experience began with FE 7 the one with Eliwood, Hector, and Lyn. Umm what exactly am I missing from not playing the Japanese only FE that haven't come over here yet. What is it about Awakening, and Fates that all the old school FE fans hate?
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Post by CMPunkCMPunk on May 10, 2018 17:25:50 GMT -5
I am talking about Awakening and what has come after. Mostly, anyway. Not that there aren't some good things going on. My FE experience began with FE 7 the one with Eliwood, Hector, and Lyn. Umm what exactly am I missing from not playing the Japanese only FE that haven't come over here yet. What is it about Awakening, and Fates that all the old school FE fans hate? It feels like a shipping sim nowadays. Not that there weren't always husbandos and waifus, but it's past my point of tolerance for that stuff now. Attachments:
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VitBunny
Adventurer
Posts: 153
Vitcoins: 25
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Post by VitBunny on May 10, 2018 17:27:05 GMT -5
Honestly, just make MtG or YGO or Hearthstone cards of your characters. Saves the ganeplay problems. If this is actually meant to be playable though, I do have some ideas (Based on the Zatch Bell TCG that happened and died over a decade ago but had some really neat ideas). Decks are "Topics" and cards are "Posts". Each Topic has 20 "Pages" that contain 3 Posts each, similar to a forum like Vitcon. This allows for a 60 card deck. Each turn, you move forward in the Topic up to three Pages. This brings you to a new page, which has new posts for you to play that turn (this is like drawing a new hand each turn). When you take damage, you are forced to move forward some number of pages. When you reach the end of your Topic, you lose the game. The first Page of your Topic is always character creation, where you put out character cards. Future cards on other pages can include more characters, items, events, or whatever else. Your "casting resource" is your Page Number. Cards cost some amount of resource to cast, and you may expend resources up to the page number you are on each turn. You decide what your Topic looks like before the gane begins. Decks are played in a fixed order. No randomization. The deck lists are given to a game moderator beforehand to make sure the plays are legal. The game variance comes from how many pages the player chooses to mive forward each turn. This makes it more tactical and less random. In addition, the only outside number players have to keep track of is their Page Number. This dictates their hand, their health, and their casting resource all at once. Creature combat is a whole other question I haven't figured out yet. If this seems interesting though I'll put more thought into it. The RNG aspect is one of the most fun things about TCGs. It's one of the most crucial mechanics when it comes to deckbuilding, because you can't just manufacture a deck and assume it'll work the way you want it each time. Have fun trying to shuffle a deck for a forum-based card game then. Also, it is totally fun drawing a handful of monster you can't summon, all lands, or all 5-drops and no lands. I did undersell the source of game variance though. Game variance comes from deciding how many pages to move forward, and also being forced to move forward through pages when taking damage. You can't know exactly what's going to happen, but you do get to approximate development towards a win condition in advance. But yeah, I'm all about the custom MtG card kick right now anyways. Do the custom card angle.
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Post by CMPunkCMPunk on May 10, 2018 17:30:37 GMT -5
The RNG aspect is one of the most fun things about TCGs. It's one of the most crucial mechanics when it comes to deckbuilding, because you can't just manufacture a deck and assume it'll work the way you want it each time. Have fun trying to shuffle a deck for a forum-based card game then. Also, it is totally fun drawing a handful of monster you can't summon, all lands, or all 5-drops and no lands. I did undersell the source of game variance though. Game variance comes from deciding how many pages to move forward, and also being forced to move forward through pages when taking damage. You can't know exactly what's going to happen, but you do get to approximate development towards a win condition in advance. But yeah, I'm all about the custom MtG card kick right now anyways. Do the custom card angle. I mean, not to bury your idea, it's definitely good if one is strongly anti-RNG. I've just always thought building a deck that minimizes dead draw hands is fun and strategic in its own right, personally. I did edit my post just before you responded to clarify that I was speaking to my tastes, sorry I didn't do that earlier. But yeah, I much prefer the custom thing. You can really get into some interesting mechanics when you have the basic framework built for you!
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Awkward
New Game ++
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Post by Awkward on May 10, 2018 18:19:22 GMT -5
You can shuffle decks fairly easily in forum-based TCGs. You just have to assign numbers to each card in the deck and use RNG (that's what I used to do), and that's just the crudest way of going about it.
It's also been 2 pages since Just has even said anything, so I think we should hold off on overwhelming him with ideas before he can give his thoughts on the plethora of suggestions already here.
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VitBunny
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Posts: 153
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Post by VitBunny on Jun 9, 2018 23:14:15 GMT -5
So is this officially a Hearthstone-like game?
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Post by CMPunkCMPunk on Jun 10, 2018 0:10:57 GMT -5
It is similar to Hearthstone, it seems.
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Post by Just14 on Jun 10, 2018 7:55:11 GMT -5
I took inspiration from multiple card games, but it will play similar to an altered Hearth stone.
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Post by empireoffire on Jun 10, 2018 21:54:36 GMT -5
Will there be banlists, if necessary?
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