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===CLASSIC
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Neutral Special-Star fox assault blaster: Peppy can either shoot rapid fire or use a charge blast. The charged blast is kinda small by fully charged projectiles standard, but it does splash damage.
Forward Special-Grenade: To use this attack, Peppy must gather Grenades by requesting supplies. He can have up to 5 grenades. Peppy will throw a grenade forward, which will explode after a few seconds.
Up Special-Requesting supplies: A cube will fall down from the sky in front of Peppy, containing a barrier, a grenade, food items, a random item or a jetpack. Peppy's moveset revolves around this room. A jetpack will give Peppy a third jump; the jetpack is one-use only and is the in a way Peppy's recovery move. If the cube falls on an enemy, it will cause damage.
Down Special-Barrier: To use this attack, Peppy must gather Barriers by requesting supplies. He can have up to three barriers. The Barriers make Peppy invincible to all projectiles for a limited time. Attacks will reduce that time.
Final Smash-DO A BARREL ROLL!: Three Small Arwings (size = the one in Melee Corneria) will slowly pass trough the screen, doing barrel rolls. Anything they touch will be reflected in a random direction, including characters (except the Peppy who used his final smash). It doesn't do any damage, but a player can end up being reflected on another Arwing, which reflect him off screen.
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===SMASH
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Standard Attack Combo: Peppy will punch his opponents. Similar to Falco.
Dash Attack: Peppy will do a side jump. Kinda looks like Luigi's side special, just way less powerful.
Strong/Tilt Forward: A more powerful version of his Dash attacks. Will hit the enemy with his feet instead of his head.
Strong/Tilt Up: Quick backflip kick. Similar to Fox's Smash Up from the N64.
Strong/Tilt Down: Roll on the floor, kicking the enemy at the same time.
Smash Forward: A front headbutt.
Smash Up: An upwards headbutt.
Smash Down: Kicks around himself.
Neutral Aerial: A simple punch.
Forward Aerial: A simple kick.
Backward Aerial: A double kick.
Upward Aerial: A simple headbutt.
Downward Aerial: A downwards kick.
Edge Recovery Attacks: Similar to his Tilt down.
Floor Recovery Attacks: Similar to his Tilt down.
Grabs
Pummel: Grab and headbut his opponent.
Forward Throw: Kicks his opponent forward.
Backward Throw: Throws his opponent backwards, doing a backflip.
Up Throw: Throws his opponent upwards, while shooting the blaster.
Down Throw: Keeps the opponent on the ground, then shoot him with the blaster.
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===FINAL/GOLDEN
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‘Series Icon:
‘Specific Unlocking Method (not # of Matches or Story Mode) & Unlocked Message: Taunt a total of 50 times with Fox and/or Falco. Peppy rolls into battle!
‘Description of who they are and their abilities in Smash (Gimmicks included here): His gimmick is requesting supplies.
‘Stats – on a scale from 1 – 5/1 – 10, where does this character fit in each category:
SIZE – Similar to Fox and Falco
POWER – 5/10
WEIGHT – 3/10
JUMP – 10/10
FALL – 5/10
SPEED – 5/10
‘Character Main Design/Pose Image (links permitted):
static.giantbomb.com/uploads/original/1/13284/319563-peppy_hare.jpg’11 Additional Colors/Alts/Costumes (not including initial color): red clothes, blue clothes, black clothes, green clothes, yellow clothes, purple clothes, white clothes, white fur, black fur, brown fur, no glasses.
‘Character Selected Animation (similar to N64) and Wii Mote Noise: Peppy jumps in the air.
‘Entrance Animation onto the stage: Peppy arrives inan Arwing.
‘Idle Animation(s) when the character is still: He hops lightly
‘Jumping Animation/Double Jump Animation: First, Peppy hops in thin air, then he does a backflip.
‘Three Taunts
-Looks towards the screen, saying: "DO A BARREL ROLL"
-Raises his hand, then says: "USE THE BRAKE!"
-His backs cracks and he holds it.
‘Crowd Cheer
-PEPPY HARE! PEPPY HARE!
‘Three Victory Animations
-Jumps upwards, breaking his back.
-Talks with ROB64
-Jumps upwards, saying something like: "I'm proud of our teamwork!" or "You fight like your father"
‘Defeated Animation
-Claps his hands, still seeming happy.
‘Victory Fanfare
‘Theme Music (their song, acting as a third song option for the stage and their credit theme)