Giving me a Xenoblade character was a huge mistake.
Reyn Moveset
Neutral Special: Auras- Reyn, like Shulk, has 4 Auras to alter his stats. Berserker multiplies damage output and damage received by 1.5x. Rage lowers damage output and damage received by 0.5x. Anchor Chain lowers knockback dealt and received by 0.5x. Magnum Charge increases knockback dealt and received by 1.5x.
Up Special: War Swing- Reyn spins his weapon around himself rapidly, causing him to ascend. More powerful and covers more distance than similar spinning recoveries, but very hard to hit multiple times with. 15% each hit
Side Special: Sword Drive- A slow, but powerful sword stab forwards. Takes a bit longer than Flame Blitz to attack. 30%
Down Special: Guard Shift- Reyn quickly holds his gunlance forwards, parrying any attack that hits him. Similar to a counter, but heals Reyn instead, with a slight 1.15x multiplier depending on the damage.
Final Smash: Chain Attack- Nearly identical to Shulk's Final Smash. Reyn swings forward at his opponents, launching them to Satorl Marsh. There, Reyn, Melia, and Sharla team up and perform a series of powerful Arts on the opponents while calling out to their allies. Reyn ends the Chain Attack with a powerful swing, launching opponents. 40%
Standard Attack Combo: Soldier Shuffle- Reyn punches with his right fist, then his left fist, then lands an overhead gunlance swing. 2%, 3%, 5%
Dash Attack: Shield Bash- Reyn tackles the opponent with his weapon. 8%
Forward Tilt: Dive Sobat- Reyn kicks forward, clearing a path. 7%
Up Tilt: Anti-Air- Reyn swings his gunlance in an arc above himself. 8%
Down Tilt: Ground Game- Reyn punches downwards, hitting the ground. 6%
Forward Smash: Hammer Beat- Reyn raises his weapon vertically above his head, then swings forward as it crashes down. 19% uncharged, 42% fully charged
Up Smash: Bone Upper- Reyn charges an uppercut, then punches upwards. 16% uncharged, 32% fully charged
Down Smash: Wild Down- Reyn swings at his opponents' feet- forwards, than backwards. 20% uncharged, 36% fully charged for both sides
Neutral Aerial: Aura Burst- Reyn spins with his gunlance around himself. 8% front, 10% back
Forward Aerial: Lariat- Reyn swings his gunlance forwards from right to left. 9%
Backward Aerial: Defense System- Reyn dropkicks behind himself. 11%
Upward Aerial: Skyward Swing: Reyn slowly swings his gunlance above himself. 10%
Downward Aerial: Slam- Reyn swings down hard, meteor smashing opposition. 12%
Edge Recovery: Fast- Back Up- Reyn hops up and punches ahead of himself. 5%
Slow- Not Over- Reyn pulls himself up, and swings his gunlance while crawling in. 10%
Floor Recovery: Face Down- Reflex Toss- Reyn grabs his gunlance, shoves it forwards and backwards, then gets up. 9% both sides
Face Up- Reflex Punch- Reyn swings with his fist around himself, then gets up. 9% both sides
Grab: Bear Clutch- Reyn grabs his opponent with his left arm.
Pummel: Ol' Righty- Reyn socks his opponent with a right punch. 2%
Forward Throw- Furball Spike- Reyn tosses his opponent upwards, then spikes them like a volleyball. 10%
Backward Throw- Vengeance Kick- Reyn tosses the opponent to the ground behind him, then turns around and kicks them away. 9%
Up Throw- Sky Shield- Reyn hits the opponent with his gunlance at an angle. 8%
Down Throw- Crushing Blow- Reyn throws his opponent to the ground, then hits them with his gunlance. 12%
Series Icon: The Monado, same as Shulk.
Unlock Method: Play 20 Team Smashes with Shulk.
Unlock Message: Reyn, the charismatic soldier from Colony 9, joins the battle!
Description: Reyn is a member of Colony 9, located on the Bionis' shin. He's part of the Colony 9 Defense Force, but leaves to join his best friend Shulk on his quest to defeat the Mechon. In Smash Bros, Reyn reflects the tanky playstyle he has in Xenoblade Chronicles, being a very heavy but slow character. His Auras allow him to prioritize different stats while forgetting others, similarly to Shulk's Monado Arts. Despite calling himself a blokehead, Reyn takes skill to use properly.
Stats
SIZE – 7/10
POWER – 8/10
WEIGHT – 9/10
JUMP – 3/10
FALL – 6/10
SPEED – 3/10
‘Character Main Design/Pose-
vignette2.wikia.nocookie.net/xenoblade/images/e/ef/Rein.png/revision/latest?cb=20110421180051’11 Additional Colors/Alts/Costumes: Shulk color, Fiora color, Dunban color, Sharla color, Melia color, Riki color, Seven color, swimsuit, jungle outfit, mediumweight armor, heavy armor
Character Selected Animation: Reyn fist pumps with his weapon held in his right hand.
WiiMote Noise: "Now it's Reyn Time!"
Entrance Animation: Reyn walks in, rolling his right arm, then stands for battle.
Idle Animations: Reyn normally stands with his weapon on his back. After a while, Reyn will roll his right arm or look both ways around himself.
Crouch: Reyn bends his left leg under himself, and bends his right leg forwards.
Stalking & Walking Animation: Reyn walks slowly, attempting to sneak. Reyn walks normally.
‘Dashing Animation: Reyn runs normally. Reyn hops on his feet to stop. When turning, Reyn lands on one foot and then turns.
‘Jumping Animation/Double Jump Animation: Reyn jumps with his arms pointed upwards, like Shulk. Reyn spins in the air vertically to double jump.
‘Backwards Jump/Double Backwards Jump Animation: Reyn normally jumps, just moving backwards. Reyn spins horizontally when double jumping backwards.
Teetering Animation: Reyn wildly, rapidly swings his left arm clockwise and his right arm counter-clockwise as he stands on the edge with only his left foot.
‘Edge Recovery Animations
Holding onto the edge: Reyn grabs the edge with both hands, trying to pull himself up.
Roll: Fast- Reyn somersaults in. Slow- Reyn pulls himself up into a squat position, then tumbles forward.
Jump: Fast- Reyn lets go of the edge with his left arm, then pulls himself to the air with his right arm. Slow: Reyn grabs his gunlance with his right arm, throws it upwards, then jumps up and has the gunlance reattach to his back.
Climb: Fast- Reyn pulls himself up with bith arms and hops back up. Slow: Reyn pulls his left leg up, then his right, then stands.
Sleeping Animation: Reyn puts his head to his knees and sleeps on the ground, his back still unright.
Dazed Animation: Reyn puts both hands to his head and tries to focus.
Grab Animations: Standing- Reyn grabs forward with his left hand. Running- Reyn lands on his left foot and slides along the ground as he reaches forward. Pivot- Reyn hops, turns around, and lands on his right foot as he reaxhes forwards with his left hand.
Shield Animations:
Going into Shield/Going out of Shield: Reyn holds his gunlance in front of himself, then puts it back on his back.
Rolling: Forward- Reyn jumps to the side, still facing towards the screen with his gunlance in front of him. Backward- Nearly identical to the forward shield dodge, except to the other direction.
Spot Dodge Animation: Reyn sidesteps with his gunlance still held forwards.
Air Dodge Animation: Reyn spins horizontally to avoid attacks.
Flinch Animation: Reyn curls forwards slightly, like he got punched in the stomach.
‘Swimming Animations: Reyn swims normally, stroking with both arms forwards. When about to drown, Reyn uses both arms to stroke downwards to try and remain afloat. Reyn's arms reach for the surface when drowning.
‘Footstool Reaction: Reyn looks very annoyed.
‘Screen KO Reaction:
www.quartertothree.com/fp/wp-content/uploads/2012/03/Three_Amigos.jpg?d748f2‘Ground Recovery Animations
Laying down: Face-down, Reyn is literally face-down, with his limbs being parallel to each other. Face-up, Reyn lays like a turtle on top of his gunlance.
Tripped: Reyn slips and lands on both knees snd his hands. Reyn punches and kicks in both directions while getting up.
Rolling Forwards: Reyn does a somersault forwards and gets up.
Rolling Backwards: Reyn tucks in his limbs and rolls backwards, getting up.
Standing Up: Reyn pushes himself up with his arms and legs.
Item Animations…
‘Battering Weapon Animations
Neutral Attack: Reyn swings overhand.
Dash Attack: Reyn trips, but still deals a powerful blow with the weapon as he falls down.
Forward Strong/Tilt: Reyn swings the weapon like his gunlance.
Forward Smash: Reyn charges and swings like a baseball bat.
‘Projectile Weapon Animations…
Small Weapon – Reyn fully extends his right arm out and uses the item.
Medium Weapon – Reyn almost cradles the weapon and fires, one hand on the grip and the other on the trigger. Reyn fires and shakes as he shoots.
Large Weapon - Reyn carries the weapon onky with his right arm, set against his right shoulder. Reyn smacks the back of the weapon with his left hand to fire.
‘Hammer Animation: Reyn alternates between swinging the Hammer and gunlance while duel-wielding.
Shrinking/Growing Reactions: Reyn flexes when growing. He hunches over in sadness when shrinking.
‘Spicy Curry Animation: Reyn's arms flail about, and his legs seem to be performing the common high knees exercise.
‘Mount Riding Animation: Reyn hangs on for dear life, almost falling off and grabbing the vehicle with only his hands.
‘Eating Animation: Reyn puts the food to his mouh with both hands.
‘Summon Pose: Reyn holds the Item with his right arm, raised above his head.
Held Item Animations…
‘Non-heavy items/containers
Carrying Small items: Reyn holds it with his right hand.
Tossing Small Item Animations
Dropping/Over Shoulder: Reyn accidentally drops it, then forgets about it.
Forward Toss: Reyn tosses it like a baseball.
Backward Toss: Reyn underhandedly tosses it backwards.
Upward Toss: Reyn lazily tosses it upwards.
Downward Toss: Reyn tosses it downwards.
Dashing Toss: Reyn throws it overhand, like a dodgeball.
‘Heavy containers
Carrying: Reyn bends his knees and carries it with relative ease, grabbing the item by its sides rather than by the edges.
Tossing Heavy Containers
Forward Throw: Reyn tosses it over his head.
Backward Throw: Reyn turns his torso, lifts the container above his head, and throws it.
Upward Throw: Reyn quickly bench presses the container in preperation, then tosses it up.
Downward Throw: Reyn throws it downward with full force, even bending down as he throws it.
Two Sets of Custom Specials:
Set 1- Always Auras- Weaker Aura buffs and debuffs, but Reyn can keep the same Aura active forever. Peace Swing- Heavily improved recovery potential, but no damage dealt. Sword Sting- Quicker and deals less damage, but has shield break properties. 20% Shield Shift- Reyn does not heal from the counter, but he can reflect projectiles that hit him when this move is used.
Set 2- Spike Auras- Stronger Aura buffs and debuffs, but the duration they last and their cooldown afterwards is greatly impaired. Rampage Swing- The attack lasts longer and the move can now hit the same opponent multiple times for more overall damage, but recovery potential is greatly reduced. 6% each hit. Storm Drive- Deals no direct damage, but sends a large windbox in front of Reyn, blowing away opponents. Also much quicker to use. Knuckle Shift- When Reyn successfully counters an attack with this move, Reyn's next move's damage is increased by 1.25x, regardless of Auras or stat changes. If the next move misses or is Knuckle Shift again, the boost is lost.
Taunts: 1- Reyn pumps his weapon above his head and says, "Yeah! Reyn Time!"
2- Reyn puts his head behind his head and laughs.
3- Reyn taunts the opponent with the same animation as Mad Taunt from Xenoblade Chronicles.
Crowd Cheer: "REYN TIME! REYN TIME! REYN TIME!"
Victory Animations: 1- Reyn runs and tackles a Mechon with his gunlance, then remains standing in battle mode.
2- Reyn rolls his right arm, then transitions into a thumbs up.
3- Reyn walks, stretches, then allows himself to fall on the ground and relax with his arms behind his head.
Defeated Animation: Reyn heartily claps with both hands, parallel to the ground.
‘Snake Codec Call:
Snake: I already like the look of this kid just from lookin' at him.
Colonel: This opponent is named Reyn. He's part of his hometown's Defense Force and is Shulk's greatest ally.
Snake: Another soldier, huh?... And his equipment looks decked out.
Colonel: Reyn and his allies are always on constant upgrading. Without improvement, they wouldn't be surviving like they do now.
Snake: ...You know, I never really minded taking someone under my wing.
Colonel: S-Snake?! That's so unlike you!
Snake: I'm just saying the kid shows potential. Geez...
‘Palutena’s Guidance:
Pit: Whoa! Reyn on the loose, people!
Palutena: Yes, that's Reyn, one of Shulk's best friends and allies. Even without something like the Monado, Reyn still pulls his weight around.
Pit: You can say that again... This guy towers way above me! And it's like my attacks don't faze him at all!
Palutena: Focus, Pit. Reyn is a glutton for punishment. He's willing to take some bumps if it means he'll pull through. Reyn is very defense-oriented, meaning that he's very hard to launch and is near impossible to interrupt his attacks. I recommend that you go for grabs, since he can't block those.
Pit: Really? Are you SURE that'll work? Cause... This guy towers above me.
Palutena: His confidence clearly towers above yours as well, Pit.
Pit: Yeah, sorry... I'll dodge the painful stuff and attack when he's open! Ain't over yet!
Palutena: ...Is Reyn your hero or something?...
Kirby Hat- Simply Reyn's hair.
Item for them: Spicy Cabbage- Deals 20% damage upon consumption, but gradually heals up to 100% damage over a minute.
‘Stage for them- Sword Valley
‘Enemy for them- Mechon
‘Boss for them- Xord
Assist or Pokeball Pokemon for them: Colonel Vangarre- An angry colonel with a square mustache that covers the screen in Xenoblade dialogue boxes telling off the characters in the match, ala Mr. Resetti.
‘Event Match: Monado Madness- The Monado isn't functioning properly due to ether disturbances. Don't let your friend's Monado Arts mess you up! Reyn with AI Shulk versus Ness, Lucas, Mewtwo, Lucario, and Metal Face (not on team) on Gaur Plain. Shulk's Monado Arts affect both Shulk and Reyn. Keep Shulk and yourself alive and defeat the opponents on Gaur Plain to win.
Adventure Stage: Colony 9- Mechon Invasion
Newcomer Video/Reveal Trailer: A video of Shulk getting nearly defeated by various characters, then Reyn showing up and defeating opponents while showing off his moves. The first part of One Who Stands In Our Way plays during the Shulk beating, and then Mechanical Rhythm plays when Reyn shows up to the end of the trailer. His tagline is "Reyn Chimes In!".
‘Trophy (not them): Colonel Vangarre- A man with a VERY short temper, Colonel Vangarre is the leader of the Colony 9 Defense Force, despite his insanely risky offensive manuevers. In Smash Bros, he can appear as an Assist Trophy, telling the characters to perform 50,000 squat jumps and the like. Strangely enough, Vandamme from Xenoblade Chronicles X shares his Japanese name, which is Colonel Vandamme.
vignette1.wikia.nocookie.net/xenoblade/images/6/66/Vangarre.png/revision/latest?cb=20111203174344 & Smash Tour version: Red/Smash- Knockback dealt to opponents is reduced by 50%.
‘Smash Tour Hazard: Mechon- A standard Mechon unit arrives on the board and moves about. If it runs into a player, it destroys one of the player's characters and launches them.
Sticker: +Defense 36
1.bp.blogspot.com/-VpzK5CrUMgk/UN-8urlt1aI/AAAAAAAAKBo/LmhOLGHPH8w/s1600/Reyn_2.jpg‘3 Kinds of Equipment: Gunlance, Armor, Cuffs
Victory Fanfare: You Will Know Our Names, same as Shulk.
Theme Music: Mechanical Rhythm
3 Congratulation Screen Pictures: Shulk and Reyn taunting back to back on Gaur Plain, Reyn in his jungle outfit with DK and Diddy on Jungle Hijinx, Reyn in heavy armor with Samus, Ike, and R.O.B. taking on Giga Bowser on Omega Battlefield at night