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Post by mrfuzz111 on Nov 20, 2023 0:32:03 GMT -5
Question that’s not going to matter right away since even if the game starts the moment I post this I’m going to hold off on my third character until Crow’s Fabula Ultima campaign is finished (not much point in signing a character up while I’m actively playing them in something else), but can cards only be for characters or would something like a vehicle also go in a card?
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Post by empireoffire on Nov 20, 2023 10:12:23 GMT -5
Question that’s not going to matter right away since even if the game starts the moment I post this I’m going to hold off on my third character until Crow’s Fabula Ultima campaign is finished (not much point in signing a character up while I’m actively playing them in something else), but can cards only be for characters or would something like a vehicle also go in a card? I'd prefer if the cards were either sentient vehicles or drivers with their vehicle(s), Pocket Vehicles sound like a neat idea and I'm open for suggestions on how to make them work.
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Post by mrfuzz111 on Nov 21, 2023 17:02:14 GMT -5
It’s occurred to me that I should probably clarify I’m not referring to something relatively small like a motorcycle or a car, this would be an entire airship. No character who only acts as a pilot either, the airship owner would be a full-fledged character themself meaning that after their card is found they’d be spending most of their time out and about rather than staying in card form and only being brought out when the airship is needed. Question about the card motif itself that could bring some inspiration, is the idea meant to have more in common with playing cards or trading card games?
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Post by empireoffire on Nov 21, 2023 21:03:55 GMT -5
It’s occurred to me that I should probably clarify I’m not referring to something relatively small like a motorcycle or a car, this would be an entire airship. No character who only acts as a pilot either, the airship owner would be a full-fledged character themself meaning that after their card is found they’d be spending most of their time out and about rather than staying in card form and only being brought out when the airship is needed. Then I guess they'll come with an airship they'll have to pay exorbitant parking fees outside the city for. ...And hopefully not die while the ship is mid-flight, because the ship would vanish with them. Question about the card motif itself that could bring some inspiration, is the idea meant to have more in common with playing cards or trading card games? Non-specific, but of the two I would say it's closer to the former.
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Post by mrfuzz111 on Nov 21, 2023 23:45:04 GMT -5
Hmm… If it were the latter I’d have said some sort of token could be a thematic way of representing inanimate objects, but playing cards don’t really have anything like that.
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Post by empireoffire on Nov 22, 2023 16:25:21 GMT -5
Hmm… If it were the latter I’d have said some sort of token could be a thematic way of representing inanimate objects, but playing cards don’t really have anything like that. Sounds fine to me.
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Post by empireoffire on Apr 7, 2024 18:31:10 GMT -5
Fellas, the next topic of discussion is an important one:
Starting areas.
Where in Oz do you want your characters (that aren't cards) to start in?
A few notes of potential starting areas (you're not forced to pick one if you want to do something more creative): - Ritual Hall: A secret room a short distance away from Yuleia's capital city. Cia will perform the ritual that summons the Outlanders to Oz here, when an unexpected attack causes complications, and causes the cast to scatter. This is the "main team" of the story, since Yuleia are the ones that will be allied to the Outlanders (for the most part). - St Elne, capital of Yuleia: A bustling capital city, belonging to the "good guy" faction that will be allied to the Outlanders (for the most part). Part of the "main team" of the story. - Ephesus: The bad guy empire. Upon arrival, can be manipulated, forced, or just plain brainwashed into fighting the heroes until the misunderstanding is cleared. - The Badlands: A dry region, where many smaller factions are fighting for control and survival in the lawless remains of a long-collapsed dynasty, for a more down-to-earth neutral start.
If you're not sure, you can at the very least decide "hey I want my character to interact with this other character, so wherever they go."
For Emppy personally, I'm starting with John Doe in the ritual hall, Yancy in an undecided place separate from him, Sheila with Yancy, and Kyurem somewhere away from civilization.
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Post by Malefio on Apr 7, 2024 19:01:37 GMT -5
As I discussed at an earlier point in time, my intention was to have M start on his own, trying to understand how Oz works, which ultimately leads him to attack a town as he does not understand living beings don't respawn here.
So while he would start on his own, I think somewhere in Yuleia would be appropriate so the other characters can meet him in a decent amount of time.
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Post by Ultra on Apr 7, 2024 20:21:44 GMT -5
Genesect being in the badlands makes the most sense to me. Diego too actually. Could be some interesting storytelling opportunities there.
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Post by empireoffire on Apr 7, 2024 21:04:10 GMT -5
Also note that you're free to come up with your own NPCs and conflicts to play around in. In fact, I encourage it.
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Post by mrfuzz111 on Apr 7, 2024 22:12:24 GMT -5
Palom and Porom will definitely start in the same area as each other, but while I plan on that being one of the two Yuleia areas I’m undecided on which one for now. Probably wherever most of the other Interstitial characters end up? Then whoever I sign up for my other character(s) will probably be in the other Yuleia starting area. Still deciding who that will be, my Fabula Ultima character is still a candidate but I’ve got other options I’m considering too.
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Post by Malefio on Apr 8, 2024 4:54:51 GMT -5
Also note that you're free to come up with your own NPCs and conflicts to play around in. In fact, I encourage it. That was kinda a question I had. I have two ideas ingrained in my head right now for M, which is that event where he attacks a town just to see how powerful the people of Oz are. My other idea actually happens first and is M's first encounter with the people of Oz being with a group of bandits. The question being, do I have to like... Sign up the bandit group or the town?
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Post by empireoffire on Apr 8, 2024 9:08:00 GMT -5
The question being, do I have to like... Sign up the bandit group or the town? You can if you want, but you don't have to unless you plan for the NPC to be a major character/pressence. I can even update the map to add villages and caves and etc.. It's partly why there's so much open space.
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Post by Malefio on Apr 8, 2024 17:57:36 GMT -5
---Starting point discussion---
M: Some random plain in Yuleia
Zack: Ritual Hall.
The Burglegut: I see two options here. Some completely random isolated place so The Burglegut only becomes relevant later, Or it starts in Ephesus and there's a whole plot about someone else's villain trying to wake it up and being unable to.
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Post by Malefio on Apr 9, 2024 11:23:31 GMT -5
Tried to create a group of bandit we can all use or reuse without really having to create characters. Give me feedback if you have an idea to add in the Bio about The Dams or if you even like the idea in the first place.
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