Post by empireoffire on Sept 6, 2023 2:05:03 GMT -5
ALL PAGES UNDER CONSTRUCTION
The crossover RP returns!
Important Resources
**NEW** Map: i.imgur.com/trVLXnD.jpg (embed below)
Sign-ups:
Old sign-ups archive: vitcon.boards.net/thread/2351/oz-character-sign-ups-thread
Somewhere out there in the multitude of realms and alternate universes there is one where technology and magic are the same, and reality and imagination come closer together than ever. It also happens to take card games very very seriously. The cards of that realm/universe can release characters from stories and legends of limitless power, and bring any person's notions of to life. This world is called Oz, an oasis in a sea of darkness, floating through the void on the back of the celestial space turtle-god Roshi.
Oz used to have two ruling classes. There were the Wordsmiths, who wrote epic tales of heroes and villains, of monsters and machines, of gods and men. The technology they used to write commands a magic so powerful that their scripture is infused with magic that through psychic matter transmutation gives anything they write about the ability to come to life. The magic of their stories remained, even when alchemically reduced into a film-like digital storage called "Cards". Then there were the Dealers, who wielded the cards. Their rituals extracted the magic of the Wordsmiths to release them from their small rectangular transdimensional quantum computer films. This allows the characters of the works to be brought to life.
Sadly the primary intent of interactive fiction was quickly lost when the destructive potential of these cards was realized. In the next war to occur on Oz, Wordsmiths were called on to write the most devastatingly malicious and powerful characters ever imagined. The Dealers took these horrible stories to rain the hellfire of pure twisted imagination upon each other.
Obviously this didn't last long. Not because of mutually assured destruction, but because suddenly an incredible amount of deities of utter chaos and destruction were brought to life, and were told they were to fight on behalf of obviously inferior beings. Oops.
Now the world of creators belongs to their creations, who have spent the last centuries either mindlessly destroying everything or being oppressive jerks for fun because that's how they were written. At some point, the people of Oz risked destroying their own world to end their horrific fate, but all this did was wake an even more unholy force of nature, with a vendetta specifically against the Wordsmiths and Dealers. In the following years, every single Wordsmith was wiped out, and with them, the ability to call forth any new characters able to fight. Without the powerful scripture of the Wordsmiths, the structure of the old world finally collapsed, and the world took its final tumble into darkness. New governments were formed.
In a final attempt to reclaim their world, the Dealers of Oz found another. One which still contained stories of hope and peace, of benevolent gods and mighty heroes. And so with their last bit of magic energy, they reached out towards the most powerful scriptures of this world, to form the very last set of cards that would bring forth the heroes that are needed save them.
But they missed and instead they got this website.
Welcome back, ladies and the rest, to the rebooted, retooled, and revitalized RP you know and hopefully love!
Oz: Advent of the Brave
"That's a stupid name."
Oh yeah? Give me a better suggestion! ...No, seriously, your opinion matters.
As always, the basic premise is retained: warriors (called Outlanders) have been summoned to a foreign land by the queendom of Yuleia, who are desperate for reinforcements to save the world. With terrifying beasts seeking out mankind's utter destruction, a powerful and dogmatic empire to the north plotting conquest, a myriad of other conflicts and problems between the various human factions, and perhaps dark forces lurking in the shadows not even the natives are aware of, the Outlanders have their work cut out to them. Adventure awaits the land of Oz!
There is a quirk to the Outlanders' existance in this world: everyone is a card. Those that did not retain their physical form have transformed into a card, and those that did will revert back into card form if they were to die. Characters transformed into cards can be summoned within a high density of ether (the life energy that makes up the world), and fallen characters can be revived at a certain point in the world that will be made clear not long after the beginning.
Sign-ups are available now. Naturally, this topic will be the center of discussion and planning. What characters are you thinking of signing up with? Where in the world will they start? Who do you want to interact with? What kinds of exciting plot thread and challenges do you want to see? What questions do you have stewing in your brain? Want to introduce a conflict and/or antagonist? Got dank memes to share? Whatever it is, this is the place!
No release date for the RP yet, as we're still in the process of finding our footing here.
The crossover RP returns!
Important Resources
**NEW** Map: i.imgur.com/trVLXnD.jpg (embed below)
Sign-ups:
Old sign-ups archive: vitcon.boards.net/thread/2351/oz-character-sign-ups-thread
Somewhere out there in the multitude of realms and alternate universes there is one where technology and magic are the same, and reality and imagination come closer together than ever. It also happens to take card games very very seriously. The cards of that realm/universe can release characters from stories and legends of limitless power, and bring any person's notions of to life. This world is called Oz, an oasis in a sea of darkness, floating through the void on the back of the celestial space turtle-god Roshi.
Oz used to have two ruling classes. There were the Wordsmiths, who wrote epic tales of heroes and villains, of monsters and machines, of gods and men. The technology they used to write commands a magic so powerful that their scripture is infused with magic that through psychic matter transmutation gives anything they write about the ability to come to life. The magic of their stories remained, even when alchemically reduced into a film-like digital storage called "Cards". Then there were the Dealers, who wielded the cards. Their rituals extracted the magic of the Wordsmiths to release them from their small rectangular transdimensional quantum computer films. This allows the characters of the works to be brought to life.
Sadly the primary intent of interactive fiction was quickly lost when the destructive potential of these cards was realized. In the next war to occur on Oz, Wordsmiths were called on to write the most devastatingly malicious and powerful characters ever imagined. The Dealers took these horrible stories to rain the hellfire of pure twisted imagination upon each other.
Obviously this didn't last long. Not because of mutually assured destruction, but because suddenly an incredible amount of deities of utter chaos and destruction were brought to life, and were told they were to fight on behalf of obviously inferior beings. Oops.
Now the world of creators belongs to their creations, who have spent the last centuries either mindlessly destroying everything or being oppressive jerks for fun because that's how they were written. At some point, the people of Oz risked destroying their own world to end their horrific fate, but all this did was wake an even more unholy force of nature, with a vendetta specifically against the Wordsmiths and Dealers. In the following years, every single Wordsmith was wiped out, and with them, the ability to call forth any new characters able to fight. Without the powerful scripture of the Wordsmiths, the structure of the old world finally collapsed, and the world took its final tumble into darkness. New governments were formed.
In a final attempt to reclaim their world, the Dealers of Oz found another. One which still contained stories of hope and peace, of benevolent gods and mighty heroes. And so with their last bit of magic energy, they reached out towards the most powerful scriptures of this world, to form the very last set of cards that would bring forth the heroes that are needed save them.
But they missed and instead they got this website.
Welcome back, ladies and the rest, to the rebooted, retooled, and revitalized RP you know and hopefully love!
Oz: Advent of the Brave
"That's a stupid name."
Oh yeah? Give me a better suggestion! ...No, seriously, your opinion matters.
As always, the basic premise is retained: warriors (called Outlanders) have been summoned to a foreign land by the queendom of Yuleia, who are desperate for reinforcements to save the world. With terrifying beasts seeking out mankind's utter destruction, a powerful and dogmatic empire to the north plotting conquest, a myriad of other conflicts and problems between the various human factions, and perhaps dark forces lurking in the shadows not even the natives are aware of, the Outlanders have their work cut out to them. Adventure awaits the land of Oz!
There is a quirk to the Outlanders' existance in this world: everyone is a card. Those that did not retain their physical form have transformed into a card, and those that did will revert back into card form if they were to die. Characters transformed into cards can be summoned within a high density of ether (the life energy that makes up the world), and fallen characters can be revived at a certain point in the world that will be made clear not long after the beginning.
Sign-ups are available now. Naturally, this topic will be the center of discussion and planning. What characters are you thinking of signing up with? Where in the world will they start? Who do you want to interact with? What kinds of exciting plot thread and challenges do you want to see? What questions do you have stewing in your brain? Want to introduce a conflict and/or antagonist? Got dank memes to share? Whatever it is, this is the place!
No release date for the RP yet, as we're still in the process of finding our footing here.