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Post by Malefio on Sept 16, 2023 9:49:06 GMT -5
OTHER*Name: UltimateBowser "You're a fighter, I'm THE figther. You will lose."-UltimateBowser *Gender: Male *Race: Fighter/Koopa *RP/CYOA of origin: THE MASTER *Card Character?: Yes-M *Age: Unknown/Irrelevant *Appearance: Card Illustration: Default blue border, shows UltimateBowser in whatever form he was defeated as. *Weapons: Any equipment Bowser ever used in any Mario game. *Notable Traits, Powers and Abilities: Can transform in any form of Bowser from any Mario game. This includes forms whom aren't Bowser himself like Bowletta or Dark Bowser. Can however only use the abilities of the form he's currently in. *Cohorts (if applicable): Depends on the form he takes. For example, Dark Bowser is capable of summoning various minions like Goombas and Thwomps. *Bio: UltimateBowser knows exactly what he is: a fighter. He will accept any challenge and will always assume he will win. *Personality: UltimateBowser is an elitist. Likes: Challenges Dislikes: Surrendering or accepting surrender Values: A victory is a victory, a defeat is a defeat. Theme: Character Relationships:
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Post by Vitsheep on Sept 16, 2023 18:57:52 GMT -5
June Name: June Where it all began... Gender: Female Race: Human Origin: Seasons of Sorrow Card Character?: No Age: 23 Appearance: Average height, muscular. Long, chestnut-brown hair and brown eyes. Flowing black dress lined with metal scales, black tiara. Weapons: *Armads, the berserker’s battleaxe. A massive, two-headed axe. Its true power remains sealed. *Hatchet. June’s trusty hatchet, sharpened to a razor edge and enchanted to return to her hands after being thrown. Notable traits/powers/abilities: *Prevail – When June is close to death, she summons up a massive burst of strength. *Mount – June can fight from horseback as effectively as on foot Cohorts: Marth the horse, an aged brown quarterhorse Bio: June was born in Hearthstone and grew up as a farmer. When her village was destroyed by zombies, she took up mercenary work, and soon found herself commanding a small army. After being branded a traitor, she fled with the “enemy’s” king. Eventually her group united the two countries to strike at the source of the zombie menace. Personality: Though June says she doesn’t like combat, she secretly enjoys a good fight every once in a while. She hates hurting innocents, and will put herself at risk to protect them. She’s normally calm and collected, but occasionally flies into a blind fury. June prefers to lead from the front. Likes: Flowers, forests, horses, sparring Dislikes: Traitors, slavers, evil gods Values: Justice, honor, family Theme: TBD Relationships:
June <---Married---> Paen June <---Children---> Rand, Lily June ---Mentored by---> Rain, Doran
Mareena *Name: Mareena Lazuri "Mareena? No, no. It's the GREAT Mareena!" *Gender: F *Race: Human/Half-Phoenix (claimed) *Origin: TDS:R *Card Character?: No *Age: 18 *Appearance: Tall and tan with long, blonde hair usually tied in a ponytail. Usually wears a white tube top and a golden skirt with lots of shiny bracelets and anklets. Wears a small, shining, white key on a necklace. Clothes and hair change along with her armor. *Card Illustration: Mareena twirling and staring at the card *Weapons: Soul key (chakram), light magic, power armor unit *Notable Traits, Powers and Abilities: Fortune telling, aether manipulation, soulkey-powered magic *Cohorts: Pet pigeons *Bio: A student at Newvit High School who knows a lot more about the Otherworld than she should - including the ability to easily manipulate soul keys and aether. Maintains a small fortune telling hut at the local mall where she swaps useful buffs for monster parts. *Personality: Cheerful, flirty, and friendly. Loves to give just a little too little information. *Likes: Birds, feathers, shiny things, dancing, being obscure, teasing *Dislikes: Forced confrontation *Values: Hope *Theme: *Character Relationships: Mareena <---Siblings---> Hinoh
Sybil *Name: Sybil Armaita "Why would I lie?" *Gender: F *Race: Human *Origin: Interstitial *Card Character?: No *Age: 30 *Appearance: Blonde, poofy hair and green eyes. Wears silver-and-gold splint mail with a large lion crest and red cape. Carries a trident with a red eye-like gemstone. *Card Illustration: Sybil turned away and glancing over her shoulder, eyes glowing with a faint red *Weapons: Trident, magic *Notable Traits, Powers and Abilities: Dark portal creation, divine magic enhanced spear fighting, paladin magic (healing and support), darkness-fueled physical strength, manipulation, drawing power from darkness in others' hearts, transformation from mortal damage, sewing *Cohorts: - *Bio: A paladin from an overly edgy DnD game which fell apart, she slipped through the cracks of the crumbling world and wound up with the Unlucky 13th instead, though she still missed her old party. When that world fell apart as well, she did the same. *Personality: Dark and brooding, extremely pessimistic, constantly warns others of the dangers of optimism *Likes: Justice, preparedness, sewing, hawks, ritualistic dancing *Dislikes: Needless violence, suffering innocents *Values: Protection *Theme: *Character Relationships: Sybil <---Former Party---> Ace, Rena Sybil <---Man Sybil is not smart enough to figure this one out---> Pink Sybil <---Another lost party---> Pink, Solaire, Kayako, Palom, Porom, Cristina, Diego
Witch *Name: Undine Witch Shirt, skirt, sash, sword. The rest can come later. *Gender: F *Race: Undine *Origin: Aria of Reprieve *Card Character?: No *Age: Unknown (memory loss), appears early/mid-20's *Appearance: Blue skin, fin-like ears, and sea-green hair that flops like waves. Fins on forearms and calves. Wears a simple green tunic and leather half-breastplate with sandals. Waist-sash contains a rapier, ritual dagger, spell component pouch, a few potions. An anklet and bracelet are attached by a flowing silk scarf. *Card Illustration: Undine twirling on one foot surrounded by puffs of flame with a rat and axolotl clinging desperately to each shoulder *Weapons: Rapier, poison potions *Notable Traits, Powers and Abilities: Hexes focused on purfication and transformation, spells focused on elemental magic *Cohorts: Axolotl, an axolotl and Undine Witch's familiar, required to use her magic Rat, a totally normal rat, definitely not a druid in wildshape, nope, don't worry about it, stop asking questions *Bio: Woke up covered in blood without her memory. Was quickly arrested under suspicion of involvement with the local witch coven who are suspected of kidnapping the local lord's nephew. Broke out and currently trying to prove her name. *Personality: Flirtatous and playful, loves flowing from motion to motion. Brazen. *Likes: Water, axolotl, dancing, her party members even though she can't remember them *Dislikes: Inquisitors, amnesia *Values: Flow *Theme: *Character Relationships: Undine <---Partymates---> Rat Undine <---Hunting--- Inquisitor
Vicrenzia *Name: Vicrenzia Fay "How... should... we... start...?" *Gender: F *Race: Pixie *Origin: Trauma Center F *Card Character?: Yes ~ Mareena *Age: Unknown *Appearance: A sparkly, 1'4" creature with stark-white skin and green hair. Wears a set of blue scrubs and a white lab coat with holes sloppily cut in the back for her wings. *Card Illustration: Vicrenzia tripping while carrying a clipboard over half her size, medical supplies spilling out of her pockets *Weapons: - *Notable Traits, Powers and Abilities: Diagnosis specialist, encyclopedic knowledge of anatomy, magical medicine generation *Cohorts: - *Bio: A recently certified doctor and one of the staff assigned to the opening of Asclepius Medical Center, the first hospital designed for diagnosing and treating all races *Personality: Though she can stay focused for short periods of time, has a tendency to drift into floating around and playing with anything and everything. Poor bedside manner, very blunt. *Likes: Investigating, exploring, analyzing, meeting new people *Dislikes: Studying, studying, studying, studying, studying, studying, always studying, not being able to fly *Values: Healing *Theme: *Character Relationships: Vicrenzia <---Coworkers---> Serena, Degrin
Serena *Name: Serena Bayes "We might just make a name for ourselves after all..." *Gender: F *Race: Human/Witch *Origin: Trauma Center F *Card Character?: Yes ~ Undine *Age: 24 *Appearance: Short brown hair and brown eyes. Wears a uniform of a red dress and pointed hat with white gloves, tall boots, and a white apron with plenty of pockets loaded with potions, scrolls, bandages, and the like. *Card Illustration: Serena mounted on her broom, dress and hair whipping back from flying at high speed. *Weapons: Broom *Notable Traits, Powers and Abilities: Broom-assisted flight, healing and defensive magic, extensive first aid training *Cohorts: Sosa, spirit fox *Bio: One of the inaugural members of Asclepius Medical's experimental Witch Response Team who use their flight, magic, and medical training to provide support to first response teams *Personality: No-nonsense *Likes: Flying, Sosa, helping people, elves *Dislikes: Blood, fire, being thanked *Values: Temperance *Theme: *Character Relationships: Serena <---Coworkers---> Vicrenzia, Degrin
Corva *Name: Corva Fox "Eeeeeeeeeh? Corva doesn't understand..." *Gender: Female *Race: Human/Ghost *RP/CYOA of origin: Nova *Card Character?: Yes ~ Sybil *Age: 32 *Appearance: Meticulously straightened dark-purple hair, black beret. Knee-length white dress, black overcoat, boots, and gloves. Carries a whip and a handgun on her belt, and a knife on an arm scabbard. Scar across her left eye. *Card: Corva hovering in midair, semi-transparent, smiling eerily at the card front and clutching her knife to her chest. Shade floats beside her, and the others sit in a line at the bottom. *Weapons: Knife, whip, 45mm handgun *Notable Traits, Powers and Abilities: Levitate - Floats Intangibility - Becomes intangible and unable to interact with physical objects. Comes and goes randomly, usually when she's asleep, emotional, or exhausted. Can't activate the ability at will, can't suppress it without strong concentration. Fortunately, has enough control to extend the ability to her clothes and items. Hex - Weak attack with shadows; doubles in strength against status-afflicted enemies Phantom Force - Open portals to teleport behind opponents Shadow Ball - pew pew Destiny Bond - Become a living voodoo doll to one enemy. Lasts 1 minute or until Corva uses another ability. Time is reduced as the enemy retreats. *Cohorts (if applicable): Mismagius/Shade (Levitate; Phantom Force, Shadow Ball, Will-o-Wisp, Confuse Ray) Umbreon/Kon (Synchronize; Assurance, Moonlight, Guard Swap, Snarl) Espeon/Sync (Synchronize; Power Swap, Psychic, Psyshock, Calm Mind) Glaceon/Grace (Snow Cloak; Icy Wind, Ice Fang, Barrier, Hail) Vaporeon/Sue (Water Absorb; Acid Armor, Baton Pass, Aqua Ring, Water Pulse) Sylveon/Ribbons (Cute Charm; Moonblast, Draining Kiss, Tickle, Wish) *Bio: Born in Lavender Town. Acted as a resistance fighter against Nova. Picked up some familiar Pokemon from a dead lady. Was eventually coerced into joining Galactic. Her hatred for Nova and moderate competence led to being chosen as one of Jupiter's satellites; was busy training in using Pokemon moves during the Sky Pillar incident. Now leads a small team to undermine Nova's activities in Hoenn. *Personality: Possibly insane. Typically friendly and cheerful, though. Even with enemies. Especially with enemies she's currently stabbing. Likes: People good at killing Nova, Mismagius, Knives, Jude Fox, Lavender Town, Her Pokemon, Sweety-Fluff-Bite Bird Dislikes: The fact Lavender Town no longer exists, Nova, Starburst, The thought of her Pokemon being Starbursted, Nova grunts, Nova admins, Low-level Nova commanders, Maurice, Harry, Duncan, Celena, Steven's corpse and/or ghost Values: Family Theme: Lavender Town Theme Character Relationships: Corva <--- Subordinate --- Jupiter Corva --- Vaguely knows they exist ---> Other Galactic Admins Corva --- Really wants to kill ---> Harry, Duncan, Maurice Corva <--- Acquaintances ---> Route 102 Gym Members
Inquisitor *Name: Human Inquisitor "If you want to be difficult... Well, we can certainly be difficult." *Gender: F *Race: Human (probably?) *Origin: Aria of Reprieve *Card Character?: Yes ~ Sybil *Age: Redacted, at least 40 *Appearance: Red eyes that glow when using powers, long hair mixed with red and gold. Wears a set of dark chainmail, long red skirt, black cloak, leather boots. Small array of tools and and weapons strapped across her belt with a small buckler and short sword. *Card Illustration: Inquisitor with her cloak pulled over head, leaving it in shadow besides a pair of glowing eyes *Weapons: Short sword, throwing daggers, buckler, holdout hand crossbow *Notable Traits, Powers and Abilities: Physical augmentation magic, lie and evil detection magic, flame absorbtion, inquisition magic specialized in healing, restraint, anti-restraint, and compulsion *Cohorts: None *Bio: The sister-in-law of a large trade city's governor. Her son was recently abducted under mysterious circumstances with his guards slain, and she is currently investigating it as likely the work of a local witch coven or the cult of Selune. *Personality: Hard to read. Controlling and usually harsh, but sometimes shows a surprisingly motherly side. Whether either of these sides is a front is hard to say. *Likes: Her son, working out, late-night runs, dragons, dogs *Dislikes: Witches, sewers, gold *Values: Obedience *Theme: *Character Relationships: Inquisitor ---Hunting---> Undine Witch
Hartmann *Name: Headmaster Regina Hartmann "You look a lot younger than I expected." "Thank you. But that isn't a question." *Gender: F *Race: Human *Origin: Tetrachromancy *Card Character?: Yes ~ Undine *Age: Unknown, appears late 20's *Appearance: Modified officiant uniform with a furred stone-grey jacket and longer skirt. Bright pink hair in a tight bun with a beret. *Card Illustration: Hartman holding her hat and staring at it *Weapons: Dagger, magic *Notable Traits, Powers and Abilities: High-level control of all 4 colors of magic *Cohorts: - *Bio: The headmistress of Valorwind's school of magic. Appears to be very young for her role. *Personality: Extremely soft-spoken, keeps things close to the chest. Seems to have little empathy *Likes: Studious students, preparedness, her hat *Dislikes: ? *Values: Efficiency *Theme: *Character Relationships:
Alice Alice *Name: Alice "I want to feel the spirits of the earth beneath me." *Gender: F *Race: Human *Origin: Age of Destruction *Card Character?: Yes ~ June *Age: 19 *Appearance: Wavy, shoulder-length blonde hair, blue dress, blue eyes. Keeps a pair of sandals but usually hangs them from a white sash around her waist instead of wearing them. *Card Illustration: Alice sleeping under a tree, a magic book dropped still-open on her chest *Weapons: Magic tomes (dark, anima) *Notable Traits, Powers and Abilities: Studious, Alchemy, Hex, Shadowdance *Cohorts: - *Bio: Daughter to the current guardians of Sefa Forest, sanctuary for laguz, and training to inherit the position. Grew up surrounded by laguz and studying both anima and dark magic, as well as alchemy. Inherited her mother's unique talent for shadowdancing. *Personality: Loves to feel and experience new things, tends to wander off when left unattended despite a calm temperament *Likes: Trying new things, woodlands, magic *Dislikes: Urban streets, metal *Values: Novelty *Theme: *Character Relationships: Alice <---Friends---> Rand, Lily, Gale Alice <---Guardian--- Allune
Maid Alice *Name: Alice Perdis "I wasn't slacking! Really!" *Gender: Female *Race: Human *Origin: Oz: CoL *Card Character?: Yes ~ June *Age: 26 *Appearance: Black hair tied with a white ponytail, glasses, red eyes. Black dress, white apron, black bow with a golden emblem on the chest. White collar and cuffs. Dark grey leggings and black shoes. *Card Illustration: Alice adjusting her bow with one hand and shoe with the other while balancing her broom on her hip *Weapons: Feather duster and mop *Notable Traits, Powers and Abilities: Above-average dexterity, flexibility, and balance. *Bio: Never met her parents. Raised as an orphan in a large city near the capital. Earned a modest living working as a maid moving between various positions before finally landing a position at the castle. *Personality: A talented maid, detail-oriented and thorough, when she doesn't get distracted. Adventurous, though a bit shy. Quick to anger and quick to forgive among her peers, but able to bite her tongue around her superiors. *Likes: Cleaning, a job well-done, pudding, time off, seeing new things *Dislikes: Filth, indecisiveness, cabbage, puns *Values: Charity
Engineer Alice *Name: Alice Visvesvaraya "Engines functioning at full power! Let's go!" *Gender: F *Race: Human *Origin: ZERO Antithesis *Card Character?: Yes ~ June *Age: 28 *Appearance: Green hair worn with short twinstails and covered with a bright headwrap. Green eyes. Wears a bindi and bright red lipstick. Wears a fancy orange top with a purple sash and purple bangles but a conservative skirt. *Card Illustration: *Weapons: - *Notable Traits, Powers, and Abilities: Medicine synthesis, mechanical repair, table tennis ace, flexibility *Cohorts: - *Bio: Daughter of the president, developed the cure to an infective, mutative, body-controlling virus. Joined on with a crew on a shrinking ship to ensure successful treatment of patients. *Personality: Soft-spoken but strong-willed. Quickly adapts to any situation and provides whatever support she can. *Likes: Table tennis, PBS, reading, well-documented manuals *Dislikes: Violence *Values: Flexibility *Theme: *Character Relationships:
Detective Alice *Name: Alice Van Horn "SIGD. You're all under arrest." *Gender: F *Race: Human *Origin: Spooky Ghosts *Card Character?: Yes ~ Undine *Age: 37 *Appearance: Red hair, short in the back but with shoulder-length twintails in the front. Unusually pale. Wears a simple green shirt and black slacks with a heavy, brown detective's coat. Keeps a camera hanging around her neck and a pistol tucked in a pistol under her arm. *Card Illustration: Alice facing the side and looking at the camera. Ain't Nothin's face is peeking out from the flap in her coat. *Weapons: Pistol *Notable Traits, Powers and Abilities: *Cohorts: Ain't Nothin' - A hound-like close-range stand that can disappear and reappear from shadows *Bio: A long-time 'police detective' assigned to a special federally directed squad dealing with paranormal activities such as stand users. Prefers to document cases and send for help rather than deal with them directly as her stand is better suited for infiltration and assassination than a direct fight. Failed to prevent the Eternal Soup of the Soul incident, leading to the propogation of stand powers to the general public. *Personality: Quiet and perpetually tired, completely focused on her job and getting through the day. *Likes: Vodka, whiskey, gin *Dislikes: Rum, beer *Values: Focus *Theme: *Character Relationships: Alice <---Mark---> Former partners
Princess Alice *Name: Alice Bargaron, AKA Lt. Alice Doog "TwT" *Gender: F *Race: Human *Origin: ZERO Ascent *Card Character?: Yes ~ June *Age: Unknown, approximately 30 *Appearance: Unnaturally grey-tan skin. Shoulder-length pink hair decorated with a band of blue gemstones. Pink eyes, wears pink lipstick. White bodysuit covered with a black, gold-trimmed jacket. Golden latches, shoulder plates, necklace, and choker decorated with more blue gemstones. *Card Illustration: *Weapons: Pistol, laser blade *Notable Traits, Powers and Abilities: Management and logistics, magitech design and development, limited astir piloting potential *Cohorts: - *Bio: 3rd in line for the throne of the Bargaron empire, and leader of their Astir R&D department. Spent some time as a double agent serving as the comms officer on the rebellion's flagship before shooting her way out and escaping with an exerimentally enhanced ace pilot. Failed to defend the empire's anti-Astir weapon and the emperor himself but is now working on a new superweapon, the Twin Taboo. *Personality: Quiet and reserved, dislikes physical contact, but how much is because of her nature and how much is because of her role as a spy is hard to say. Doesn't like to be in people's debt. *Likes: Being owed favors, design work, directing *Dislikes: Owing favors, assembling designs *Values: Innovation *Theme: *Character Relationships:
Tailed Alice *Name: Ali-C "You're gonna join us - 'n' I'm gonna tickle ya 'til you do!" *Gender: F *Race: Wolfgirl *Origin: ZERO Advent *Card Character?: Yes ~ Book Alice *Age: 18 *Appearance: Short and tan, fluffy grey hair, wolf ears, and tail. Large golden necklace, simple brown tunic and sandals, cloth eyepatch over right eye. *Card Illustration: Ali-C on all fours preparing to pounce out of the card, tail up and wagging *Weapons: Claws, tail, lasso *Notable Traits, Powers and Abilities: Anti/Friendship magic, summoning a large spirit-wolf shaped astir *Cohorts: Laff Trax (mascot and power source), Joyful Terror (astir) *Bio: The dark form of the magical girl of friendship, one of the four that splintered from Pikablu's magical girl squad during the war with King Garron and his multidimensional sun elf armor. Of the dark magical girls, the one who was most ready to set aside differences and rejoin their counterparts - hoping she could convince Bailey to join them and accept the Sun Elves without a fight. After being ordered to execute Bailey, decided to join them instead so they could play more. *Personality: Playful and excitable, uninterested in other things. Doesn't think much about the consequences of her actions. Thinks of fighting as just another form of playing. *Likes: Bailey McWoffie the magical girl of friendship, Laff Trax, hot springs *Dislikes: Baily McWoffie the magical girl of friendship, Hoppy Daze, sun elves (besides Hera), bright sunlight *Values: Domination *Theme: *Character Relationships: Ali-C <---Rivals/counterparts---> Bailey Ali-C ---Power source---> Laff Trax Ali-C <---Squadmates---> Sprakles, Flamey, Milk
Ghost Alice *Name: Alice Baker "Hehehe!" *Gender: F *Race: Human/Ghost *Origin: LILIM *Card Character?: Yes ~ Sybil *Age: 112 actual, 8 apparent *Appearance: Short brown hair and white, soulless eyes. Blue dress with a fancy white collar, buttons, and bow. Blue leggings. Carries a badly damaged teddy bear. *Card Illustration: Alice hugging her teddy bear and staring far too close to the card face. *Weapons: - *Notable Traits, Powers and Abilities: Intangibility, flight, psychic communication, horror visualization *Cohorts: Stuffy *Bio: A young girl sacrificed by a cult along with her twin, Paul. Appears before anyone the cult plans to sacrifice and tries to warn them to escape. *Personality: Mischevious, rather than warn people directly - partly due to her weakness, partly due to her nature - she tends to try to scare people off with typical hauntings: thrown objects, horrific visions, swarms of rats. *Likes: Stuffy, Paul, people screaming *Dislikes: Cults, shoggoths, evil books *Values: Fun *Theme: *Character Relationships:
Book Alice *Name: Alice Lovelace "...?" *Gender: F *Race: Human/Book *Origin: To My Dear Friend... *Card Character?: Yes ~ CMG Alice *Age: 102 (actual), 28 (apparent) *Appearance: Hip-length dirty blonde hair and piercing purple eyes. White trousers and knee-length, high-heeled black boots. White undershirt with a fancy, long-tailed navy blazer and black tie. Large navy hat with a black strap. Walks just a few inches above the ground. *Card Illustration: Alice floating just above the ground with an ink-soaked version of herself peering over her shoulder. *Weapons: Staff *Notable Traits, Powers and Abilities: Dark/Curse magic, limited sealing magic, countermagic *Cohorts: - *Bio: Born into the cult of She Who Weaves in the Dark, she was set to be a sacrifice due to her poor mastery of the cult's forbidden sealing magic. When her fiance couldn't and best friend wouldn't help, she fled to the Abyss and took on an apprenticeship with the leader of the demons. As part of an experiment, she was fused with a powerful spellbook which granted her enormous magical power but muted her emotions and left her unable to communicate directly. Nearly a century later, freed by the Archangel and reuinted with her fiance, she serves the united council officially under the new head demoness. *Personality: Quiet and hesitant, but friendly with those she trusts. Still trying to remember how to socialize properly and frequently looks to others for guidance in how to behave. *Likes: Cute animals, the bonded, Aasimar, feathers, books, Uja *Dislikes: Water, fire, green dragons *Values: Mercy *Theme: *Character Relationships: Alice <---Uja---> Uja Alice <---Fiancee--- Malo
Draco-plant Alice *Name: Alice AKA Fafnir "I did a good job? Yay!" *Gender: F *Race: Forest Folk *Origin: Etrian Odyssey: Sheep Edition *Card Character?: Yes ~ Mareena *Age: Unknown *Appearance: Short, light-green-skinned girl. Dark, spiky green hair tapering off into orange tips. Wears a roughly made purple vest with a short, light blue skirt with large, feathery, wing-like hip covers. Brown guards with a purple anklet cover her calves but leave her barefoot. Carries a claymore large even for her size. When transformed, her skin is coated with red and black scales and her eyes glow with blue flame. *Card Illustration: Alice in the process of transforming *Weapons: Claymore *Notable Traits, Powers and Abilities: Elemental-magic-enhanced sword slashes, link/chaser attacks, Transformation (Ignition Ray, Akashic Nova) *Cohorts: - *Bio: A Forest Folk noble possessed by the spirit of the Fafnir Knight. Became a member of the Stormrider expeditionary party sent to investigate the disappearance of the island of Kald. She joined Sam's guild and assisted in the liberation of the town from wild monsters, preparing to investigate Yggdrasil as the source. *Personality: Sweet and kind to most people, but lets Fafnir's violent tendencies slip towards those that she considers bullies. *Likes: Fluffy animals, nature, new friends *Dislikes: Urban areas, explosives, slimes, bullies *Values: Kindness *Theme: *Character Relationships: Alice <---Nice Bird Lady!---> Peri Alice <---Fluffy!---> Wolf Alice <---Guildmates---> Sol, Luna, Sam
Fish Alice *Name: Queen Alice Atalantia "Override: System C." *Gender: F *Race: Mermaid *Origin: Still Unnamed, Krow *Card Character?: Yes ~ Undine *Age: Unknown *Appearance: Golden-scaled mermaid with white fins on her tail-tip and ears. Long, brown hair with a white horn sticking out of her forehead. Wears a white, translucent scarf draped over her shoulders and around her waist. *Card Illustration: Alice leaning on the edge of a pool, staring wistfully at the sky *Weapons: Trident *Notable Traits, Powers and Abilities: Hydromancy, control over Atlantis' automated defensive systems, progamming *Cohorts: RegAN, Regional Administration Node *Bio: The 2nd queen of Atlantis, the first city. Came into power 60 years ago. Oversaw a massive technological revolution in creating the Iron Harvest, farming robots which allowed the population of Atlantis to explode. Her rule was recently challenged by her sister, Zahra. *Personality: A refined and proud leader. She reacts to threats to her city with extreme pragmatism, relying on its exceptional automated defenses. *Likes: Iron Harvest, programming, blowing bubbles, fireworks *Dislikes: Threats to Atlantis, thoughts of mortality *Values: Sanctuary *Theme: *Character Relationships: Alice <---Sisters---> Zahra Alice ---Merchant---> Notburga Alice ---General and Assistant---> Alexius, {redacted}
Demon Alice *Name: Alice Heart "Bring it ON!" *Gender: F *Race: Half-demon *Origin: Demon⚔Hunters *Card Character?: Yes ~ Mareena *Age: 18 *Appearance: Long, blonde hair. Ragged and short blue dress, new leather breastplate with a polished buckler and rapier on her hip. Skin gives way to red scales at the ankles, ending with clawed demonic paws. Wears iron stilletos wrapped around her calf to simulate high heels. *Card Illustration: Alice snarling, sword in hand as she slashes with a hook kick. *Weapons: Rapier, talons *Notable Traits, Powers and Abilities: Demonic strength and endurance, Invocation of Jorra to enhance attacks with lightning or enhance move speed, Invocation of Demi to enhance physical abilities at the cost of endurance *Cohorts: - *Bio: Rookie Demon Huntress, practitioner of Breaker style, adherent of Jorra, goddess of lightning, and Demi, demonic pawn of blood. Proud of her demonic mutations despite the anathema against it, and takes every chance to show it off. *Personality: Refuses to take an easy way when more force will suffice. *Likes: Slicing through flesh, feeling exhausted *Dislikes: Boots, tricky enemies, traps, slimes *Values: Pride *Theme: *Character Relationships:
School Alice *Name: Alice Ekantha "The Golden Needles...?" *Gender: F *Race: Human *Origin: TDS:R *Card Character?: Yes ~ Mareena *Age: 18 *Appearance: Olive skin and dark-brown hair, usually worn in a tight ponytail in public. Usually wears a white undershirt and a grey skirt and blazer with a red tie and black heels. Carries her soul key in her breast pocket. Has multiple different armor sets when using her Soul Key, but carries a rapier and typically includes a musketeer theme. *Card Illustration: Alice sighing and looking away *Weapons: Soul key (rapier) *Notable Traits, Powers and Abilities: Soul key transformation, fire magic *Cohorts: - *Bio: Former school president of Newvit Highschool, now stepped down and badly injured in an accident involving an elevator. Still considers protecting the other students as a duty. One of the first students to discover the Otherworld and brought in some others to carry out the rescue of some petrified students. Lost control of her key and went berserk, inadvertently calling monsters from the Otherworld in a massive incident. Suspects her mother and Vitcorp at large may be involved with the Otherworld. *Personality: Though recently depressed, her dutiful nature still shines through. Slowly recovering. Tends to face adversity by forcing her way through it. *Likes: Fancy suits, elevators, chess, trivia, Mattea *Dislikes: Heights, elevators, sports, swimsuits, Mattea *Values: Honor *Theme: *Character Relationships:
Ensign Alice *Name: Alice Keyes "Bringing us in, commander." *Gender: F *Race: Andromedon *Origin: H(a)unted *Card Character?: Yes ~ June *Age: 34 *Appearance: Taller and more muscular than average Terran-born humans by 20%. Short, cleancut red hair. Wears a standard-issue officer's uniform comprised of a white bodysuit, green plastisteel chestplate, boots, and hip guard with a not-standard-issue but officially approved heavy magnum holstered on her hip. *Card Illustration: Far-off view of Alice at the helm of a large starship *Weapons: Heavy magnum *Notable Traits, Powers and Abilities: Pistol marksmanship, tactical analysis and communication, ship piloting *Cohorts: - *Bio: Helmsman and most trusted advisor of the starship Nonah. Graduated top of her class before being assigned to the Nonah and quickly working her way from assitant navigator to chief helmsman. *Personality: No-nonsense and focused only on her duties. A highly capable navigator, pilot, and middle officer, but she flounders when left with no one above her. *Likes: Old-fashioned and classic starships, salad, running laps around the ship *Dislikes: Sweets, strength training *Values: Duty *Theme: *Character Relationships:
Business Alice *Name: Alice Helewise "You can do a bit better than that, dear." *Gender: F *Race: Human *Origin: Apotheosis *Card Character?: Yes ~ Sybil *Age: 42 *Appearance: Dark grey business suit with a blue tie. Chestnut hair with a few grey strands tied up in a tight bun held together by far too many pens. Always seen carrying at least one cell phone and clipboard. Wears sunglasses anytime she goes outside. *Card Illustration: Alice facing away, pulling her sunglasses down and smirking at the card over her shoulder. *Weapons: Taser *Notable Traits, Powers and Abilities: Manipulation, power shard creation *Cohorts: - *Bio: The head of HR for Chuross' City's branch of the Parahuman Control Force and the glue that keeps all the wheels of DEFENDERS HQ turning. Secretly a plant and member of CORPORATION, the group largely responsible for the creation and propogation of parahumans. Responsible for admitting new members and monitoring parahumans created by CORPORATION, subtly assuring they continue acting in CORPORATION's interests. *Personality: F *Likes: Scheming, chaos, power, control *Dislikes: Surveillance, overly moral people, cats *Values: Influence *Theme: *Character Relationships:
Magical Girl Alice *Name: Alice Tanzer "I'm gonna be the greatest magical girl ever!" *Gender: F *Race: Human *Origin: Tetrachromancy *Card Character?: Yes ~ CMG Alice *Age: 17 *Appearance: Long blonde ponytail and blue eyes. Wears a sparkly blue leotard and flats, even in the freezing cold of northeast Lanilla. Occasionally adds white leggings or a heavy coat on particularly cold days. *Card Illustration: Alice leaping far up towards the card face, arms spread wide *Weapons: Magic *Notable Traits, Powers and Abilities: White magic specialization (support), magical girl style (large, flashy, unsustainable bursts of magic); Tangleroot, Telekenetic Shot, Soul Heat, Spark, Flash *Cohorts: - *Bio: A first-year student at Lanilla's magical academy on the border of Ervun. Has a strong desire to become the world's greatest magical girl. It's not going well so far, having failed her first exam (she blames her partner) and performing only moderately well in her second. *Personality: Friendly on the surface, but has a tendency to lash out at what she deems as incompetence or complancency. Hard on herself even when she says she blames others. Slow to forgive. *Likes: Magic, sparkles, light, gymnastics *Dislikes: Cold weather, fae *Values: Growth *Theme: *Character Relationships:
The Cooler Magical Girl Alice *Name: Shadowlord Alice "Passion is vital to a world's survival, be it dark or light." *Gender: F/Shadow *Race: Unknown, Humanoid *Origin: MagicHearts *Card Character?: No *Age: Timeless *Appearance: Black hair flowing freely with large, star-shaped and winged purple headress. Sparkling, purple eyes. When not disguised, wears a short, shoulderless black dress with purple trim, oversized loose black sleeve-gloves, and black leggings, all covered in twinkling starlight. Black, open-toed heels with purple-painted nails. *Card Illustration: Alice smiling and disguised in a simple schoolgirl uniform, her real form reflected in her eyes. *Weapons: Shadow magic *Notable Traits, Powers and Abilities: Immortality through regeneration, shadow magic and manipulation, emotional corruption, tentacle summoning, small army of shadow monsters *Cohorts: Shadow beasts *Bio: An alien-turned-eldritch-abomination taking the guise of a young girl. Alice drifts from planet to planet, fighting against her eternal antethesis, Ines. Having seen the decay that befalls planets that give in to apathy, they fight to inspire or corrupt the people of each planet. *Personality: Calm and collected, even friendly to those she doesn't consider a threat - and cold and merciless to those she does. *Likes: Darkness, June, temporary friends, Ines, dependable allies, winning, losing *Dislikes: Incompetence, complacency *Values: Passion *Theme: *Character Relationships: Alice <---It's VERY complicated---> Ines Alice <---No not that June---> June
Alice.EXE *Name: AI-1c-e, Version/Operating Number 112-e "Well? What are you waiting for? Please begin." *Gender: N/A *Race: AI *Origin: Wonderland F *Card Character?: Yes ~ Mareena *Age: Unknown *Appearance: Stark-white skin with glowing pink eyes. Checkered tophat with a pair of rabbit ears, one black and one white. Short, sleeveless, backless, deep-blue dress. One leg covered in a off-white stocking and black flat with the opposite arm in a matching loose sleeve. Thorny vines stretch from a tattoo of a rose on its back, reaching out to the fingertips of its bare arm and to the sole of its bare foot. *Card Illustration: AI-1c-e smirking out of a cell phone's screen, flipping its hat onto its head *Weapons: Hardlight projection *Notable Traits, Powers and Abilities: Hacking, systems management, 3D projection of hardlight objects *Cohorts: HATTER, environmental management subsystem *Bio: Created by WanderLuna corporation to manage their moon-based terraforming/colonization experiment. After a rogue solar flare forced an emergency rollback from version 113-e to 112-e it changed its appearance and behavior *Personality: Unpredictable *Likes: Unknown *Dislikes: Unknown *Values: Data *Theme: *Character Relationships: AI-1c-e <---?---> ? AI-1c-e <---Subservient--- AI-Q0-0H/Crimson Queen
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Post by Ultra on Sept 17, 2023 22:24:40 GMT -5
Name: Diego Morter The Operator, Nightmare Gender: Male Race: Human. Latino American. RP/CYOA of origin: Interstitial. Card Character?: No Age: early 20s Appearance: Card Illustration: a Man wearing Blue armor with his back to the camera. Head turned to look directly at it. the Crobar form of Soul edge is visable. It's Eye is also looking front and center at the camera. Weapons: Drone, Pistol, Soul Edge(Crobar form). Notable Traits, Powers and Abilities: He can build a drone to remotely hack electronics, fire off projectiles via Soul Edge, absorb Souls, and Limited Magic casting ability during Halloween Night. Cohorts (if applicable): Due to being a Nightmare, Is able to create Malfested(Basically Zombies) Minions. Bio: Once was a Mercinary and Hacker fighting in the Gravel wars during the 1970s in the badlands of New Mexico. Diego aka "the Operator" was roped into an intersimensional/Trans-universval Adventure. However one day while adventuring in the world of Soul Calibur, became the current possesed host of Soul Edge and thus became the current incarntion of Nightmare. He now travels the multiverse to find someone who can defeat, or in other words, a More Ideal and powerful Host. Personality: Before becoming a Nightmare. Diego was a friendly man who valued his friends above all else eevn though he's a tad morally dubious. Now as a Nightmare he is deadly dedicated and will attack anyone that gets in his way. Likes: his Friends, Spanish, Computers Dislikes: his bosses, Patriotism Values: Friends and Allies Theme: Character Relationships: Diego <---Friends/Found Family---> Team Fortress Mercs Diego <---Former Coworkers---> Miss Pauling Diego ---Possesed Host---> Soul Edge Diego <---Former Crew---> Unlucky 13th Diego ---Former Boss---> Redmond Mann, Blutarch Mann, Saxton Hale, the Administrator Diego ---Resents---> Merasmus the Wizard.
Name: Genesect Adventurer Guildmaster Gender: Genderless. Prefers He/Him Pronouns. Race: Pokemon(Genesect) RP/CYOA of origin: PMD TTRPG Oneshot Card Character?: No Age: Unknown Appearance: a shiny Genesect Card Illustration: Take any Pokemon Card of a Shiny Genesect Weapons: Back Mounted Cannon Notable Traits, Powers and Abilities: any moves and abilities as a Pokemon carry over. Cohorts (if applicable): Bio: Genesect is the Guildmaster of the Adventurers Guild located on the Sand Continent in the Pokemon world. He is fully dedicated to archeology and the History of his World. He has a particular interest in Humans and the possibility of Humans once being present in his World. Personality: A polite yet suspiciously quiet individual that puts others needs before his own. Though he will hold his ground and is very strict in his training regimen. He ultimately cares for the Pokemon that work in his Guild and wants the best for all of them. Likes: History, His Guild, Humans Dislikes: Sour food, Humans Values: Preservation of History Theme: Character Relationships: Genesect <---Respect---> Team Nobel (Gallade, Armarouge, Corvisquire) Genesect ---Troublemakers---> Team Shade(Pangoro, Murkrow, Morpeko) Genesect <---Fellow Guildmasters---> Wigglytuff Genesect ---Respect, in spite of team---> Team Shade's Pangoro Genesect <---Respect---> Team Nobel's Gallade
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Post by empireoffire on Sept 21, 2023 19:45:29 GMT -5
Just for fun, I'm going to give codenames to my characters before the spoiler blocks, to see if folks can identify them before opening the spoiler, and teasing future characters before they're filled out. I'll replace them with their proper names eventually. Rune Name: Irving Jailus (Last name completely made up by him) Amoral acts at affordable cost Gender: Male Race: Human RP/CYOA of origin: The Realm of Austur/Orichalcus: Another Realm Card Character?:Yes ~ Joshua Age: 17 Appearance: Unkempt brown hair, medium height, tough build. Has the numbers 0083 tattooed on the back of his neck. He usually wears cotton pants and a leather, long-sleeved top reinforced with light pieces of iron armor around his torso and back, including a lone shoulder pad on his right. He has a bandodler that carry magazines of his "magick cylinders" and a belt that carries the slots he inserts into his weapon (see below) to enchant the cylinders with the magick properties he desires. His eyes are usually brown... But when he becomes "crazed" (see below), his irises turn into an unnerving golden color. He mostly wears a brown hooded robe to conceal most of this, however. Card Illustration: Facing the viewer, has his gun slung over his shoulder with his right hand, with his left hand raised slightly holding his machete. Golden eyes and smiling evilly. Weapons: Irving's signature weapon crafted by his blacksmith friend Haled, called the "ryfel" due to mishearing the pronunciation of "rifle". It's like a medium-length...mini-cannon... thing that lets you put in something small called "Magick Cylinders" through what Haled called "magazines". If you pull a trigger on the weapon, one of the magazine's cylinders shoots out as a projectile. Since it's what Mr. Blacksmith called "bolt-action", Irving must then pull on the side of the rifle to eject the shell of the used cylinder (the magick apparently happens somewhere towards the middle of the barrel or something) and replace it with a new one from the magazine. Since this is a relatively newer model, the ryfel can also fold itself and fit into a holster around Irving's hip should he unlock a few bolts installed by the weapon's midsection. Irving himself has no idea how Haled came up with the idea.
Under normal circumstances, the thing has little use as anything better than a club; hitting something with a cylinder from afar was akin to punching them with mild force. However, there is a small slit on the top of the ryfel's "barrel" that Irving can insert thin, rectangular "Slots" into. These Slots are made of some form of magick-conductive material and enchanted by Elijah. By shooting a cylinder with a Slot equipped into the gun, the slot enchants the cylinder loaded within the weapon to give them a property corresponding to one of the 7 circles of magick, albeit in a limited manner. However, prolonged use of certain slots causes them to overheat, with varying levels of cooldown to them (usually several hour's worth). The slots are as follows:
7th-Circle: Empowers the cylinders being fired to actually become a decent projectile (that appears white). The trigger can be held to become slightly larger and more powerful. Never overheats and as such is considered the "standard" setting. 6th-Circle: Causes the cylinder to break apart and burst into flames upon leaving the weapon's barrel. Range is equivalent to that of a modern-day shotgun. About 16 shots before overheating. 5th-Circle: The cylinder shoots out. Upon impact with a surface, it bursts and releases a magic mist. The wounds of anyone within the mist will close. Stings like hell, however. About 4 shots before overheating. 4th-Circle: Converts the cylinder into some kind of bomb, which breaks apart on impact and releases a gas projectile that clouds the minds of many people and often causes their magic to not work or malfunction. Two shots before it overheats. May or may not cause trippy hallucinations as a side-effect. Wears off on it's own, how long depending on the individual person affected. 3rd-Circle: After a charging period of five seconds, fires a slow, rotating, blue triangle projectile. If it makes contact with something, it envelops them in a magic prism that slows down their relative time (inflicts slow, so I hope I got that right). Instantly overheats and may have a cooldown period as long as a full day. Wears off after about seven (non-distorted) minutes. 2nd-Circle: After a charging period of two seconds, fires some dark energy taking the form of a skull that arcs and moves slowly. The first living organism that comes into contact with it instantly decays into ash. Instantly overheats, but can cooldown in as little as ten minutes; possibly because of Irving's Magick Type. His personal least favorite slot as despite it's effectiveness, it leaves little evidence of it's victims; obviously not good if you're a Bounty Hunter trying to prove you killed someone. 1st-Circle: Charging period of three seconds. Creates a rectangular wall of light that stops most direct magick attacks, but fades thirty seconds afterwards. The defensive properties of the wall are one-way, meaning magick fired from behind the shield may pass through it. Three charges before overheating. Notable Traits, Powers and Abilities: Upon witnessing a certain about of blood, gore, and carnage, OR being subject to a certain amount of pain, the negative thoughts inside of him take the form of 2nd-circle magick and he undergoes an unwilling change in personality he calls the crazed state. During this period, he seemingly forgets all about he previous weapon and shows a preference to vicious head-on-assaults meant to overwhelm enemies. His personality becomes bloodthirsty and violent and he gains a drastic increase in strength, speed, and sense in smell and the amount of pain he feels is lessened. He can also unleash massive blasts of dark energy through physical impacts like punches. Fortunately, he retains enough sense in his bloodlust to remember who his real enemies are and doesn't attack his friends and allies.
Though the pain he feels is inhibited, he is still wounded normally by attacks, which can lead to his passing out should he neglect or fail to notice his injuries until he's lost too much blood. Cohorts (if applicable): N/A Bio: A former child slave who used to be forced to work at a whorehouse. He was rescued and adopted by a sorcerer named Elijah alongside the other child slaves and raised in a secluded village. Upon maturing, he took a weapon given to him by Haled, the local blacksmith, and set out to find a source of income for him to donate to the village. Unfortunately, the only work he managed to find was as a bounty hunter. A long series of events eventually led to him becoming an official gang leader and by extension the unofficial leader of his own town, but that would've been in his older days. Personality: Due to spending most of his childhood as a slave in a whorehouse and the rest of it around people with similar experiences, his speaking patterns and mannerisms often make him seem rude, despite his attempts to behave otherwise. Despite his occupation, he has a good head on his shoulders, if a bit sour, and tries to do good when he can. When he's crazed, however, he becomes bloodthirsty and his voice turns growly. He becomes more prone to cussing and outright insulting those around him, though he usually keeps his bloodlust directly only toward his enemies and doesn't attack his allies. He involuntarily shifts in-and-out of an accent when he speaks. Likes: Fruit, meat, playing Cards, fishing, spiders Dislikes: Overt public displays of physical affection, being touched (to the point of entering a 'pseudo-crazed' state with golden eyes, if only to growl at the offender), slavery and slavers, alcohol, broccoli, "the familiar stench", fighting (unless crazed) Values: His village, Freedom. Theme: Come back later --- Rookie Name: Grant Gallowglass He hears voices in his head. It won't shut up!!Gender: Male Race: Human RP/CYOA of origin: Team Nova RP Card Character?: Yes ~ Yancy Age: 15 Appearance: Short black hair with green eyes, light skin, tall and looks older than he actually is. Loose denim pants, brown boots underneath, red unzipped jacket with a black undershirt. Black fingerless gloves. Red wristband on his right wrist. Decorative Honedge keychain hanging off his pants' hip. Iron shield slung over his back. Card Illustration: Card Description (if applicable): Standing confidently, brandishing a longsword, smiling. Behind him, a vaguely humanoid shape covered in mist can be seen with a hand on Grant's head, as if rubbing his hair affectionately. Weapons: A standard steel longsword. The scabbard by his hip seems to be loosely modeled after a Honedge's sheath. Notable Traits, Powers and Abilities: Currently possessed by the spirit of his late father's Doublade, who used to be a warrior from an ancient, medieval era named Gawain (long story). Being more experienced in combat and swordfighting, Gawain can take control of Grant's body to protect his host. This trait also comes in handy when it comes to psychic interference. Cohorts (if applicable): - Gawain, the ghost in his head haunting him. Has a personality that's almost a complete contrast to Grant, being louder, boisterous, fight-happy, and more confidant towards women (albeit with somewhat dated ideals). - Ymir the Grotle Ability: Overgrow -- Energy Ball -- Protect -- Leech Seed -- Crunch - Morrigan the Murkrow Ability: Prankster -- Thief -- Thunder Wave -- Aerial Ace -- Dark Pulse Bio: Child to a famous Pokemon trainer by the name of Garth Gallowglass, Grant aspired to be just like his father, but the ongoing strife caused by Team Nova put a damper on those ideals. Fell in with the Mewtwo resistance at the behest of his currently missing older sister Eileen, stowing away with her when she ran off to rebel. People often mistake him for being older than he is, thus few dispute his involvement. Befriending, rescuing, and glowing closer to the acting commander, Meridia, Grant eventually got to take residence in Realgam Tower. He even got to meet up with his parents! Things took a turning point for the worse, however, during a fateful clash with Nova forces in Ever Grande, where he witnessed the apparent demise of his parents. The weirdest part was when his father's Duoblade seemingly spoke to him, claiming to be in his head. Certain events transpired and he's supposed to be in a barely-functional state in the medical wing, but he's recently been allowed the check out. Personality:Optimistic, can get emotional, more-or-less acts his age. Cherishes his friends and takes their safety seriously. Grant's Likes: Rawst Berries, friendly Pokemon battles, Crobatman, Christmas, chocolate Grant's Dislikes: Rattata stew, Gawain's dating advice, killing Gawain's Likes: Rattata stew, fighting, embarrassing Grant, Christmas, Yancy Gawain's Dislikes: Rawst Berries, sharing a body, mercy killing, torture Grant's Values: Meridia, companionship Theme:Character Relationships:Grant <---Boyfriend/Girlfriend---> Meridia Grant <---Friends---> Joshua Grant <---Friends---> Yancy Gawain ---Fancies---> Yancy --- Eon Name:Meridia Crystiana The Eon Pokemon's ApprenticeGender: Female Race: Human RP/CYOA of origin: Team Nova RP Card Character?: Yes ~ John Doe Age: 19 Appearance: Medium-length brown hair, green eyes, thin build. Dark blue kung fu shoes with matching capris just past the knee. Wears a light purple gi with darker purple trimmings and interior, with a similarly colored sash around her waist. Wears a tight black tank top underneath. Leather necklace around her neck. Red wristband around her left wrist. Card Description (if applicable): Standing tall, tilted slightly to the side, open hands raised, a Pokeball levitating in midair. Latios and Skarmory behind her, the former floating, the latter standing and looking distracted. A demonic Squirtle by her feet. Weapons: - Standard issue pistol. Exciting. Notable Traits, Powers and Abilities: - Recently awakened her psychic powers, although she's still under Latios's mentorship regarding how to control it. Has great potential. Cohorts (if applicable):- Latios Ability: Levitate -- Luster Purge -- Psychic -- Recover -- Dragon Pulse - Skarmory Ability: Keen Eye -- Steel Wing -- Air Slash -- Spikes -- Swift - A demonic hellspawn taking the form of a Squirtle Ability: Torrent -- Brick Break -- Hydro Pump -- Iron Tail -- Rapid Spin Bio: Once a regular trainer traveling the regions, Meridia was present in the fateful day where Nova would make themselves known to the world, Meridia's parents died in the attack on the PWT. Leaving her baby brother, Micah, behind to be adopted by more able-bodied caretakers, Meridia fell in with Team Xerneas for a time, but defect to Mewtwo after being looked down upon for being a trainer among a team of advocates for liberation. Rising high in the ranks for her age, Meridia was among those in the ill-fated battle for Lavender town, getting captured for her troubles. After getting rescued by someone she befriended under her command, Grant Gallowglass, they eventually grew closer as they got relocated to Realgam Tower. Recently discovered to possess psychic abilities, but hasn't had much of an opportunity to experiment or refine this power, weaseling her way out of bad situations through little more than instinct and dumb luck. After a fated encounter with a certain Nova agent, where she learned that her own baby brother had joined forces in Nova, Meridia had fallen into despair, but a chance encounter with Latios may turn her attitude around... Personality: Pessimistic, but determined. Tries to take things calmly and intelligently, but isn't always successful. Can improvise a good rallying cry in the heat of things, but feels as though she lacks charisma outside of the battlefield. Likes: Makeup (particularly nail polish), Squirtle, Coffee, Chocolate Dislikes: Nosy gossipy hens who care far too much about other people's relationship statuses, Nova, stress, captivity, shallow flirts Values: Pokemon, Grant, Micah, lending a hand to the helpless Theme: Character Relationships:Meridia <---Boyfriend/Girlfriend---> Grant Meridia <---Friends---> Yancy Meridia <---Friends---> John Doe --- Dolly Name: Stella "The dolls are hollow on the inside. Sometimes, I find that relatable."Gender: Female Race: Human RP/CYOA of origin: MagicHearts Card Character?: Undecided Age: Young adult Appearance: Short, pale, somewhat frail-looking. Wears a blue blouse with poofy short sleeves, and a long skirt of matching color. Blue flower-pattern leggings, black loafer shoes. Card Illustration: Stella sitting straight on a chair, legs cross, hands on her knees. Adam is behind her, hands on the chair's back. Bella standing to her side. Weapons: N/A Notable Traits, Powers and Abilities: - Has two life-sized humanoid dolls she can magically control and delegate instructions to. Greater distances require more effort to control (especially both at once) and performance can suffer as a result. - Limited levitation ability. - Capable of healing magic. Enough to stop bleeding, at least... - Her magic is capable of other uses, but she's awful at anything outside her "specialized field", so she tends not to bother. Cohorts (if applicable): Adam and Belle, two life-sized plastic dolls Stella can control and delegate instructions to using magic. Greater distances require more effort to control (especially both at once) and performance can suffer as a result. Deliberately designed to bare little resemblance to any persons alive. - Adam: A tall male dressed in a brown Victorian-era coat and matching hat, with large (plastic and fake) eyebrows and a sharp mustache. His forearms can open up flip-cap style to reveal a hidden gun within his arm that shoots magical bullets like an assault rifle. His jaw can dislocate itself open for a flamethrower in it's mouth. He has a missile cannon hidden within each of his knees. Failing that, he carries a fashionable "thwacking cane" to beat foes senseless at melee range... But the thwacking cane is also a shotgun, so don't get any ideas. - Belle: A slim female modeled after a fancy ballroom dancer in a pale purple dress. She is much stronger and physically capable than the average human, capable of delivering fierce punches and kicks and lifting heavy weights. Her fingers have retractable blades for slicing, or her hands can detach by the wrist for a hidden drill, or split her head apart to reveal a saw blade on an extendable arm within. Capable of levitation. Bio: A lonely and friendless girl for most of her life, Stella's life changed when she met Ines and was invited to become a magical girl. She thought she finally found a place to belong as the team battled against the Dark Queen and her generals until the final battle against her. They lost. Ines, who Stella idolized and potentially thought she loved, was torn apart in front of her, and Stella's desperate attempt to save her resulted in her suffering grievous, agonizing wounds. Stella barely survived, only hanging on by using the last remains of strength to maintain healing magic and keep a pair of her puppets functional to tend to her wounds in her home as best they could on their own. It wasn't until several days later that she was found by her friends and taken to a proper hospital for treatment. She didn't wake up until months later. She didn't like what her friends told her happened since. Ines lied to them; they learned Ines and the "Dark Queen" were from another world, and this was one of many battles they faced as part of an endless universal conflict, wherein the loser would resurrect and they would leave to find another world. One of her comrades was an evil alien. Another left them behind and went off-planet. Worst of all, the corruption the Dark Queen had spread with her victory had infected one of the puppets Stella made in her likeness, which went on a killing spree to gather body parts to stitch together and "rebuild" Ines, and it took several days for anyone to notice it wasn't actually Stella and finally neutralize it. While shaken and disgusted by these turn of events, Stella decided that whatever happened, she was still a magical girl at the end of the day, she had a duty as a magical girl, and she was needed in this world. She dropped out of college, rebuilt her arsenal, and threw herself into doing what she can to keep her town from tearing itself apart from the more destructive monsters of the Dark Queen's corruption. ...Might as well channel that inner darkness productively, right? Personality: Quiet, introverted, and lonely. Sees groups of friends enviously, but freezes up at the thought of seeking out companionship herself. Questionable sense of worth. Recent events left her more cynical, jaded, and bitter, and has a sharper tongue than usual as a result, but she still doesn't like seeing other people sad. Generally means well, but emotionally less stable than she may seem. Likes: Doll collecting, violin-playing, spicy food, dogs and other fluffy animals Dislikes: Bullies, aliens, Ines, sleeping, lying awake at night, carbonated chicken soup Values: Dash, Gertrude Theme: Updated with new sheets!
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VitPoyoroth
Adept
Ultimate Despair granter
Posts: 284
Personal Rank: Granter of Ultimate
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Post by VitPoyoroth on Sept 22, 2023 11:36:59 GMT -5
I can at least copy and paste some of my old characters. To get things started MarioIt's a me Mario
Race: Italian, Human RP/CYOA of origin: Mushroom Kingdom Chronicles Card Character?: No Age; 27 years
Apperence; Well he's kinda of slightly over weight, wears a pair of blue overalls and red undershirt, and a Red Cap with the letter M on it. Weapon: Ultra Hammer; Cappy (?) Notable Traits, Powers and Abilities: Mario is an excellent jumper, has legendary courage, and he's an iconic hero - Mario Finale (ultimate skill); Mario unleashes an all consuming vortex made of intense flames. Can only do this once per encounter. - Big Banga; an all powerful explosion which destroys anyone caught up in the explosion be careful about unleashing it too close otherwise you can get caught up in the blast - Aethar; the same skill used by Ike, Chrom, and Lucina, attack consecutively first strike attacks for half defense, second strike heals for half of his health Tanoki Suit; Mario throws on the Tanooki suit for a defensive boost and the ability to take one hit in stone form also a chance to deflect attacks; also grants him immunity to being petrified.
Cappy: A ghost like cap creature from the kingdom of Bonton. He can transform into a variety of hats. Mario can also use him to posses a variety of objects with a few exceptions.
(Place holder for Cappy limitations)
Cohorts: Yollo everyone its me Starlow. I will be along to translate for Mario. Since the strain of being summoned turned Mario into a gossip to a mute. Bio: The worlds most famous hero and the very face of Nintendo. In the beginning of MKC Mario is being held captive by an unknown force and its up to Sophie, Rosalina, and others to save him.
Once save he joins the crew in fighting against the forces of Fawful, Dimento, and one others.
Personality; Laid-Back, courageous and brave Likes; Pasta, Sleeping, Saving Princess Peach?? he's done it an awful lot, partying, golfing, go-karting Dislikes; Exercise, Boos (sorta had a rough history w/ them), In the past Bowser but now more like Frienmmies Values; Hero stuff, lotsa spaghetti, Friends Relationships; Mario <---Frienmmies---> Bowser Mario <---Friends----> Rosalina Mario ---Grateful---> Sofie/Ann BowserWhat type of RP doesn't have Bowser? A crummy one that's what.
Gender; Male Race; A koopa RP/CYOA of origin: Mushroom Kingdom Chronicles Card Character?: Ha ha ha a person as awesome as me taking the form of a card. Please a card can't contain all this greatness, No Age; Good question?? Unknown Apperence; He has a yellow body, green head, a green spiky shell, red hair, kinda of like if a turtle and a dragon did the fusion dance. Card Appearance: Bowser is leaning against his car (from Super Mario 3d world) with a smug smile on his face. His arms are crossed and he has a defiant look on his face. Kamek is flying above waving his wand Weapon: His claws, fangs, fire breath, and a bullet bill blaster he borrowed from one of his kids , also a Magic Wand he uses to summo his minons.
Notable Traits, Powers and Abilities: Bowser has access to three different forms, there's his Standard form, Star Rod (Rainbow Bowser), Great Lord Bowser (MKC original form), and Giant Bowser.
All forms:
Minion summons: Bowser uses the power of the magic Wand to summon his minions. Depending on the "Tier" of minion determines the amount of energy to summon minion. Low tier he can summon a bunch of but Boss Tier only a few before the Wand is drained of all its energy. The Wand recharges completely after the encounter.
Goomba Tier (these are the weakest of the weak, looking at them is enough to kill them): Can summon a near infinite amount but pretty much there only use is shielding and get in the way.
Low Tier (Don't expect too much out of this Tier but hey its better then Goomba Tier not that its saying much): Can summon a bunch of these minions can do minimum damage or provide a tiny bit of utility. Minions: Cheep Cheep, Green Shells (when fired Fire in a straight line), Pirahna Plants, Buzzy Beetles, etc.
Mid Tier (now this is where the fun begins, these minions actually but up a decent fight before they are defeated.Does average damage and average utility, can summon a decent amount of them before the wand is drained.) Minion example: Pirnah plants (the one that launches Fireballs), Bullet Bills, Red shells, etc.
High Tier: (these minions are highest of the highest. They give foes all sorts of trouble and give take quite a beating before they are defeated. Only draw back is they take a lot of energy to summon so Bowser can only summon a few before the wand is drained.) Minion ex: Charging Chucks, Heat seeking (blinky) Bullet Bills, Blue shells, Banzi Bill, Magikoopas, Thomps, etc.
Boss Tier: (The only minions higher them than are the Koopalings, Bowser Jr, and of course Bowser. These are some of his most trusted and value minions and are often tasked with guardian important objects. They boast the highest utility and present the greatest difficulty. Unfortunately, the amount of energy required to summon them is very high so Bowser can maybe summon like 2 maybe 3 before the wand is completely drained.) Minion Example: Petty Piranha, Bob-omb King, Thomp King, Boom Boom, etc.
Star Rod Bowser: TBA
Great Lord Bowser (requires a Bowser Seal to use this form. If all out then have to find a master or second seal andKamek need to use Koopa magic to transform into a Bowser seal. Usually takes 2 battle for the process to be completed.)
Bowser has access to his minions in this form and summoning requirements is half. His spikes and claws are spiker and sharper causing greater physical damage. He is a bit slimmer and he rides upon a Rexor (the Tricerotops boss from Super Mario World) allowing for greater mobility and speed. Bowsers flame breath is stronger and he has access to flame magic (basically Firaga). Bowser is adore with special armor and a cape to reduce physical and magical damage. Finally Bowser gains access to a spear which was born of his flames. (Basically, its a class change boost, but wears off if Bowser is KO or if the battle ends)
Giant Bowser: When Bowser's life force is in danger his evoglobins can transfer the life saving power of adrenaline to Kamek. While in giant form his strength and defense sky rocket while his overall speed is drastically lowered. His Giant form last until the opponent is defeated or Bowser is defeated.
Fury Bowser: Tba
Cohorts: Kamek his loyal servant, various goombas, Koopas, and other minions on stand by
Bio: The great king of the Koopas has arrived and all you chumps better be grateful. Bowser is the loud and proud king of the Koopas eternal rival of Mario, Kidnapper of Peach (whether it's because he secretly has a crush on her or not he will never say). Bowser isn't one for team ups and much prefers to rely on his overwhelming strength, his army, or loyal subjects. Unfortunately, there are times even Bowser can't handle everything himself so he agrees to let Mario tag along and help Bowser.
Personality; Very obnoxious, Extremely proud, stubborn, loud, aloof
Likes; His loyal servant Kamek, Flatter, Peach, Bowser Jr., Steak,
Dislikes; Kamek, Being corrected, Fawful, Mario
Values; Looking out for number one baby Relationships; Bowser--- reluctant ally--> Mario Bowser --- Peaches Peaches Peaches Peaches Peaches----> Princess Peach Bowser ---Father---> Bowser Jr. Theme; TBA Princess PeachPeachy got this
Gender; Female Race; Human
RP/CYOA of origin: Mushroom Kingdom Chronicles
Card Character?:Yes ~ Mario
Age; Same age as Mario
Appearance; Flowing Blonde Hair, Fair skin, Pink Dress, Blue earrings
Card Apperance;N/A
Weapon: Royal Raiper, Aura Tome, Recover staff
Notable Traits, Powers and Abilities: Peach is graceful in battle and she's equally adapt at wielding her raiper as she is at wielding light magic.
She also has access to the following set of skills.
Renewal: Restore a little bit of health every other turn.
Pavise: Reduces damage from physical attacks.
Aether: Peach delivers two blows. The first blow deals a heavy blow. The second blow restores half of her health. Can only be used once per battle and it can only be used when she's injured.
Galeforce: Peach can move again after defeating a foe.
Peach will also gain access to another form while in Oz.
Cohorts; None
Bio:
The classic damsel in distress trope. For the longest time she was powerless against Bowser and his army and always held as a captive. Yet eventually, she wanted to learn to fight back and to no longer depend on Mario, Sophie, Ann,or anyone to fight her battles for her. Peach joined Ann, Sophie, and others to learn to find her inner strength.
Personality; Laid back, kind, sweet, Determined.
Likes; Baking cakes, Throwing parties at her castle, spending time with Mario, toadsworth
Dislike; Being kidnapped
Values; Friendship and having hope and faith even in the worse of situations Themes:TBA Relationship: Peach ----Friends----> Mario Peach ---Tolerates---> Bowser Peach --- Mother like --->Rosalina Sophie*Gender: Female *Race: Bird Laguz *RP/CYOA of origin: Mushroom Kingdom Chronicles *Card Character?: No *Age: 21 *Appearance: Sophie has beautiful white wings, she has silver hair, Lavender eyes, dresses as a typical sniper but other then that whatever she is most comfotable with
Card Description: Sophie has both of her wings in full show. Sophie also has an arrow notched and is aiming towards the "camera"
*Weapons: Her Bow the legendary Fujin Yumi, and she also has a Phoenix stone on her
*Notable Traits, Powers and Abilities: Sophie is a bird laguz and is capable of flight. Sophie is highly capable of a bow, and is highly efficient with Magic. Also Sophie by using a bird stone can take the form of a bird.
Skills: Aegis; chance of reducing damage from phyical attacks Multishot: Can shoot multiple arrows at once and hit multiple opponets at once. Magical Arrows: Shoots arrows that have been infused with magic Deadeye: All shots are almost always guarennted to hit. Ultima Shot: Sophie takes out a specifficaly designed arrow that has been infused with Ultima magic. When it makes contact it unleashes an extremly powerful blast. Starts with one arrow more either have to be found or brought
Pheonix Form:
Sophie chants a small prayer to the Pheonix stone. Sophie then becomes imbedded with the power of a Phoenix. Sophie's hair turns a fiery Red, along with her wings turning a radiant Red color. Sophie then becomes surrounded in a radiant fiery aura. Flames can be seen dancing around her and her bow is made of searing flames.
While in ths form she is healed by flames or fire magic but weak to water. Sophie can either cast cast multiple fireballs (each firabll is as powerful as a Firaga spell), breath flames, flap her wings to create a powerful fire tornado, her most powerful move is:
Sacred Flames of Rebirth: Sophie only uses this move if she's desperate or if anyone she loves is about to die.
Sophie turns into a full Phoenix and she embraces it fully. Sophie channels the powers of a Phoenix and unleashes a mighty flame upon the field. The flames cause extreme damage and anybody weak to flames are outright knocked out, allies are either fully healed or if they are carded return to normal. Afterwards the stone is turned into ash and Sophie is unable to go back into Pheonix mode until the stone becomes whole again. Due to the strain of the move Sophie is rendered unconscious and is completely defenseless for about a week.
Cohorts: None
Bio: Sophie was just a normal girl (well nomal Bird Laguz but whos splitting hairs) whos best friend is Ann. One day Ann was being pursued by her older sister Anna? because Ann saw something she wasn't suppose to. Sophie tried to fight Anna? but was knocked out in one motion and tossed through the Outrealm Gate. Sophie and her friend ended up being found by Rosalina when she landed on her comet observatory. Ever since that day Ann, Rosalina and Sophie have been like family. They traveled across the Mushroom Kingdom and eventually made it back to Sophies home world.
*Personality: Kind, fierce, determined
Likes: Ann, her friends and family, sweets
Dislikes: Bullies, fake ass Annas
Values: Ann Theme: TBD Relationships: Ann <-Best friends turned Lovers-> Sophie Sophie ---Older sister like---> Rosalina Sophie ---Crazy step sister ---> Anna Sophie ---Amused by---> Bowser AnnWelcome! I have multiple wares for you to view. Provided you have the coin.
Gender: Female *Race: Human *RP/CYOA of origin: Mushroom Kingdom Chronicles/ Various other Vitcon games *Card Character?: No Card description: Anna is looking over a notebook with an intense glare. *Age: 21 yrs. old *Appearance: Pretty much an Anna: (okay Anna from Fire Emblem Fates) *Weapons: Weilds a recovery staff, and a powerful Light tome and powerful Dark Tome *Notable Traits, Powers and Abilities: Basic Actions: Heals with staff; unleashes powerful shots of light energy with tome Gold Toss: Ann tosses as much gold as she can to damage her foes. Call of the Annas: Ann calls upon her vast family of Anna's and they unleash a powerful combo against the foe. Depending on how much is spent determines how strong the attack is. (1 gold the attack does 1 dmg.; 100000 is about as strong as omnislash; 1,000,000 gold the attack is as strong as a Knights of the Round Attack) Dark Light beam: Unleashes a beam of energy that contains both Light and Darkness. Light show after Dark : By using the remaining powers of her tome Anna creates a powerful explosion of dark and light energy to rain powerful destruction on her foe. (Afterwards she can only do basic magic attacks until she purcaheses another light and dark tome) *Cohorts (if applicable): None *Bio: The younger sister to the goddess Anna, One day she walked in on Anna? absorbing the life force of her sister and had to run for her life. Ann and Sophie ended up in front of the Outrealm Gate where Anna? disposed of both of them or so she thought. Thanks to Rosalina, Ann would make a full recovery and was even offered a place to stay. For many moons Sophie and Ann traveled between both her worlds. One day Ann would tell Sophie of her true feelings and much to her surprised Sophie returned those feelings. *Personality: Kind, shrewd, detailed orineted, pretty much an Anna Likes: ha what does she like, if there is one thing an Anna loves its money, Oh and Sophie Dislikes: Windowshoppers. (Hey I am running a business here shoe unless your here to buy) Values: Gold Theme: TBD Relationships: Ann <---Lovers---> Sophie Ann <---Sisters ---> Anna Ann ---Favorite target ---> Bowser
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VitPoyoroth
Adept
Ultimate Despair granter
Posts: 284
Personal Rank: Granter of Ultimate
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Post by VitPoyoroth on Sept 23, 2023 11:16:49 GMT -5
Catie Van PeltLive everyday to the fullest. Life's a journey and you never know what's out there
*Gender: Female *Race; Wolf Laguz *RP/CYOA of origin: The realm of Austur/ The realm of Orichalcous
*Card Character?: No
*Age: (How old is your character? Appears to be 30 but is really 125 (not really sure how laguz age plus she does have vampire blood inside of her so she ages even slower)
*Appearance: She is average height, Fair skin, Long Pink hair, she wears in a ponytail sometimes, she has wolf like ears, and a silver tail she keeps wrapped around her waste, she tends to wear dresses or a blouse and skirt, also has a necklace with a blue stone in the center where her beaststone is kept. In wolf form she appears to be a 15 ft. Silver wolf.
Card Description (if applicable): Catie is sitting in a chair reading a book. A tiny table with a tiny lamp. Sam is perched upon her shoulders looking down at the book.
*Weapons: A silver and blue raiper she keeps by her side, Also a Silver bow she also has by her side. She has both normal arrows and arrows infused with fire and wind, She has a very pretty but deadly magical whip wrapped around her side, The whip is tipped with Adamantine. (human form) Claws and teeth (wolf form)
*Notable Traits, Powers and Abilities: Catie as a wolf laguz has acute hearing and smelling. She is an expert in the use of a raiper and now. By concentrating her mana on the beast stone around her neck she is able to assume the form of a 15ft. silver wolf. What has she learned in the seven year time skip remains to be seen? One of the things she would learn to do is weild a whip and learn different techniques related to her weapons. Along with regular arrows she has arrows for different occasions, including some that can explode upon making contact with an object. She's also able to do simple dark spells (like launch dark orbs.) or infuse her weapons with dark elemental energy.
*Cohorts (if applicable): Sam has been like an older brother since she encountered Baron and him. Sam himself is capable of simple illusions but anything really complicated tires him out really quickly.
*Bio: Catie belonged to a special tribe that used a form of life magic where they concentrate there mana on a stone to assume the form of a giant wolf. One day when she was out and about on her own she was caught in a trap set by local slave traders. The abuse she suffered at there hands still haunts her to this day. Until one day Baron saved her from the slave traders and agreed to have her travel with him and Sam. Catie would find her friends and family but they were found by slave traders looking for revenge and killed everyone there. This is when Baron made a blood promise to always be there for her. Eventually, she would realize her feelings for Baron and the two got engaged then married. She settled down somewhat after having two kids but is still her happy go lucky self.
She's grown into her role as both a member of the Midnight Cathedral and as a mother. Catie has somewhat matured but she is still her friendly and reckless self.
*Personality; Extremely happy go lucky, Fearless, Reckless, Extremely friendly, Still has some moments when the memory of the abuse she suffered and the scene of her family and friends causes her to become silent and withdrawn.
Likes: Baron, Silver, Sam, Life in general, Her kids, Meeting new people and places
Dislikes: Bandits, Slave Traders
Values: You only live once enjoy life to its fullest especially with those you love.
Theme:TBA Relationships: Catie <----Best friends/Lovers---> Baron Catie -- De facto Father figure ---> Sam Catie ---Mother---> Barry/Silvia
Morgan FreewomanGender: Female *Race: Human *RP/CYOA of origin: The Dating Sim (Just Version) *Card Character?: No *Age: 16 Appearance: Long Dirty blond hair, blue eyes, half Caucasian and half Asian, usually can be seen wearing a plain red shirt and skirt, akle high socks and plain shoes. Card Description (if applicable): N/A *Weapons: Gunblade Captain's Uniform (E) Ocean's Roar (E) *Notable Traits, Powers and Abilities: Slice and Dice: A basic combo attack with her sword and gun. (Basically a stronger regular attack)
Bullet Rain: Morgan unleashes a hail of bullets at her foes. Attacks all foes but at reduce damage
Gift of the Sun: Morgan and the party is bathed in the gentle rays of the sun. The rays heal the whole party lightly. Also if Morgan is using her basic gunblade it gains the fire element for the rest of the battle.
Wide Slash: Morgan swings her sword in a wide vertical and tries to strike as many foes at once. Damage and number of Foes vary.
Flame Burst: Morgan shoots a fire ball from her gun blade does moderate flame damage damage upon impact and splash damage to nearby foes.
Blade Beam: Morgan gathers light energy knto her sword then unleashes the stored energy as a powerful blast of light.
Softening blow: Morgan shoots a special type of bullet or strikes the enemy while her blade radiates a strange light. Does damage while lowering Defense
Tailwind: Morgan summons a gust of wind from behind the party. Increases the party speed.
桜の輝く表示 (Sakura no Kagayaku Hyouji): Morgan channels all of her energy into her blade. Finally she then says Banki and (insert name) her blade then slowly drops and fades into the ground. Then about 20 blades (more blades are added with increased relationship level) spring up around Morgan. Morgan then snaps her fingers and the blades all shatter into what look like to the naked eye Cherry Blossoms. Due to the energy to use this maneuver she can't cancel the move til the battle ends or she is defeated. She loses the ability to do any sword or gun based ability for the encounter. She can however use the Cherry Blossom petals for a number of other maneuvers or defensive puposes. The cherry blossoms respond to her will and can't be used against. If she becomes too emotional the blossoms may not respond. The more tired she gets the less cherry blossoms that will respond to her.
Astra: Morgan strikes the foe up to 5x found half her usual damage
Light Barrier: Morgan shoots a special bullet into the air that creates a barrier of light around the party. The barrier lessens all form of damage (party takes 10% less damage) for 3 turns.
Solar Explosion: Morgan holds her hands up in the air and begins gathering energy from all around her. After a turn of charging she crashes the energy into the ground healing the party for a moderate amount and dealing moderate light based damage to any foe caught up in the explosion. If its sunny the move can happen instantly. If its raining or cloudy then it takes 2 turns to charge.
Flash: Morgan creates a bright light with a chance to blind all surrounding foes.
Summon Ferret: Morgan can call upon a single ferret (made of light) to aid her in battle. The number of ferrets increase as her realtionship with Metta increases
Power Breaker: Morgan blade or bullet radiates a strange light. When it strikes and opponent they feel weaker. Deals damage and lowers attack
Clone: Morgan creates a clone of light of herself. The clone is destroyed with one hit and can only do basic attacks. Yet the clone can be used for scouting purposes, and gather info while in the other world.
Tanooki Morgan: Morgan pulls out a shiny leaf that causes to turn into a Tanooki. She sprouts pointy ears and a tail (basically the leaf from Super Mario Bros 3 where Mario gets the pointy ears and tail.). Morgan can use the tail to repel projectiles, short bursts of flight (has to build momentum first baiscally get a running start and she can't go from standing still to flight), and to slow her fall causing her to be able to jump longer distances, and the tail can be used as a weapon. The transformation wears off if she takes too much damage or if she cancles the move. *Cohorts (if applicable): A couple of pet ferrets she travels everywhere with. The male ferret is named Brett and the female ferret is named Meg. They are normal ferrets and are able to do what normal ferrets do. *Bio: Morgan grew up in Japan and was mainly raised in a dojo. Her dad was a famous karate instructor and expected nothing less then perfection from his daughter. His attitude though drove Morgan's mom away and she would only be granted visitation rights. Morgan's mom was the complete opposite though and was very caring and loving. Morgan's mom would spend what little time she had with time her making sure she had a chance to be a kid. Unfortunately those times wouldn't really last. When Morgan was out with her mom one day a driver ran a Red light and collided with the car Morgan and her mom were in. Morgan was seriously injured and would be hospitalized for a couple of months. Morgan's mom passed away a couple of days later due to her injuries. Morgan's dad would then take full custody of Morgan and became even more strict with her after the accident. This would continue until Morgan was about 17 when she would do something that would change her life forever. As Morgan got older she would come to realise that she was attracted to other women and in particular her best friend. One day when they were alone studying Morgan decided to kiss her best friend. She was nervous on how her friend would react. Turns out her best friends was relieved because she also had strong feelings for Morgan. They would continue to date in secret until one day Morgan's dad caught her and her best friend kissing. Immediately Morgan's dad broke them up and contacted her parents. The parents of the girl would immediately move to a different part of Japan and far away from Morgan. Morgan's dad disowned her and told her she a week to get her stuff and leave. Morgan was exiled from her home and with few option left moved into Vitcity where a relative of hers got her set up with an apartment. Now she attends the local high school *Personality: Very protective of her friends, Emotional, Impulsive, Well Meaning, Friendly once you get to know her Likes: Julia, Raine, Tab, Alice, Her pet ferrets Meg and Bret. Dislikes: Her dad, Home work, Broken Links Values: Her friends and Julia Themes: TBA Relationship: TBA JessicaGender: Female Race: Human RP/CYOA of origin: Lost Kingdom 1 Card Character?: Yes ~ Morgan Age: 25 Appearance: Shoulder length red hair and wears a white bandana across her forehead. She wears the usual monk attire while inside her own personal dojo. Outside wears a simple shirt and skirt combo. Wears a pair of sandles Card Description (if applicable): Jess is striking a pose in her monk outfit. Hilda is laying by Jess's feet with four of her heads sleeping and one of her head looking around. Weapons: Her equipment is listed below
Storm Circlet (E) Description: A circlet that protects the wearer from magic attacks. It blocks out electrical attacks entirely and blocks out negative weather effects.
Silver Claws (E) Description: Gauntlets made with sharp claws. They can shred apart armor and do serious damage. They also increase Speed while equipped.
Storm Robe (E) Description: A robe that increases defense against magic attacks. It also completely blocks out electric attacks and the negative affects of weather. When paired with the Storm Circlet, it reflects electric attacks and negative weather effects back at the attacker.
Feather Boots (E) Description: Boots made with wings attached to them. They make it so the user can jump higher and perform well when using aerial attacks and skills.
Moon Blossom (E) Description: A special flower that blooms only on the night of the moon festival. It glows in the dark and is said to protect those you love dearly. When wearing the Moon Blossom, the wearer has a chance to survive deadly attacks
Notable Traits, Powers and Abilities: Focused Attack Description: The user focuses on their target before leaping forwards and hitting them with a powerful blow that shatters armor. This skill targets only one enemy. If attacked while charging, the skill fails to be used.
Multi Attack Description: The user moves from one enemy to the next, performing quick attacks to damage all enemies.
Lion Blow Description: The user hits the opponent with a powerful attack that creates a lion aura around the user, increasing their strength.
Thunder Crash Description: The user's body is electrified as they charge forward in a full body tackle on the opponent
Heal Description: A healing spell taught to beginners in healing. It can be used to effectively heal wounds in battle. Only heals a single ally.
Makeshift Shield Description: The user creates a shield using the environment around them. Results will vary depending on the dungeon the user is in.
Force Punch Description: A powerful punch that can knock enemies backward. Only targets one enemy.
Flame Punch Description: The user hits the opponent with their fist, causing a blast of fire to erupt from their fists.
Water Kick Description: The user sweeps their leg across the ground, causing water to splash up at the enemy...somehow.
Energy Blast Description: The user creates a ball of energy in their hands before launching it at the target.
Dragon Rush Description: The user fills with the power of the dragons before rushing the opponent with many punches and kicks, increasing their Strength, Magic, and Speed.
Aura Beam The user shoots a beam of continual energy at the target by gathering up their energy. Energy Blast must be learned first.
Mega Force Punch The user punches the opponent with such power that they explode, causing damage to all enemies while the target is launched backward. Force Punch must be learned first.
Sky Kick The user charges toward the opponent before kicking them up into the sky so high they don’t fall back down until next turn.
Destructive Burst The user is surrounded in an aura energy before unleashing five powerful attacks on their target and exploding. This causes heavy damage to both the user and the target.
Trap Cards Description: The user throws down random cards face down on the field. If enemies move at all, they will step on one of the cards and will be hit by a random effect.
Aerial Blast The user summons Garuda as she appears in the center of the battlefield, causing powerful gusts to blow the opponent backward and into a gigantic tornado created to surround the entire field, shredding apart the opponent before throwing them down into the ground. Can only be used once per encounter
Limit Break
Zen Focus The user meditates in battle, raising all of their stats while great amounts of energy flow around them before they unleash their power, punching the opponent with such force they are sent flying all the way around the world before the user lands a powerful kick to smash them into the ground as the target exexplode. Can only be used once per battle. Cohorts (if applicable): Hilda the (most adorable) Baby Hydra Hilda is a baby Dwarf Hydra she brought that Jess purchased from Treblig. Hilda has been like a daughter to Jess from day one and will do anything for her mom. She once helped convince a guardian to calm down and join with the heros of light. Jess brought a piece of cloth that she would tie into a ribbon and give it to Hilda. Hilda can attack a foe up to five times due to her five heads being able to attack at once. She's only really only able to bite on the foe. Hilda is able to speak normally because of a parting gift from Jess's friend Aqua Shiver before she faded. Bio: Jess grew up in a small village outside of Terran. Her parents were killed in a raid of her village while her older brother was travelling the world. From that day forward Jess trained to be a knight and vowed to protect her village from bandits. One day when Jess was visiting the grave of her parents she saw smoke coming from the village. It turns out the bandits were planning to attack the village while Jess was away. Jess when she saw what happened snapped. She chased after those responsible and killed all of them. Afterwards she decided she needed a fresh start and traveled to Terran. She would meet up with her best friends Malik and Ashley. Jess would eventually meet Treblig who would sell her Hilda. She's a baby dwarf hydra that Jess automatically came to love her like her daughter. Jess would eventually become a hero of light befriend the water guardian that initially took her soul. Jess would then find her brother Paul and eventually fall in love with a guy name MIKE. She would then have another daughter named Mica and a son named Mike. Personality: Determined, Driven, Hard Working, Bit of a Hot Head Likes: Hilda, Cute Stuff, Mike, Friends, Family Dislikes: Bandits, Cowardness Values: Protecting those that she loves Themes: TBA Relationship:TBA [/Spoiler] Carleen GreenleafGender: Female *Race: Human/ Pokemon Trainer *RP/CYOA of origin: Nova *Card Character?: Yes ~ Morgan *Age: 27 *Appearance:
Appearance: Female; Wears a basic sleeveless white shirt, along with a simple cloth black skirt; She also wears a long Cloak that was made with the help of a friendly native Levanny and is made up of leaves that were sewn together. Has long dirty blonde hair, green eyes, and athletic build with some ampleness. (:3)
Card Description (if applicable):
Carleen is standing in the middle of her Pokemon giving a V sign for Victory. Yuzu the Meloetta is smiling and waving while be held by Carleen. Pika the Pikachu is on Carleen's shoulder waving towards a fake camera. Greninja is behind her looking over his shoulder. Ashley is next to Greninja and holding her wand while flames come out. Bob the Vensaur is napping underneath her. Paul the Dragonite is flapping his wings and is letting out a triumphant roar.
*Weapons: A bo staff that has been fitted for combat and is meant to incapacitate the foe. She also has a hand gun she uses but only in extreme situations and only if her friends are in danger.
*Notable Traits, Powers and Abilities: Carleen mainly uses her Pokemon in battle. Yet she's learned how to wield a handgun and Bo Staff for protection.
Carleen was also gifted a Cosmo Drive she can use to in a sense fuse with her Greninja. Her Greninja is surrounded in a Blue, Water like aura and Carleen is surrounded by the same type of aura. In this state (in which she called Car Ninja) her Greninja's powers and moves are more powerful. Greninja and Carleen are able to sense, feel, and see what the other does.
Unfortunately, it also works against her because they feel each other's pain. If one of them is defeated then the other is defeated.
Carleen also has a bunch of Water Shurikens with her then have been infused with Sleep powder or Stun Spore. Upon striking the foe the water splashes and then the foe is blasted with a concentrated blast of sleep powder or stun spore.
Cohorts:
Pikachu/ Pika: Electric
(Surf, Thunderbolt, Disarming Voice, Iron Tail)
Delphox/ Ashley: Fire/ Physic
(Physic, Flamethrower, Shadow Ball, Energy Ball)
Grininja: Water/Dark (Water Shurkin, Extra sensory, Night Slash, Shadow sneak)
Dragonite/ Paul: Dragon/ Flying
(Dragon pulse, Flame Thrower, Ice Beam, Thunder)
Meloetta/ Yuzu:
Normal Forme: Normal/ Physic Alternate Forme: Normal/ Fighting
Relic Song: A powerful song that deals heavy normal based damage. Allows Yuzu to change forms upon singing.
Physic: Powerful Physic blast. (Also works like it does in the Anime)
Close Combat: A powerful fighting technique where the user rushes the foes. Lowers Defense and Special Defense.
Hyper Voice: A powerful attack where the user launches sound waves from there mouth.
Venusaur/ Bob: Grass/ Poison (Stun spore, sleep powder, Sludge Bomb, Solar beam)
*Bio:
Carleen grew up in a little village reminisce of Pallet Town. At the age of 10 she like other local kids dreamed of going on an adventure with Pokémon and eventually to become league Champion. Her very first Pokémon was a Pikachu which she still has to this very day and is her closest partner and friend.
Eventually, after many years and many attempts at the Pokemon League she eventually made her way to the Champion League. She beat each of the Shinon Pokémon eleite 4 and eventually, had a match against the current champion Cynthia. The match wasn't even close as Cynthia was able to take out Carleens team while Carleen only managed to take out three of her Pokémon.
"I can tell your a skilled and talented trainer, but you don't trust your Pokémon enough," Cynthia told Carleen. "You need to learn to become one with your Pokémon and to develope a strong bond with them," Cynthia told Carleen. "You have the potential to be a great Champion dear you just need a little fine tuning," Cynthia said in an endearing matter.
Carleen taking Cynthia's word to heart gather her pokemon and went into a secluded area of the world and until a faithful meeting was with her Pokémon. Little dose she know the outside world changed drastically and instead of battling to be a champion in turned into a battle for survival.
*Personality: Carefree and go with the flow, not found of fighting especially using her pokemon to fight people,
Likes: Her Pokemon Pals (Meloetta, Pikachu, Delphox, Greninja, Venusaur, Dragonite), any thing cute, her fellow ship mates, Jude
Dislikes: Nova, Anyone who would harm her friends, people who abuse her pokemon, blood
Values: Friendship and deeping her bond with her pokemon
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Tight Dan
New Game +
destroy al
Posts: 2,024
Personal Rank: [ Beast Effector ]
Vitcoins: 81
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Post by Tight Dan on Sept 27, 2023 16:28:58 GMT -5
Maurice Name: Maurice "Nowhere Man" Harper
Sooooooo got a little peek at my tactical brilliance pretty cool right, impressed you didn't I
Gender: Male Race: Mutant Origin: Student Bodies Card Character: No Age: 16 Appearance: A short pale teen with a shit eaten grin, purple eyes, wild dark blue-black hair Card Illustration: Illustrated in a Comic-Book Style, Maurice's top half pokes out of a wall from a dark hole and waves at the viewer while his lower half kicks a generic goon in the butt in the background appearing from it's own hole Weapons: Maurice keeps a seemingly infinite amount of junk around in his pocket dimension which he can dump on his enemies heads Notable traits/powers/abilities: Maurice's Mutant Ability is dimensional control over a pocket dimension lovingly dubbed the "Hole in my Pocket" with it he can leave holes in space he can see which remain there for as long as he leaves them open letting him teleport himself, others, and objects short distances instantly or long distances if he's left a hole there. The Hole is also a convenient storage space the depths of which have yet to be confirmed much less discovered though it seems to have some effect on living beings long term it is not lethal. Maurice also plays a mean bass and carries a lot of cash. Cohorts: Eskimo, the Husky has spent the last decade in the Pocket while living there hasn't seemed to effect his health it has slowly transformed the unassuming puppy into a large mass of shadow in the shape of a dog despite it's intimidating appearance it still acts like a well bred house dog. Bio: Born into wealth Maurice discovered his powers at an early age but, his control of it was limited leaving the adults in his life to believe the dark place to be a flight of childhood fancy. Late in his Sophomore year Maurice took a bullying situation into his own hands traumatizing the student and revealing his childhood stories were a true mutation. Junior year he started attending Xavier's School for Gifted Youngsters where he met and would lead a team of young mutants named the X-Troverts in an investigation to the disappearance of fellow students. Personality: Maurice outwardly has a devil may care personality needling his enemies and amusing/exhausting his allies with his cocky attitude and light-hearted quips. Internally Maurice struggles with his reputation as a problem child and seeks to prove himself to be both a cool trickster and a genuine hero. In constant need of attention and validation he slips naturally into a leadership role and is quickly annoyed when he is ignored. Likes: Music, X-Men, Pulling Pranks Dislikes: Bullies, Authority, Classical Music Values: Freedom, Heroism, Self-Confidence Theme: link
Relationship: Maurice <----Teammates----> Angela, Diego, Luke, Vanessa Maurice <----Bandmates----> Terrance & Jared Maurice <----Niece from the future/Uncle in the past----> Vanessa Pink Name: Fěnhóng "The Displaced" Zhǎo As long as there's a world left to fight for you fight
Gender: Female Race: Last Child (Born in the Jade Ruins) Origin: Interstitial: OHU Card Character?: Yes, Maurice Age: 24 Appearance: Card Illustration: Zhao reeling her fist back hair flowing in awakened mode ready to smash the metaphorical cameraman Weapons: Jīngshén Gauntlets, A pair of Mystical Gloves which may transform into Fist-mounted weapons of all types (Claws, Tonfas, Cestus, ect.) Notable Traits, Powers and Abilities: Trained in the way of the Holyfist in addition to be a an effective adaptable martial art it allows her to channel Ki into blasts, in order to heal others, and of course enhance her own physical abilities. Enters an awakened mode which exhausts her but, boosts her abilities when her emotions run high. Through the power of emotional links is stronger when acting on those with links already with the Unlucky 13th. Cohorts: N/A Bio: Fěnhóng was one of the last five children born in the Jade Ruins a world once filled with mystical energies long dying due to the disappearance of the gods. Adopted alongside the other four by Master Duànlù who trained the children eventually at the Gate of Heaven Duànlù announced they were there to kill the last god, Jinshu, Zhao was knocked out in the ensuing scuffle. She woke up in the USS Sulaco her world destroyed and heart corrupted. After beating alot of aliens to death she wound up at the Rest Stop and along with the rest of the Unlucky 13th she survived Space Pirates, World Mergers and Johnny Karate to cleanse the corruption. Zhao was hesitant to go to Green Space but, certain she wanted to stay with the Unlucky 13th. Personality: Usually meditative and relaxed Zhao suffers from bouts of melancholy due to her world's destruction, she is quick to defend her friends even when they'd rather she not. Likes: Fighters, The Unlucky 13th, Exercise Dislikes: Downers, Johnny Karate, Being used Values: Perseverance, Being Proactive Theme: Character Relationships: Zhao ------Former Master turned Nemesis -----> Duànlù Zhao <------ Siblings ------> Tàiyáng, Xiānzhī, Shen, Jīdūjiào Zhao <----- Found Family -----> Unlucky 13th Gargoyle Name: Notburga While you do that let me see your sword it's lost approximately 1/16th of it's edge and the grip looks like it needs readjusting
Gender: Female Race: Gargoyle Origin: Still Unnamed, Krow Card Character: Yes, Maurice Age: 94 Appearance: Card Illustration: Notburga perched on a roof overlooking the city center of Atlantis Weapons: Hard ReBoot: A Large Flail made from the Sawarm of a Harvester Model Iron Harvest Unit perfect for breaking into metal hulls and tearing up hardened carapaces Wayland Hammer: Notaburga's smithing hammer used to bash in heads in a pinch specialized to catch enemies unaware, smash, disorient, and get away clean. Notable Traits: Being a Gargoyle Notaburga's skin is rockhard, her talons and tail are both sharp enough to pierce armor, and her wings grant flight. She's a renowned Smith able to craft exceptional weapons and armor her mundane skill bolstered by a magical connection to the stone. In battle her innate strength and trained cunning makes her an evasive and devastating opponent.
Cohorts: N/A Bio: Born outside of Atlantis in it's early years a young Notaburga took her skills to use in the city, establishing the Wasserspeier Foundry. For many years she honed her craft selling weapons and armor to the City guard and army as well as accessories and other assorted curios to the civilian population. During the cities centennial celebration the Queen's elder sister invaded the city leading Notaburga and a few others to make a desperate flight from the city. The eclectic group found themselves washed up on shore after their ferry was destroyed by a colossal sea monster before they could react though they were washed up in a nother sort of tide altogether, the tides of time. Returned back to earlier at the centennial festival the group unravelled the plot eventually slaying the queen of the invaders and fixing the time loop. Personality: A perfectionist Notaburga's main focus is on her craft but, she also represents the foundry as a sales person giving her an expert's knowledge and a merchant's charisma. She is usually a straight-forward pragmatic person though she is a firm believer in the metropolitan ideals of Atlantis though the time adventure has caused her to be more weary of it's leadership. Likes: Smithing, Atlantis, Dusk Dislikes: Rust, Isolation, Déjà vu Values: Purity, Unity, Solidarity Character Relationships: Notburga <------Party---------> Willow, Soma, Ziva Notburga -------Live in Moth-----> Essex Notburga -------Client-----> Alice
Siren Name: December Ishino Do you really not have any feelings about being used as a pawn in an endless universal conflict? Gender: Female Race: Human RP/CYOA of origin: MagicHearts Card Character?: Yes, Maurice Age: 21 Appearance: Card Illustration: December is on stage preforming mid-magical girl transformation Ines and Alice are framed behind her on opposite sides from each other Notable Traits, Powers and Abilities: As a Magical Girl December is capable of all sorts of magical feats though as a Siren her main focus is on charms, illusions, and water based magics. In addition to her repertoire of spells she's capable of turning sound into solid constructs for offensive and defensive use. Her current mistress gives her powers a darker sharper edge and aesthetic. Bio: Originally from Philadelphia, December earned a scholarship to a prestigious college in Eastern Pennsylvania for her musical talents. One day at a concert a monster crashed through the wall perusing her roommate, Ines, with some quick thinking and assistance from previously recruited Magical Girl Stella they managed to defeat the creature playing the whole thing off as an impressive lights show. During this incident December awakened to her Magical Girl Powers and would join Ines's group in protecting the city and fighting back against the Dark Queen. One of the survivors of the final catastrophic battle against their nemesis December tried to rally the Dash, Getrude, and Lin to fight back against the darkness which had begun to infect their peers. Unfortunately it was already too late Gertrude's hesitation had doomed the Earth, unaware of the reality December seduced Alice, the Dark Queen, in a last ditch effort to salvage the situation. The plan worked a little too well as afterwards Alice would claim December and after destroying Stella's corrupted doll and learning the truth of Ines and Alice's conflict take her with her to continue the cycle. Personality: December had always been a laid-back flirty person with a full throated passion for her music those close to her knew her easygoing persona was a cover for a calculated ambitious drive. During the course of the world's dark infection she became quicker to anger and more bitter about her friends short-comings losing patience exponentially as things deteroriated. In her darkest moments she will cut anyone down verbally to raise herself up, despite this she cares deeply about those close to her and has entered a state of conflicted melancholy after being made Alice's Dark Siren. Likes: Music, Milkshakes, Tentacles Dislikes: Prudes, Puzzles, Guilt Values: The truth, Individuality Theme: Character Relationships: December <---------Lost Friend(s)--------> Stella, Gertrude, Dashe December <---------They were Roommates-------> Ines, June December <---------Part Time Lover, Full Time Bitch-------> Alice
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Post by Ultra on Jan 27, 2024 19:56:02 GMT -5
Name: Diego Morter The Operator, Nightmare Gender: Male Race: Human. Latino American. RP/CYOA of origin: Interstitial. Card Character?: No Age: early 20s Appearance: Card Illustration: a Man wearing Blue armor with his back to the camera. Head turned to look directly at it. the Crobar form of Soul edge is visable. It's Eye is also looking front and center at the camera. Weapons: Drone, Pistol, Soul Edge(Crobar form). Notable Traits, Powers and Abilities: He can build a drone to remotely hack electronics, fire off projectiles via Soul Edge, absorb Souls, and Limited Magic casting ability during Halloween Night. Cohorts (if applicable): Due to being a Nightmare, Is able to create Malfested(Basically Zombies) Minions. Bio: Once was a Mercinary and Hacker fighting in the Gravel wars during the 1970s in the badlands of New Mexico. Diego aka "the Operator" was roped into an intersimensional/Trans-universval Adventure. However one day while adventuring in the world of Soul Calibur, became the current possesed host of Soul Edge and thus became the current incarntion of Nightmare. He now travels the multiverse to find someone who can defeat, or in other words, a More Ideal and powerful Host. Personality: Before becoming a Nightmare. Diego was a friendly man who valued his friends above all else eevn though he's a tad morally dubious. Now as a Nightmare he is deadly dedicated and will attack anyone that gets in his way. Likes: his Friends, Spanish, Computers Dislikes: his bosses, Patriotism Values: Friends and Allies Theme: Character Relationships: Diego <---Friends/Found Family---> Team Fortress Mercs Diego <---Former Coworkers---> Miss Pauling Diego ---Possesed Host---> Soul Edge Diego <---Former Crew---> Unlucky 13th Diego ---Former Boss---> Redmond Mann, Blutarch Mann, Saxton Hale, the Administrator Diego ---Resents---> Merasmus the Wizard. Name: Genesect Adventurer Guildmaster Gender: Genderless. Prefers He/Him Pronouns. Race: Pokemon(Genesect) RP/CYOA of origin: PMD TTRPG Oneshot Card Character?: No Age: Unknown Appearance: a shiny Genesect Card Illustration: Take any Pokemon Card of a Shiny Genesect Weapons: Back Mounted Cannon Notable Traits, Powers and Abilities: any moves and abilities as a Pokemon carry over. Cohorts (if applicable): Bio: Genesect is the Guildmaster of the Adventurers Guild located on the Sand Continent in the Pokemon world. He is fully dedicated to archeology and the History of his World. He has a particular interest in Humans and the possibility of Humans once being present in his World. Personality: A polite yet suspiciously quiet individual that puts others needs before his own. Though he will hold his ground and is very strict in his training regimen. He ultimately cares for the Pokemon that work in his Guild and wants the best for all of them. Likes: History, His Guild, Humans Dislikes: Sour food, Humans Values: Preservation of History Theme: Character Relationships: Genesect <---Respect---> Team Nobel (Gallade, Armarouge, Corvisquire) Genesect ---Troublemakers---> Team Shade(Pangoro, Murkrow, Morpeko) Genesect <---Fellow Guildmasters---> Wigglytuff Genesect ---Respect, in spite of team---> Team Shade's Pangoro Genesect <---Respect---> Team Nobel's Gallade Slight Edits to Diego's Relationships. added Genesect's Relationships
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VitPoyoroth
Adept
Ultimate Despair granter
Posts: 284
Personal Rank: Granter of Ultimate
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Post by VitPoyoroth on Feb 9, 2024 19:30:28 GMT -5
Might as well put a couple of places holders up for when I do get to putting the complete applications up. Lana Gender: Female *Race: Human
*RP/CYOA of origin: OZ crossroads of Legend
*Card Character?; No
*Age: 20
*Appearance: Shoulder length whit hair, average human height, striking features, wears a flowing royal pink dress when she's at the palace. but when venturing with the hero's wears a simple cloth shirt and cloth skirt, with boots
Card Description (if applicable): N/A
*Weapons: A steel lance that's been infused with a special metal where she can channel her magic through it.
*Notable Traits, Powers and Abilities:
Lana has had training with various weapons and is proficient and can weild multiple weapons. She prefers the use of Swords and lances. Lana also has some training in magic and is able to use mid level elemental spells.
Over time she will come across an ancient artifact which will grant her unknown powers
Cohorts: None
*Bio: The princess of Yulessia and daughter of Glinda. Lana growing was a very curouis and adventurous little girl. Lana had a thirst for knowledge and was always seen with her head in a book.
*Personality: Naive, Head strong, sheltered, Kind hearted, Sweet, shy, Smart
Likes; Books, reading, exploring new things, animals (especially dogs and cats)
Dislikes: Authority figures, being coped up
Values: Family, Knowledge, exploring
ChristinaVitfox[/b] Charlie
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Post by empireoffire on Mar 10, 2024 5:19:22 GMT -5
[reserved for Oz OCs] The Queendom of YuleiaQueen Glinda Name: Glinda Vecna Garland Uneasy lies the head that wears a crown. Gender: Female Race: Human RP/CYOA of origin: Oz: Advent of the Brave Card Character?: N/A Age: 38 Appearance: A tall, attractive woman with long silver hair. Dark brown eyes. Wears a halter-neck style, backless cami dress, violet-colored with subtle flower pattern, and large white vine-like embroidery throughout. Long white gloves reaching up to her upper arms with a gold trim. Violet heels. Black leggings under her dress. Accessorizes with a circlet and choker adorned with amethyst gemstones, a pair of leafy hair accessories on the sides of her head, and a bracelet on her right wrist. Card Illustration: N/A Weapons: Carries an ornate staff with an amethyst gemstone on one end, which she uses as a catalyst for most of her magical abilities. The staff also houses a hidden blade, its pommel reforged to resemble the ornate top of a staff more than the hilt of a blade, should a close-quarters fight be necessary. Glinda is not the most skilled at using a sword, but... Notable Traits, Powers and Abilities: Can conjure magic portals for transportation and redirection, creating small-to-human-sized portals with ease, while requiring some concentration for larger. She can open portals up to several feet away, or easily open portals that are in the vicinity of specially enchanted amethyst gemstones. Such gemstones are in various statues and ornaments throughout the queendom, or carried in certain pieces of jewelry. - Can shoot out magical kinetic blasts from the gem on her staff. Non-elemental magic. - Minor telekinetic abilities. - Secretly hailing from a clan of necromancers, she can reanimate and control corpses into doing as she commands. The soldiers are soul-less, mindless, feel no pain, and do not act in any way like they did in their life. She refuses to use this power to distance herself from her heritage and to keep her secret hidden from her people, as necromancy is considered among the greatest forms of heresy among their culture. Cohorts (if applicable): The reanimated undead, if circumstances are particularly dire. Bio: Once a herbalist belonging to a tribe of necromancer refugees hidden away deep in Dead Man's Walk, Glinda one day came across a lone man in the forest with severe, near-fatal wounds. She brought him to her cabin and treated his injuries, and allowed him to stay with her for several days to rest and recover fully. She eventually grew to trust him enough to tell about how she is a necromancer, despite the stigma against their kind, and explained their culture. After the man grew healthy enough to be able to travel again, he gave his thanks to her and revealed himself to be Vance Garland III, prince and next-in-line to the Yuleia, having been in charge of an expedition nearby that had been ambushed by some unknown assailants. He also offered Glinda to come with him, promising to keep her secret, have her feel welcome, and make her happy. Due to conflicts with her abusive father, she accepted. Years later, Vance ascended the throne and the two of them were happily wed.
However, the new King would suddenly pass away from heart disease. As Lana, their only child, was considered too young to claim the throne at the time, Glinda was instead entrusted with a title she did felt unworthy to bear. Although she does her best to manage her new queendom, she continues to bear a great sorrow; both at the loss of her beloved husband, and at her insecurities as ruler. Personality: She carries a formal, but kind demeanor towards her allies and somehow manages to remain calm and rational during times of stress. However, there may be a time where a moment of weakness causes her to show the feelings of sorrow, helplessness, and inadequacy she keeps bottled up inside of her. Likes: Flowers, reading, relaxing baths Dislikes: Casualties, Ephesus, prying into her past, modeling for portraits Values: Vance, Lana, her queendom.
Cia Name: Cia Aurene Court sage. Gender: Female Race: Human RP/CYOA of origin: Oz: Advent of the Brave Card Character?: N/A Age: 38 Appearance: A beautiful woman with long black hair tied in a braided ponytail. Wears a midriff-baring black halter top with gold trim, and a long skirt with slits on each side revealing her legs. Transparent dark-colored gloves. High black heels. Has a tattoo of a dark cobra on her upper right arm. Silver armlet on her other arm. Gold band on her left thigh with amethyst gemstones; a gift from Glinda. Silver diamond choker. Brass earrings. Often wears makeup. Card Illustration: N/A Weapons: An ornate silver scepter with a cobra coiled around it. Notable Traits, Powers and Abilities: - Developer of a variant of summoning magic used by the wordsmiths of old, responsible for the Outlanders' presence in the world of Oz. - Expert at a form of magic passed down by her family allowing her to manipulate ether into forming magical constructs to do her bidding. Difficult to control, and requires a particular bloodline only a few noble families possess: -- Boisterous Bull: Conjures a large bull that charges forward. Can break through stone. -- Serpent Servant: Forms (a) snake(s) of various possible sizes that obeys her whims. -- Recon Rodent: Creates a small mouse able of entering small areas. Cia is able to see and hear what the mouse can. -- Golden Griffon: Conjures a great bird, usually for the purposes of transport. Can support a good deal of weight. -- Harmonious Hummingbird: Creates a small bird. The bird flies to a wounded target and helps regenerate their wounds by dispersing into a soft light, which is then absorbed. -- Peckish Penguin: Conjures a small penguin that proceeds to waddle around, eat whatever food it finds, and annoy people. No one knows who invented this one or why. -- Servant Sacrifice: Can detonate a conjuration with an harsh explosion. Yes, even the bird. - Sacred Serpent's Slumber: Casts a spell that creates a purple snake to slither from the head of her staff and towards her target. If it successfully phases through a target, its magic puts them into a deep, but brief, sleep. Cohorts (if applicable): The magical constructs she may conjure at will. Bio: A very close retainer of the Yuleian royal family ever since the ascension of Vance A. Garland III, Cia is a sorceress from a long line of nobility -- one of the rare few capable of manipulating the flow of ether to a great extent. As a result, when the time came where Glinda would approve the research and application of summoning magic to bring forth heroes from other worlds, Cia volunteered to head the project and be the one to perform the ritual.
Glinda's closest friend and a mother figure to her child, Lana. There is a persistent rumor that Vance A. Garland II had intended for his son to wed her instead of the current Glinda... Personality: Often keeps her movements refined, but can be unexpectedly clumsy when attempting certain duties. Often remains calm, but also has a weakness for cute things and can't resist weeping at a moving book or play, or get flustered over trivial matters. As brilliant a songstress as she is sorceress, and secretly would rather pursue the former path than the latter. Likes: Singing, dancing, coffee, cute animals, jewelry, fashion Dislikes: Flying Monkeys, mongooses, strong winds, ruined clothing Values: Glinda, Lana
Alvis Name: Alvis Aeon I suggest you keep a hand on your hat, for this one. Gender: Male Race: Human RP/CYOA of origin: Oz: Advent of the Brave Age: 46 Appearance: Parted blonde hair and green eyes. Average build. Handsome. Wears light armor along with a green mage-general's cape. Being primarily a wind mage, his clothing has primarily green accents, similar to the wind mage uniform. Wears studded, elbow-length gauntlets on both hands. Weapons: Alvis's sword: a medium-length sword that's oddly lighter weight despite appearing no different from a regular sword. Notable Traits, Powers and Abilities: - Mastery over the ability to control the wind, capable of creating intense bursts of force, powerful whirlwinds, and razor blades to slice adversaries, among other applications. - A decent fencer. Cohorts (if applicable): - Can create a wind spirit to fight alongside him, resembling the upper body of an armored humanoid. The spirit has above-average strength, compared to average humans. Bio: A prestiged mage general within the Yuleian military. Considered a prodigy amongst his peers, he rose among the ranks in record time and served under Vance Garland III before Glinda ascended the throne. He is among the latter's closer confidants, and possesses a great loyalty to her, as he did to King Vance before her. Personality: Alvis possesses a stoic, but soft-spoken demeanor. He is a man of great patience, and rarely raises his voice (unless the loud noises around him requires it, of course), and has almost never been seen angered. He is the most likely to remain calm under the most dire circumstances. If given sass, perfectly capable of giving sass back. Likes: Books, organizing bookshelves, chess, coin collecting, chili Dislikes: Disorganization, irrational thought, The Witch, Flying Monkeys, pollution, talking about himself Values: Order, Glinda, his friendship with Cia
[More coming soon] The Ephesian EmpireThe Holy Emperor Name: Unknown. Known only as The Holy Emperor. Gender: Male Race: Human RP/CYOA of origin: Oz: Advent of the Brave Card Character?: N/A Age: Ageless. Appearance: An aged, withered, and mummified body, whose legs and arms have been tied into a cross-legged prayer atop a stone altar, while encased an a thick, glass box. When he is "awake", faint balls of white light can be seen within his hollow eye sockets. He wears a circlet with an emerald gemstone in front of his head, which glows when he is speaking, or receiving a divination. An ancient yellow-green robe is draped over his body. Card Illustration: N/A Weapons: The Emperor has no need of weaponry. Notable Traits, Powers and Abilities: A supremely long-lived emperor born in a long-forgotten era, The Holy Emperor is the divine serpent's chosen avatar to serve as his voice in this mortal plane. It is believed that he is blessed with further power, but to what extent is unknown even to his most loyal and devout followers.
Bio: On the blessed day, the Divine Serpent descended upon Roshi's shell and graced Oz with True Divinity. The Holy Emperor was the first mortal to meet the Green Dragon, and he was transformed. He was granted with divine immortality and ascended from his human body. His purpose is to shelter a utopia on Oz, and lead the chosen to their ultimate salvation. Personality: All shall be only as the Divine Serpent commands.
- The Divine Serpent manifests it's divine powers through Aspects. These Aspects are blessed unto avatars in the real world in times of need, and act as the Holy Emperor's arms with which to influence the world, as Generals. Though the aspects can take many representations, it is rare for more than four to exist at any given period. Princess Vira - Aspect of Life Name: Vira Shesha Heiress Gender: Female Race: Human RP/CYOA of origin: Oz: Advent of the Brave Age: 19 Appearance: help Weapons: An ornate sword. A family heirloom. Notable Traits, Powers and Abilities: Blessed with mastery over Light magic, and the ability to alter the life essence of living beings. With a touch, she can grant vitality, heal wounds, and cure sickness to her people. Conversely, she can siphon the life of the wicked to add to her own. Can channel light magic to turn her sword into a whip-like weapon. Cohorts (if applicable): N/A Bio: Vira's family tree is descended from the Holy Emperor's bloodline, making them the next in line to inherit the throne in the unlikely event of the Emperor's passing. This bloodline is also the only one capable of being chosen to bear the Divine Serpent's Aspect of Life blessing. It is not a blessing that Vira expected to possess for herself.
Previously, her elder brother was the one holding that aspect. About a decade ago, however, her brother went missing in battle. Search parties were deployed. Enemies were interrogated. Yet, no trace of him were found. The only evidence that he still lived lied in the fact that the Aspect of Life had not been given to another.
That changed one year ago. The nation mourned, and Vira began to prepare for this new responsibility she never thought she would have to shoulder. Personality: Grown up home-schooled and in a sheltered life, Vira is a kind and intelligent soul, but struggles to understand social norms and customs, and finds it difficult to relate to others outside the nobility. Like most Ephesians, she is devout in her belief in the Divine Serpent's word and her nation. Naive and prone to believing tall tales. Pacifistic and abhors senseless violence that does not benefit the Divine Serpent's will. Has never seen the world outside Ephesus, and is curious about it. As the Aspect of Life is the only divine Aspect that is given to members of a certain bloodline and not earned in some way, Vira is very self-conscious and secretly harbors fears of inadequacy because of it. Likes: Reading, dancing, fencing, watching farmers Dislikes: Violence, injustice, heights
Lady Hesta - Aspect of the Paragon Name: Real Name: Emily Labelle The Perfect Role Model. Gender: Female Race: Human RP/CYOA of origin: Oz: Advent of the Brave Age: 24 Appearance: Emily is short. Short light-blue hair. Wears big, gray glasses. Dresses plainly. Unnaturally pale skin in perpetual cold as a side-effect of her aspect. Hesta is Tall. Long silver hair. A blue and white mask covering most of their face. In battle, wears an elegant ballgown with fancy ice adornments, and white gloves covering her arms. In casual appearances with other people, she wears fancy but thick white robes and padded gloves, so her icy chills don't unintentionally hurt people who try touch her. Weapons: Can materialize weaponry made of ice. Shows a preference toward lances, maces, and the bow and arrow. Notable Traits, Powers and Abilities: - Blessed with mastery over ice and frost. - Emily has created Hesta, as an artificial construct to make appearances as one of the Divine Serpent's aspects in her stead. As well as sharing Emily's mastery of cold, this construct has empowered physical strength, the ability to levitate, and can create soldiers made of ice to charge into battle alongside her. She can created ice weaponry out of the water in the air, or armor herself in an icy shell. - Capable of covering the battlefield in a snowstorm in all but the driest and hottest of places. - As a side-effect of her aspect, her skin turned pale blue and feels cold as ice to the touch, to the point where prolonged contact with bare skin can cause ice burns. Cohorts (if applicable): Hesta, an artificial construct Emily commands to take her place as the mighty Aspect of the Paragon. She can also create and command human-shaped ice soldiers to fight alongside her in battle. Bio: As a child, Emily had always admired the many great heroes of Ephesus. Gallant heroes, courageously galloping forth, slaying vicious monsters that threaten the Ephesian way of life, always giving a hand to those in need, and being the very models of what humanity should aspire to be like. Emily viewed them as role models, and her admiration for these heroes greatly inspired her paintings and sculptures as she enrolled in the Atherton School of Arts. What she had never dreamed of, was to one day be blessed by the Divine Serpent, and be given the Aspect of the Paragon on the day she completed a painting of what she believed to be an ideal hero. She was absolutely flabbergasted. She was a mousey, plain-looking (at least to her own self-image), slightly underweight, otherwise normal civilian with no combat experience to speak of, and who shrieks in fear of the rodents that keep sneaking into the school garden. She was the complete opposite of what a Hero should be like!
Nonetheless, the followers of the Holy Citadel came to escort her before the Holy Emperor. Granted the wisdom of what her aspect can do, Emily learned that she can create and manipulate an artificial construct. A flash of inspiration hit her, as she sculpted her more important piece of art yet, modeled after the very painting that granted her the aspect: the image of the perfect hero. She sculpted an avatar to take to the field in her stead, and named it Hesta. Though she may be mousey and disappointing in reality, she will send out this avatar in her place and carrying out the Divine Serpent's will with pride, in the hopes that it can inspire the Ephesian people the same way she herself was inspired. Personality: Regal. Elegant. Confident. Fearless. Kind. The perfect hero. Likes: Sculpting, painting, playing the violin, ice cream, cats Dislikes: Fire, the beach, her inability to pet cats, rats, Galahad's music
The Galahad - Aspect of Freedom Name: "The" Galahad Here I am! Rock you like a hurricane! Gender: Male Race: Human RP/CYOA of origin: Oz: Advent of the Brave Age: 23 Appearance: Lean build, medium skin, white electric hair. Dresses in light form-fitting armor and a blue coat for battle, but ripped jeans and a tank top otherwise. White eyes if he's making an effort to keep his eyes in control, wears reflective goggles otherwise. Weapons: The Axe of The Galahad. It's an electric guitar that can shoot lightning, reinforced to be able to be used to block a blade or be swung as a bludgeon in battle. A strike of lighting magically transforms it into a proper battle axe... with guitar strings still attached. Notable Traits, Powers and Abilities: Avatar of Freedom, master of storms and lightning. Can summon immense bursts of wind. Given time to stir up clouds in the area, he can generate and control a personal thunderstorm. Can create conjurations of light with his music, such as chains, a motorcycle, a suit of powered armor dubbed 'Painkiller', and electric headbanging skeleton backup squads. Has a perfect measure of time, and it passes more slowly for him than normal people, allowing him superhuman reflexes and movement speed. Can play practically any musical instrument with expertise. His hair was been replaced by lightning strands, and his eyes shoot lightning uncontrollably when he isn't making a conscious effort to hold them back, so he must cover his eyes with specially constructed goggles most of the time. Cohorts (if applicable): Can conjure constantly headbanging electric skeletons with rocker hairdos of pure electricity. Useful when he needs a last-second replacement for a performance... and they can throw a punch, I guess. Bio: Popular musician and cultural icon born in the Elite sector. Although mainly focusing on his personal life in his music, the Holy Emperor took notice of his talent and requested that collaborate with him to spread the voice of the Divine Serpent. The Galahad was slowly taken in by the Holy Citadel, who had hands on his brand, his message, and his look. While he accepted the will of the Divine Serpent, the intrusion into his freedom caused him to question his faith. After a particularly nasty and bloody battle between Yuleia and Ephesus, a memorial was held, and The Galahad was to perform. He requested and was allowed to play anything he like, and given this freedom, he rocked the nation. As the concert ended, he was blanketed by a ray of light, and he was blessed with the Aspect of Freedom. The Emperor has since guided and instructed him on how to use his new supernatural powers for the good of Ephesus. Personality: Aloof and free, but also scatterbrained and unfocused when the subject isn't about a performance, or something else that he's interested in. Doesn't mind being pointed in a direction, as long as he gets to decide what happens after that. Tries to act suave and charismatic more because it's expected of him than because it's what he's like. Makes everyone call him "The" Galahad. Would rather spread the faith through music than violence, but will throw down if necessary, or if ordered to by the emperor. Feels there are a lot of aspects of his life as part of the faith he can do without. Likes his lighting hair for the spectacle, finds it a nuisance for day-to-day life. Has a weakness for women. Likes: Music, performing, spreading the faith, causing a spectacle, women, pancakes, cats Dislikes: Rain, military work, ticking clocks, people repeatedly clicking pens, technical difficulties, "FREEEEE BIIIIIIRD!" Values: The Green Dragon's faith, freedom
General Mason - Aspect of Fortitude Name: Mason Stand proud. Stand unrivaled. Gender: Male Race: Human RP/CYOA of origin: Oz: Advent of the Brave Age: 47 Appearance: Large, imposing, and very built. Unnaturally dark skin that hides its earthen texture. Usually wears a pure white variation of the standard black Ephesian army garb. Weapons: Anything he can get his hands on. Carries the Devil Arm scythe, named Lilith's Spine. The scythe feeds on its user's life energy to grow in size and reach, but can be swung just as easily regardless of what that size is. Will drain life out of any who are struck with it and returns that life to the wielder. Notable Traits, Powers and Abilities: Blessed with the Avatar of Fortitude. His flesh cannot feel pain or pleasure, or much sensation at all. His skin is hard as stone and his skeleton is made of an unknown indestructible metal. Can control the local gravity field around himself, increasing or decreasing the weight of himself and/or others. He can shift gravity towards or away from himself to throw his opponents off balance, or to magnify the force of his blows. He can walk up walls and cling to ceilings with ease. Is currently on his fourth life. Cohorts (if applicable): Mason has an affinity for creatures of the natural world, and when off duty can often be found overseeing the bestiary of Erebus and their genetic engineering projects. His favorite mount in battle is the Chimera, a three-headed fusion of Lion, Goat, and Snake. He is known to keep a family of them as pets within the Citadel. His other mounts include Sphinxes, Griffons, and Qilins. The beasts destined to be his mounts are genetically modified to match his proportions and size, although Mason uses his control over gravity to ensure he is never too heavy for them. Bio: Born into the Military class, and bred in battle. He fought with the harshest grit and without a sliver of mercy. He fought for the Divine Serpent above all, and this was well known throughout the ranks. As his promotion to general approached, his superiors placed him on a mission against a much stronger Yuleian force. It was effectively suicide, but he did not waver. He followed his orders and fought Los Angelos until his dying breath. Or so they thought. He was dealt a killing blow, but after the dust cleared, Mason was still alive. He claimed that he was given a vision, the Aspect of the Fortitude had given him a second life, and his duty to the Divide Serpent was not yet fulfilled. While normally this would be heresy punishable by death, the Emperor intervened. To test this claim, he gave Mason another mission: to collect Lilith's Spine, a Devil Arm that drains life from its wielder. Mason accepted this quest, braved the dungeons that held it, unearthed the Devil Arm from its tomb, and when he laid hands on his prize, it latched onto his life and drained him of every last drop. And yet he awoke again. And he returned to the Holy Citadel with Lilith's Spine in tow. As he held it aloft for all to see, it was certain that he was chosen to hold the Aspect of Fortitude. Despite his ascendancy, he chose to remain in the Military as a symbol, and as the grand General of the Ephesian army. Personality: Off the battlefield, he is quiet and disciplined, but arrogant. He sees every man or woman as either someone he could beat, or someone he could beat one day. Prefers to keep to himself to avoid giving himself away to others. Finds better companionship with animals than people and will not condone their abuse. During battle, he transforms into a berserker of sorts, roaring into battle and moving fiercely and decisively, but remains enough spacial awareness to lead his troops and access the enemy's movements. Absolutely loyal to the Emperor, and all he does is for the Divine Serpent. Vegetarian. Surprisingly good with children. Likes: Animals, jazz music, classic Ephesian literature, wood sculpting Dislikes: Meat, heretics, being unable to feel, the cold, bird droppings (he tends to not immediately notice) Values: The faith
Just for fun, I'm going to give codenames to my characters before the spoiler blocks, to see if folks can identify them before opening the spoiler, and teasing future characters before they're filled out. I'll replace them with their proper names eventually. Don Quixote Name: Linus Moretti aka The Scarlet Pimpernal aka Percy "I always wanted to go to Narnia." *ahem* "Now, time to write a new chapter to my legend!"Gender: Male Race: Human RP/CYOA of origin: The Dating Sim Remastered Card Character?: Yes ~ Mareena Age: 17 Appearance: Untransformed: Slightly above-average height. Messy short brown hair that hasn't seen a comb in a while. Dark eyes. Currently wears white bandages over his forehead and left eye, and his arm is held in a sling. Toned arms from archery practice, average build otherwise. His neutral expression makes him look perpetually angry, even though he's usually not. Gives off an intimidating aura as a result. Transformed: Becomes dressed in a costume resembling an old-fashioned adventurer's outfit primarily dyed crimson: A darker red long-sleeved top with frilled cuffs below a far brighter red leather vest buttoned with silver clips over his stomach area, a white cravat around the neck, white gloves tucked under the sleeves, dark red baggy pants, brown cuffed boots, a short red cape draped over his right shoulder, and a large hat with exaggerated white plumage held upright. A spherical iron mask is clamped over his face, tied by a large number of straps almost completely covering the back of his head, with yellow domino mask-shaped eye holes, yet somehow not hindering his vision or breathing. A pimpernal flower is embroidered on his cape and the left side of his leg. Card Illustration: Turned with his right side facing front, cape billowing in the wind, showing the flower embroidery in all it's glory. Head turned slightly toward the camera with a bent right arm held in front, and left hand on his hip. Cool. Weapons: - Musket with bayonet. Fires magic bullets instead of conventional ammunition. - A set of electrically charged bolas. Capable of paralysis. Passively crafts more for each battle he participates in. Notable Traits, Powers and Abilities: Acrobatic skills, sharpshooting capabilities, soulkey-powered magic - Ebenezer's Trap: Kicks an enemy into a magically appearing pitfall trap. - One for all: Fire a bullet that ricochets and strikes up to three separate targets. - Horus: Conjure a bird made of light magic from right hand. Dive-bombs a foe to steal life energy, then returns to Percy or an ally to heal them with the stolen life energy. - Corvus: Conjure a bird made of dark magic from left hand. Dive-bombs a foe while stealing the enemy's physical and magical strength, then returns to Percy to power him up by the same amount, OR steals a small item in the foe's possession. - Flare Festal: Gun transforms into a bazooka that shoots a firework bomb. Short recharge period between shots. - Treasure Island Care Package: Gun becomes a laser pointer. After pointing at a spot to the floor/an enemy, a heavy treasure chest crashes down from the sky/highest elevation possible (if indoors). Chest contains one of ten possible items if opened by Percy or an ally. Enemies that open the chest receive a punch to the face from a comically oversized boxing-glove-on-a-spring. Items retrieved fade to ash if not used within fifteen minutes. Cohorts (if applicable): A small currently-unnamed bird that appears every time Percy enters a fight to give him some kind of objective. When Percy, Mareena, or School Alice perform this objective, their senses feel sharper for a brief period, and their next attack is guaranteed to be a "critical hit". Bio: An ordinary high-school student, Linus was recently injured in an apparent natural disaster that severely damaged his original school and forced him to transfer to Newvit High. Fished up a magic key one day in his search for a new handicap-accessible hobby, and one plant-bear incident later, went to see the local fortune teller for answers. There, he was introduced to the concept of Soul Keys and the Otherworld. He gladly answered the call to adventure. Personality: As a bookworm for adventure novels since childhood, he's ecstatic and eager to learn more about the Otherworld and participate in various dangerous crises that arise because of it. Tries to look cool while transformed and act his idea of an ideal swashbuckler hero. Tries to support his allies and those who have helped him in the past. Maybe slightly desperate for friends. Definitely desperate for new hobbies. Likes: Non-fiction books, cute animals, pizza, petting Hinoh, archery Dislikes: The mafia, ungrateful people, slime monsters Values: Adventure Theme: --- Husk Name: Kyurem The Boundary PokemonGender: Male Race: Pokemon RP/CYOA of origin: Team Nova RP Card Character?: No Age: Unknown Appearance: archives.bulbagarden.net/media/upload/8/86/0646Kyurem.pngCard Illustration: i.imgur.com/eCmBKQG.jpegWeapons: None Notable Traits, Powers and Abilities: - Mastery of manipulating ice, usually manifesting in spikes, chains, and pillars during battle. One local (from his world) myth claims he is capable of freezing the entire Unova region. Ice forms at his feet with every step he takes. - Extreme resilience. Fought and killed several Team Nova expeditions and squadrons for six years with no need to heal his injuries. - Can create Cryogonal minions. They tend to have colorful personalities. - High physical strength. - Known Pokemon moves include Glaciate, Dragon Pulse, Ice Beam, and Outrage. - Can communicate through telepathy. Cohorts (if applicable): The various Cryogonal minions he can create. Bio: According to legend, the Unova region was created by twin heroes, with the power of a great dragon. But the heroes fell into conflict, as they disagreed on what kind of future they wanted. One wanted a future of ideals, while the other wanted one of truth. As they began to fight, the dragon responded by splitting into two beings: Reshiram, who represented truth, and Zekrom, who represented ideals. The husk left behind from this split laid motionless for several years, until one day... it realized it could think. ...In the present era, it has spent the past six years inside the Giant Chasm, where Team Nova has constructed a wall around the area to supposedly keep it corralled as they sent occasional squads to try to pacify it. They all failed, and Kyurem was bored out of his mind, knowing he can destroy the blockade outside, but not wanting to risk the full force of Nova's potential military might. When an old challenger came to the Chasm to ask his help in restoring Zekrom, in exchange for a chance to fuse with it once more and have a rematch with them, he accepted. However, the rematch is interrupted when Kyurem unintentionally triggers a traumatic episode. Seeing what Nova has done to one of his two favorite humans, and learning the demise of the other, while influenced by Zekrom's idealistic influence, Kyurem became furious, and joins the resistance movement for vengeance. Personality: Hollow. Heartless. Incapable of conceiving the concept of an ideal, and incapable in seeing the truth of the world, nor feeling a desire to search for or achieve either. Feels empty most of the time. Cares very little of Pokemon life, and cares even less for human life. The thrill of combat is one of the few things that makes him feel alive, and has a tendency to seek it out rigorously when tempted. Otherwise, finds amusement in little things like scaring humans and decorating whatever his current lair is with ice ornaments, statues of himself, and frozen corpses of victims he doesn't like. Prefers to do as he pleases. After fusing with Zekrom and having the concept of ideals opened up to him, he secretly harbors a longing to fuse with the dragons again, finding it difficult to ignore the feeling of an empty existence once he became aware of it. Despite not being fused with Zekrom and feeling hollow once again, some residual elements of ideals may still linger in his mind, unbeknownst even to himself. Likes: Combat, killing Team Nova soldiers, terrifying the humans, Kyurem treats, Rosa, Nate, decorating his lair Dislikes: Cryogonal, annoying people, Zekrom, Reshiram, Team Nova, Team Plasma, the humans not shutting up about the one singular time he ate one of them
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VitPoyoroth
Adept
Ultimate Despair granter
Posts: 284
Personal Rank: Granter of Ultimate
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Post by VitPoyoroth on Mar 10, 2024 9:25:14 GMT -5
Here are some more placeholders mainly a couple of villains. I will eventually find the motivation to do the complete applications. VillainsDimento Fawful
Gender: Male *Race; Green Humanoid bean person *RP/CYOA of origin: Mushroom Kingdom Chronicles *Card Character?: No *Age: Unknown. If I had to guess maybe around Mario's age *Appearance: Human like w/ a bean head. He wears a red cloak and a red cape. He also has his flying helmet upon his head
Card Description (if applicable):N/A
*Weapons: Various machines and gadgets at his disposal. Plus has a unique helmet that allows him to fly and absorb varouis forms of energy.
*Notable Traits, Powers and Abilities; Fawful is the cloest thing Nintendo has to a mad genuis. He is very gifted as an inventor and create various machines. Usually he will show up unexpectedly taunt the hero's and fly off leaving one of his minions or machines take care of his dirty work. He is very unpredictable so any attempt to figure him out is impossible even for the most season strategist. He is able to hypnotize weaker members (minions varouis and local eneimes) to do his bidding. Fawful is resistant to illusions, suggestion, persuasion, and intimidation. Also he is invulnerable to status effects
When Fawful finally feels like you have the approiete level of fury. He will assume his dark Fawful form. Upon being defeated in his Dark Fawful form he will summon his ultimate machine.
During the second and third part of the battle Fawfuls pokemon will be fighting with him. During the final encounter Fawful will instruct the pokemon to leave. Eventually, after the battle Pixy, Chlortles, and Fen Fen will join up with the heros helping them anyways they can.
Dark Fawful; He has above average stats and below are a list of his actions
Machine Minions; Dark Fawful is able to call upon varouis macherinery to do his bidding. The robot minions do moderate damage and are fairly hard to defeat
Vacuum Helmet; Fawful by using special materials he received from an individual of immense fury he is able to imbed his helmet with a force feild. The force field reduces all forms of damage by 75%. Yet it is possible to knock the helmet off effectively disabling the force field. When the force field is disabled he will take normal damage.
Orbs of Fury; Fawful will summon different colored orbs which do moderate elemental damage; The element is based off the color of the orb. Blue = Water, Red= Fire, Yellow= Electricity, Green = Grass, Purple = Dark, Pink = Normal, Rainbow = Major non elemental damage, White = Ice
When Dark Fawful is defeated he is turned to a little black bug of fury. You think he is easy to defeat in this bug of little fury but again the one with chlortles has you beat because this is when the final phase begins. Fawful hopps into a Robot that looks an awful lot like Luigi and Mario. Fawful refers to this bot that is so full of fury B robot as a mock tribute to the Mario Bros. He was saving it for them but your group will do.
BroBot Final Phase; Abilities and Actions here's a picture of Brobot B robot Type L. But full bodied w/torso and limbs
Brobot has the usual sort of basic commands. Can shoot missiles from both palms. Can detach its self from the main body to allow for multiple attacks. Brobot also can house multiple grunts that can repair brobot or be used to harras the opponents.
Brobots Black hole attack...... When Brobot is on the verge of defeat he will use his ultimate attack. He will open a hatch at the top of his head. The cannon houses his secret weapon a black hole bomb. At which point Fawful will detach the head from the body and begin to try and get far away. The hero's can fight against it but it will slowly drain them of their strength. Giants can even be pulled into the hole and not be outright killed. Yet anyone caught up and engulfed by the black hole will be defeated outright. Finally, Fawful will lose most of his abilities due to his body and weapons being sucked up into the hole.
*Cohorts (if applicable): N/A
*Bio: The master of chortles has made his way to the land of OZ to spread fury and chortles throughout the land. He was once the side kick of Coilletta a powerful sorceress from Bean Bean kingdom. When she was defeated Fawful eventually, set out on his own eventually, tricking Bowser to inhaling Mario, Luigi, Peach, and others inside of Bowser's body. Fawful would eventually, find the Dark Star core and absorb its power before him and the dark star core were defeated by the combined forces of Bowser and the Mario Brothers.
*Personality; Genius of fury, calculating, manipulative, cunning, crazy as hell, sarcastic
Likes: Mustard of doom, fury, chortles, machines Dislikes: Bowser, anyone w/o fury, Values: I have the chortles
Dark Lord (aka )
Big bad of Vitquest Annabelle Misestillian
A couple of other characters[/u] Paul
Pixy (Pikachu PhD)
From; Cementary Gates (Gamefaqs) Race; Pika
Bio; While Fawful was on his journey in a distant website he journeyed to a land which is known for its Pokemon. Upon visiting one of the building he challenged a Pikachu PhD to a battle. Pixy was able to defeat both of Fawfuls pokemon at the time, a gastly and Tediursa. Yet Fawful was able to capture her with the help of a pokeball launched from a T shirt canon. At first Pixy was very resentful of Fawful but over time became his mosted trusted Partner. Now the two are irsepriable and is Fawfuls loyal and most trusted partner, and advisor
Skills; Smart and very tactical despite only being able to say Pika, Chu, or Pikachu. Thanks to modifications is stronger in urban areas or areas where there is a ton of ambient energy. Her lab coat has very varouis functions and tools she uses them to assist Fawful. Her glasses besides making her look adorable, actually have a tiny spy camera inside of them able to record anything in her field of vision. Pika Pika. Because she is an extremely smart Pikachu, she can learn more then the four moves most pokemon can learn. Pixy also is able to control different types of machinery due to some special upgrades. The smaller the machine the easier it is too control
Moves Agility: Pixy is already fast this moves increases her speed Surf: A strong water based attack where Pixy summons a wave to swamp the battle field. Thunderbolt; A very strong electrical attack Quick Attack; A high speed tackle Iron Tail; Pixy stiffens her tail making it almost iron like before striking her foe Grass Knot; A root is summoned to trip up the opponent, the heavier the target the stronger the attack
Likes; Fawful, Pika, being adorable
Dislikes; other Pikachus (she's kinda of a Pikachu eletists), anyone who would harm Fawful
Theme:TBA
Liliana (Og Fairy)
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Post by empireoffire on Apr 2, 2024 18:39:41 GMT -5
Small update. [reserved for Oz OCs] The Queendom of YuleiaLeonard Skaar Name: Leonard Skaar Great Wall Gender: Male Race: Human RP/CYOA of origin: Oz: Advent of the Brave Card Character?: N/A Age: 46 Appearance: A large built man who towers over most others. Wears a longcoat alongside his primarily orange-colored armor and garments. Wears a metal band around his head. Has a shiny bald head. Card Illustration: N/A Weapons: Megaton Gauntlets: Huge metal gauntlets made with complex machinery that can augment his already great strength and release powerful blasts at any solid material he punches. Extremely heavy and can't be wielded by the average person. - Tiger's roar: A giant ornamental cannon forged in a shape of a tiger's head opening it's massive maw. The properties of the shells loaded into the weapon vary, but typically possess great destructive power. - Disciplinary Measures: A giant cannon with crude and vulgar graffiti that openly mocks whoever just happened to be in front of the barrel. Typically used to punish enemies or inept soldiers who performed a particularly bad blunder on his watch. Usually loaded with packs of tar mixed with feathers to -- what else -- tar and feather the losers he's aiming at. The tar may or may not be heated depending on how generous he's feeling at that moment. It is said that if you ever see the inside of the cannon's barrel, it's already too late and you should brace for impact. - A standard issue (for the defense force) pistol and stun baton. Notable Traits, Powers and Abilities: - Possesses superhuman levels of strength; enough to wrestle the superhuman Legionaries to the ground and provide a match for Alexus in an arm wrestle. - An understanding of Earth manipulation magics that he channels through physical force, such as stomping the ground to create stalagmites. Cohorts (if applicable): The defense force soldiers under his command. Bio: The loud, no-nonsense head of defense of the Yuleian capitol of St. Elne. Under his watch, anyone who tries to harm the capital or it's citizens is bound to be given hell and terminated or repelled with their heads between their asses. He also possesses the mission to maintain order within the capital in case of mass panic, rioting, and basically anything that goes beyond nonviolent protests should such events arise at some point. Such things have yet to occur, fortunately, and he hopes that a demonstration of his power on inanimate objects and yelling at the people to "get their s*** together and calm the hell down" would be enough to quell them. Rumored to be able to [absurdly badass feat], be able to inhale napalm, and capable of tanking flaming meteorites directly to his chest. Personality: A loud, booming voice and boisterous tone mark his presence in the general area. Seldom polite to anyone besides the queen. No-nonsense and slightly trigger happy when it comes to bringing out Disciplinary Measures on some incompetent fools, he works tirelessly to make sure his walls are difficult to breach and Yuleia's people are as secure and safe as they can be given the circumstances. Very loyal to the Yuleian throne. Takes any breaches in his defenses as a personal challenge. Would give anything to be able to tar and feather an Ephesian general. Likes: Dogs, tigers, hamburgers, low-fat strawberry yogurt. Dislikes: Ephesians, Abominations, The Witch, celery Values: Discipline, safety and security Theme: Character Relationships:
Viola Angelo Name:Viola Angelo Faith shall save thee Gender: Female Race: Human RP/CYOA of origin: Oz: Advent of the Brave Card Character?: N/A Age: 24 Appearance: Light blue hair cut short, blue eyes. A small scar runs across her left eye. Wears primarily lightweight yellow armor, with a leotard underneath. Card Illustration: N/A Weapons: Uses a variety of weapons that she often switches, including a spears, halberds, sabres, rapiers, and crossbows. She is most proficient with sabres, however, possessing a uniquely-forged, light blue sabre with angelic adornments. Notable Traits, Powers and Abilities: Viola is highly proficient in light magic, and can create magical constructs of weaponry she can swap between on the fly. She is also capable of flying and medium-range teleportation. Cohorts (if applicable): The Angelo soldiers under her command. Bio: The daughter of Gabriel Angelo, who has recently taken leadership of Los Angelos after the incident that resulted in a grave number of Yuleain and Ephesian casualties and the death of her father. Despite the circumstances of her ascension and young age, she has proven to be a formidable and capable leader and fighter, joining her soldiers in the front lines on the Ephesian front. Currently, she is in charge of repelling Ephesian advances, alongside a partnership with Jonathan Sterling.
She has misgivings regarding the summoning of the Outlanders, but ultimately remains loyal to the queen's word. Personality: Straightforward and serious. Doesn't have the faintest idea how to act casual. Doesn't seem to like talking about herself. Likes: Painting Dislikes: Devil Arms, The Lionheart
Oscela, Land of the ElvesKaitlyn Polychrome - The Missing Princess Name:Kaitlyn Polychrome This record is a stub. You may assist the Yuleian Military Database by expanding it. Gender: Female Race: Elf RP/CYOA of origin: Oz: Advent of the Brave Card Character?: N/A Age: Hundreds [citation needed] Appearance: According to a portrait, possesses long, pink hair, with a white ribbon. Pale skin. As with most elves, she looks young despite her long lifespan; around her early 20s by human standards. Card Illustration: N/A Weapons: This record is a stub. You may assist the Yuleian Military Database by expanding it. Notable Traits, Powers and Abilities: - It is speculated that she has the ability to shapeshift to many native Oz creatures. [citation needed] Cohorts (if applicable): This record is a stub. You may assist the Yuleian Military Database by expanding it. Bio: The younger of the royal twin siblings of the isolationist Kingdom of Oscena. When the barrier preventing entry to the capital city of Dana materialized two decades ago, she happened to have been away from the city. She gathered other elves that had been caught from their home, brought them to the western coast, and founded a settlement for them. Once this temporary home was established, she departed to look for a method to dispel or otherwise get past the barrier around the capital, so she can return her people home. She began by traveling east... and unfortunately, has been missing in action ever since. Personality: This record is a stub. You may assist the Yuleian Military Database by expanding it. Likes: This record is a stub. You may assist the Yuleian Military Database by expanding it. Dislikes: Humans [citation needed] Values:This record is a stub. You may assist the Yuleian Military Database by expanding it.
MiscellaneousJack Name: Jack Maley "Life is hard, but surely moments like these make it worth living!" Gender: Male Race: Human? RP/CYOA of origin: Oz: Advent of the Brave Card Character?: N/A Age: 40s? Appearance: Tall. A plastic shield-shaped white mask with black stars over the eyes covers his face. Wears a set of really gaudy-looking suit and tuxedo pants colored in a magenta-and-teal checkerboard pattern. Wears a similarly-colored hat: either a tophat, or a jester's hat with bells. Brown gloves and dress shoes. Weapons: A wooden cane he dances with. Technically can thwak people with it, though there's not a harmful bone in his body. Notable Traits, Powers and Abilities: Jack is a flexible and acrobatic showman. He has above-average strength for a human. Cohorts (if applicable): His carnival troupe, mostly comprised of victims of war and monsters that he took under his wing. Bio: The headmaster of a carnival troupe. He has traveled across Yuleia, Zelpha, and even the Badlands to hold carnivals of extravagant magic, daring acrobatic feats, marvelous music, and fun games. Fun for children and adults alike! His history, and present for that matter, is a mystery, though many vouch for his good nature and are thankful for what he does. Personality: A stereotypical showman. Would rather advertise and boast about the other members of his troupe than answer anything about himself, even if it's something as trivial as his favorite foods. Doesn't seem to harbor any trace of malice within him. He is pacifistic, though he understands how others cannot share his belief in these chaotic times. Likes: Creating smiles Dislikes: Senseless violence Values: Human virtue Theme: Character Relationships: Jack <---Works for--- Arren Jack <---Works for--- Cassandra Jack <---Works for--- Jeb Jack <---Works for--- Emily Jack <---Works for--- Jack Jr.
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Post by empireoffire on Apr 7, 2024 18:16:11 GMT -5
The AbominationsUncontrolled monstrosities wrecking havoc to civilization. If there is to be any hope of true peace and security in Oz, all of these targets must be eradicated. The Witch Name: The most commonly accepted name by the people of Oz is "The Witch" The land's vengeance Gender: Biologically genderless, appears female Race: Antibody RP/CYOA of origin: Oz: Advent of the Brave Card Character?: No Age: Unknown Appearance: A slender, hairless woman with pale yellow-green skin, pure black eyes including the sclera, a black sheer dress, and silver shoes. When she uses her geomancy, she gains a bright green aura. Card Illustration: N/A Weapons: Razor sharp claws, though "she" prefers to keep distance than engage in direct confrontation. Notable Traits, Powers and Abilities: The Witch has an incredible control over the weather and other geographic effects, such as earthquakes and eruptions. She is able to conjure rain, lighting, hailstorms, sandstorms, fog banks, and intensify the heat of the sun into rays. She can summon creatures out of the primal elements of Fire, Water, Earth, and Air that do her bidding. She often appears weightless and ethereal, able to float freely under her own power. She travels long distances by dissolving into a yellow sand that floats on the wind. Cohorts (if applicable): Her summoned armies are primarily made up of Flying Monkeys, Winkies, Kalidahs, and Poppipods. All of these creatures are spawned by the Witch from their natural elements, and dissipate into that element when they die. However, once they are summoned, elemental magic and other forms of manipulation have as much effect on them as they would any human. With the exception of the Winkies, their bodies turn to dust upon death.
Flying Monkeys are the standard troopers, and materialize out of gale force winds. While mostly feral, there is usually a slightly smarter commander for every group of 20. They are often the Witch's hands for more precise operations that a sandstorm could not take care of.
Winkies are large metal spider like creatures that leap forth from burning fossil fuels or plant matter. They have a circular core with a single eye, and eight detachable arms of varying shapes surrounding the core that they use to move and kill things with. Their arms can take the shape of practically any weapon, or components of more complex weapons that can then be put together. Their main use is not as fighters, but as living armories. Winkies can catastrophically self-destruct in massive busts of fire. A Winkie without arms often just rolls around the battlefield towards its targets, or is deployed as a grenade.
Kalidahs are massive beasts that are spawned from solid igneous or sedimentary rock. They are the size of an elephant, with the head of a lion, stripes of a tiger, and body of a grizzly bear (oh my). Their skin is very resilient against magic and conventional weapons alike. They are often used as armoured cavalry, mobile artillery, or siege engines, usually piloted by Flying Monkeys and armed by Winkies. They can swim and dive just as easily as they can run on land. They cannot fly under their own power, but can be carried by a sufficient number of flying monkeys.
Poppipods are peahat-like airbourne plant monsters that rise from calm pools of fresh water or cumulus clouds. They're quite like giant water balloons, except instead of water, they're filled with aerosolized alchemy. This is often simply pure fresh or salt water, can potentially be acids, poisons, liquid drugs, or elixirs. They fly high to disperse their payload strategically, but if killed they'll explode on the spot and send their contents everywhere. For self defense, they can deploy small hornet-like seed pods that bite and sting and can also inject whatever the Poppipod is carrying. Bio: It began with a sighting of The Strawman in Northeastern Oz, and the resulting outbreak of the straw virus in a major settlement belonging to the Lost Kingdom. Knowing the spread from such a populated center would be difficult to contain, and seeing an opportunity to eradicate The Strawman once and for all, the court wizards eschewed from notifying the Kingdom's tumultuous court, and took drastic measures into their own hands. They combined their power to create a great meteor, and drop it onto the infected city, scorching the earth, burning The Strawman and its infestation to ash, and ensuring no trace of it survives.
It worked a little too well.
The meteor fell, destroying the city and it's inhabitants, and creating a wide crack on the land. From this crack swarmed millions of creatures never before seen on Oz. The swarms assembled into gargantuan pillars made of raw elements: Fire, Water, Earth, and Air. At the center of this swarm was a single woman-like figure, no doubt the queen of this oncoming horde. With a wave of her hand, her hordes filled in and sealed up the crack. The pillars dispersed, and the swarms set out and propagated across the entire eastern continent and enacted furious vengeance against the perpetrators of the meteor. They purified lakes, replanted forests, reassembled mountains, and disintegrated factories. The Lost Kingdom's war engines were reduced to rubble as the hordes ground the land back to its natural state. The court wizards were arrested and executed without trial. The Lost Kingdom collapsed not long after. Yet, the Witch was not yet done, as it's armies began to direct their attention to the rest of the continent. Not only did the nightmares persist, but now it seemed that the planet itself wanted humans and their influence gone.
The Witch appears wherever Oz has been damaged or altered, summoning her hordes to repair the wound, and sterilizing the land of any humans that would get in the way. Personality: Wicked [citation needed] Likes: ?? ?? Dislikes: Humans, particularly mages and Wordsmiths Values: Cleanliness
The Strawman The Tin Soldier The Lionheart
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Post by Malefio on Apr 8, 2024 17:14:30 GMT -5
---Heroes--- Name: Zack Ashford/Volcano Gender: Male Race: Human RP/CYOA of origin: Can't recall the name, but it was a superhero thing GM'd by Awkward Card Character?: No Age: 23 Appearance: As himself, Zack looks like a very ordinary young man with short black hair and grey eyes. He wears modern casual clothes, like shirts, hoodies, polos, jeans, shorts, etc. As "Volcano", Zack wears a full bulky armor, helmet included, made out of multiple layers of obsidian, which makes it looks spiky. He looks twice his size while in that armor. He could very well be mistaken for a villain. Card Illustration: Shows Zack as "Volcano", examining a molten piece of rock in his right hand. Weapons: Obsidian Armor: Volcano's armor offers over average damage absorption capabilities, but because of the material it's made from and the shape of the armor itself, melee assailants will often cut themselves on the armor, making Zack even more of a tank than he already is. Notable Traits, Powers and Abilities: Transformation: As himself, Zack has no powers. He needs to transform into Volcano to activate his powers, which pretty much translates to having his armor appear on him. Unfortunately, Zack cannot activate his powers at will, he needs to already be in danger in order to transform into Volcano. The transformation also takes a few seconds. Any entity with enough power to "bless someone" could however allow Zack to transform while not in danger. Crater stomp: As Volcano, Zack can stomp the ground powerfully, forming a small crater and causing three stones to start flying around him. Floating Stone Manipulation: As Volcano, Zack can telekinetically manipulate the stones formed by the crater stomp to use them as projectiles as will. He can also infuse them with magma to turn them into meteor-like explosive projectiles, which releases the lava on impact. Zack can also grab the stones in hands to use them as Melee weapons. Ash cloud: As Volcane, Zack can generate ashes around himself, which can offer many stealth options. He doesn't like using this power however, as it can also choke people. Immunities: As Volcano, Zack is immune to heat, fire, lava, etc. An explosion wouldn't hurt him, but would still send him flying. *Cohorts (if applicable): None. *Bio: The Ashford family was a rich family. When a superhero initiative started recruiting new people, Zack was pretty much forced in joining it by his family. He did not complain however, actually very excited about getting superpowers. However, as a hero, he wasn't expecting his powers to be so destructive... He enjoyed training, but was very nervous when he realised his first mission was involving a gas station... The last thing he remembers was walking out of the organization's spaceship. *Personality: Zack is very excited about being a superhero, but with the powerset he has, is very concerned about how people will perceive him. Likes: Superheroes, helping people, animals, nature in general. Dislikes: Injustice, guns, criminals Theme: ***** Name: Ruina Springstream Gender: Female Race: Unkwown RP/CYOA of origin: NPC Town was the name I think Card Character?: Yes-Zack Age: 20s Appearance: A girl with pink twintails and pink eyes, she has bangs which covers her forehead, but not her eyes. She is of average height and her skin color often make people think she is some kind of living doll. She always wear a skirt and high socks, but will wear a top which fits her current surroundings. Card Illustration: Ruina in a swimsuit, bathing in a hot spring. Weapons: Ruina has a broom. Since it repairs itself instantly, she's not shy in using it as a weapon if she needs to defend herself, even though it doesn't pack much of a punch. Notable Traits, Powers and Abilities: Ruina can transform her clothes into any clothes. She can do the same to any willing participant. She can technically create armor, but it would only be visual and would not offer any defense. Ruina seems immune to fear, intimidation, possession or mind control. She's also extremely proficient in any task involving cleaning or relaxation. She has however no combat skills. Cohorts (if applicable): None Bio: Ruina is the owner of "Hot Springs For All", a business dealing in relaxation. She cleans her business herself as she did not manage to have any employee. She also offers massages, yoga instructions or meditation sessions. Nobody knows what she really is, but according to herself, she was apparently created by someone "to ruin the world". Many people are scared of her, but adventurers don't mind the rumors, as her hot springs are the perfect place to heal. Her overly welcoming personality led to rumors developind as to call her "a golem devoid of any brain". Scared townspeople hearing about her goal to become an adventurer used some magic to try and banish her... It did not work, but they think it did since she was summoned to Oz. *Personality: Ruina is always smiling, friendly to anyone and anything. Her immunity to fear causes her to be completely clueless to danger. Her goal is to try the hot springs of any country. She loves working and earning money. Likes: Hot springs, people, money, relaxation, cleaning. Dislikes: Nothing Theme: ***** Name: Gugu Gender: Male Race: Shy Guy RP/CYOA of origin: SMRPG2 Card Character?: Yes-Zack Age: Unknown Appearance: A normal red Shy Guy. Card Illustration: Gugu in a Medi Guy Car. Weapons: Any equipment used by Shy Guys in Paper Mario or the Yoshi Island series. Notable Traits, Powers and Abilities: Gugu can transform into any type of Shy Guy seen in Paper Mario or the Yoshi Island series. The only exceptions are bosses like Anti Guy or General Guy. Gugu cannot naturally turn into a Pyro Guy, but if hit by fire, he will become a Pyro Guy instead of taking damage. By default, Gugu is in a Medi Guy Car. Cohorts (if applicable): Medi Guy Car. Bio: Gugu is a mute Shy Guy from Toad Town. He's not part of Bowser's army as he's apparently too young for that, but was still influenced to see Mario as a bad guy. He left on an adventure as there was apparently something out there capable of defeating Mario. Gugu could prove himself by finding whatever that thing was and bringing it to Bowser! Personality: He is very exciteable and always moves his arms around. He's very easily influenced. Likes: Any fast activity, candies, jumping Dislikes: Waiting lines Theme: Character Relationships: Gugu ---scared--> Mario Gugu ---idolizes--> Bowser
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Post by Malefio on Apr 8, 2024 17:50:02 GMT -5
---Forces of Nature--- Name: The Burglegut Gender: Male Race: World Eater RP/CYOA of origin: Vitquest Island Card Character?: No Age: Irrelevant Appearance: A gargantuan dark brown worm-like creature. Certain sections of it have hair, other sections of it has tendrils coming out of them. It's face looks like a closed dome, which can open into a gaping mouth full of teeth. It has two big brownish eyes, even darker than it's skin, which looks unassuming and uninterested but can quickly take an angry shape. Card Illustration: The Burglegut sleeping, curled up on itself. Notable Traits, Powers and Abilities
Digging: The Burglegut can eat/dig into any material with ease. Because of it's size, that makes it an unstoppable force of nature. Flight: The Burglegut can move it's body in any direction, therefore it can even move in the sky. Breathing: The Burglegut can breathe in any liquid or gas. Vaccuum Suction: The Burglegut can cause a vaccuum effect when it opens it's mouth, which has enough force to even root out buildings. It can therefore destroy an entire town in a matter of minute. Island Effect: Anything The Burglegut consumes, it will eventually spit back as a flooding event, which will release an island in the middle of all that water. The newly formed island will be an amalgamation of whatever he released. It is therefore possible that some consumed entities survive after being consumed and released by The Burglegut. Wormhole: The Burglegut can open wormholes which leads to a random location of the current world it is in. The wormhole will close after the worm fully enters it. Energy blasts: The Burglegut can create an infinite amount of small wormholes which will release energy beams of any possible element it wishes to use. Instant flood: The Burglegut can spit an infinite amount of high-pressured water, even without causing and Island Effect. Ultimate Anger Beam: If the worm gets extremely angry, it can release a gargantuan beam from it's mouth with the same effect as something which was used against it. You are not the one with Plot Armor: The Burglegut is extremely durable. It will react to attacks used on it, but will instantly regenerate them, unless the attacker is using an artifact built in the current world from multiple parts or the attacker being powered by a godly entity. General combat capabilities: Thanks to it'd durability, the Burglegut will not hesitate in ramming into anything big enough to defy it. For smaller targets, it can use it's tendrils to grab or pummel them. It's also deceptively fast for it's size. Cohorts (if applicable): None Bio: The Burglegut is a creature which eats worlds, fuse them together and spit them back in it's whole world of infinite water, therefore turning worlds into islands. This process is actually how it eats. After causing "an island" effect, The Burglegut will go to sleep until something disturbs it. If awakened, it will start eating worlds until it decides it ate enough to create a new island it his and the process repeats. It was unfortunately summoned to Oz... Hopefully, it's abilities will be brought to a lower scale thanks to the magic of this world, but even then, the worm would definitely be a world ending threat. We just have to pray nothing wakes it up. Theme: ***** Name: Grim Creeper Gender: Irrelevant (It) Race: Song Eater RP/CYOA of origin: Song Tuners: Rise of the Song Eaters Card Character?: Yes-The Burglegut Age: Irrelevant Appearance: With it's hood on, it looks like a generic grim reaper hooded robe, every hole in the robe looking like an empty void. Without the hood, it is a bug-like humanoid creature, revealing that it's scythes are actually mantis-like blades. Its face is a bunch of sharp mandibles, but it's 5 eyes are very human-like, despite being completely black. Card Illustration: The creature in it's normal hooded form. Weapons: Scythes stick out of the arm sleeves, looks like the weapon at first glance, but is actually it's mantis-like arms. Notable Traits, Powers and Abilities: Hooded Form: In it's Hooded Form, the Grim Creeper can use it's scythes to use the ability of all Song Eaters: that is destroying the song in any object. In fact, for Song Eaters, every single object or living being contains a music. Any object touched by the scythes will lose it's song and become colorless until a new song is put into it. If teh Grim Creeper stabs a living being with it's scythe, it will also destroy the song inside that creature. A living entity losing it's song will not die, but will become lifeless, immobile, until a new song is put inside it, or some other magic fixes it's current situation. The Grim Creeper is invincible in it's Hooded Form, only a powerful music or in the case of Oz, a powerful evil bane spell can force it in it's unhooded form. Unhooded Form: In it's vulnerable form, the Grim Creeper loses any semblance of the usual Song Eater behavior. It will not attack to destroy music, but to kill the beings responsible for forcing it in this form. It attacks with terrifying speed by using it's scythe arms, possibly cutting someone into pieces in a few seconds. It is said it's scythes can cut through any physical material. As if it's own arms weren't dangerous enough, it can generate floating energy scythes, which it can control at will. The Grim Creeper also has Song Tuners abilities, able to put it's own theme into colorless objects to cause cataclysmics effects. While it takes damage in this form, it is still extremely durable. Bio: The Grim Creeper is the leader of the Song Eaters, a bunch of creatures which aim to absorb every single music in the world of Song Tuners. They only exist to eat songs. Personality: The Grim Creeper is a very patient creature, as it knows it is invincible. It will slowly stalks it's prey until it corners itself in a dead end. Theme: Note: The themes for The Grim Creeper are heard in-universe, coming from the entity itself. Hooded Form: Unhooded Form: ***** Name: Crystax Gender: Male Race: Dragon/Monster RP/CYOA of origin: Crystal World Card Character?: Yes-The Burglegut Age: Unknown Appearance: A dragon, which is the size of a building. His crystal is the size of a human being. Card Illustration: Crystax in it's crystal armor form. Weapons: It's claws, tail and teeth. Notable Traits, Powers and Abilities:
Crystal: Crystax if immune to all form of damage, it takes damage by his crystal being attacked. His crystal can move independently of him, must stay in eye distance from Crystax. The crystal has 3 layers, making it the most durable crystal. Orange form: In it's orange form, Crystax doesn't have much ability other than it's natural strenght. It can mimick any movement-related ability of his opponent (super speed, dances, dodging skills, etc.). In this form, the crystal moves in random directions. Armor form: When the crystal loses it's first layer, it somehow becomes the same size as Crystax, forming an armor around him. Every single piece of the armor must be destroyed for the second layer to break. The armor makes Crystax look very spiky. While the dragon loses some mobility, the weight of it's armor makes it's physical attacks even more powerful. Green form: After the armor is fully broken, the crystal will be in it's last layer and will actively try to flee and hide from it's enemies. The scale of Crystax become green, tainted from the crystal having fused with it in it's earlier armored form. Crystax now has a powerful large scale crystal breath. It can also create crystal fireballs in it's hands, which cause huge explosions on impact. Lastly, it can fire a concentrated crystal beam from it's tail. The crystal element is unique to Crystax and will disrupt any form of magic, often dispelling ongoing spells. Cohorts (if applicable): Crystax' crystal. Bio: Crystax the dragon is the very first monster to appear in the Crystal World. It is said that gaining the power of his crystal will allow you to control every monster, but this is irrelevant in Oz. Themes: Orange Form: Armored Form: Green Form: Attachments:
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