---Villains---
Name: Kendra Phantom AKA The Animator
Gender: Female
Race: Human/Dark Lord
RP/CYOA of origin: Lost Kingdom
Card Character?: No
Age: 20s
Appearance: Kendra has shoulder lenght white hair, with a streak of hair covering her left eye. She is of average height. She is still wearing the straitjacket from the asylum she's from, but has used her powers to modify the sleeves to make them into normal usable sleeves.
Card Illustration: Kendra is looking straight, as if she was looking at the person holding her card, a bunch of knives floating around her.
Weapons: Kendra often keep throwing knives on her to use them as animated weapons, but she usually use her environment or her opponents' weapons before using them.
Notable Traits, Powers and AbilitiesAnimation Energy: Kendra can fuel some white energy into her hands, animating any object she touches. Animated objects can even float/levitate.
Animation Bolt: Kendra can turn the animation energy into a white lightning bolt, which will animate anything the projectile hits. It also causes a blast of magic impact to whatever gets hit.
Material Manipulation: If she touches a floor, wall or ceiling for a few seconds, Kendra can change it's shape. Usually used so she can create a passage through the targeted surface.
Energy Overload: If Kendra charges the animation energy, she can turn it into a beam of concentrated energy. While it causes no damage, this is the most terrifying ability of Kendra, as the item item will retract on itself. Therefore, what the energy overload is used for by Kendra is to crush someone in their own armor of have them strangled by their own clothes.
Limit Break: Kendra's Limit Break is to unleash so much animation energy into the ground/floor that it creates an animated mound which will constantly try to ram it's target.
Final Fantasy Rules: While Kendra is technically a normal human, her status as a Dark Lord makes it so she can survive an extreme amount of punishment, including attacks which can destroy planets.
Cohorts (if applicable): Any object she has animated.
Bio: Kendra is an insane woman, which after reading the prophecies in a library became obsessed with the beings called The Dark Lord. She was put into an asylum after killing someone in the name of said Dark Lord. Darkness itself, also known as Mark, eventually became aware of Kendra's obsession, giving her her powers and therefore turning her into The Dark Lord known as The Animator. With her powers, she easily escaped the asylum and started wandering the world. A Dark Lord (Pretty sure it was The Engineer) eventually was sent to find her and explain to her that she was now a Dark Lord. Kendra immediately fell in a love fueled by insanity towards The Engineer and would listen to his every command. She was eventually defeated by a Warrior of Light, but the being known as Mark, when defeated, promised that The Dark Lords would come back one day...
Personality: Kendra is completely obsessed with apocalyptic prophecies and will follow the orders of anyone trying to lead a group to destroy the world. She is completely crazy and a total psychopath. She will kill anyone and anything in her way just for fun.
Likes: The Dark Lords, sacrificing people.
Dislikes: Heroes
Themes:
Mally's choice:
Just's choice:
If I created her right now:
What should be her final battle theme:
Lost Kingdom Final Boss Theme against Mark:
********
Name: Mox
Gender: Male
Race: Human
RP/CYOA of origin: Steampunk Wars/Crystal World
Card Character?: Yes-Kendra
Age: 30s
Appearance: Mox is a relatively short man with pale brown short hair and dark brown eyes. He wears light clothes, coming from a desert environment. He has bandages around his arms.
Card Illustration: Mox being ready to throw a poison smoke bomb, a smug smile in his face.
Weapons:Dual Iron Dagger: Mox has two daggers, classic of a bandit.
Throwing Knives Belt: Somehow, Mox has infinite throwing knives.
Scorpion Stinger: A orange pistol which shoots paralyzing darts.
Poison Smoke Bombs: Mox has white spheres which when broken releases a huge area of poison gas, which he uses not only to poison his opponents, but also to use stealth tactics.
Death Gauntlet Gloves: Special gloves which Mox only uses in extreme situations. It allows him to use his projectile catching ability even against forms of energy.
Notable Traits, Powers and Abilities:
Expert Dodger: While Mox has no durability whatsoever and can technically be defeated by the simplest attack, he's a dodging master, being rumored to never have been hit in his own world. The only characters to defeat him in the Vitcon multiverses were characters with time and gravity magic.
Projectile catching: Mox has fast enough reflexes to catch and throw back any projectile. This only works on physical projectiles however, unless he is wearing his Death Gauntlet Gloves.
Poison Immmunity: Mox is immune to any poison. (Note: Poison as in the material, not the element. Which means a paralysis poison wouldn't work on Mox for example, but a Poison-type Pokemon move would hurt him... If Mox can't dodge that is...)
Bio: Mox is the leader of a group of bandits which have their eyes on high-value artifacts, more often for their powers than their value itself. Mox has participated in every Death Gauntlet on Vitcon.
Personality: Mox is very smug about his dodging abilities, but also a sore loser, claiming that only cheaters can hit him. While he is a bad guy through and through, he draws the line at world destruction and will often join the heroes to prevent world destroying villains... Until he backstabs the heroes at the last second...
Likes: Power, artifacts
Dislikes: Snails, Icy Mountains
Themes:
*******
Name: Nectaron
Gender: Male
Race: Orange Pikmin
RP/CYOA of origin: Pikmin Wars
Card Character?: Yes-Kendra
Age: Unknown
Appearance: A orange flowered Pikmin. In Oz, he is about the size of a halfling.
Card Illustration: Nectaron sitting in a puddle of Nectar.
Weapons: Nectaron has a nectar gun which shoots a stream of high pressured damaging nectar.
Notable Traits, Powers and Abilities: Nectaron can breathe in anything, but doesn't really have any special skills.
Cohorts (if applicable): 50 Orange Leaf Pikmin and 50 Dwarf Orange Bulborb. Nectar Wraith.
Bio: Nectaron's origin is unknown. He showed up on PNF-404 one day and started to destroy any source of food which wasn't nectar. Any army big enough to oppose him, he decimated by using a giant entity made of nectar called the Nectar Wraith, which could drown even underwater-living creatures.
Personality: Nectaron thinks he's a big deal, but he's actually a complete joke.
Likes: Nectar
Dislikes: Any other food sources.
Theme:
Nectaron:
Nectar Wraith:
*******
Name: The Eye King
Gender: Male
Race: The Eye King
RP/CYOA of origin: Lost in The Mist
Card Character?: Yes-Kendra
Age: Unknown
Appearance: A giant red eye with a green pupil. When it closes it's eyelid, it looks like a black orb.
Card Illustration: The Eye King with it's eyelid half-closed, as if it was judging you.
Notable Traits, Powers and Abilities:Ocular Laser: A green beam of constant energy, which follows The Eye King's glare. Causes piercing damage on biological entities, but cannot pierce through solid materials.
Field of View: The Eye King generated a zone of visible yellow energy, which is actually is field of view. While this is active, anyone whom moves inside that zone, which The Eye King can see will be petrified.
Closed lid: When The Eye King closes his eyelid, it is immune to any form of damage. In this state, he can sense vibrations on solid surfaces and will therefore ram anyone he can sense moving.
Eyeball summoning: The Eye King can summon smaller floating bloodshot eyes, which will ram into targets. The Eye King also sees through any Eyeball in play.
Creator of the labyrinth: The Eye King can create undestructible walls out of thin air.
The Mist: The Eye King can generate a thick mist, causing extremely poor visibility.
All Seeing: The Eye King's vision cannot be hindered by any liquid, gas or magic.
Cohorts (if applicable): The eyeballs it summons.
Bio: The Eye King is a mysterious entity which often teleports people inside his labyrinth for unexplained reasons.
Personality: The Eye King likes creating puzzle rooms, but gets angered at people successfully solving his challenges, especially if they cheesed them. He is pretty clueless about anyone being dangerous to him, as there is no weapons available in his world.
Themes: