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Post by empireoffire on Sept 6, 2023 2:09:07 GMT -5
We're back!
Important Resources **NEW** Map: i.imgur.com/trVLXnD.jpg (embed below) Discussion: vitcon.boards.net/thread/2899/oz-discussion-topicOld sign-ups archive: vitcon.boards.net/thread/2351/oz-character-sign-ups-thread Notes:Notes: - Upon being summoned in Oz, characters start out taking the form of either Main characters or Card characters. Main characters are typically supposed to be the main character of a game, or CYOA, or the main character of an individual participant of an RP's storyline (ex. User 3 uses Bob as their main character in the "Jose's Magical Journey" RP), and start off fully active and capable of acting on their own. Card Characters initially appear in Oz as glowing blue Cards in a Main Character's possession, where they must first be "summoned" by another. Once summoned, they mostly function like any other character. This method allows players to introduce characters at their own pace, instead of immediately introducing six characters at once, for example, or having to await another summoning event in the plot. - All characters revert to a card form when they die in Oz, but can be resurrected after a certain period of time. Any other downsides aside from inactivity and potential helplessness is yet to be determined. - Should one wish to avoid revealing major spoilers, cards may also be "locked" and appear as blank slates until you decide to use them. - Unlike last time, tabletop campaign characters are tentatively allowed, as long as they were done with other Vitcon members. Please try to be thorough with their bios, for the sake of those who weren't there, and have no archives or additional context to work with. Character SheetRed Asterisks (*) signify a required field*Name: (Your character's name and/or aliases. List nicknames in quotation marks.) [Flavor text (optional; either them saying something, someone else talking about them, their mantra, a demeaning nickname they were once called, or anything else you want)] *Gender:*Race: (State your character's race, whether human or vampire or anything else.) *RP/CYOA of origin: (Which RP/CYOA/Story/Game/etc. does your character originate from?) *Card Character?: (Whether or not the character first enters Oz in the form of a card, or if they arrive in their normal forms. If yes, name who holds their card after a "~" (ex. Yes ~ Bob)) *Age: (How old is your character? If their age doesn't match their appearance, feel free to also state how old they look; ex: 1,000 yr. old girl who looks 10. Less specific ranges like "young adult" or "teenager" are acceptable, too.) *Appearance: (Describe your character's appearance here. You may also link to other images to help explain.) Card Illustration: (While in card form, what is printed on their card? Describe the image/pose the character is taking in their illustration. Note that Character Cards typically have a blue border.) *Weapons: (List and describe your character's weapons and notable armor.) *Notable Traits, Powers and Abilities: (What can your character do that most normal humans can't? Include anything of note you can; from being able to manipulate gravity to above-average strength to martial arts training to being able to hold your breath for 10 minutes. If something is a result of a piece of equipment, such as armor or an amulet, mention it.) *Cohorts (if applicable): (Minions, familiars, and animal companions the character fights alongside with, that share their card with the character. If the character 'dies', the cohorts fall with them, but if a cohort falls, the character does not revert.) *Bio: (Short biography of the character.) *Personality: (A short description of the character's personality. Doesn't have to be too detailed.) Likes: (Things your character especially likes. Can include foods, animals, hobbies, etc.) Dislikes: (Things your character especially dislikes. Can include foods, animals, different races if they're that guy, etc.) Values:(Things your character holds important to them, like friends, family, etc.) Theme: (If they have one, your character's theme song.) Character Relationships:(You can list the relationships between this character and another character here (preferably characters in this story, but can include characters particularly important to their story). The format is X ---[Insert relationship here]---> Y, X <---[Insert relationship here]--- Y, or X <---[Insert relationship here]---> where X is the character of the sheet and Y is other characters. "--->" signifies feelings toward another, "<---" signifies other's feelings towards the character, and "<--->" signifies mutual feelings. Example: Alice <---Siblings---> Bob Alice ---Hates---> Charlie Alice <---Lusts after--- Derek)[/quote] -- Non-Asterisks, non-descriptors template, for easier copy/pasting:
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Post by empireoffire on Sept 6, 2023 2:17:10 GMT -5
Just for fun, I'm going to give codenames to my characters before the spoiler blocks, to see if folks can identify them before opening the spoiler, and teasing future characters before they're filled out. I'll replace them with their proper names eventually. Agent Name: Joshua Vega, AKA: John Doe Humble Egg SmugglerGender: Male Race: Human RP/CYOA of origin: Team Nova RP Card Character?: No Age: 23 Appearance: Athletic build, brown eyes that have dark circles underneath due to sleep deprivation. Neat black hair. Wears a white dress shirt and black tuxedo, black dress pants and shoes, and black gloves (though he takes them off when in his own living quarters). The tuxedo is long enough to cover his belt, where he keeps the majority of equipment he doesn't store within his suit. Sometimes wears a black opera mask that covers his face, save for the area around his mouth. The white eye holes of the mask are one-way, so others can't see his eyes while he's wearing it. Has a small contraption beneath his sleeves to hide his knives in. Card Description (if applicable): Standing up straight, hands by his side with his right holding a knife, a Pokeball on his left wearing his mask, looking at the viewer. Standing beside a white wall, with his shadow replaced with the silhouette of a grinning Gengar. Weapons: A handgun, a large quantity of smoke bombs, and two knives hidden under his sleeves. Though it's not intended as a weapon, he can also use Rotom to weaponize Protect-Generators by charging stored up energy and unleashing it all at once by unleashing a blast of white-hot shards of energy. This destroys the device, however. Notable Traits, Powers and Abilities: - His black opera mask is electronic and allows him to see with night and thermal vision. - He possesses a Cosmic Drive; a small, oval-like device that allows him to send thoughts and hold conversations with his Pokemon, surpassing the Pokemon-to-human language barrier. He can link with up to 6 other Pokemon at a time and speak to them all at once, as long as the Pokemon are those he's developed a bond with. The thoughts he sends out are quick and he can hold a lengthy conversation that lasts only for a few seconds. As a result, he can quickly come up with and relay plans to his Pokemon, which can be carried out to devastating effects. He can also adopt a Pokemon's abilities if the Pokemon is the only one he's linked to, but he has trouble controlling these abilities and therefore rarely uses this ability. - Possesses a Protect-generator that can take the form of either a wall or a dome. The barrier can absorb most attacks, but shatters under prolonged stress or particularly powerful attacks. - Has semi-professional martial arts training. Cohorts (if applicable):-Ditto the Ditto (Male) Ability: Imposter --Transform (can wrap around Joshua's face and Transform into the face of another person, creating an effective disguise) Note: Can transform into another one of his or Yancy's Pokemon out of memory. Cannot completely take the form of a human being. -Grinn the Gengar (Female) Ability: Levitate Note: Can pass through walls. -- Shadow Ball -- Thunderbolt -- Focus Blast -- Hypnosis -Zoroark (Initially belonged to N, then belonged to Nate before finally trading hands to Joshua's.)(Male) Ability: Illusion Note: Can create any number of illusions, though he cannot hide real noises or smells effectively. -- Night Slash -- Flamethrower -- Taunt (prevents enemies from using non-attacking moves) -- Night Daze -Rotom (Male) Ability: Levitate Note: Can possess most forms of machinery, though he struggles with ancient mechanisms like Golurk. Holds a Soothe Bell, used to swap items held by the enemy using Trick.) -- Shadow Ball -- Thunderbolt -- Double Team -- Trick -Manaphy (Female) Ability: Hydration -- Water Pulse -- Ice Beam -- Heart Swap (can temporarily cause two beings to switch minds) -- Acid Armor Bio: A former movie star before Nova's invasion, Joshua Vega was at the Pokemon World Tournament the day Nova attacked. He fled, though not without being unable to save anyone besides his friend Yancy, having watched as his best friend Nate used Zekrom and sacrificed himself to draw Nova's attention from the fleeing civilians. Torn with guilt and having lost his Umbreon and Espeon from childhood in the attack, he ran and disguised himself as John Doe, eventually joining the Mewtwo resistance as an Egg Smuggler (stealing Pokemon Egg shipments from Nova). After reuniting and becoming lovers with Yancy, and a certain event concerning the Sevii Islands where he publicly unmasked, he went back to using his real identity... but kept the mask. It was still useful, after all. Personality: Somewhat formal due to his times as John Doe. Serious with a dying ability to detect jokes and sarcasm, though he's still shown to be able to be sarcastic himself. Likes: Movies (especially films starring Diantha), Opera, Pokemon Battling, Cuddling with Yancy, Jazz Dislikes: Nova, People who inflict harm onto others weaker than them, Getting shot, His parents Values: Yancy, friends, his Pokemon Theme: Character Relationships:Joshua <---Lovers---> Yancy Joshua <---Friends---> Grant Joshua <---Friends--->Meridia --- Song Name: Yancy Amora Nobody else left behind!Gender: Female Race: Human RP/CYOA of origin: Team Nova RP Card Character?: No Age: 22 Appearance: This, to the left, only older and without the Xtransceiver on her wrist in the image. Takes off the hat when indoors. Card Description (if applicable): Turned at an angle from the camera with a closed hand over her chest, smiling with her eyes looking at the camera. Underneath are five circles with headshots of her Pokemon. From left to right: Togekiss, Ursaring, Gallade, Surperior, Golurk. Weapons: N/A Notable Traits, Powers and Abilities: - Possesses a Protect-generator that can take the form of either a wall or a dome. The barrier can absorb most attacks, but shatters under prolonged stress or particularly powerful attacks. - She possesses a Cosmic Drive; a small, oval-like device that allows her to send thoughts and hold conversations with his Pokemon, surpassing the Pokemon-to-human language barrier. She can link with up to 6 other Pokemon at a time and speak to them all at once, as long as the Pokemon are those she's developed a bond with. The thoughts she sends out are quick and she can hold a lengthy conversation that lasts only for a few seconds. As a result, she can quickly tell her Pokemon to perform certain actions they wouldn't be able to perform otherwise. Her device comes with a passive healing factor for herself and the Pokemon she's linked with, although it's effects are slow. Cohorts (if applicable):- Togekiss (Male) Ability: Serene Grace -- Wish -- Dazzling Gleam -- Baton Pass -- Air Slash - Ursaring (Male) Ability: Guts Note: Holds a Flame Orb in reserve. -- Return -- Swords Dance -- Brick Break -- Smack Down - Gallade (Male) Ability: Steadfast Note: Innate teleportation ability -- Psycho Cut -- Light Screen -- Reflect -- Close Combat - Serperior (Female) Ability: Overgrow -- Leaf Storm -- Leaf Blade -- Gastro Acid -- Aromatherapy - Golurk (*shiny) (Genderless, though it's thoughts sound like a robotic male) Ability: Iron Fist -- Phantom Force -- Shadow Punch -- Heavy Slam -- Earthquake Bio: A former Pokeidol, Yancy Amora was also at the PWT the fateful day Nova first attacked. She was forcibly put to sleep by Joshua after she became distraught at what her then-boyfriend Nate was about to do at the time. She eventually woke up in Anville Town, Unova with Joshua nowhere to be seen. She joined Mewtwo sometime later as a medic and was assigned to the Nimbasa base. Eventually, she was able to reunite with Joshua, and the two even became lovers down the line. Personality: Kind and with a desire to help people, though a bit lacking in self-confidence and worth. Usually introverted, but is more outgoing once she opens up. Slightly sarcastic, but she mostly keeps such thoughts to herself. Despite this, she can be quite stubborn when she puts her mind into something. Likes: Singing, Successfully saving a life, Ferris Wheels, Casteliacones, Medieval Fantasy novels, Cuddling with Joshua Dislikes: Perverts, Garbodor, Failing to save a life, Killing, Nova, Lum Berries Values: Memories, Joshua, her Pokemon Theme: Character Relationships:Yancy <---Lovers---> Joshua Yancy <---Friends---> Meridia Yancy <---Friends---> Grant --- Fixit Name: Sheila Cyberdog Model 142-13v0R613-88, Deployed for ServiceGender: Female Race: Cyborg dog RP/CYOA of origin: H(a)unted Card Character?: No Age: 40 Appearance: Card Illustration: Curled up asleep on a metal floor. Weapons: - Ferocious bite reinforcement with metal teeth and lower jaw. - A flame torch with extendable arm from it's torso. - A harness of various power tools. Quite heavy, in a pinch. Notable Traits, Powers and Abilities: - Much smarter than the average dog, this dog was manufactured to be a reliable engineering assistant for various space station electronics. Unfortunately, there are no space stations in Oz (that we know about) and this model is vastly unfamiliar with this world's technology... Still, a power drill's a power drill. - Lives longer than the average dog. Cohorts (if applicable): N/A Bio: A cybernetically augmented dog bred, manufactured, and trained to be stronger, smarter, and longer-living so that it may assist in space expeditions. Like all cyberdogs, Sheila was a much-loved addition to the crew she was assigned. She was assigned the task of field engineer. Personality: Loyal and dutiful when told to do something. Somewhat lazy any other time. Can understand human language, but doesn't bother listening to boring conversations that aren't direct orders or anything. Likes: Food, pets and belly rubs, plushies, sleeping Dislikes: Vacuums, baths, human children that pull her tail, maintenance Values: Sleep, food, plushies, happy masters Theme: --- Rune Name: Irving Jailus (Last name completely made up by him) Amoral acts at affordable cost Gender: Male Race: Human RP/CYOA of origin: The Realm of Austur/Orichalcus: Another Realm Card Character?:Yes ~ Joshua Age: 17 Appearance: Unkempt brown hair, medium height, tough build. Has the numbers 0083 tattooed on the back of his neck. He usually wears cotton pants and a leather, long-sleeved top reinforced with light pieces of iron armor around his torso and back, including a lone shoulder pad on his right. He has a bandodler that carry magazines of his "magick cylinders" and a belt that carries the slots he inserts into his weapon (see below) to enchant the cylinders with the magick properties he desires. His eyes are usually brown... But when he becomes "crazed" (see below), his irises turn into an unnerving golden color. He mostly wears a brown hooded robe to conceal most of this, however. Card Illustration: Facing the viewer, has his gun slung over his shoulder with his right hand, with his left hand raised slightly holding his machete. Golden eyes and smiling evilly. Weapons: Irving's signature weapon crafted by his blacksmith friend Haled, called the "ryfel" due to mishearing the pronunciation of "rifle". It's like a medium-length...mini-cannon... thing that lets you put in something small called "Magick Cylinders" through what Haled called "magazines". If you pull a trigger on the weapon, one of the magazine's cylinders shoots out as a projectile. Since it's what Mr. Blacksmith called "bolt-action", Irving must then pull on the side of the rifle to eject the shell of the used cylinder (the magick apparently happens somewhere towards the middle of the barrel or something) and replace it with a new one from the magazine. Since this is a relatively newer model, the ryfel can also fold itself and fit into a holster around Irving's hip should he unlock a few bolts installed by the weapon's midsection. Irving himself has no idea how Haled came up with the idea.
Under normal circumstances, the thing has little use as anything better than a club; hitting something with a cylinder from afar was akin to punching them with mild force. However, there is a small slit on the top of the ryfel's "barrel" that Irving can insert thin, rectangular "Slots" into. These Slots are made of some form of magick-conductive material and enchanted by Elijah. By shooting a cylinder with a Slot equipped into the gun, the slot enchants the cylinder loaded within the weapon to give them a property corresponding to one of the 7 circles of magick, albeit in a limited manner. However, prolonged use of certain slots causes them to overheat, with varying levels of cooldown to them (usually several hour's worth). The slots are as follows:
7th-Circle: Empowers the cylinders being fired to actually become a decent projectile (that appears white). The trigger can be held to become slightly larger and more powerful. Never overheats and as such is considered the "standard" setting. 6th-Circle: Causes the cylinder to break apart and burst into flames upon leaving the weapon's barrel. Range is equivalent to that of a modern-day shotgun. About 16 shots before overheating. 5th-Circle: The cylinder shoots out. Upon impact with a surface, it bursts and releases a magic mist. The wounds of anyone within the mist will close. Stings like hell, however. About 4 shots before overheating. 4th-Circle: Converts the cylinder into some kind of bomb, which breaks apart on impact and releases a gas projectile that clouds the minds of many people and often causes their magic to not work or malfunction. Two shots before it overheats. May or may not cause trippy hallucinations as a side-effect. Wears off on it's own, how long depending on the individual person affected. 3rd-Circle: After a charging period of five seconds, fires a slow, rotating, blue triangle projectile. If it makes contact with something, it envelops them in a magic prism that slows down their relative time (inflicts slow, so I hope I got that right). Instantly overheats and may have a cooldown period as long as a full day. Wears off after about seven (non-distorted) minutes. 2nd-Circle: After a charging period of two seconds, fires some dark energy taking the form of a skull that arcs and moves slowly. The first living organism that comes into contact with it instantly decays into ash. Instantly overheats, but can cooldown in as little as ten minutes; possibly because of Irving's Magick Type. His personal least favorite slot as despite it's effectiveness, it leaves little evidence of it's victims; obviously not good if you're a Bounty Hunter trying to prove you killed someone. 1st-Circle: Charging period of three seconds. Creates a rectangular wall of light that stops most direct magick attacks, but fades thirty seconds afterwards. The defensive properties of the wall are one-way, meaning magick fired from behind the shield may pass through it. Three charges before overheating. Notable Traits, Powers and Abilities: Upon witnessing a certain about of blood, gore, and carnage, OR being subject to a certain amount of pain, the negative thoughts inside of him take the form of 2nd-circle magick and he undergoes an unwilling change in personality he calls the crazed state. During this period, he seemingly forgets all about he previous weapon and shows a preference to vicious head-on-assaults meant to overwhelm enemies. His personality becomes bloodthirsty and violent and he gains a drastic increase in strength, speed, and sense in smell and the amount of pain he feels is lessened. He can also unleash massive blasts of dark energy through physical impacts like punches. Fortunately, he retains enough sense in his bloodlust to remember who his real enemies are and doesn't attack his friends and allies.
Though the pain he feels is inhibited, he is still wounded normally by attacks, which can lead to his passing out should he neglect or fail to notice his injuries until he's lost too much blood. Cohorts (if applicable): N/A Bio: A former child slave who used to be forced to work at a whorehouse. He was rescued and adopted by a sorcerer named Elijah alongside the other child slaves and raised in a secluded village. Upon maturing, he took a weapon given to him by Haled, the local blacksmith, and set out to find a source of income for him to donate to the village. Unfortunately, the only work he managed to find was as a bounty hunter. A long series of events eventually led to him becoming an official gang leader and by extension the unofficial leader of his own town, but that would've been in his older days. Personality: Due to spending most of his childhood as a slave in a whorehouse and the rest of it around people with similar experiences, his speaking patterns and mannerisms often make him seem rude, despite his attempts to behave otherwise. Despite his occupation, he has a good head on his shoulders, if a bit sour, and tries to do good when he can. When he's crazed, however, he becomes bloodthirsty and his voice turns growly. He becomes more prone to cussing and outright insulting those around him, though he usually keeps his bloodlust directly only toward his enemies and doesn't attack his allies. He involuntarily shifts in-and-out of an accent when he speaks. Likes: Fruit, meat, playing Cards, fishing, spiders Dislikes: Overt public displays of physical affection, being touched (to the point of entering a 'pseudo-crazed' state with golden eyes, if only to growl at the offender), slavery and slavers, alcohol, broccoli, "the familiar stench", fighting (unless crazed) Values: His village, Freedom. Theme: Come back later --- Rookie Name: Grant Gallowglass He hears voices in his head. It won't shut up!!Gender: Male Race: Human RP/CYOA of origin: Team Nova RP Card Character?: Yes ~ Yancy Age: 15 Appearance: Short black hair with green eyes, light skin, tall and looks older than he actually is. Loose denim pants, brown boots underneath, red unzipped jacket with a black undershirt. Black fingerless gloves. Red wristband on his right wrist. Decorative Honedge keychain hanging off his pants' hip. Iron shield slung over his back. Card Illustration: Card Description (if applicable): Standing confidently, brandishing a longsword, smiling. Behind him, a vaguely humanoid shape covered in mist can be seen with a hand on Grant's head, as if rubbing his hair affectionately. Weapons: A standard steel longsword. The scabbard by his hip seems to be loosely modeled after a Honedge's sheath. Notable Traits, Powers and Abilities: Currently possessed by the spirit of his late father's Doublade, who used to be a warrior from an ancient, medieval era named Gawain (long story). Being more experienced in combat and swordfighting, Gawain can take control of Grant's body to protect his host. This trait also comes in handy when it comes to psychic interference. Cohorts (if applicable): - Gawain, the ghost in his head haunting him. Has a personality that's almost a complete contrast to Grant, being louder, boisterous, fight-happy, and more confidant towards women (albeit with somewhat dated ideals). - Ymir the Grotle Ability: Overgrow -- Energy Ball -- Protect -- Leech Seed -- Crunch - Morrigan the Murkrow Ability: Prankster -- Thief -- Thunder Wave -- Aerial Ace -- Dark Pulse Bio: Child to a famous Pokemon trainer by the name of Garth Gallowglass, Grant aspired to be just like his father, but the ongoing strife caused by Team Nova put a damper on those ideals. Fell in with the Mewtwo resistance at the behest of his currently missing older sister Eileen, stowing away with her when she ran off to rebel. People often mistake him for being older than he is, thus few dispute his involvement. Befriending, rescuing, and glowing closer to the acting commander, Meridia, Grant eventually got to take residence in Realgam Tower. He even got to meet up with his parents! Things took a turning point for the worse, however, during a fateful clash with Nova forces in Ever Grande, where he witnessed the apparent demise of his parents. The weirdest part was when his father's Duoblade seemingly spoke to him, claiming to be in his head. Certain events transpired and he's supposed to be in a barely-functional state in the medical wing, but he's recently been allowed the check out. Personality:Optimistic, can get emotional, more-or-less acts his age. Cherishes his friends and takes their safety seriously. Grant's Likes: Rawst Berries, friendly Pokemon battles, Crobatman, Christmas, chocolate Grant's Dislikes: Rattata stew, Gawain's dating advice, killing Gawain's Likes: Rattata stew, fighting, embarrassing Grant, Christmas, Yancy Gawain's Dislikes: Rawst Berries, sharing a body, mercy killing, torture Grant's Values: Meridia, companionship Theme:Character Relationships:Grant <---Boyfriend/Girlfriend---> Meridia Grant <---Friends---> Joshua Grant <---Friends---> Yancy Gawain ---Fancies---> Yancy --- Eon Name:Meridia Crystiana The Eon Pokemon's ApprenticeGender: Female Race: Human RP/CYOA of origin: Team Nova RP Card Character?: Yes ~ John Doe Age: 19 Appearance: Medium-length brown hair, green eyes, thin build. Dark blue kung fu shoes with matching capris just past the knee. Wears a light purple gi with darker purple trimmings and interior, with a similarly colored sash around her waist. Wears a tight black tank top underneath. Leather necklace around her neck. Red wristband around her left wrist. Card Description (if applicable): Standing tall, tilted slightly to the side, open hands raised, a Pokeball levitating in midair. Latios and Skarmory behind her, the former floating, the latter standing and looking distracted. A demonic Squirtle by her feet. Weapons: - Standard issue pistol. Exciting. Notable Traits, Powers and Abilities: - Recently awakened her psychic powers, although she's still under Latios's mentorship regarding how to control it. Has great potential. Cohorts (if applicable):- Latios Ability: Levitate -- Luster Purge -- Psychic -- Recover -- Dragon Pulse - Skarmory Ability: Keen Eye -- Steel Wing -- Air Slash -- Spikes -- Swift - A demonic hellspawn taking the form of a Squirtle Ability: Torrent -- Brick Break -- Hydro Pump -- Iron Tail -- Rapid Spin Bio: Once a regular trainer traveling the regions, Meridia was present in the fateful day where Nova would make themselves known to the world, Meridia's parents died in the attack on the PWT. Leaving her baby brother, Micah, behind to be adopted by more able-bodied caretakers, Meridia fell in with Team Xerneas for a time, but defect to Mewtwo after being looked down upon for being a trainer among a team of advocates for liberation. Rising high in the ranks for her age, Meridia was among those in the ill-fated battle for Lavender town, getting captured for her troubles. After getting rescued by someone she befriended under her command, Grant Gallowglass, they eventually grew closer as they got relocated to Realgam Tower. Recently discovered to possess psychic abilities, but hasn't had much of an opportunity to experiment or refine this power, weaseling her way out of bad situations through little more than instinct and dumb luck. After a fated encounter with a certain Nova agent, where she learned that her own baby brother had joined forces in Nova, Meridia had fallen into despair, but a chance encounter with Latios may turn her attitude around... Personality: Pessimistic, but determined. Tries to take things calmly and intelligently, but isn't always successful. Can improvise a good rallying cry in the heat of things, but feels as though she lacks charisma outside of the battlefield. Likes: Makeup (particularly nail polish), Squirtle, Coffee, Chocolate Dislikes: Nosy gossipy hens who care far too much about other people's relationship statuses, Nova, stress, captivity, shallow flirts Values: Pokemon, Grant, Micah, lending a hand to the helpless Theme: Character Relationships:Meridia <---Boyfriend/Girlfriend---> Grant Meridia <---Friends---> Yancy Meridia <---Friends---> John Doe --- Dolly Name: Stella "The dolls are hollow on the inside. Sometimes, I find that relatable."Gender: Female Race: Human RP/CYOA of origin: MagicHearts Card Character?: Undecided Age: Young adult Appearance: Short, pale, somewhat frail-looking. Wears a blue blouse with poofy short sleeves, and a long skirt of matching color. Blue flower-pattern leggings, black loafer shoes. Card Illustration: Stella sitting straight on a chair, legs cross, hands on her knees. Adam is behind her, hands on the chair's back. Bella standing to her side. Weapons: N/A Notable Traits, Powers and Abilities: - Has two life-sized humanoid dolls she can magically control and delegate instructions to. Greater distances require more effort to control (especially both at once) and performance can suffer as a result. - Limited levitation ability. - Capable of healing magic. Enough to stop bleeding, at least... - Her magic is capable of other uses, but she's awful at anything outside her "specialized field", so she tends not to bother. Cohorts (if applicable): Adam and Belle, two life-sized plastic dolls Stella can control and delegate instructions to using magic. Greater distances require more effort to control (especially both at once) and performance can suffer as a result. Deliberately designed to bare little resemblance to any persons alive. - Adam: A tall male dressed in a brown Victorian-era coat and matching hat, with large (plastic and fake) eyebrows and a sharp mustache. His forearms can open up flip-cap style to reveal a hidden gun within his arm that shoots magical bullets like an assault rifle. His jaw can dislocate itself open for a flamethrower in it's mouth. He has a missile cannon hidden within each of his knees. Failing that, he carries a fashionable "thwacking cane" to beat foes senseless at melee range... But the thwacking cane is also a shotgun, so don't get any ideas. - Belle: A slim female modeled after a fancy ballroom dancer in a pale purple dress. She is much stronger and physically capable than the average human, capable of delivering fierce punches and kicks and lifting heavy weights. Her fingers have retractable blades for slicing, or her hands can detach by the wrist for a hidden drill, or split her head apart to reveal a saw blade on an extendable arm within. Capable of levitation. Bio: A lonely and friendless girl for most of her life, Stella's life changed when she met Ines and was invited to become a magical girl. She thought she finally found a place to belong as the team battled against the Dark Queen and her generals until the final battle against her. They lost. Ines, who Stella idolized and potentially thought she loved, was torn apart in front of her, and Stella's desperate attempt to save her resulted in her suffering grievous, agonizing wounds. Stella barely survived, only hanging on by using the last remains of strength to maintain healing magic and keep a pair of her puppets functional to tend to her wounds in her home as best they could on their own. It wasn't until several days later that she was found by her friends and taken to a proper hospital for treatment. She didn't wake up until months later. She didn't like what her friends told her happened since. Ines lied to them; they learned Ines and the "Dark Queen" were from another world, and this was one of many battles they faced as part of an endless universal conflict, wherein the loser would resurrect and they would leave to find another world. One of her comrades was an evil alien. Another left them behind and went off-planet. Worst of all, the corruption the Dark Queen had spread with her victory had infected one of the puppets Stella made in her likeness, which went on a killing spree to gather body parts to stitch together and "rebuild" Ines, and it took several days for anyone to notice it wasn't actually Stella and finally neutralize it. While shaken and disgusted by these turn of events, Stella decided that whatever happened, she was still a magical girl at the end of the day, she had a duty as a magical girl, and she was needed in this world. She dropped out of college, rebuilt her arsenal, and threw herself into doing what she can to keep her town from tearing itself apart from the more destructive monsters of the Dark Queen's corruption. ...Might as well channel that inner darkness productively, right? Personality: Quiet, introverted, and lonely. Sees groups of friends enviously, but freezes up at the thought of seeking out companionship herself. Questionable sense of worth. Recent events left her more cynical, jaded, and bitter, and has a sharper tongue than usual as a result, but she still doesn't like seeing other people sad. Generally means well, but emotionally less stable than she may seem. Likes: Doll collecting, violin-playing, spicy food, pancakes, dogs and other fluffy animals Dislikes: Bullies, aliens, Ines, sleeping, lying awake at night, carbonated chicken soup Values: Dash, Gertrude Theme: --- Don Quixote Name: Linus Moretti aka The Scarlet Pimpernal aka Percy "I always wanted to go to Narnia." *ahem* "Now, time to write a new chapter to my legend!"Gender: Male Race: Human RP/CYOA of origin: The Dating Sim Remastered Card Character?: Yes ~ Mareena Age: 17 Appearance: Untransformed: Slightly above-average height. Messy short brown hair that hasn't seen a comb in a while. Dark eyes. Currently wears white bandages over his forehead and left eye, and his arm is held in a sling. Toned arms from archery practice, average build otherwise. His neutral expression makes him look perpetually angry, even though he's usually not. Gives off an intimidating aura as a result. Transformed: Becomes dressed in a costume resembling an old-fashioned adventurer's outfit primarily dyed crimson: A darker red long-sleeved top with frilled cuffs below a far brighter red leather vest buttoned with silver clips over his stomach area, a white cravat around the neck, white gloves tucked under the sleeves, dark red baggy pants, brown cuffed boots, a short red cape draped over his right shoulder, and a large hat with exaggerated white plumage held upright. A spherical iron mask is clamped over his face, tied by a large number of straps almost completely covering the back of his head, with yellow domino mask-shaped eye holes, yet somehow not hindering his vision or breathing. A pimpernal flower is embroidered on his cape and the left side of his leg. Card Illustration: Turned with his right side facing front, cape billowing in the wind, showing the flower embroidery in all it's glory. Head turned slightly toward the camera with a bent right arm held in front, and left hand on his hip. Cool. Weapons: - Musket with bayonet. Fires magic bullets instead of conventional ammunition. - A set of electrically charged bolas. Capable of paralysis. Passively crafts more for each battle he participates in. Notable Traits, Powers and Abilities: Acrobatic skills, sharpshooting capabilities, soulkey-powered magic - Ebenezer's Trap: Kicks an enemy into a magically appearing pitfall trap. - One for all: Fire a bullet that ricochets and strikes up to three separate targets. - Horus: Conjure a bird made of light magic from right hand. Dive-bombs a foe to steal life energy, then returns to Percy or an ally to heal them with the stolen life energy. - Corvus: Conjure a bird made of dark magic from left hand. Dive-bombs a foe while stealing the enemy's physical and magical strength, then returns to Percy to power him up by the same amount, OR steals a small item in the foe's possession. - Flare Festal: Gun transforms into a bazooka that shoots a firework bomb. Short recharge period between shots. - Treasure Island Care Package: Gun becomes a laser pointer. After pointing at a spot to the floor/an enemy, a heavy treasure chest crashes down from the sky/highest elevation possible (if indoors). Chest contains one of ten possible items if opened by Percy or an ally. Enemies that open the chest receive a punch to the face from a comically oversized boxing-glove-on-a-spring. Items retrieved fade to ash if not used within fifteen minutes. Cohorts (if applicable): A small currently-unnamed bird that appears every time Percy enters a fight to give him some kind of objective. When Percy, Mareena, or School Alice perform this objective, their senses feel sharper for a brief period, and their next attack is guaranteed to be a "critical hit". Bio: An ordinary high-school student, Linus was recently injured in an apparent natural disaster that severely damaged his original school and forced him to transfer to Newvit High. Fished up a magic key one day in his search for a new handicap-accessible hobby, and one plant-bear incident later, went to see the local fortune teller for answers. There, he was introduced to the concept of Soul Keys and the Otherworld. He gladly answered the call to adventure. Personality: As a bookworm for adventure novels since childhood, he's ecstatic and eager to learn more about the Otherworld and participate in various dangerous crises that arise because of it. Tries to look cool while transformed and act his idea of an ideal swashbuckler hero. Tries to support his allies and those who have helped him in the past. Maybe slightly desperate for friends. Definitely desperate for new hobbies. Likes: Non-fiction books, cute animals, pizza, petting Hinoh, archery Dislikes: The mafia, ungrateful people, slime monsters Values: Adventure Theme: --- Husk Name: Kyurem The Boundary PokemonGender: Male Race: Pokemon RP/CYOA of origin: Team Nova RP Card Character?: No Age: Unknown Appearance: archives.bulbagarden.net/media/upload/8/86/0646Kyurem.pngCard Illustration: i.imgur.com/eCmBKQG.jpegWeapons: None Notable Traits, Powers and Abilities: - Mastery of manipulating ice, usually manifesting in spikes, chains, and pillars during battle. One local (from his world) myth claims he is capable of freezing the entire Unova region. Ice forms at his feet with every step he takes. - Extreme resilience. Fought and killed several Team Nova expeditions and squadrons for six years with no need to heal his injuries. - Can create Cryogonal minions. They tend to have colorful personalities. - High physical strength. - Known Pokemon moves include Glaciate, Dragon Pulse, Ice Beam, and Outrage. - Can communicate through telepathy. Cohorts (if applicable): The various Cryogonal minions he can create. Bio: According to legend, the Unova region was created by twin heroes, with the power of a great dragon. But the heroes fell into conflict, as they disagreed on what kind of future they wanted. One wanted a future of ideals, while the other wanted one of truth. As they began to fight, the dragon responded by splitting into two beings: Reshiram, who represented truth, and Zekrom, who represented ideals. The husk left behind from this split laid motionless for several years, until one day... it realized it could think. ...In the present era, it has spent the past six years inside the Giant Chasm, where Team Nova has constructed a wall around the area to supposedly keep it corralled as they sent occasional squads to try to pacify it. They all failed, and Kyurem was bored out of his mind, knowing he can destroy the blockade outside, but not wanting to risk the full force of Nova's potential military might. When an old challenger came to the Chasm to ask his help in restoring Zekrom, in exchange for a chance to fuse with it once more and have a rematch with them, he accepted. However, the rematch is interrupted when Kyurem unintentionally triggers a traumatic episode. Seeing what Nova has done to one of his two favorite humans, and learning the demise of the other, while influenced by Zekrom's idealistic influence, Kyurem became furious, and joins the resistance movement for vengeance. Personality: Hollow. Heartless. Incapable of conceiving the concept of an ideal, and incapable in seeing the truth of the world, nor feeling a desire to search for or achieve either. Cares very little of Pokemon life, and cares even less for human life. The thrill of combat is one of the few things that makes him feel alive, and has a tendency to seek it out rigorously when tempted. Otherwise, finds amusement in little things like scaring humans and decorating whatever his current lair is with ice ornaments, statues of himself, and frozen corpses of victims he doesn't like. Prefers to do as he pleases. After fusing with Zekrom and having the concept of ideals opened up to him, he secretly harbors a longing to fuse with the dragons again, finding it difficult to ignore the feeling of an empty existence once he became aware of it. Despite not being fused with Zekrom and feeling hollow once again, some residual elements of ideals may still linger in his mind, unbeknownst even to himself. Likes: Combat, killing Team Nova soldiers, terrifying the humans, Kyurem treats, Rosa, Nate, decorating his lair Dislikes: Cryogonal, annoying people, Zekrom, Reshiram, Team Nova, Team Plasma, the humans not shutting up about the one singular time he ate one of them
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Post by empireoffire on Sept 6, 2023 2:20:12 GMT -5
[reserved for Oz OCs] The Queendom of YuleiaQueen Glinda Name: Glinda Vecna Garland Uneasy lies the head that wears a crown. Gender: Female Race: Human RP/CYOA of origin: Oz: Advent of the Brave Card Character?: N/A Age: 38 Appearance: A tall, attractive woman with long silver hair. Dark brown eyes. Wears a halter-neck style, backless cami dress, violet-colored with subtle flower pattern, and large white vine-like embroidery throughout. Long white gloves reaching up to her upper arms with a gold trim. Violet heels. Black leggings under her dress. Accessorizes with a circlet and choker adorned with amethyst gemstones, a pair of leafy hair accessories on the sides of her head, and a bracelet on her right wrist. Card Illustration: N/A Weapons: Carries an ornate staff with an amethyst gemstone on one end, which she uses as a catalyst for most of her magical abilities. The staff also houses a hidden blade, its pommel reforged to resemble the ornate top of a staff more than the hilt of a blade, should a close-quarters fight be necessary. Glinda is not the most skilled at using a sword, but... Notable Traits, Powers and Abilities: Can conjure magic portals for transportation and redirection, creating small-to-human-sized portals with ease, while requiring some concentration for larger. She can open portals up to several feet away, or easily open portals that are in the vicinity of specially enchanted amethyst gemstones. Such gemstones are in various statues and ornaments throughout the queendom, or carried in certain pieces of jewelry. - Can shoot out magical kinetic blasts from the gem on her staff. Non-elemental magic. - Minor telekinetic abilities. - Secretly hailing from a clan of necromancers, she can reanimate and control corpses into doing as she commands. The soldiers are soul-less, mindless, feel no pain, and do not act in any way like they did in their life. She refuses to use this power to distance herself from her heritage and to keep her secret hidden from her people, as necromancy is considered among the greatest forms of heresy among their culture. Cohorts (if applicable): The reanimated undead, if circumstances are particularly dire. Bio: Once a herbalist belonging to a tribe of necromancer refugees hidden away deep in Dead Man's Walk, Glinda one day came across a lone man in the forest with severe, near-fatal wounds. She brought him to her cabin and treated his injuries, and allowed him to stay with her for several days to rest and recover fully. She eventually grew to trust him enough to tell about how she is a necromancer, despite the stigma against their kind, and explained their culture. After the man grew healthy enough to be able to travel again, he gave his thanks to her and revealed himself to be Vance Garland III, prince and next-in-line to the Yuleia, having been in charge of an expedition nearby that had been ambushed by some unknown assailants. He also offered Glinda to come with him, promising to keep her secret, have her feel welcome, and make her happy. Due to conflicts with her abusive father, she accepted. Years later, Vance ascended the throne and the two of them were happily wed.
However, the new King would suddenly pass away from heart disease. As Lana, their only child, was considered too young to claim the throne at the time, Glinda was instead entrusted with a title she did felt unworthy to bear. Although she does her best to manage her new queendom, she continues to bear a great sorrow; both at the loss of her beloved husband, and at her insecurities as ruler. Personality: She carries a formal, but kind demeanor towards her allies and somehow manages to remain calm and rational during times of stress. However, there may be a time where a moment of weakness causes her to show the feelings of sorrow, helplessness, and inadequacy she keeps bottled up inside of her. Likes: Flowers, reading, relaxing baths Dislikes: Casualties, Ephesus, prying into her past, modeling for portraits Values: Vance, Lana, her queendom.
Cia Name: Cia Aurene Court sage. Gender: Female Race: Human RP/CYOA of origin: Oz: Advent of the Brave Card Character?: N/A Age: 38 Appearance: A beautiful woman with long black hair tied in a braided ponytail. Wears a midriff-baring black halter top with gold trim, and a long skirt with slits on each side revealing her legs. Transparent dark-colored gloves. High black heels. Has a tattoo of a dark cobra on her upper right arm. Silver armlet on her other arm. Gold band on her left thigh with amethyst gemstones; a gift from Glinda. Silver diamond choker. Brass earrings. Often wears makeup. Card Illustration: N/A Weapons: An ornate silver scepter with a cobra coiled around it. Notable Traits, Powers and Abilities: - Developer of a variant of summoning magic used by the wordsmiths of old, responsible for the Outlanders' presence in the world of Oz. - Expert at a form of magic passed down by her family allowing her to manipulate ether into forming magical constructs to do her bidding. Difficult to control, and requires a particular bloodline only a few noble families possess: -- Boisterous Bull: Conjures a large bull that charges forward. Can break through stone. -- Serpent Servant: Forms (a) snake(s) of various possible sizes that obeys her whims. -- Recon Rodent: Creates a small mouse able of entering small areas. Cia is able to see and hear what the mouse can. -- Golden Griffon: Conjures a great bird, usually for the purposes of transport. Can support a good deal of weight. -- Harmonious Hummingbird: Creates a small bird. The bird flies to a wounded target and helps regenerate their wounds by dispersing into a soft light, which is then absorbed. -- Peckish Penguin: Conjures a small penguin that proceeds to waddle around, eat whatever food it finds, and annoy people. No one knows who invented this one or why. -- Servant Sacrifice: Can detonate a conjuration with an harsh explosion. Yes, even the bird. - Sacred Serpent's Slumber: Casts a spell that creates a purple snake to slither from the head of her staff and towards her target. If it successfully phases through a target, its magic puts them into a deep, but brief, sleep. Cohorts (if applicable): The magical constructs she may conjure at will. Bio: A very close retainer of the Yuleian royal family ever since the ascension of Vance A. Garland III, Cia is a sorceress from a long line of nobility -- one of the rare few capable of manipulating the flow of ether to a great extent. As a result, when the time came where Glinda would approve the research and application of summoning magic to bring forth heroes from other worlds, Cia volunteered to head the project and be the one to perform the ritual.
Glinda's closest friend and a mother figure to her child, Lana. There is a persistent rumor that Vance A. Garland II had intended for his son to wed her instead of the current Glinda... Personality: Often keeps her movements refined, but can be unexpectedly clumsy when attempting certain duties. Often remains calm, but also has a weakness for cute things and can't resist weeping at a moving book or play, or get flustered over trivial matters. As brilliant a songstress as she is sorceress, and secretly would rather pursue the former path than the latter. Likes: Singing, dancing, coffee, cute animals, jewelry, fashion Dislikes: Flying Monkeys, mongooses, strong winds, ruined clothing Values: Glinda, Lana
Alvis Name: Alvis Aeon I suggest you keep a hand on your hat, for this one. Gender: Male Race: Human RP/CYOA of origin: Oz: Advent of the Brave Age: 46 Appearance: Parted blonde hair and green eyes. Average build. Handsome. Wears light armor along with a green mage-general's cape. Being primarily a wind mage, his clothing has primarily green accents, similar to the wind mage uniform. Wears studded, elbow-length gauntlets on both hands. Weapons: Alvis's sword: a medium-length sword that's oddly lighter weight despite appearing no different from a regular sword. Notable Traits, Powers and Abilities: - Mastery over the ability to control the wind, capable of creating intense bursts of force, powerful whirlwinds, and razor blades to slice adversaries, among other applications. - A decent fencer. Cohorts (if applicable): - Can create a wind spirit to fight alongside him, resembling the upper body of an armored humanoid. The spirit has above-average strength, compared to average humans. Bio: A prestiged mage general within the Yuleian military. Considered a prodigy amongst his peers, he rose among the ranks in record time and served under Vance Garland III before Glinda ascended the throne. He is among the latter's closer confidants, and possesses a great loyalty to her, as he did to King Vance before her. Personality: Alvis possesses a stoic, but soft-spoken demeanor. He is a man of great patience, and rarely raises his voice (unless the loud noises around him requires it, of course), and has almost never been seen angered. He is the most likely to remain calm under the most dire circumstances. If given sass, perfectly capable of giving sass back. Likes: Books, organizing bookshelves, chess, coin collecting, chili Dislikes: Disorganization, irrational thought, The Witch, Flying Monkeys, pollution, talking about himself Values: Order, Glinda, his friendship with Cia
Leonard Skaar Name: Leonard Skaar Great Wall Gender: Male Race: Human RP/CYOA of origin: Oz: Advent of the Brave Card Character?: N/A Age: 46 Appearance: A large built man who towers over most others. Wears a longcoat alongside his primarily orange-colored armor and garments. Wears a metal band around his head. Has a shiny bald head. Card Illustration: N/A Weapons: Megaton Gauntlets: Huge metal gauntlets made with complex machinery that can augment his already great strength and release powerful blasts at any solid material he punches. Extremely heavy and can't be wielded by the average person. - Tiger's roar: A giant ornamental cannon forged in a shape of a tiger's head opening it's massive maw. The properties of the shells loaded into the weapon vary, but typically possess great destructive power. - Disciplinary Measures: A giant cannon with crude and vulgar graffiti that openly mocks whoever just happened to be in front of the barrel. Typically used to punish enemies or inept soldiers who performed a particularly bad blunder on his watch. Usually loaded with packs of tar mixed with feathers to -- what else -- tar and feather the losers he's aiming at. The tar may or may not be heated depending on how generous he's feeling at that moment. It is said that if you ever see the inside of the cannon's barrel, it's already too late and you should brace for impact. - A standard issue (for the defense force) pistol and stun baton. Notable Traits, Powers and Abilities: - Possesses superhuman levels of strength; enough to wrestle the superhuman Legionaries to the ground and provide a match for Alexus in an arm wrestle. - An understanding of Earth manipulation magics that he channels through physical force, such as stomping the ground to create stalagmites. Cohorts (if applicable): The defense force soldiers under his command. Bio: The loud, no-nonsense head of defense of the Yuleian capitol of St. Elne. Under his watch, anyone who tries to harm the capital or it's citizens is bound to be given hell and terminated or repelled with their heads between their asses. He also possesses the mission to maintain order within the capital in case of mass panic, rioting, and basically anything that goes beyond nonviolent protests should such events arise at some point. Such things have yet to occur, fortunately, and he hopes that a demonstration of his power on inanimate objects and yelling at the people to "get their s*** together and calm the hell down" would be enough to quell them. Rumored to be able to [absurdly badass feat], be able to inhale napalm, and capable of tanking flaming meteorites directly to his chest. Personality: A loud, booming voice and boisterous tone mark his presence in the general area. Seldom polite to anyone besides the queen. No-nonsense and slightly trigger happy when it comes to bringing out Disciplinary Measures on some incompetent fools, he works tirelessly to make sure his walls are difficult to breach and Yuleia's people are as secure and safe as they can be given the circumstances. Very loyal to the Yuleian throne. Takes any breaches in his defenses as a personal challenge. Would give anything to be able to tar and feather an Ephesian general. Likes: Dogs, tigers, hamburgers, low-fat strawberry yogurt. Dislikes: Ephesians, Abominations, The Witch, celery Values: Discipline, safety and security Theme: Character Relationships:
Viola Angelo Name:Viola Angelo Faith shall save thee Gender: Female Race: Human RP/CYOA of origin: Oz: Advent of the Brave Card Character?: N/A Age: 24 Appearance: Light blue hair cut short, blue eyes. A small scar runs across her left eye. Wears primarily lightweight yellow armor, with a leotard underneath. Card Illustration: N/A Weapons: Uses a variety of weapons that she often switches, including a spears, halberds, sabres, rapiers, and crossbows. She is most proficient with sabres, however, possessing a uniquely-forged, light blue sabre with angelic adornments. Notable Traits, Powers and Abilities: Viola is highly proficient in light magic, and can create magical constructs of weaponry she can swap between on the fly. She is also capable of flying and medium-range teleportation. Cohorts (if applicable): The Angelo soldiers under her command. Bio: The daughter of Gabriel Angelo, who has recently taken leadership of Los Angelos after the incident that resulted in a grave number of Yuleain and Ephesian casualties and the death of her father. Despite the circumstances of her ascension and young age, she has proven to be a formidable and capable leader and fighter, joining her soldiers in the front lines on the Ephesian front. Currently, she is in charge of repelling Ephesian advances, alongside a partnership with Jonathan Sterling.
She has misgivings regarding the summoning of the Outlanders, but ultimately remains loyal to the queen's word. Personality: Straightforward and serious. Doesn't have the faintest idea how to act casual. Doesn't seem to like talking about herself. Likes: Painting Dislikes: Devil Arms, The Lionheart
[More coming soon] The Ephesian EmpireThe Holy Emperor Name: Unknown. Known only as The Holy Emperor. Gender: Male Race: Human RP/CYOA of origin: Oz: Advent of the Brave Card Character?: N/A Age: Ageless. Appearance: An aged, withered, and mummified body, whose legs and arms have been tied into a cross-legged prayer atop a stone altar, while encased an a thick, glass box. When he is "awake", faint balls of white light can be seen within his hollow eye sockets. He wears a circlet with an emerald gemstone in front of his head, which glows when he is speaking, or receiving a divination. An ancient yellow-green robe is draped over his body. Card Illustration: N/A Weapons: The Emperor has no need of weaponry. Notable Traits, Powers and Abilities: A supremely long-lived emperor born in a long-forgotten era, The Holy Emperor is the divine serpent's chosen avatar to serve as his voice in this mortal plane. It is believed that he is blessed with further power, but to what extent is unknown even to his most loyal and devout followers.
Bio: On the blessed day, the Divine Serpent descended upon Roshi's shell and graced Oz with True Divinity. The Holy Emperor was the first mortal to meet the Green Dragon, and he was transformed. He was granted with divine immortality and ascended from his human body. His purpose is to shelter a utopia on Oz, and lead the chosen to their ultimate salvation. Personality: All shall be only as the Divine Serpent commands.
- The Divine Serpent manifests it's divine powers through Aspects. These Aspects are blessed unto avatars in the real world in times of need, and act as the Holy Emperor's arms with which to influence the world, as Generals. Though the aspects can take many representations, it is rare for more than four to exist at any given period. Princess Vira - Aspect of Life Name: Vira Shesha Heiress Gender: Female Race: Human RP/CYOA of origin: Oz: Advent of the Brave Age: 19 Appearance: help Weapons: An ornate sword. A family heirloom. Notable Traits, Powers and Abilities: Blessed with mastery over Light magic, and the ability to alter the life essence of living beings. With a touch, she can grant vitality, heal wounds, and cure sickness to her people. Conversely, she can siphon the life of the wicked to add to her own. Can channel light magic to turn her sword into a whip-like weapon. Cohorts (if applicable): N/A Bio: Vira's family tree is descended from the Holy Emperor's bloodline, making them the next in line to inherit the throne in the unlikely event of the Emperor's passing. This bloodline is also the only one capable of being chosen to bear the Divine Serpent's Aspect of Life blessing. It is not a blessing that Vira expected to possess for herself.
Previously, her elder brother was the one holding that aspect. About a decade ago, however, her brother went missing in battle. Search parties were deployed. Enemies were interrogated. Yet, no trace of him were found. The only evidence that he still lived lied in the fact that the Aspect of Life had not been given to another.
That changed one year ago. The nation mourned, and Vira began to prepare for this new responsibility she never thought she would have to shoulder. Personality: Grown up home-schooled and in a sheltered life, Vira is a kind and intelligent soul, but struggles to understand social norms and customs, and finds it difficult to relate to others outside the nobility. Like most Ephesians, she is devout in her belief in the Divine Serpent's word and her nation. Naive and prone to believing tall tales. Pacifistic and abhors senseless violence that does not benefit the Divine Serpent's will. Has never seen the world outside Ephesus, and is curious about it. As the Aspect of Life is the only divine Aspect that is given to members of a certain bloodline and not earned in some way, Vira is very self-conscious and secretly harbors fears of inadequacy because of it. Likes: Reading, dancing, fencing, watching farmers Dislikes: Violence, injustice, heights
Lady Hesta - Aspect of the Paragon Name: Real Name: Emily Labelle The Perfect Role Model. Gender: Female Race: Human RP/CYOA of origin: Oz: Advent of the Brave Age: 24 Appearance: Emily is short. Short light-blue hair. Wears big, gray glasses. Dresses plainly. Unnaturally pale skin in perpetual cold as a side-effect of her aspect. Hesta is Tall. Long silver hair. A blue and white mask covering most of their face. In battle, wears an elegant ballgown with fancy ice adornments, and white gloves covering her arms. In casual appearances with other people, she wears fancy but thick white robes and padded gloves, so her icy chills don't unintentionally hurt people who try touch her. Weapons: Can materialize weaponry made of ice. Shows a preference toward lances, maces, and the bow and arrow. Notable Traits, Powers and Abilities: - Blessed with mastery over ice and frost. - Emily has created Hesta, as an artificial construct to make appearances as one of the Divine Serpent's aspects in her stead. As well as sharing Emily's mastery of cold, this construct has empowered physical strength, the ability to levitate, and can create soldiers made of ice to charge into battle alongside her. She can created ice weaponry out of the water in the air, or armor herself in an icy shell. - Capable of covering the battlefield in a snowstorm in all but the driest and hottest of places. - As a side-effect of her aspect, her skin turned pale blue and feels cold as ice to the touch, to the point where prolonged contact with bare skin can cause ice burns. Cohorts (if applicable): Hesta, an artificial construct Emily commands to take her place as the mighty Aspect of the Paragon. She can also create and command human-shaped ice soldiers to fight alongside her in battle. Bio: As a child, Emily had always admired the many great heroes of Ephesus. Gallant heroes, courageously galloping forth, slaying vicious monsters that threaten the Ephesian way of life, always giving a hand to those in need, and being the very models of what humanity should aspire to be like. Emily viewed them as role models, and her admiration for these heroes greatly inspired her paintings and sculptures as she enrolled in the Atherton School of Arts. What she had never dreamed of, was to one day be blessed by the Divine Serpent, and be given the Aspect of the Paragon on the day she completed a painting of what she believed to be an ideal hero. She was absolutely flabbergasted. She was a mousey, plain-looking (at least to her own self-image), slightly underweight, otherwise normal civilian with no combat experience to speak of, and who shrieks in fear of the rodents that keep sneaking into the school garden. She was the complete opposite of what a Hero should be like!
Nonetheless, the followers of the Holy Citadel came to escort her before the Holy Emperor. Granted the wisdom of what her aspect can do, Emily learned that she can create and manipulate an artificial construct. A flash of inspiration hit her, as she sculpted her more important piece of art yet, modeled after the very painting that granted her the aspect: the image of the perfect hero. She sculpted an avatar to take to the field in her stead, and named it Hesta. Though she may be mousey and disappointing in reality, she will send out this avatar in her place and carrying out the Divine Serpent's will with pride, in the hopes that it can inspire the Ephesian people the same way she herself was inspired. Personality: Regal. Elegant. Confident. Fearless. Kind. The perfect hero. Likes: Sculpting, painting, playing the violin, ice cream, cats Dislikes: Fire, the beach, her inability to pet cats, rats, Galahad's music
The Galahad - Aspect of Freedom Name: "The" Galahad Here I am! Rock you like a hurricane! Gender: Male Race: Human RP/CYOA of origin: Oz: Advent of the Brave Age: 23 Appearance: Lean build, medium skin, white electric hair. Dresses in light form-fitting armor and a blue coat for battle, but ripped jeans and a tank top otherwise. White eyes if he's making an effort to keep his eyes in control, wears reflective goggles otherwise. Weapons: The Axe of The Galahad. It's an electric guitar that can shoot lightning, reinforced to be able to be used to block a blade or be swung as a bludgeon in battle. A strike of lighting magically transforms it into a proper battle axe... with guitar strings still attached. Notable Traits, Powers and Abilities: Avatar of Freedom, master of storms and lightning. Can summon immense bursts of wind. Given time to stir up clouds in the area, he can generate and control a personal thunderstorm. Can create conjurations of light with his music, such as chains, a motorcycle, a suit of powered armor dubbed 'Painkiller', and electric headbanging skeleton backup squads. Has a perfect measure of time, and it passes more slowly for him than normal people, allowing him superhuman reflexes and movement speed. Can play practically any musical instrument with expertise. His hair was been replaced by lightning strands, and his eyes shoot lightning uncontrollably when he isn't making a conscious effort to hold them back, so he must cover his eyes with specially constructed goggles most of the time. Cohorts (if applicable): Can conjure constantly headbanging electric skeletons with rocker hairdos of pure electricity. Useful when he needs a last-second replacement for a performance... and they can throw a punch, I guess. Bio: Popular musician and cultural icon born in the Elite sector. Although mainly focusing on his personal life in his music, the Holy Emperor took notice of his talent and requested that collaborate with him to spread the voice of the Divine Serpent. The Galahad was slowly taken in by the Holy Citadel, who had hands on his brand, his message, and his look. While he accepted the will of the Divine Serpent, the intrusion into his freedom caused him to question his faith. After a particularly nasty and bloody battle between Yuleia and Ephesus, a memorial was held, and The Galahad was to perform. He requested and was allowed to play anything he like, and given this freedom, he rocked the nation. As the concert ended, he was blanketed by a ray of light, and he was blessed with the Aspect of Freedom. The Emperor has since guided and instructed him on how to use his new supernatural powers for the good of Ephesus. Personality: Aloof and free, but also scatterbrained and unfocused when the subject isn't about a performance, or something else that he's interested in. Doesn't mind being pointed in a direction, as long as he gets to decide what happens after that. Tries to act suave and charismatic more because it's expected of him than because it's what he's like. Makes everyone call him "The" Galahad. Would rather spread the faith through music than violence, but will throw down if necessary, or if ordered to by the emperor. Feels there are a lot of aspects of his life as part of the faith he can do without. Likes his lighting hair for the spectacle, finds it a nuisance for day-to-day life. Has a weakness for women. Likes: Music, performing, spreading the faith, causing a spectacle, women, pancakes, cats Dislikes: Rain, military work, ticking clocks, people repeatedly clicking pens, technical difficulties, "FREEEEE BIIIIIIRD!" Values: The Green Dragon's faith, freedom
General Mason - Aspect of Fortitude Name: Mason Stand proud. Stand unrivaled. Gender: Male Race: Human RP/CYOA of origin: Oz: Advent of the Brave Age: 47 Appearance: Large, imposing, and very built. Unnaturally dark skin that hides its earthen texture. Usually wears a pure white variation of the standard black Ephesian army garb. Weapons: Anything he can get his hands on. Carries the Devil Arm scythe, named Lilith's Spine. The scythe feeds on its user's life energy to grow in size and reach, but can be swung just as easily regardless of what that size is. Will drain life out of any who are struck with it and returns that life to the wielder. Notable Traits, Powers and Abilities: Blessed with the Avatar of Fortitude. His flesh cannot feel pain or pleasure, or much sensation at all. His skin is hard as stone and his skeleton is made of an unknown indestructible metal. Can control the local gravity field around himself, increasing or decreasing the weight of himself and/or others. He can shift gravity towards or away from himself to throw his opponents off balance, or to magnify the force of his blows. He can walk up walls and cling to ceilings with ease. Is currently on his fourth life. Cohorts (if applicable): Mason has an affinity for creatures of the natural world, and when off duty can often be found overseeing the bestiary of Erebus and their genetic engineering projects. His favorite mount in battle is the Chimera, a three-headed fusion of Lion, Goat, and Snake. He is known to keep a family of them as pets within the Citadel. His other mounts include Sphinxes, Griffons, and Qilins. The beasts destined to be his mounts are genetically modified to match his proportions and size, although Mason uses his control over gravity to ensure he is never too heavy for them. Bio: Born into the Military class, and bred in battle. He fought with the harshest grit and without a sliver of mercy. He fought for the Divine Serpent above all, and this was well known throughout the ranks. As his promotion to general approached, his superiors placed him on a mission against a much stronger Yuleian force. It was effectively suicide, but he did not waver. He followed his orders and fought Los Angelos until his dying breath. Or so they thought. He was dealt a killing blow, but after the dust cleared, Mason was still alive. He claimed that he was given a vision, the Aspect of the Fortitude had given him a second life, and his duty to the Divide Serpent was not yet fulfilled. While normally this would be heresy punishable by death, the Emperor intervened. To test this claim, he gave Mason another mission: to collect Lilith's Spine, a Devil Arm that drains life from its wielder. Mason accepted this quest, braved the dungeons that held it, unearthed the Devil Arm from its tomb, and when he laid hands on his prize, it latched onto his life and drained him of every last drop. And yet he awoke again. And he returned to the Holy Citadel with Lilith's Spine in tow. As he held it aloft for all to see, it was certain that he was chosen to hold the Aspect of Fortitude. Despite his ascendancy, he chose to remain in the Military as a symbol, and as the grand General of the Ephesian army. Personality: Off the battlefield, he is quiet and disciplined, but arrogant. He sees every man or woman as either someone he could beat, or someone he could beat one day. Prefers to keep to himself to avoid giving himself away to others. Finds better companionship with animals than people and will not condone their abuse. During battle, he transforms into a berserker of sorts, roaring into battle and moving fiercely and decisively, but remains enough spacial awareness to lead his troops and access the enemy's movements. Absolutely loyal to the Emperor, and all he does is for the Divine Serpent. Vegetarian. Surprisingly good with children. Likes: Animals, jazz music, classic Ephesian literature, wood sculpting Dislikes: Meat, heretics, being unable to feel, the cold, bird droppings (he tends to not immediately notice) Values: The faith
Oscela, Land of the ElvesKaitlyn Polychrome - The Princess Name:Kaitlyn Polychrome This record is a stub. You may assist the Yuleian Military Database by expanding it. Gender: Female Race: Elf RP/CYOA of origin: Oz: Advent of the Brave Card Character?: N/A Age: Hundreds [citation needed] Appearance: According to a portrait, possesses long, pink hair, with a white ribbon. Pale skin. As with most elves, she looks young despite her long lifespan; around her early 20s by human standards. Card Illustration: N/A Weapons: This record is a stub. You may assist the Yuleian Military Database by expanding it. Notable Traits, Powers and Abilities: - It is speculated that she has the ability to shapeshift to many native Oz creatures. [citation needed] Cohorts (if applicable): This record is a stub. You may assist the Yuleian Military Database by expanding it. Bio: The younger of the royal twin siblings of the isolationist Kingdom of Oscena. When the barrier preventing entry to the capital city of Dana materialized two decades ago, she happened to have been away from the city. She gathered other elves that had been caught from their home, brought them to the western coast, and founded a settlement for them. Once this temporary home was established, she departed to look for a method to dispel or otherwise get past the barrier around the capital, so she can return her people home. She began by traveling east... and unfortunately, has been missing in action ever since. Personality: This record is a stub. You may assist the Yuleian Military Database by expanding it. Likes: This record is a stub. You may assist the Yuleian Military Database by expanding it. Dislikes: Humans [citation needed] Values:This record is a stub. You may assist the Yuleian Military Database by expanding it.
The AbominationsUncontrolled monstrosities wrecking havoc to civilization. If there is to be any hope of true peace and security in Oz, all of these targets must be eradicated. The Witch Name: The most commonly accepted name by the people of Oz is "The Witch" The land's vengeance Gender: Biologically genderless, appears female Race: Antibody RP/CYOA of origin: Oz: Advent of the Brave Card Character?: No Age: Unknown Appearance: A slender, hairless woman with pale yellow-green skin, pure black eyes including the sclera, a black sheer dress, and silver shoes. When she uses her geomancy, she gains a bright green aura. Card Illustration: N/A Weapons: Razor sharp claws, though "she" prefers to keep distance than engage in direct confrontation. Notable Traits, Powers and Abilities: The Witch has an incredible control over the weather and other geographic effects, such as earthquakes and eruptions. She is able to conjure rain, lighting, hailstorms, sandstorms, fog banks, and intensify the heat of the sun into rays. She can summon creatures out of the primal elements of Fire, Water, Earth, and Air that do her bidding. She often appears weightless and ethereal, able to float freely under her own power. She travels long distances by dissolving into a yellow sand that floats on the wind. Cohorts (if applicable): Her summoned armies are primarily made up of Flying Monkeys, Winkies, Kalidahs, and Poppipods. All of these creatures are spawned by the Witch from their natural elements, and dissipate into that element when they die. However, once they are summoned, elemental magic and other forms of manipulation have as much effect on them as they would any human. With the exception of the Winkies, their bodies turn to dust upon death.
Flying Monkeys are the standard troopers, and materialize out of gale force winds. While mostly feral, there is usually a slightly smarter commander for every group of 20. They are often the Witch's hands for more precise operations that a sandstorm could not take care of.
Winkies are large metal spider like creatures that leap forth from burning fossil fuels or plant matter. They have a circular core with a single eye, and eight detachable arms of varying shapes surrounding the core that they use to move and kill things with. Their arms can take the shape of practically any weapon, or components of more complex weapons that can then be put together. Their main use is not as fighters, but as living armories. Winkies can catastrophically self-destruct in massive busts of fire. A Winkie without arms often just rolls around the battlefield towards its targets, or is deployed as a grenade.
Kalidahs are massive beasts that are spawned from solid igneous or sedimentary rock. They are the size of an elephant, with the head of a lion, stripes of a tiger, and body of a grizzly bear (oh my). Their skin is very resilient against magic and conventional weapons alike. They are often used as armoured cavalry, mobile artillery, or siege engines, usually piloted by Flying Monkeys and armed by Winkies. They can swim and dive just as easily as they can run on land. They cannot fly under their own power, but can be carried by a sufficient number of flying monkeys.
Poppipods are peahat-like airbourne plant monsters that rise from calm pools of fresh water or cumulus clouds. They're quite like giant water balloons, except instead of water, they're filled with aerosolized alchemy. This is often simply pure fresh or salt water, can potentially be acids, poisons, liquid drugs, or elixirs. They fly high to disperse their payload strategically, but if killed they'll explode on the spot and send their contents everywhere. For self defense, they can deploy small hornet-like seed pods that bite and sting and can also inject whatever the Poppipod is carrying. Bio: It began with a sighting of The Strawman in Northeastern Oz, and the resulting outbreak of the straw virus in a major settlement belonging to the Lost Kingdom. Knowing the spread from such a populated center would be difficult to contain, and seeing an opportunity to eradicate The Strawman once and for all, the court wizards eschewed from notifying the Kingdom's tumultuous court, and took drastic measures into their own hands. They combined their power to create a great meteor, and drop it onto the infected city, scorching the earth, burning The Strawman and its infestation to ash, and ensuring no trace of it survives.
It worked a little too well.
The meteor fell, destroying the city and it's inhabitants, and creating a wide crack on the land. From this crack swarmed millions of creatures never before seen on Oz. The swarms assembled into gargantuan pillars made of raw elements: Fire, Water, Earth, and Air. At the center of this swarm was a single woman-like figure, no doubt the queen of this oncoming horde. With a wave of her hand, her hordes filled in and sealed up the crack. The pillars dispersed, and the swarms set out and propagated across the entire eastern continent and enacted furious vengeance against the perpetrators of the meteor. They purified lakes, replanted forests, reassembled mountains, and disintegrated factories. The Lost Kingdom's war engines were reduced to rubble as the hordes ground the land back to its natural state. The court wizards were arrested and executed without trial. The Lost Kingdom collapsed not long after. Yet, the Witch was not yet done, as it's armies began to direct their attention to the rest of the continent. Not only did the nightmares persist, but now it seemed that the planet itself wanted humans and their influence gone.
The Witch appears wherever Oz has been damaged or altered, summoning her hordes to repair the wound, and sterilizing the land of any humans that would get in the way. Personality: Wicked [citation needed] Likes: ?? ?? Dislikes: Humans, particularly mages and Wordsmiths Values: Cleanliness
The Strawman The Tin Soldier The Lionheart MiscellaneousJack Name: Jack Maley "Life is hard, but surely moments like these make it worth living!" Gender: Male Race: Human? RP/CYOA of origin: Oz: Advent of the Brave Card Character?: N/A Age: 40s? Appearance: Tall. A plastic shield-shaped white mask with black stars over the eyes covers his face. Wears a set of really gaudy-looking suit and tuxedo pants colored in a magenta-and-teal checkerboard pattern. Wears a similarly-colored hat: either a tophat, or a jester's hat with bells. Brown gloves and dress shoes. Weapons: A wooden cane he dances with. Technically can thwak people with it, though there's not a harmful bone in his body. Notable Traits, Powers and Abilities: Jack is a flexible and acrobatic showman. He has above-average strength for a human. Cohorts (if applicable): His carnival troupe, mostly comprised of victims of war and monsters that he took under his wing. Bio: The headmaster of a carnival troupe. He has traveled across Yuleia, Zelpha, and even the Badlands to hold carnivals of extravagant magic, daring acrobatic feats, marvelous music, and fun games. Fun for children and adults alike! His history, and present for that matter, is a mystery, though many vouch for his good nature and are thankful for what he does. Personality: A stereotypical showman. Would rather advertise and boast about the other members of his troupe than answer anything about himself, even if it's something as trivial as his favorite foods. Doesn't seem to harbor any trace of malice within him. He is pacifistic, though he understands how others cannot share his belief in these chaotic times. Likes: Creating smiles Dislikes: Senseless violence Values: Human virtue Theme: Character Relationships: Jack <---Works for--- Arren Jack <---Works for--- Cassandra Jack <---Works for--- Jeb Jack <---Works for--- Emily Jack <---Works for--- Jack Jr.
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Post by Malefio on Sept 15, 2023 12:32:43 GMT -5
*Name: M "THE MASTER, whatever that means..."-Virus *Gender: Male *Race: Game Master *RP/CYOA of origin: THE MASTER *Card Character?: Main Character *Age: Unknown/Irrelevant *Appearance: A grey humanoid with antlers. (Note: I do not imagine him with a second face on his chest anymore, nor with all the spikes and circular saws he has in this picture) Card Illustration: The border of his card is completely grey, showing himself in this default form, seemingly standing up looking at a book. *Weapons: M does not require any weapon or armor, but he knows how to use any weapon and can change clothes at will, including armor. *Notable Traits, Powers and Abilities: Automatically adjustable strenght: M's physical strenght is unlimited, however, he has no interest in killing people. Therefore, his strenght automatically adjust to be fair to his opponent. His punches will be of normal strenght to a normal human, but will be planet busting level against something that can handle that. Antler Beams: M can shoot beams from his antlers. These beams ignore any form of energy immunity or super endurance. They usually pierce armor, but it seems the magic of Oz changed that. In this world, the antler beams can be tanked by armor or blocked by physical or magical shields. Body telekinesis: M can completely control any creature's body, regardless of size, and launch it in the direction he wants simply by moving his hand while looking at the target. The magic of Oz also seems to have diminished this ability, making it so M can only use it on one target at a time. Invincibility: M is invincible and in his own world, he has to give himself a health bar to make the fight fair. In Oz however, this also changed. While still extremely resilient, M feels pain and receives the wounds and damages that are caused against him. He's a mortal in this new world. Arms growth: M can grow additional arms (or make them disappear). Size: M can change the size of his body at will, up to skyscraper-size. Mtiplication: M can create copies of himself, which he call Mtiplications as a play on "multiplication". It seems the magic of Oz makes it so there cannot be more than 2 Mtiplication at once. Generic Final Boss Form: M can take the form of a giant head with 2 giant floating hands. Teleportation: M used to be able to teleport to any world or location. The magic of Oz changed even that. M can now only teleport to somewhere he sees. This is literal however, as he can teleport to the location of an image if what is shown is found in the world of Oz. M can also teleport to the location of any fighter (in this case "fighter' refers to any character summoned from the Character Orb.) Knowledge: M lost all of his 4th wall breaking abilities, except for the fact that he has the same knowledge about character abilities as his writer. *Cohorts (if applicable): The Character Orb: A gigantic sphere of a light green color, which always floats high in the sky above M's location. Only M can actually see it or interact with it. For anyone else, the orb doesn't exists unless M decides otherwise. The Character Orb can summon fighters, which are copies of characters M got knowledge of by visiting other worlds. Fighters rarely have the same personality as their original self. It seems that the fighters summoned by the Character Orb take the form of cards in Oz. Oz also seems to have changed how the orb works. M seemingly can only summon fighters from the first world he created with a limit of 3 per guilds. *Bio: Not much is known about M's backstory. What we know is that he can visit other worlds, then create his own where "fighters" participate in various challenges. These fighters are copies of entities M met in other worlds. He has destroyed at least 5 of the worlds he created as of now, just to create a new one. Despite being the only entity that could defy him, M seems to always allow his nemesis Virus to exist in all of his worlds. M's motivations are a pure mystery. *Personality: M sees every single entity as a fighter, therefore something that simply exists for battle and can be respawned. Everything M does is for his own entertainment and he has no notions that other characters might have their own free will. For this reason, M is often seen as a bad guy by other characters, even if he has no evil intentions. Likes: Seeing characters compete with each other in different challenges, travelling, money, acquiring equipment. Dislikes: Boredom, cheaters. Values: M is very adamant about two opponents respecting the rules they each agreed upon. Theme: Final Battle: Tournament finale: Tournament finale (evil character): Character Relationships: M ---tool for entertainment---> All fighters M <---figure of authority--- Angela, Paul, Wesker, King Boo, Kayako, Cryo, Omega, Just_Ridley M <---obeys--- Dodongo, Bandana Dee, Goombario, Slasher_Necromorph, Rathalos, Zinogre, Deviljho, Samus Aran, Kayamba, Kracko M <---friend--- Rattata M <---wants to overthrow--- Chargin Chuck M <---hates--- Robo Bob M <---respects as a neutral force---> Malefio M <---Nemesis---> Virus M ---aware of---> Malus Guilds relationshipsROPE SNAKES <---friend--->PAUL'S SCHOOL FOR BEGINNERS ROPE SNAKES <---Nemesis---> BULLIES ROPES SNAKES <---Opponent--->HORROR ROPES SNAKES <---Ally--->MONSTERS ROPES SNAKES <---Opponent--->HUNTERS ROPES SNAKES <---Enemy---> RIDLEY ROPES SNAKES <---Opponent---> WEATHER REPORT ROPES SNAKES <---Opponent--->ULTIMATE PAUL'S SCHOOL FOR BEGINNERS <---Enemy--->BULLIES PAUL'S SCHOOL FOR BEGINNERS <---Friend--->MONSTERS PAUL'S SCHOOL FOR BEGINNERS <---Enemy---> RIDLEY PAUL'S SCHOOL FOR BEGINNERS <---Enemy---> ULTIMATE BULLIES <---Opponent---> HORROR BULLIES <---Enemy---> MONSTERS BULLIES <---Opponent---> HUNTERS BULLIES ---Ally---> RIDLEY BULLIES <---Enemy---> WEATHER REPORT BULLIES <---Opponent---> ULTIMATE HORROR <---Opponent---> RIDLEY MONSTER <---Nemesis---> HUNTERS MONSTER <---Enemy---> RIDLEY MONSTER <---Opponent--->ULTIMATE HUNTERS <---Enemy---> RIDLEY HUNTERS <---Opponent---> ULTIMATE RIDLEY ---Opponent---> BULLIES RIDLEY <---Enemy---> WEATHER REPORT RIDLEY <---Opponent---> ULTIMATE
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Post by Bloodmancer on Sept 15, 2023 13:57:10 GMT -5
Solaire: Name: Solaire of Astora " Ah my dear friends... you've been so quite these days; I haven't been summoned even once in what seem to have been a hundred years... our time together was cut short so abruptly was it not? You really did leave me with quite an impression, and I would relish a chance to cooperate with you one last time..." Gender: Male Race: Undead RP/CYOA of origin: Interstitial Card Character?: No. Age: Unknown/irrelevant Appearance: Solaire always wears his hand decorated iron Armour. It has no special powers, but anyone with an eye for craftsman ship can tell that it is well made. His chest piece has a large sun painted on it that has begun to fade and peel away with age and weathered green cloth is draped across his shoulder pauldrons. His plain iron helmet has a simple pheasant feather jutting from the right side. The feather looks ragged and ancient. Adversely, Solaire's leggings and bracelets are undecorated but well-worn. He does not wear gauntlets. His trust sunlight straight sword and sunlight talisman can always be seen at his side. All of his armor is noticeably weathered and aged, it almost looks as old as time itself in some places. SolaireCard Illustration: Solaire' card had a faded golden border, In the center Solaire can be see, bathed in rays of golden light, praising the sun, his sword in one hand his sunlight talisman grasped tightly in the other. In the background there is a relief depicting a brave nameless warrior surrounded by many fearless allies. The face of the card looks faded, and cracks and dust have collected across its face. Despite this, the card is almost impossible to bend or fold. Weapons: Sunlight straight sword - A well-made and well-maintained sword that has seen Solaire through countless battles. Like his other equipment, it has no special powers, but upon closer inspection you can see that it is the weapon of a true warrior, even with the small chips and cracks. Sunlight shield - Besides the hand painted symbol of the sun on its face, this shield is completely normal. It has a good stability and heat resistance. If you look closely, you can see that the paint and metal has begun to chip and crack with age... Sunlight Talisman - Solaire's handmade catalyst for channeling his faith into powerful miracles, in some places the fabric is frayed and faded. Notable Traits, Powers and Abilities: Martial training & experience - as it turns out, Solaire's incredible prowess is a result of his own training and nothing else. He is a knight of Astora after all. He has also gone through many trials and survived dozens of brutal fights against monsters and undead. Faith in the Gods - Solaire's faith is particularly strong. He believes wholeheartedly in the miracles of the ancient gods who once fought and defeated ancient dragons with the power of the sunlight. Using his sunlight talisman, Solaire can channel power from stories of the miracles where others can only laugh skeptically. Using his faith, Solaire can throw great spears of lightening and create great bursts of energy from his soul. Bottomless box - This curious device appears to be just a regular wooden box that one can hold in a single hand. Despite its appearance this box can hold a seemingly endless number of items and equipment. From full sets of Armour to giant weapons and healing salves, everything can be stored in the deep, devouring darkness that it contains. One must be careful with such power, as feeding a greedy box with too vast a hoard may cause it to come to life and devour its holder. It's worth noting Solaire was unable to stop himself from decorating even this simple box with a tiny series of hand painted suns. Soapstone messages - Solaire's collection of orange and white soapstone allows him to write messages across space and time. He often uses them to seek or offer assistance from other undead in other universes much like his own. He can also leave ghostly glowing messages with vital information to help others who might tread the same path. Estus Flask - A dull flask that is cherished by the undead. It can capture the essence of the flames. Its warmth brings comfort and heals wounds for those marked by the dark sign. For others, it tastes like ash and smoke. Armour and Weapon repairs - Having journeyed through Lordran on his own for many ages, Solaire is quite accustomed to repairing his own armor and weapons after they wear down from repeated use. He always has his own repair kit and repair powder handy. Cohorts (if applicable): The chosen undead - A curious fellow who often seeks Solaire's assistance on his noble quest to link the flame. Solaire can summon them from their world in a time of dire need using the soapstone. The chosen undead's appearance always seems to change with each summoning, almost as if it were a different person each time... Bio: Solaire is a noble knight of Astora who has trained since birth. The only thing that has ever set him apart from his peers is his astounding willpower and unbreakable faith. Ever since Solaire was a small child, he had gazed upon the splendor of the golden sun and rejoiced in its beauty and constancy. For him, the sun and the glory of its shining rays was his ultimate purpose. As soon as he was able, he enlisted into the Warriors of the sunlight and began assisting his fellows in their quests. When the undead curse began, Solaire was willing branded with the dark sign and became an undying undead so that he could embark on a pilgrimage to Lordran, land of the gods, where he hoped that he could follow in the footsteps of Gwyn, lord of sunlight, so that he could one day acquire his very own sun. Despite all of his searching Solaire's time Lordan had been fruitless and he had begun to lose hope in ever finding his own sun. One day, Solaire found himself summoned by a cast of colorful characters on a strange ship that sailed amidst the stars. They went on many adventures together across many strange lands. Solaire found his hope returning, his soul brimming with joy like rays of the sun... could these strange people be the sun he had been searching for all along? Just as he thought that the adventures would never end, they deposed the evil emporor, and Solaire's world drifted away from the world he had now spent so much time in. It felt like his sun was setting. But Solaire would never give up hope, and so he set out on a new quest to find a way to adventure with his otherworldly friends once more. Personality: Solaire is one of the jolliest and friendliest knights you will meet. Despite the hardships he has faced, Solaire's outlook on life has remained the same! Life is all about jolly cooperation, and he will take any chance he can to help the good souls he comes across with any tasks they need help with, from carrying small items for struggling farmers, to slaying great demons to save the castle, no task is beneath Solaire, knight of Astora, warrior of the sunlight! However, should you prove to be an enemy of Solaire, the sun, or his friends, he will not hesitate to destroy you. Likes: Cooperation, the sun, miracles and stories of faith, new allies and friends, victory with said allies, noble quests. Dislikes: Underground places, darkness, demons, chaos, harming others without good cause. Darkwraiths, chaos servants. Values: Solaire values cooperation, friendship and noble pure intentions. He believes in bleeding and sweating for his allies and friends and will not hesitate to charge into battle to back up his beliefs. He expects those around him to do the same. Theme: Character Relationships: *will edit later* Oberund: Name: Oberünd
"Well you know what they say! Losing an eye is better than losing you! I have two eyes, but only one of you! Wait... do they say that? And who's they?! Oh well, never mind~ Now, let's go fight together!"
Gender: Male Race: Human RP/CYOA of origin: Lost Kingdom Card Character?: Yes - Solaire Age: 23 Appearance: A short and muscular young man with wild long hair and golden war paint on his face, he wears light leather Armour that looks well cared for and simple steel helm. He has a small rucksack in which he carries a few basic things, as well a large ace that is strapped to his back. With his helmet off, you can clearly notice that his face is covered in many fearsome scars.
Card Illustration: His card as a deep brown and grey border. Oberünd can be seen charging forward with his axe in hand. A look of joy can be seen on his face even as he run headlong into danger
Weapons: Berserker's axe - Oberünd only notable weapon his large axe, which looks far to large for someone of his stature to carry. If he weren't so fearsome with it, it'd almost look comical. The axe has a gilded pommel and an intricately carved handle. According to Oberünd, the axe has no special powers, but has been in his family for a dozen generations.
Notable Traits, Powers and Abilities:
Focused Attack
Description: The user focuses on their target before leaping forwards and hitting them with a powerful blow that shatters armor. This skill targets only one enemy. If attacked while charging, the skill fails to be used.
Multi Attack
Description: The user moves from one enemy to the next, performing quick attacks to damage all enemies.
Armor Split
Description: The user and the target average out their defense stat and share that stat.
Brace
Description: The user prepares for the next attack, surviving a lethal attack this turn. This skill will fail if it's used twice in a row.
Retaliate
Description: The user attacks, dealing the amount of damage to the enemy that they have sustained last turn.
Vengeance Strike
The user attacks with five times the power of an attack that was used to kill an ally.
Full Protection
The user takes attacks for all party members this turn, even if the attack hits all allies.
Sharing Strength
The user adds their stats to an ally’s for one turn, but their stats are all set to one.
Undying Shield
The user will immediately activate Brace when the enemy uses a killing blow and jump in the way of the attack.
Weight of the Land
The user summons Titan to pick up the land the opponent is standing on and flip it over on top of them while causing rocks to explode around them and a wave of rock spires to come up from the ground and smash into the opponent.
Limit Break Guardian Shield
The user voids all damage dealt to the party this turn.
Cohorts (if applicable): Bio: When Oberünd was young, he wanted nothing more than to travel to the mainland and go on adventures. He was living on a series on small islands with his family and tribe. After rigorous training, Oberünd decided to take the family heirloom and traveled via boat to a distant city on the main continent, where he would go on an amazing adventure and make many great friends. They would eventually defeat an evil lord together. His dream accomplished, Oberund would settle down with his wife to live a humble, non-beserking lifestyle. Or so his wife thought. Despite his newfound life and the adventure having ended many years ago, Oberund could never forget the thrill of battle and the joy of seeing his allies through, safe in the end. He desperately wished to go on another adventure. Little did he know, his wish will soon be answered by a strange otherworldly force...
Personality: Oberünd is described as a "Berserker with a heart of gold" He is often seen as a wild free spirit and loves doing things spontaneously or in the heat of the moment. The only thing that can ever make him stop and think is seeing those he cares about in danger. He is always willing to put himself in harm's way to save a friend, even if it means getting hurt himself.
Likes: Doing things without much through, Parties, Booze, friendly fistfights, charging into battle, great food and big feasts, protecting his allies.
Dislikes: Thinking, books, school, bad food and small dinners, being bored, sitting around, not charging into battle, not protecting his allies.
Values: Oberünd values spontaneity and on the spot action above all else. In battle you rarely have time to think, the more you think the more likely someone else is to get hurt! He also values this sort of mindset off the battlefield. Thinking is boring, and life is all about having fun and doing what you love! Additionally, Oberünd values selfless actions. There's nothing better than helping someone else out of a pinch, even if end up getting hurt in the end for your trouble! If you think even a little bit like Oberünd, he will instantly become a lifelong friend.
Theme: Will add later once I find something fitting
Character Relationships: *will add later*
Bane: Name: Bane Winters "If I could ever even hope do enough good to make up for all the evil I've committed... I'd do it in a heartbeat, no matter the cost." Gender: Male Race: Human RP/CYOA of origin: Lost Kingdom Card Character?: Yes - Solaire Age: 43 Appearance: An aged man in a simple well-worn leather Armor. His eyes are stormy and gray. You might mistake him for a vagrant if you were to judge him his dark grey streaked hair, which is full of rats and knots, and his long graying beard, which hasn't seen a good trim in in ages. Card Illustration: His card has no border, and simply shows Bane taking cover behind a tree while firing off his trusty pistols. Weapons: Silver pistols - Bane wields a pair of gilded silver pistols. The weight of the silver helps balance his aim, and the tarnish the silver takes on helps to hide the shine.
Notable Traits, Powers and Abilities:
Ricochet Description: When using ranged attacks, the user hits the closest enemy along with the target. This skill is passive and doesn't require activation.
Zap Bullet Description: A type of bullet is shot that electrifies on contact. This skill is only usable with guns.
Stone Bullet Description: A type of bullet is shot that is made of stone and shatters apart on contact. This skill is only usable with guns.
Stun Shot The user charges up before launching an attack at the start of next turn that stuns the target and may cause paralysis. This skill is only usable with ranged weapons.
Accuracy Boost The user's accuracy is increased. This skill is passive.
Rapid Fire The user attacks 3-5 times with random enemy targets. This skill can only be used with ranged weapons.
Rain of Fire The user attacks all enemies at the same time by firing at all enemies. This skill can only be used with guns.
Focus Fire When hitting the same enemy with the same skill, damage increases each time it's repeated. Rapid Fire must be learned first. This skill can only be used with ranged weapons.
Burst Bullets The bullets shot create small explosions, causing splash damage. This skill is passive.
Aim The user aims carefully, making sure their attack next turn hits.
Charge Shot The user charges up a shot from their gun, dealing heavy damage, but hitting last this round.
Careless Fire The user attacks all enemies three times, but this skill has very low accuracy.
Unstable Burst The user prepares an incredibly powerful shot that explodes to damage all enemies, but there’s a chance the attack will fail and just injure the user instead.
Continuous Fire The user attacks all enemies and activates their skills twice.
Cover Fire When attacking the same enemy as their allies, the user does double damage.
Homing Bullets The user’s attacks will never miss.
Limit Break
Critical Shot The user aims at the enemy’s weakest point, shooting them with a powerful shot. This will deal heavy damage and will instantly kill normal enemies.
Cohorts (if applicable): Bio: Bane was one a fierce bandit lord who rose up from a simple highway man to become a legendary outlaw amongst criminals and scum. For years he terrorized villages and minor nobles, always allowing his savage men to loot everything not bolted down and murder anyone who did not escape or hide quickly enough. He did so without discrimination or even a single emotion. One day, Bane saw a small girl who had been killed in his raid. The small girl reminded him of his beloved sister, who had cared for and raised him as a child. At this moment, Bane realized he was irrevocably evil. With a fire in his heart and an emotion he hadn't felt for a hundred years, Bane decided to kill all of his most trusted leaders and men before fleeing. He decided to take up the mantle of a hero where he could use his skill with the gun to destroy all those who committed evils upon the innocent. He went on a great adventure with many friends, where he hoped he could find some sort of redemption for the evils he had once committed. Even after becoming a great hero, Bane wandered the world, feeling as if he hadn't still hadn't truly learned what it meant to be a hero... he never did learn to read...
Personality: Bane has a practical and no-nonsense personality. His favorite saying is "Only stupid people are wowed by complicated plans and gadgets. A smart person will always try to make it as simple as possible." Despite this, he does his best to keep his sense of justice on his shoulders, but he sometimes struggles to understand right and wrong from "Practical" and "Not practical". His heart is in the right place, but sometimes his head isn't.
Likes: Quiet, peace, thoughtful moments spent alone, Practicality, directness, justice, his guns, traveling on foot, people who act on their ideals Dislikes: Overcomplex gadgets, loud people, people who talk too much, people who beat around the bush, cowards, overthinking things Values: practicality and justice are his first priorities; Bane wants to help everyone he can in the most direct and simple way possible. He feels as if this is his purpose in life. Outside of battle, his thoughts are the same. Anytime a new piece of technology or new ability seems needlessly complex, he avoids it and falls back on what he knows and understands. Theme: *will add later* Character Relationships: Bane < --- Allies --- > Oberund
Abel the third
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Post by mrfuzz111 on Sept 15, 2023 15:14:56 GMT -5
One signup for the twins, although they’re considered separate cards from one another. *Name: Palom and Porom, the Twin Stars *Gender: Male (Palom), Female (Porom) *Race: Human *RP/CYOA of origin: Interstitial, although originally from Final Fantasy 4. *Card Character?: No *Age: 22 *Appearance: Palom is on the right, Porom is on the left. Card Illustration: Palom and Porom are both shown at a three-quarters angle with a focused expression, holding their weapons outwards as if casting a spell. If the two images were placed together, their weapons would be held together in an X shape. *Weapons (Palom): Wizard’s Rod, a rod designed for expert black mages. Weapons (Porom): Aura Staff, a staff designed for expert white mages. *Notable Traits, Powers and Abilities: Palom is skilled in casting black magic, such as the elemental spells Firaga, Blizzaga and Thundaga alongside status inflicting spells such as Stop and the poison-inflicting Bio. Porom meanwhile is the opposite, specializing in white magic such as the healing spell Curaja and speed enhancing or debilitating Hastega and Slowga. By combining their powers through an action called Twincast, they can cast more powerful spells than either one of them could alone. *Cohorts (if applicable): None *Bio: A prodigious pair of mages hailing from the village of Mysidia who played a short yet crucial role in saving their world from an invasion by the Lunarian mage Zemus, Palom and Porom were transported out of their world by a botched teleport spell when they were children. Following this they adventured for some time alongside a group of other world travelers before eventually returning home and seeing their newfound friends off as the travelers departed on their next adventure. It’s been 17 long years and much has happened since then, but the two have never stopped waiting for their friends to visit them once more. *Personality: As a child Palom was a loudmouthed and cheerful braggart, but while much of his cockiness has remained he’s grown more moody and standoffish as an adult. By contrast Porom was always the more level-headed and responsible of the two, and while she’s less prone to smacking her brother upside the head not much else has changed there. Character Relationships: Palom <— Twins —> Porom Palom and Porom <— friends —> Christina, Solaire, Sybil, Zhao Palom and Porom friends with another version of—> Kayako
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Post by Malefio on Sept 15, 2023 15:30:37 GMT -5
ROPE SNAKES GUILD
*Name: Angela "Someone needs to repair this town everyday!"-Angela *Gender: Female *Race: Fighter/Terran (STF universe) *RP/CYOA of origin: The Master *Card Character?: Yes-M Card Illustration: Default blue border, exact pose as her hero forge figurine (see Appearance)
*Weapons: Holoweapon: An holographic weapon which can take any form. It's form doesn't affect it's power. Does electric damage since outside of the handle, the weapon is made of energy. Wrench: A wrench made for repairs, but it can still be used to bonk someone. STF Blowtorch: Also made for repair, but this is a sci-fi blowtorch so it can be used as a very close range flamethrower. Flashlight: It's use is obvious. Less bonking potential than the wrench, but do not underestimate a good hit. Holographic grenades: Simply creates holographic walls which can be used as cover against projectiles. Toolbox: Anything you need to repair something! STF Welding mask: Made to protect your eyes, but also protects the wearer of attacks, even explosions. STF mechanic outfit: Looks like clothes, but will protect you from bullets. STF mechanic gloves: Protection while you work! Protects you from fire and electricity.
*Notable Traits, Powers and Abilities: Repairwoman: Angela is proficient in repairing anything, from vehicles to buildings. The original version would only be familiar with futuristic elements, but this fighter understands fantasy too. Vehicles: Angela is proficient in driving or piloting basic ground vehicles, including military ones.
*Cohorts (if applicable): None
*Bio: Angela was the first NPC fighter of the first world. She acted as a guide for the leaders of Rope Snakes Town and was the first in the town to be aware of the daily objective. She rarely left the town to participate in those objectives however, prefering to defend and repair the town. When the first world was abandoned, she's the only fighter who never reappeared in another world again.
*Personality: Angela is very confrontational and swears a lot, despite not enjoying participating in conflicts.
Likes: Technology, working Dislikes: Violence, destruction Values: Angela believes everyone has a role to play during conflict, even if it's not fighting in it. Character Relationships: Angela ---figure of authority---> M Angela <---teamates---> Dodongo, Bandana Dee Angela <---friend---> Paul, Zinogre Angela <---enemy---> Chargin Chuck, Robo Bob, Slasher_Necromorph, Cryo, Omega, Just_Ridley, Virus Angela ---fears---> Deviljho
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*Name: Dodongo "You're a generic enemy, what do you think you'll even do?"-Virus *Gender: Male *Race: Fighter/Dodongo *RP/CYOA of origin: The Master *Card Character?: Yes-M *Age: Unknown/Irrelevant *Appearance: This Dodongo is as big as a human. Card Illustration: Default blue border, it shows Dodongo preparing for a fire breath.
*Weapons: Iron Helmet: A helmet which specifically fits this Dodongo.
*Notable Traits, Powers and Abilities: Flame Breath: Self-explanatory Rotation: This Dodongo can spin quickly to inflict melee damage. Explosion: Like a normal Dodondo, it explodes when it takes massive damage... Except it doesn't kill him and he can keep fighting. HP: Dodongo has more health than a normal Dodongo.
*Cohorts (if applicable): None
*Bio: Dodongo was not the most important member of Rope Snakes Town, but he loved defending it's gates! He still cherishes the helmet that the leaders of Rope Snakes Town gave to him. *Personality: Dodongo does his best to prove he's not a generic Dodongo!
Likes: Friendship Dislikes: Bullies Values: Helping anyone whom needs help Theme:
Character Relationships: Dodongo---obey--->M Dodongo <---teamates---> Angela, Bandana Dee Dodongo <---ally---> Paul, Goombario, Rattata, Rathalos Dodongo <---enemy---> Chargin Chuck, Robo Bob, Samus Aran, Virus Dodongo <---opponents---> King Boo, Kayako, Slasher_Necromorph, Kayamba Dodongo <---friend---> Zinogre
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*Name: Bandana Dee "That objective might be stupid, but we'll still win today!"-Bandana Dee *Gender: Male *Race: Fighter/Waddle Dee *RP/CYOA of origin: THE MASTER *Card Character?: Yes-M *Age: Unknown/Irrelevant
*Appearance: Card Illustration: Default blue border, shows Dee holding his spear in front of himself with the pointy head towards the ground.
*Weapons: Spear
*Notable Traits, Powers and Abilities: Spear moves: Bandana Dee has all the same moves as in the Kirby games.
*Cohorts (if applicable): None
*Bio: Bandana Dee was an integral part of Rope Snakes Town and the NPC who went out the most with the leaders to fight Virus. He was always the first to try and have the town win the daily objective.
*Personality: Dee is always excited about completing an objective to the point where he's never ever been idle.
Likes: Winning Dislikes: Bullies, Virus Values: Protecting weaker fighters Theme: Character Relationships: Bandana Dee ---obeys--->M Bandana Dee <---teamate---> Angela, Dodongo Bandana Dee <---ally---> Paul, Rathalos, Zinogre Bandana Dee <---friend---> Goombario, Rattata Bandana Dee <---enemy---> Chargin Chuck, Robo Bob, Slasher_Necromorph, Cryo, Omega, Just_Ridley, Virus, UltimateBowser Bandana Dee <---opponent---> King Boo, Kayako, Kracko Bandana Dee ---source of equipment---> Malefio
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Post by Malefio on Sept 15, 2023 16:22:51 GMT -5
PAUL'S SCHOOL FOR BEGINNERS' GUILD*Name: Paul "Did you just defeat a Nerscylla just by ordering the most useless character I ever created?"-Malefio *Gender: Male *Race: Fighter/Human *RP/CYOA of origin: THE MASTER *Card Character?: Yes-M *Age: 20s *Appearance: A man with long grey hair wearing a green hoodie (the hood always off). His name is written as a logo on his own hoodie. Card Illustration: Default blue border. Paul inviting someone to enter a door. *Weapons: None *Notable Traits, Powers and Abilities: Fusion crafting: Paul has no skills whatsoever, except to take two items and fuse them together to make a new item. *Cohorts (if applicable): None *Bio: Paul was a pushover who rarely even tried to attempt the daily objectives, but he's always been there to help new fighters into acclimating themselves to how the world of THE MASTER worked. *Personality: Paul is friendly to anyone, which is often a problem against hostile entities which he won't even resist against. Likes: Studying and teaching Dislikes: Elitism Values: It's important for everyone to understand the world they are in. Theme: Character Relationships: Paul---figure of authority--->M Paul<---friend--->Angela, Zinogre Paul<--ally--->Dodongo, Bandana Dee Paul---Leader--->Goombario, Rattata Paul<---Teamates--->Goombario, Rattata Paul<---Enemy--->Chargin Chuck, Robo Bob, Slasher_Necromorph, Virus ******************************************************************************************************* *Name: Goombario "That's Goombario, he can teach you about the othe fighters!"-Paul *Gender: Male *Race: Fighter/Goomba *RP/CYOA of origin: THE MASTER *Card Character?: Yes-M *Age: Unknown/Irrelevant *Appearance: Card Illustration: Default blue border. Goombario headbonking another Goomba. *Weapons: None *Notable Traits, Powers and Abilities: Headbonk: Goombario jumps headfirst into his target. This doesn't hurt Goombario. Even armored opponent have said that his headbonks hurt. Tattle: Goombario can somehow gain knowledge of any entity or location just by being asked about it. Charge: Goombario charges energy to make his headbonks even more powerful. *Cohorts (if applicable): None. *Bio: While Paul helped with understanding the world, Goombario concentrated on helping people knowing about their foes. *Personality: Goombario seeks to give his knowledge to others, but ironically has a superiority complex towards fighters based on generic enemies. Likes: Knowledge Dislikes: Goombas and Goomba-likes Values: Knowing your opponent is defeating your opponent. Theme: Character Relationships: TO BE EDITED ******************************************************************************************************* *Name: Rattata "Why do I always end up in this weakling?"-Virus *Gender: Male *Race: Fighter/Rattata *RP/CYOA of origin: THE MASTER *Card Character?: Yes-M *Age: Unknown/Irrelevant *Appearance: Card Illustration: This card has a black border for some reason... Maybe it's an easter egg? It shows Rattata, scared, in a cave. *Weapons: None *Notable Traits, Powers and Abilities: While this Pokemon thinks it can only use Tackle and Tail Whip, it actually has full unlimited access to it's movepool, including TMs and Egg moves. *Cohorts (if applicable): None *Bio: Rattata has been the most common fighter to be corrupted by Virus to the point that he became scared of coming out of the school... *Personality: Rattata just wants to explore, which often gets him in trouble. Likes: Finding new locations Dislikes: Bad guys, scary stuffs Theme: Character Relationships: TO BE EDITED
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Post by Malefio on Sept 15, 2023 17:18:14 GMT -5
THE BULLIES' GUILD
*Name: Chargin Chuck "Get out of the way! Even though you beat us everytime, you're obviously too weak for us!"-Chargin Chuck *Gender: Male *Race: Fighter/Koopa *RP/CYOA of origin: THE MASTER *Card Character?: Yes-M *Age: Unknown/Irrelevant Card Illustration: Default Blue Border. Chuck is holding a football, a shovel and a baseball all at once. *Weapons: Footballs, shovel, baseballs. Football equipment as armor. *Notable Traits, Powers and Abilities: With his shovel, Chuck can create rock projectiles as long as there's dirt to dig. If he whistles, he'll wake up everyone in the vicinity. *Cohorts (if applicable): Weirdly, whenever Chuck whistles, a group of 3 Super Koopas will dive from the sky into his opponent, then immediately leave. *Bio: Despite Virus being a thing, Chuck might actually be the main antagonist of the first world. He always schemed to sabotage every other guild's chances at completing or starting the daily objective and wouldn't hesitate to do cheap tactics like spawn camping. He attacked every single guild, even the guilds more evil than him and even sometimes helped Virus corrupt other fighters just to give himself more chance to win the current objective. *Personality: Chuck is a bully, as simple as that. He'll do anything to win and will always consider himself a credible threat despite always losing. Likes: Winning Dislikes: Weaklings Values: Being the last one standing Character Relationships: TO BE EDITED
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*Name: Robo Bob "DEATH TO ALL SQUISHIES!!!"-Robo Bob *Gender: Identifies as male *Race: Figther/Chaos-at-legs *RP/CYOA of origin: THE MASTER *Card Character?: Yes-M *Age: Unknown/Irrelevant
*Appearance: A man-at-legs from Pikmin, but it is fully robotic. Relative size: Humans would be the size of a bulborb compared to a Man-at-legs. Card Illustration: Default blue border. The card shows Robo Bob with it's Gattling Gun out "pointing at the screen". *Weapons: Gattling Gun, Rocket Launcher *Notable Traits, Powers and Abilities: Robo Bob can retract into an orb and roll around to crush his enemies. He can also release steam hot enough to damage or blind someone. These two abilities can synergize. *Cohorts (if applicable): None *Bio: Robo Bob is the sidekick of Chargin Chuck and always by his side. While Chuck thinks of the plans, Robo Bob was the actual threat and would actively kill other fighters. *Personality: While obedient to Chuck for unexplainable reasons, Robo Bob is extremely hostile and has no regards for organic life. He will however consider diplomacy if another machine is involved. Likes: Killing Dislikes: Organic Life, aka "Squishies" Values: All squishie must die Theme: Character Relationships:
TO BE EDITED
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*Name: Albert Wesker "COMPLETE GLOBAL SATURATION!"-Wesker *Gender: Male *Race: Fighter/Bioweapon *RP/CYOA of origin: THE MASTER *Card Character?: Yes-M *Age: 48 *Appearance: Card Illustration: The card is he default blue, but the very border is white. It shows Wesker sitting in front of a desk, looking at security cameras. *Weapons: A magnum, as well as the Hydra shotgun.
*Notable Traits, Powers and Abilities: Martial Arts: Self-explanatory
Projectile catching: Wesker can catch any physical projectile and even stop their inertia.
Super speed: Looks like teleportation to other people, but it is actually super speed.
*Cohorts (if applicable): None *Bio: Wesker is actually the true leader of the bullies, giving instructions to Chuck. He ended up never revealing himself, nobody having found his underground room where he was spying on every other guilds. *Personality: Wesker enjoys seeing people getting bullied, but is actually very lazy. Likes: Seeing people being sad Dislikes: Having to act himself Values: Wesker actually doesn't even want people to know he exists. Theme: Character Relationships:
TO BE EDITED
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Post by Malefio on Sept 15, 2023 20:08:50 GMT -5
THE HORROR GUILD
*Name: King Boo "They think they're a big deal because of how they look, but they're not the actual scary ones"-Chargin Chuck *Gender: Male *Race: Fighter/Boo *RP/CYOA of origin: THE MASTER *Card Character?: Yes-M *Age: Unknown/Irrelevant Card Illustration: The card is of the default blue, however there is no image under King Boo's name. This is to counter one of his abilities explained below. *Weapons: King Boo's crowns allows him to create all kinds of illusions.
*Notable Traits, Powers and Abilities:
Spike Balls: King Boo can make giant spiked balls fall from the sky.
Blue flames: King Boo can spit blue flames which will home in towards they intended target.
Image omniscience: While King Boo cannot comes out of these images, any image of him can move to jumpscare someone. King Boo can however look/see through these images.
Intangibility: King Boo can pass through solid objects, unless they are projectiles.
*Cohorts (if applicable): None *Bio: King Boo is the leader of the Horror Guild. Unlike his original counterpart however, this fighter was always playful about the objectives. He competed to win them, but never in a hostile manner. *Personality: King Boo is very playful and sees scaring people as a game. He's however not very keen on killing. Likes: Jumpscaring people Dislikes: Unfairness Values: King Boo thinks you can be scary without being evil. Character Relationships: TO BE EDITED
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*Name: Kayako Saeki "She can kill you with a touch, but that's not how we roll."-King Boo *Gender: Female *Race: Fighter/Onryo *RP/CYOA of origin: THE MASTER *Card Character?: Yes-M *Age: Unknown/Irrelevant
*Appearance: A very pale woman in a white dress and very long black hair. (actual horror image) Card Illustration: For the same reasons as King Boo, Kayako does not appear on her card, but her name is still identified. *Weapons: Kayako has 2 levitating human-sized mirrors which repair themselves if she sleeps.
*Notable Traits, Powers and Abilities: Mirror Traveling: Kayako can enter a mirror to come out of another mirror she's aware of. She can bring other entities in the mirror with her.
Death Touch: Kayako can kill living beings by touching them, but she refuses to use that ability.
Death Rattle: The sound of Kayako's Death Rattle will paralyze anyone, unless they have protection against fear.
Fearful gaze: If Kayako looks you in the eyes, she will know your location as long as you're in the same building as her.
Infinite hair: Kayako fights by using her hair. She can also blocks doors. Her hair doesn't seem to be affected by fire or blades.
House curse: If Kayako sleeps in a bed, she can appear at will anywhere in the building the bed was in. She can also do many timey-wimey stuffs in that buiding like time loops or doors leading to the room you're already in.
The very specific ability: If a character has a hood on, Kayako can appear inside that hood.
*Cohorts (if applicable): None *Bio: Kayako rarely participated in the daily objectives, preferring to use her abilities to defend the Horror Guild's mansion. *Personality: Like King Boo, Kayako sees fear as a game. She's very aware of how dangerous she is, but will always aim to have her opponents flee instead of killing or hurting them. Likes: Jumpscaring people Dislikes: Killing Values: Kayako values personal belongings over all else. Theme: Character Relationships:
TO BE EDITED
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*Name: Slasher_Necromorph "We do need someone to get their hands dirty though..."-King Boo *Gender: Male *Race: Fighter/Necromorph *RP/CYOA of origin: THE MASTER *Card Character?: Yes-M *Age: Unknown/Irrelevant
*Appearance: (Horror image) Card Illustration: Default blue border. Shows him stalking.
*Weapons:
Elbow Blades: Metal scimitars which he attached on his elbows. Automatic Turret: A turret which he mounted on his back. Mining armor: A full set of heavy armor strong enough to tank a landslide.
Notable Traits, Powers and Abilities: Slasher_Necromorph can keep going after losing a limb, including his own head. He likes to carry consumables to regenerate his limbs. He also sees in the dark and is able to move very quietly even with armor on.
*Cohorts (if applicable): None *Bio: Slasher_Necromorph was the most proficient member of the Horror Guild at working for the objectives. Unlike his leader, he had no gripe in playing unfair, infiltrating the bases of other guilds and even kill other fighters. He is also very keen in hoarding equipment. *Personality: Slasher_Necromorph is very stealthy and ruthless. He's not a very social fighter. Likes: Infiltration Dislikes: Communicating Values: Gaining equipment. Theme: Character Relationships:
TO BE EDITED
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Post by Bloodmancer on Sept 16, 2023 1:11:33 GMT -5
Name: Oberünd
"Well you know what they say! Losing an eye is better than losing you! I have two eyes, but only one of you! Wait... do they say that? And who's they?! Oh well, never mind~ Now, let's go fight together!"
Gender: Male Race: Human RP/CYOA of origin: Lost Kingdom Card Character?: Yes - Solaire Age: 23 Appearance: A short and muscular young man with wild long hair and golden war paint on his face, he wears light leather Armour that looks well cared for and simple steel helm. He has a small rucksack in which he carries a few basic things, as well a large ace that is strapped to his back. With his helmet off, you can clearly notice that his face is covered in many fearsome scars.
Card Illustration: His card as a deep brown and grey border. Oberünd can be seen charging forward with his axe in hand. A look of joy can be seen on his face even as he run headlong into danger
Weapons: Berserker's axe - Oberünd only notable weapon his large axe, which looks far to large for someone of his stature to carry. If he weren't so fearsome with it, it'd almost look comical. The axe has a gilded pommel and an intricately carved handle. According to Oberünd, the axe has no special powers, but has been in his family for a dozen generations.
Notable Traits, Powers and Abilities:
Focused Attack
Description: The user focuses on their target before leaping forwards and hitting them with a powerful blow that shatters armor. This skill targets only one enemy. If attacked while charging, the skill fails to be used.
Multi Attack
Description: The user moves from one enemy to the next, performing quick attacks to damage all enemies.
Armor Split
Description: The user and the target average out their defense stat and share that stat.
Brace
Description: The user prepares for the next attack, surviving a lethal attack this turn. This skill will fail if it's used twice in a row.
Retaliate
Description: The user attacks, dealing the amount of damage to the enemy that they have sustained last turn.
Vengeance Strike
The user attacks with five times the power of an attack that was used to kill an ally.
Full Protection
The user takes attacks for all party members this turn, even if the attack hits all allies.
Sharing Strength
The user adds their stats to an ally’s for one turn, but their stats are all set to one.
Undying Shield
The user will immediately activate Brace when the enemy uses a killing blow and jump in the way of the attack.
Weight of the Land
The user summons Titan to pick up the land the opponent is standing on and flip it over on top of them while causing rocks to explode around them and a wave of rock spires to come up from the ground and smash into the opponent.
Limit Break Guardian Shield
The user voids all damage dealt to the party this turn.
Cohorts (if applicable): Bio: When Oberünd was young, he wanted nothing more than to travel to the mainland and go on adventures. He was living on a series on small islands with his family and tribe. After rigorous training, Oberünd decided to take the family heirloom and traveled via boat to a distant city on the main continent, where he would go on an amazing adventure and make many great friends. They would eventually defeat an evil lord together. His dream accomplished, Oberund would settle down with his wife to live a humble, non-beserking lifestyle. Or so his wife thought. Despite his newfound life and the adventure having ended many years ago, Oberund could never forget the thrill of battle and the joy of seeing his allies through, safe in the end. He desperately wished to go on another adventure. Little did he know, his wish will soon be answered by a strange otherworldly force...
Personality: Oberünd is described as a "Berserker with a heart of gold" He is often seen as a wild free spirit and loves doing things spontaneously or in the heat of the moment. The only thing that can ever make him stop and think is seeing those he cares about in danger. He is always willing to put himself in harm's way to save a friend, even if it means getting hurt himself.
Likes: Doing things without much through, Parties, Booze, friendly fistfights, charging into battle, great food and big feasts, protecting his allies.
Dislikes: Thinking, books, school, bad food and small dinners, being bored, sitting around, not charging into battle, not protecting his allies.
Values: Oberünd values spontaneity and on the spot action above all else. In battle you rarely have time to think, the more you think the more likely someone else is to get hurt! He also values this sort of mindset off the battlefield. Thinking is boring, and life is all about having fun and doing what you love! Additionally, Oberünd values selfless actions. There's nothing better than helping someone else out of a pinch, even if end up getting hurt in the end for your trouble! If you think even a little bit like Oberünd, he will instantly become a lifelong friend.
Theme: Will add later once I find something fitting
Character Relationships: *will add later*
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Post by Malefio on Sept 16, 2023 6:16:57 GMT -5
THE MONSTERS' GUILD
*Name: Rathalos "Welcome to our town! And I mean it! You are welcome to our town!"-Rathalos *Gender: Male *Race: Fighter/Flying Wyvern *RP/CYOA of origin: THE MASTER *Card Character?: Yes-M *Age: Unknown/Irrelevant *Appearance: Is human-sized. Card Illustration: Default blue border. Shows Rathalos spreading one of his wings as if inviting someone inside something. *Weapons: Rathalos has a mechanical arm attached to his back to help him manipulate papers and books. *Notable Traits, Powers and Abilities: Has the same abilities as a normal Rathalos. *Cohorts (if applicable): None *Bio: Rathalos is the leader of the Monsters guild, whose goal is to be the friendliest guild. He prefers to manage his town to participating in the daily objectives. His goal is to prove that being a monster doesn't mean you should be attacked on sight. *Personality: Rathalos is very friendly and welcoming, with not an ounce of hostility. He is very understanding of people attacking him and will forgive them very easily. Likes: Guided tours, visiting towns. Dislikes: Ruins Values: Accepting everyone as they are. Character Relationships: TO BE EDITED
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*Name: Zinogre "This is our ambassador, he will prove to you that we're not actually monsters!"-Rathalos *Gender: Male *Race: Fighter/Fanged Wyvern *RP/CYOA of origin: THE MASTER *Card Character?: Yes-M *Age: Unknown/Irrelevant
*Appearance: Is human-sized. Card Illustration: Default blue border. Shows Zinogre charging up electricity. *Weapons: Wears a set of iron armor designed for his body. *Notable Traits, Powers and Abilities: Has all the abilities of a normal Zinogre. *Cohorts (if applicable): Thunderbugs *Bio: While Rathalos is the town manager, Zinogre is the one who went out to spread the word about the Monsters' guild. He asked other guilds for help when the Hunters' guild tried to find a way to contain the Monster guild to prevent them from even participating in the objectives. *Personality: A bit too friendly, Zinogre is very insistant in becoming someone's ally or helping them. Likes: Cooperation Dislikes: Hostility Values: Everyone can be friend Theme: Character Relationships:
TO BE EDITED
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*Name: Deviljho "HAHAHAHAHA!!! THIS ONE IS SO POWERFUL! YOU FOOLS ARE GOING TO FEEL MY WRATH NOW!!!"-Virus *Gender: Male *Race: Fighter/Brute Wyvern *RP/CYOA of origin: THE MASTER *Card Character?: Yes-M *Age: Unknown/Irrelevant
*Appearance: Is human-sized. Card Illustration: A black border. Might be a reference to something again... The card shows Deviljho with his back turned as if ashamed of something. *Weapons: None *Notable Traits, Powers and Abilities: Has the same abilities as a normal Deviljho. Weirdly becomes the size of a normal Deviljho if possessed or mind controlled. *Cohorts (if applicable): None *Bio: Deviljho's love for culinary experiences led to him being manipulated and corrupted by Virus, leading to the most destructive corruption event of the first world. After being defeated and uncorrupted, Deviljho felt very ashamed and never left his room again... *Personality: Deviljho is well-meaning, but very clumsy. Reason is thrown out the window if food is involved. Likes: Food Dislikes: Mind Control Values: GET OUT OF THE WAY THE FOOD IS MINE! Theme: Character Relationships:
TO BE EDITED
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Post by Malefio on Sept 16, 2023 7:08:40 GMT -5
THE HUNTERS' GUILD
*Name: Samus Aran "Don't listen to her, she's definitely the most evil person here!"-Zinogre *Gender: Female *Race: Fighter *RP/CYOA of origin: THE MASTER *Card Character?: Yes-M *Age: Unknown Card Illustration: Default blue border, shows Samus in her power suit, aiming at the screen. *Weapons: In her Power Suit, Samus has every single equipment from any game, excluding Nova beam, cause she can just shoot people in the brain with that. *Notable Traits, Powers and Abilities: Without her Power Suit, Zero Suit Samus has her Smash moveset. *Cohorts (if applicable): None *Bio: There is no sugar-coating it, Samus is a humanoid supremacist. She believes that anything that doesn't have a humanoid shape is inherently evil and will attack indiscriminately. She is the absolute nemesis of the Monsters' guild and spent her entire time ruining their day. *Personality: Extremely stubborn, will not listen to anyone trying to change her mind, instantly becoming bored and jumping into action. Likes: Humanoids, action Dislikes: Non-humanoids, diplomacy Values: Non-humanoids shouldn't be listened to. Character Relationships: TO BE EDITED
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*Name: Kayamba "I'm the greatest fighter to ever exist! My size means nothing!"-Kayamba *Gender: Male *Race: Fighter/Shakalaka *RP/CYOA of origin: THE MASTER *Card Character?: Yes-M *Age: Unknown/Irrelevant *Appearance: Card Illustration: Default blue border. Kayamba dancing. *Equipment and abilities: monsterhunter.fandom.com/wiki/MH3U:_Shakalaka_Warriors_Guide *Cohorts (if applicable): None *Bio: A short fighter who works for Samus. *Personality: Despite his size and having a support role in fights, Kayamba thinks he's a big deal possessing unyielding confidence. Likes: Dancing, music Dislikes: Tall people (Don't tell Samus) Values: Being the center of attention Theme: Character Relationships:
TO BE EDITED
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*Name: Kracko "IT'S OKAY IF YOU DON'T TALK, I'LL TALK FOR YOU!"-Virus *Gender: Male *Race: Fighter *RP/CYOA of origin: THE MASTER *Card Character?: Yes-M *Age: Unknown/Irrelevant
*Appearance: Card Illustration: Another card with black border as a reference to something... It simply shows Kracko, nothing special. *Weapons: None *Notable Traits, Powers and Abilities: All abilities Kracko has ever shown until Triple Deluxe. Excludes Revenge or EX forms. *Cohorts (if applicable): Can sometimes summon Waddle Doos or Gordos. *Bio: Kracko was part of the Weather Station guild and got corrupted by Virus once or twice. For some reason, M decided to summon him in Oz as part of the Hunters' guild, which might be problematic for Samus. *Personality: Like any fighter, Kracko can talk, but chooses not to. Likes: Unknown Dislikes: Unknown Values: Letting people know what the weather will be today. Theme: Character Relationships:
TO BE EDITED
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Post by Malefio on Sept 16, 2023 7:46:36 GMT -5
THE RIDLEY GUILD
*Name: Cryo "He might be a toy, but he's one of us"-Just_Ridley *Gender: Male *Race: Fighter/Toy *RP/CYOA of origin: THE MASTER *Card Character?: Yes-M *Age: Unknown/Irrelevant *Appearance: Card Illustration: Default blue border. Shows Cryo using his left hand as a grapple. *Weapons: Ice missiles, spike bombs. *Notable Traits, Powers and Abilities: Cryo can only be hurt when hit on the power button symbols. His hands can be used as grapples. He possesses an ice breath. Cryo can of course fly. *Cohorts (if applicable): None *Bio: One of the member of the Ridley guild. No matter what the objective was, they always only cared about getting the highest kill count of the day. *Personality: While Cryo is as ruthless as the other members of the guild, he prefers creating chaos to support his allies instead of getting kills himself. Likes: Chaos Dislikes: Cowards Values: Helping the other Ridleys get the most kills. Theme: Character Relationships:
TO BE EDITED
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*Name: Omega "What will you even do, you can't even hurt us!"-Just_Ridley *Gender: Male *Race: Fighter/Zebesian *RP/CYOA of origin: THE MASTER *Card Character?: Yes-M *Age: Unknown/Irrelevant
*Appearance: Card Illustration: Default blue border. Shows Omega standing on his two legs. *Weapons: Omega has various weapons systems including a seeker missile launcher and a beam cannon in his mouth. His phazite armor can block even projectiles that go through walls, but it can be opened with enough pull strenght. *Notable Traits, Powers and Abilities: Flight, can generate an energy aura to make it's physical attacks more powerful. *Cohorts (if applicable): None *Bio: One of the member of the Ridley guild. No matter what the objective was, they always only cared about getting the highest kill count of the day.
*Personality: Omega is a pure psychopath who knows he cannot be hurt by most fighters. He enjoys toying with his preys and prefers killing them when hope leaves their eyes. Likes: Fear, Intimidation, Murder Dislikes: Virtuous people Values: For Omega, Courage and Stupidity is the same thing. Theme: Character Relationships:
TO BE EDITED
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*Name: Just_Ridley "Why do you care if I enjoy killing people, they'll just respawn."-Just_Ridley *Gender: Male *Race: Fighter/Zebesian *RP/CYOA of origin: THE MASTER *Card Character?: Yes-M *Age: Unknown/Irrelevant
*Appearance: Card Illustration: Default blue border. Shows Ridley slamming a generic townsperson into a wall similar to the Brawl and Other M custcenes. *Weapons: None *Notable Traits, Powers and Abilities: Mastery of melee combat, fireballs, regeneration (only outside of combat), camouflage/invisibility, flight. *Cohorts (if applicable): None *Bio: The leader of the Ridley guild. Like his underlings, he only care about his kill count. *Personality: Just_Ridley cares about his kill count and only his kill count. He has no interest in confirming kills, if his attack didn't kill someone, he'll move on to a weaker target. Likes: Raising his kill count Dislikes: Wasting time Values: Efficiency is key Theme: Character Relationships:
TO BE EDITED
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Post by Malefio on Sept 16, 2023 8:37:01 GMT -5
REMNANTS OF THE LAST CORRUPTION EVENT
*Name: Malefio (Corrupted) "THIS IS THE LAST DAY, THERE IS NO MORE GAMES, NO MORE RESPAWNING, THIS IS YOUR LAST LIFE"-Virus *Gender: Male *Race: Fighter/Yaktian *RP/CYOA of origin: THE MASTER *Card Character?: Yes-M *Age: Unknown *Appearance: Malefio's bones seem to be darkened in this form. There's red digital eyes in his eye socket. Card Illustration: A card with a black border. It shows Malefio in an hostile pose. The background is the following image: *Weapons: Staff
*Notable Traits, Powers and Abilities: Ice Magic: Malefio can generate Ice at will and use it in any way imaginable.
Necromancy: Self-explanatory.
Gigantism: Malefio has spells that allow him or his allies to become giant.
Invincibility: Malefio cannot be killed in any way. To have him revert back to a card, you'd need to destroy every single cell of bone of him. He requires time to regenerate, proportionate to the state of his skeleton however.
Not undead: Malefio does not count as undead, as he never died. He is actually immortal, but his body aged to the point he has no skin anymore.
Symbiosis: While his body and abilities are currently controlled by Virus, Malefio is somehow still able to speak as himself.
Virus beam: Virus shoots beams out of his eyes, ignoring all defense buffs, armor, shield or natural endurance. It even pierces through individuals if they are aligned.
Virus dome: Virus can create a dome around someone of any size. They are indestructible, only someone who can teleport or become intangible can get out of a Virus dome. Fortunately, Virus is not smart enough to use them to crush someone.
Virus limb: Virus can create any limb from any creature on his current body.
Virus tonado: Virus can generate black tornadoes of digital energy.
Virus orbs: Virus can generate digital orbs which home in on his targets.
*Cohorts (if applicable): Any undead raised by necromancy. *Bio: Malefio was still a fighter in the first world, but he wasn't part of any guild. He was a neutral being, mostly selling information and equipment and warning of threats which needed cooperation from every guild. When M abandoned the first world, the even know as "The Last Day" still occured. Malefio was corrupted by Virus, but managed to still be able to communicate his own thoughts.
*Personality: Malefio: Malefio is a neutral figure, he doesn't pick sides unless there is an apocalyptic event. Virus: Virus only exists to destroy and corrupt everything. Thankfully, he seems to not have his corruption skill while in Malefio?
Likes: Malefio: Free Will Virus: Corruption, destruction, winning
Dislikes: Malefio: Apocalypses Virus: Heroes
Values: Malefio: If you are powerful enough to solve everything, you shouldn't be the one taking decisions. Virus: Becoming the most powerful entity in any universe.
Character Relationships: TO BE EDITED
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*Name: Malus "I CAN SEE EVERYTHING FROM HERE, I CAN KILL EVERY LAST ONE OF YOU BEFORE YOU EVEN REACH ME!"-Virus *Gender: Male *Race: Fighter/Colossi *RP/CYOA of origin: THE MASTER *Card Character?: Yes-M *Age: Unknown/Irrelevant
*Appearance: Card Illustration: Black border. Yet again referencing something. It only shows Malus' face. *Weapons: None *Notable Traits, Powers and Abilities: While Malus is supposed to be the size of a tower, M has modified him to the size of a human while summoning him to Oz in order for him to be able to move and interact with the world. Malus can see as far as the horizon will let him see. His only ability is to shoot magic explosive bolts which have no range limit or cooldown. These magic bolts are so powerful, it will put anyone prone on every hit. *Cohorts (if applicable): None *Bio: From day 1, Malus could have been found by the denizens of the first world if they explored enough. He was the only one of his guild and couldn't move from his position. He was however never found and therefore never existed. His only purpose was to be the last fighter to be corrupted by Virus, but this never ended up happening. *Personality: Since Malus was never activated, even he is unaware of his personality. He's confused about his own existence and is currently a blank slate. Likes: Unknown Dislikes: Unknown Values: Unknown Theme: Character Relationships:
TO BE EDITED
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*Name: VIRUS WORLD "DO NOT ACTIVATE THIS CARD"-M *Gender: None *Race: Digital being *RP/CYOA of origin: THE MASTER *Card Character?: Yes-M *Age: None *Appearance: Unknown Card Illustration: The card border is vantablack. For some reason, it shows the entire map of Oz. *Weapons: Unknown *Notable Traits, Powers and Abilities: Unknown *Cohorts (if applicable): Unknown *Bio: The bio on the card says that Virus becomes the entire world... Hopefully this card will never be activated to know what that means. *Personality: Unknown Theme: Character Relationships:
Unknown
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