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Post by Malefio on Mar 26, 2016 21:49:37 GMT -5
Wallace gets Pecked by a chicken, as Crystalis pecks the chicken in return. Mirror Mage duplicates Crystalis to peck the same chicken, finishing him.
The two other chickens throw some eggs on Mike, which are reflected back. The hit doesn't kill them, but the poison finishes the job.
Guard: "Congratulations! You did it! Those chickens were weak though. You might meet the same enemy multiple time and find that some are harder to kill than the others. Don't think that because you defeated a chicken that all chickens will go down that easily.
Here's your potions. You can also take some feathers from the chickens. When you defeat enemies, you get what we call loot. Get 10 pieces of loot and you can go see a blacksmith to create a piece of armor. It can be 10 different pieces of loot, but when it's 10 of the same kind of loot it's usually way better than a mixing pot!
Well, that's the quest done! What you know about chickens should now be in the bestiary."
---Battle Reward---
+1 Chicken Feather for everyone
---Quest Reward---
+3 Healing potions for everyone
---Other---
-Shop list updated -Quest board updated
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Post by mrfuzz111 on Mar 26, 2016 21:52:41 GMT -5
(Actually, Mirror Mage doesn't perform the attacks, They create a duplicate of the enemy or ally to use it. To create a beak on their face would first require them to have a visible face)
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Post by Malefio on Mar 26, 2016 21:55:00 GMT -5
(Actually, Mirror Mage doesn't perform the attacks, They create a duplicate of the enemy or ally to use it. To create a beak on their face would first require them to have a visible face) Oh right, my bad, forgot to recheck the skill! I'm gonna edit!
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Post by Malefio on Mar 27, 2016 14:09:45 GMT -5
---Lookout Duty---
---Party---
Crystalis Mirror Mage Mike Wind Outpost Guard
---
As the starry sky forms itself above your heads, you see the guards on Lookout Duty switch place with a single Guard.
Guard 1: "Well, it's time we go to sleep. Have fun on the night shift."
Guard 2: "Hum... Yeah... Thank you..."
As the guard sits down on a chair, he notices you.
Guard 2: "OH! You must be the help the sage asked for... I thought no one would want to keep me company...
So hum... Yeah... Apparently there's a chance of monsters showing up tonight.
That actually scares me. What about you?"
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Post by Just14 on Mar 27, 2016 15:06:39 GMT -5
*wags tail*
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Post by mrfuzz111 on Mar 27, 2016 16:26:08 GMT -5
Mirror Mage remains silent.
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Post by Ultra on Mar 27, 2016 18:15:38 GMT -5
"Monsters are weak to me.."
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Post by Malefio on Mar 27, 2016 18:19:44 GMT -5
Guard: "Hmm... They are weak?
I heard there are some which are quite powerful.
I guess if I trust in my sword skills I can overcome anything...
Oh wait... Would you guys want me to make a campfire?"
While talking, the Guard cautiously tries to pet Crystalis, empty of confidence.
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Post by mrfuzz111 on Mar 27, 2016 20:24:40 GMT -5
Mirror Mage continues to silently stand by. Seems they're not the social type.
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Post by Just14 on Mar 27, 2016 20:26:49 GMT -5
Approach and nudge his hand to urge him into petting.
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Post by Malefio on Mar 27, 2016 20:30:25 GMT -5
The Guard pets Crystalis, as a Ram rushes into the camp, ignoring everyone as it passes through.
The Guard: "Oh boy! That happened...
Just an animal though... Should we do something or just let it go?"
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Post by Just14 on Mar 27, 2016 20:34:42 GMT -5
"Bark! Howl!"
Chase after that Ram! As we were told before, the animals here can be dangerous!
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Post by Ultra on Mar 27, 2016 23:58:11 GMT -5
"Lets go after it."
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Post by Malefio on Mar 28, 2016 13:36:43 GMT -5
(Might sometimes update before everyone posts to makr certain characters make choices)
---Crystalis and Mike---
Guard: "Okay... Wait for me!"
The guard follows Crystalis and Mike until they find the Ram in the middle of the camp.
It's looking at Crystalis, seemingly scared.
---Mirror Mage---
You watch the others run after the ram as you hear howling in the distance.
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Post by Malefio on Mar 28, 2016 13:41:44 GMT -5
(A note about death in case you were concerned:
Permadeath is not here because I want to kill my players. I'll never ever willingly create an event where you character can't survive, unless I planned a scripted event where someone saves you.
I just want my players to know that their actions can have some consequences and that they can't do something really dumb without getting hurt.
Know that before killing you because you made a poor decision, I'll usually kill an important NPC first.)
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