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Post by mrfuzz111 on Mar 25, 2017 15:47:39 GMT -5
Equip the Brotherhood again, that should buy me more than enough time to get out of here. Afterwards, swim up to the top and edit the trapdoor into an open state before swimming out. If the Brotherhood doesn't grant increased breathing time, use Rush Marine instead.
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Post by Just14 on Mar 26, 2017 11:47:58 GMT -5
You equip the Brotherhood and feel along the top of the room for the trap door, since you can't see. It's very dark in here. It seems that with Tidus' ability to hold his breath for a long time, you shouldn't have to worry about breathing for a while. You try to edit the trap door, but it doesn't appear to work. Likely because if you could edit inanimate objects, you could literally break every puzzle in the game. Er...I mean, likely because it isn't a character.
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Post by mrfuzz111 on Mar 26, 2017 12:26:15 GMT -5
Alright then, Lupis will try to see if he can open it from the other side. Meanwhile, I'll equip the Rainbow Sword and use its glowing light to see if I can find anything.
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Post by Just14 on Mar 26, 2017 13:30:39 GMT -5
Lupis checks the ground where you fell through, but there's no sign of the trap door. The detective penguin speaks up. "That trap door will only open when you use the pedestal incorrectly. Hmm. It looks like you need to put a red orb inside for it to work correctly. Than it will give you an item that helps you progress."
Meanwhile, underwater, you take out the Rainbow Sword and hold it in your other hand, using its light to look around. You notice that there's a glowing, red orb that's sitting in the claws of water behemoth. The water behemoth seems to be asleep for now, but you should be careful not to wake it up unless you want to fight it. There's a doorway out of this area in the opposite direction of the behemoth.
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Post by mrfuzz111 on Mar 26, 2017 23:32:03 GMT -5
If the behemoth is asleep then in theory it shouldn't be able to resist being edited, so let's give this a go. string StatusOfBehemoth == "sleep"; //initializing status to choose target StatusOfBehemoth == "sleep, stop"; (So in other words I'm changing it so in addition to being asleep it's also inflicted with Stop. That way taking the orb won't be able to wake it up.) Afterwards, swim down and take the orb before leaving the room. Unequip the Rainbow Sword just in case and navigate based on memory until out of this room, if this doesn't work I'd like to avoid getting into a fight as much as possible since this isn't a particularly favorable place to do so.
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Post by Just14 on Mar 26, 2017 23:36:58 GMT -5
You edit the Aqua Behemoth and freeze it in time before grabbing the red orb in its claws. You then return the Rainbow Sword to your sphere and navigate out of the room from memory. Once you find your way out, you notice that you're back in the main room again.
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Post by mrfuzz111 on Mar 27, 2017 8:35:59 GMT -5
Head back to the room the rest of the group is in, fly up, and after being told what to do insert the red orb.
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Post by Just14 on Mar 27, 2017 15:40:11 GMT -5
You return to the room with the pedestal and insert the red orb. It clicks in and you notice the pedestal glow a bit before a small slot opens up and a new object is placed in your hand. It looks like a sun shaped stone. You got the sun stone! Apparently this should help you move further somewhere in the dungeon...
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Post by mrfuzz111 on Mar 27, 2017 16:05:29 GMT -5
Alright, back to the main room.
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Post by Just14 on Mar 27, 2017 17:17:03 GMT -5
You all head back to the main room. It's still as you left it before.
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Post by mrfuzz111 on Mar 27, 2017 17:25:51 GMT -5
"Alright, let's see here... we've been into the two side doors, one of the lower areas was the way out from the trapdoor area, and the other one probably connects to the previous room but might have something we need... You guys stay here, I'll be right back." Dive into the water with the Brotherhood equipped and swim into the only room I haven't been in yet.
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Post by Just14 on Mar 27, 2017 17:33:38 GMT -5
You equip the brotherhood and swim down into the last room. After swimming for a bit, you come back up out of the water and find that there's another room here. What looks like a fish man swims in the water. You see him kick open a chest and take out what looks like a key inside. Under the water, you also notice what looks like a few clam creatures sitting around another one of those pedestals. This pedestal is blue. The fish man seems to be both blue and green in color. Interesting.
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Post by mrfuzz111 on Mar 27, 2017 17:37:25 GMT -5
This fish man wouldn't happen to be a Zora, would he?
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Post by Just14 on Mar 27, 2017 17:42:25 GMT -5
It just turns out that he is one.
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Post by mrfuzz111 on Mar 27, 2017 17:58:54 GMT -5
Call out to him. "Hey there! I didn't know anyone besides me and my friends were in here. So, seeing how I'm not getting any further in here without that key and you're not going to get much further without some of the other things I've found, how about we work together to get through this dungeon?"
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