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Classes
Sept 5, 2021 20:15:13 GMT -5
Post by Neo 5.0 on Sept 5, 2021 20:15:13 GMT -5
Misha yawns. "All I care about right now is a nice, hot bath."
She turns to Erin. "Wanna go celebrate after? Girls' night out in town?"
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Classes
Sept 7, 2021 5:43:58 GMT -5
Post by Malefio on Sept 7, 2021 5:43:58 GMT -5
Ray will approach Iora and whispers to her.
"So... Was there planning or was that all you?"
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Classes
Sept 9, 2021 12:35:43 GMT -5
Post by Vitsheep on Sept 9, 2021 12:35:43 GMT -5
Indy
Darius yawns. "Sounds like a fun plan... for tomorrow. I just wanna head to bed early."
"Well I'd love to join you, but I can't," Alice pouts.
"I suppose a jaunt out on the town would be a fine way to conclude this evening!" Hero says. "If you don't mind being joined by one such as myself."
You head out to 'wreak some havoc' which mostly consists of trying to get Hero to take the stick out of his ass and speak normally, but it's still a fun time.
Misha
"Heck yeah," Erin says. "On both counts."
After a bath, you head down to the town and Erin picks a small, out-of-the-way, quiet tavern. You have a meal to celebrate, then head back to the school for bed.
Ray
"Oh... There was a plan..." Iora says. "If something ha-a-a-a-appened, I was supposed to protect Phoeeeeebe while Balthaz... what a long name, it's exhausting... Balthy fought."
Rachael
Alice tells Cantrelle to make sure Iora bathes, then she grabs you and drags you off to supplementary lessons.
Everyone Else
You head back to the school and eat at the cafeteria before heading to bed.
You have tomorrow off, so you're free to spend some time around the town or with someone.
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Classes
Sept 9, 2021 14:14:26 GMT -5
via mobile
Post by mrfuzz111 on Sept 9, 2021 14:14:26 GMT -5
Cantrelle drags Iora off to go bathe (either metaphorically or literally, her choice) and then turns in for the night.
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Classes
Sept 9, 2021 16:25:35 GMT -5
Post by Malefio on Sept 9, 2021 16:25:35 GMT -5
Ray will go to sleep, he might have magically healed, but he didn't get the natural heal.
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Classes
Oct 31, 2021 22:35:37 GMT -5
Post by Vitsheep on Oct 31, 2021 22:35:37 GMT -5
Gust
You spend your time learning to control bursts of wind. You practice angling the wind, controlling the speed and duration, the concentration. You manage to produce enough of a blast to knock someone over, or use it to create a weak, sustained, comforting breeze. Gwen seems particularly taken with the spell.
Shield
The Shield spell is plain and simple. It throws up a barrier or magical energy that can deflect most things. You do find that at your level it's not good at dealing with other magical attacks, especially from more experienced mages. But things like the dulled knives and rocks you throw at each other are deflected with no problems. The spell is short-lived and breaks with just one throw leading to a few small injuries, but nothing Niamh can't fix easily.
Push
The Push spell is a far more precise way to maneuver objects without throwing them wildly like a Telekinetic Shot or a Knock. At first it's hard to really tell them apart and you end up tossing things around wildly. With more practice, you start to operate more and more precise mechanisms including small latches, door knobs, and even writing on the boards with chalk. Colette seems to enjoy writing with the magic.
Leap
You practice enhancing people's jumping ability. You start by working on yourselves and practicing by leaping onto increasingly tall blocks of rock. You eventually start applying the spell to each other. It doesn't last particularly long, but by now it's not exactly taxing to cast a spell of this level. The spell practice is also a good workout which Iora whines about constantly.
Obstacle Course
Rishan heads back to find the obstacle course from the physical examination has been reformed, a bit harder. Darius joins you, and the two of you take turns picking destinations and racing there.
Crystal Mine
The crystal mines are full of small golems used to harvest crystals from deep underground. The crystals themselves are useful for potions and implements, not so much building magical power. But providing big bursts of energy to recharge the golems is a good exercise. Alice spends most of the week down here, almost obsessively.
Misha feels a breakthrough is imminent
Meditation Chamber
The meditation chamber is a quiet, dimly lit room enchanted so that it's possible to envision runes as you mentally trace them. Focusing on carefully directing magic is good for building up your endurance.
Misha feels a breakthrough is imminent
And as Saturday rolls around, you all prepare for the next test.
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