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Post by Deleted on Jan 12, 2019 11:47:36 GMT -5
Okay so this is a reimagining of Smashona and it's my first attempt at doing one of these type of open world Vitcon type games. Now before I begin with an official sign up I want to get some input from you guys.
So do you want to be two different realities like a real world and the world of Smash? Or just one reality?
Do you guys want a hub world type thing where you go from world to world? Or just go from one world to the next?
How about character wise? Normal person in the real world and transform into your smash character? Or just play as the actual characters?
Do you want to be able to choose any of the Smash characters (including Joker and Piranha Plant)? Or just start off with the original 64 cast and unlock others along the way?
Either way I am going to go with once everyone selects there characters the rest will have to be unlocked throughout the story whether by doing missions, story, etc.
Stats will be a place holder type thing and used to give you a run down of that character.
They can increase with special items and equipment. But don't expect it to get crazy heights.
Also here's a rundown of stats:
Hp: Measures health of character and bosses.
Str: Measures physical str. Pretty much the str of your punches, kicks, sword swings, anything that uses your body to inflict damage.
Def: Measures physical def. Higher the number better the ability to take physical damage.
Special: Measures your ability to take and inflict special damage. This includes anything like flame breaths, fireballs, tomes, etc.
Speed: The ability to move and maneuver. The higher the number the better you are to move and avoid damage or move across the battle feild.
Example: Don't expect someone like Bowser to make it quickly across the battle field or being able to pull off sick maneuvers to avoid damage.
Fox on the other hand can quickly make it across the battle field multiple times and would be able to maneuver through attacks much easier.
How do you want death to be handled?
Do you want permadeath? Once your KO just KO ed for the battle? Dragon Quest style that once your KO you have to go to a place and pay a price to be revived?
How many characters just one character or the ability to switch between multiple characters?
I think that's all for now any questions or concerns or comments make them now.
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Post by Deleted on Jan 12, 2019 11:52:39 GMT -5
Oh and one more thing what worlds would you like to see.
The first world I have planned is a Mash up of The Mushroom Kingdom and Sonic the Hedgehog.
If there's any world from a series you want represented let me know.
While I am familiar with most games and most series some of the more well known series like Metroid and Star Fox I am not too familiar with at least when it comes to making a proper world based off of them.
So if you want that world the person most familiar with that world can be the one responsible for it. Whether you give me relevant info through PM or just take complete ownership that's something to be worked out later.
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Post by Malefio on Jan 12, 2019 12:40:34 GMT -5
Okay so this is a reimagining of Smashona and it's my first attempt at doing one of these type of open world Vitcon type games. Now before I begin with an official sign up I want to get some input from you guys. So do you want to be two different realities like a real world and the world of Smash? Or just one reality?It's your game, you do what you want, but I feel like real world VS smash world would just turn this into Dating Sim: Smash Edition. I understand that you want to do something Persona-related too, but I'd try to avoid redundancy. Do you guys want a hub world type thing where you go from world to world? Or just go from one world to the next?
That's really your choice to be quite frank. Do you want to make a story where we go from point A to point B? Or do you want a story with no clear ending? How about character wise? Normal person in the real world and transform into your smash character? Or just play as the actual characters?
My response to the first question probably answered that, but yeah, the actual characters. You're going for a Persona-themed thing though, so instead of making a human character become a Smash character, maybe you could have the character have their own "Persona" forms. Obvious examples would be Ganondorf summoning Ganon and Bowser summoning Giga Bowser, but we could also go toward something unconventional like Kirby's persona being Whispy Woods or something. Do you want to be able to choose any of the Smash characters (including Joker and Piranha Plant)? Or just start off with the original 64 cast and unlock others along the way?
I'll come back to that on a later question, but this definitely depends on if we can play as multiple characters or not. Do you want permadeath? Once your KO just KO ed for the battle? Dragon Quest style that once your KO you have to go to a place and pay a price to be revived?
When I'm GM, I like to have this be situational. I usually go for "character is KO'd, but the other players still have one last chance to save it by winning the fight.". I'm all for permadeath, but I prefer if that death is caused by the whole party failing. So my opinion is give us permadeath if the whole party failed. Again though, it should be situational. If I'm going with Ultimate's bosses, Rathalos would probably move on to a living foe once he KO'd a character, therefore not going for the permadeath. Dracula though? Dracula would definitely continue attacking someone who's already KO'd to make sure they don't come back up. How many characters just one character or the ability to switch between multiple characters? I'll go back to the locked character thing. You're talking of the characters nbeing locked, so your idea seems to already be that we're gonna play as multiple characters, unless you meant that the rest of the characters we unlock are NPCs. What this means, is that if we only get only one character each and the rest of them are NPCs, the players can only pick one of the original 8/12 which really limits the freedom in our character creation and might cause conflict, since it has a higher chance of 2 players wanting the same character. So my opinion is simple. If we get multiple characters, you can have us choose between the original 8/12 only and then we move from there. If we get only one and the rest are all NPCs, give us access to the whole roster.
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Post by mrfuzz111 on Jan 12, 2019 13:53:30 GMT -5
I don't have a preference on a lot of this, but I'd rather we be the actual characters and cut the real world part out entirely, the most popular game on Vitcon already does that without the Smash Bros theme and reducing the characters to power up forms without their personalities feels like it defeats the point of using them instead of just having original powers in the first place. To that end unless character swapping is done by having characters swap with each other with us each building a team of a couple of characters to go with I'd rather we just use one character, which means I'd definitely prefer getting to choose from everyone rather than being limited to original 8/12. Lastly, the only permadeath I'd want to see is if there's a total party kill or none at all, having a character someone's been playing as the whole game get ripped away from them because things didn't go well for them and told they need to pick someone else from the characters we've saved doesn't sound right to me. Of course it's your game, but since you've asked what we'd prefer this is my answer.
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Post by Deleted on Jan 12, 2019 14:23:08 GMT -5
That's why I kinda of want to do a bit of discussion and get everyone's opinion and response before I make anything official.
It doesn't have to be Persona theme per see. Even though mainly trying to give an incentive to interact with NPCs plus the way a Toad will react to Bowser is completely different then he will react to Peach. I think this time it will be more subspace but everyone is in a group instead of group A is doing this at World B and Group C is over at World D.
As far as multiple characters that just depends on how people feel about having just one dedicated character throughout or if they don't mind having multiple characters throughout. (Maybe in some instances the multiple players will act as lives in a sense during some of the bigger boss fights.)
But yeah I don't mind having you select who you want from the beginning. But also want there be the best way of putting it an incentive to maybe do some side missions.
Hmm by unlocking characters I would say its like a world of light type thing. Where they are added to a pool you can select?
Which means I am probably leaning more towards one hub world where all the others are connected.
Actually while I am here what worlds/video games would you like to see?
So far here are my ideas confirmed.
See anything you want or would like just ask. Plus it could help give me a general idea on how many to include.
Confirmed: Mario/ Sonic (World 1 since a lot of it is already planned out) Kirby Legend of Zelda DK Pokemon (more along the lines of stopping an evil organization or Legendary then collecting and battling monsters) Fire Emblem
Worlds I would like to do but need help with: Metroid Star Fox Earth bound
I know I am missing a ton heck if you guys want to suggest it we can add Vitcon locations or locations from prevouis Smash attempts.
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Post by Deleted on Jan 12, 2019 14:28:04 GMT -5
Also yeah I would prefer party wipes to flat out killing a character and saying oh your screwed for now.
Even though Mally brought up an interesting idea and certain bosses may have creative ways of dealing with KO (but not say ripping away that character and they are gone forever.)
Also instead of Personas I like the idea of characters having a powered up form they can take. Like he mentioned Ganondorf becoming Ganon etc. Maybe I can do it in a BiS or Dream Team type of way they can be implemented.
Again right now I am just brain storming and the idea is to try and get the most from you guys.
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Post by mrfuzz111 on Jan 12, 2019 15:46:22 GMT -5
What about a retro world? Would be a sort of mixture of NES era games (or just a general retro feel) and would contain most of the older characters that might not be as easy to build a world around such as Ice Climbers, Mr. G&W, R.O.B., Duck Hunt, and Pac-man (There's probably enough in the Pac-man World games to build a world from, but Smash focuses a lot more on the arcade original). If you really wanted to get crazy with it the whole place could even be 8-bit with most of the NPCs sticking to short, simple sentences and the world occasionally acting glitchy for the full old-school experience.
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Post by CMPunkCMPunk on Jan 14, 2019 3:11:22 GMT -5
I am STRONGLY in favor of a linear set of worlds as opposed to an open world hub. Not necessarily linear inside of the worlds, but rather having them in the story when you think we're ready for the challenges you have planned there.
I would also be glad to help out with the Earthbound stuff and even write that area if you need me to. I am intimately familiar with that game, having played through it fully countless times on NES, Wii U, elsewhere and now SNES Classic.
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Post by Malefio on Jan 14, 2019 6:44:37 GMT -5
Oh yeah. I can definitely help with Metroid, since it is my favorite series.
I can help with Star Fox too, just know I have a soft spot towards Assault.
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Post by Malefio on Jan 14, 2019 8:27:27 GMT -5
So... I have a lot of questions for you to consider.
Would characters have access to their canon abilities or only their Smash movesets?
Do characters from the same series know each other? Are the event of their series canon for this game?
If the videogames are canon, can we pick where in it's timeline our character is from? (For example, could Kirby be from Kirby 64, meaning he's unaware of the events from RTDL and later?)
In cases like Link or Fox, could they choose the timeline/multiverse they're from?
In cases like Ganondorf where the design is obvious, does it have to be OOT Ganondorf?
Would Samus and Zero Suit Samus be separate characters like in Smash or a single entity?
In cases like Yoshi and Inkling, are they unique or there's an infinite number of them?
Are the Koopalings, Leaf, Alph, etc. playable?
Would Galacta Knight, Dark Meta Knight or other similar cases I'm not thinking of right now be playable?
Would characters who can't communicate still be unable to?
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Post by Deleted on Jan 14, 2019 21:29:45 GMT -5
So... I have a lot of questions for you to consider. Would characters have access to their canon abilities or only their Smash movesets? They would start off with their Smash moves but they have a chance to gain canon moves or make there Smash moves stronger.
Ex.) Kirby can gain more complex copy moves.
Captain Falcon: Faster Falcon Punch.Do characters from the same series know each other? Are the event of their series canon for this game?
Yes everyone from the same series knows one another. For the most part the series canon is canon for this game. If the videogames are canon, can we pick where in it's timeline our character is from? (For example, could Kirby be from Kirby 64, meaning he's unaware of the events from RTDL and later?)
The default answer is that the character is at it's most current form to date. Ex.) Kirby is based off Star Allies. Mario is based off of Mario Odyess but the M&L games and Paper Mario games are also canon (at least I apply it to all the times I use Mushroom Kingdom settings). If the player wants there character to be from a different time period then sure as long as it existed in the game. In cases like Link or Fox, could they choose the timeline/multiverse they're from?Again up to the player. In cases like Ganondorf where the design is obvious, does it have to be OOT Ganondorf?It doesn't have to be OOT Ganondorf if you don't want them to be. But the only other place he shows up is TP. Unless you really want to use WW Ganondorf not going to make a big deal about it. It's your character so it you want to then. Would Samus and Zero Suit Samus be separate characters like in Smash or a single entity?Hmm we could say Zero Suit Samus is a different Samus from a different universe and Samus (with the suit) is a completely different Samus. What they are based off of personality wise and how they act leave that up to the player. In cases like Yoshi and Inkling, are they unique or there's an infinite number of them?Its up to the player but there can only be one player as that character. So if Player wants to be Blue Yoshi. Player B can't be Yellow yoshi. Only one Yoshi Yoshi Yoshi... sorry tend to slip into my old tounge. Same thing applies to Inkling. Are the Koopalings, Leaf, Alph, etc. playable?Yes the Koopalings and anyone else who's a different character but is a skin can be selected. Again same rule appiles to Yoshi and Inkling. If someone is Alph then someone else can't be Olimar. If someone is Roy (who's our Boy) then someone else can't be Bowser Jr or another Koopaling. Would Galacta Knight, Dark Meta Knight or other similar cases I'm not thinking of right now be playable?Maybe it depends but some of those characters might be appearing in the story so. Would characters who can't communicate still be unable to?Again I will leave it to the player. If you want a character unable to communicate normally then you can keep it like that. My rule I use is if there is an instance the character has ever used spoken dialogue then yeah they can communicate normally. If I use a character that can't speak normally. I but what they say in ( ) so that the GM gets what I am trying to say and the NPCs will still hear whatever the character uses as a form of communication Does this help Mally?
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Post by Malefio on Jan 14, 2019 22:23:03 GMT -5
Most of these questions were more for the other than for me to be honest, but yes, it helps a lot.
I had my sight locked on Dark Samus, since this is literally my theme:
But I have a problem with it being a Samus Echo, so I'll pass on Dark Samus after all. I guess I'll choose whoever I feel like choosing whenever the sign-ups are ready.
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Post by Ultra on Jan 14, 2019 23:46:56 GMT -5
Question. Can we play as the same character(but with a diffrent color alt)
just curious really.
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Post by Deleted on Jan 15, 2019 8:54:47 GMT -5
Question. Can we play as the same character(but with a diffrent color alt) just curious really. Sure if you want to
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Post by Malefio on Jan 16, 2019 18:32:46 GMT -5
Bored, so here's a thing about the Boss Persona thing I suggested. Note that I did it for fun and am not trying to tell Yoshi what to do. If someone wants to do their own list or just complete the characters I can't put a boss on, feel free to do it.
Mario: Master Hand DK: Very Gnawty Link (Hero of the wild): Stone Talus Link (Classic): King Dodongo Fierce Deity Link: Majora's Wrath Dark Link: Thunderbird Samus: Queen Metroid Dark Samus: Metroid Prime Yoshi: Naval Pirahna Wooly Yoshi: Burt the Bashful Kirby: Whispy Woods Fox: Red Eye King Pikachu: Zapdos Luigi: King Boo Ness: Giygas Captain Falcon: Tabuu Jigglypuff: Articuno Peach: Shadow Queen Daisy: Millenium Star Bowser: Giga Bowser Ice Climbers: Condor Sheik: Bongo Bongo Zelda: Bellum Dr. Mario: Crazy Hand Pichu: Ho-Ho Falco: Gorgon Marth: ?? Lucina: ?? Young Link: Gohma Dark Young Link: Morpha Ganondorf: Ganon Mewtwo: Lugia Roy: ?? Chrom: ?? Mr. Game and Watch: Duon Meta Knight: Dark Nebula Galacta Knight: Galactic Nova Dark Meta Knight: Dark Mind Pit: Hewdraw Dark Pit: Pandora Zero Suit Samus: Phantoon Wario: Bobo Snake: Metal Gear REX Ike: ?? Red: Moltres Leaf: Rayquaza Diddy Kong: Dogadon Lucas: Pokey Statue Sonic: Metal Sonic King Dedede: Dark Matter Olimar: Emperor Bulblax Alph: Plasm Wraith Lucario: Giratina ROB: Galleom Toon Link: Helmaroc King Dark Toon Link: Phantom Ganon (Hyrule Warriors) Wolf: Aparoid Moth Villager: Dharkon Megaman: Yellowdevil Wii Fit Trainer: Galeem Rosalina: Bouldergeist Little Mac: King Hippo Greninja: Zygarde Palutena: Chaos Kin Pac-Man: Whatever the name of the mechanical evil Pacman is Robin: Grima Shulk: Metal Face Bowser Jr.: Mecha Bowser Iggy: Gargantuan Blaarg Morton: Shark Chomp Lemmy: Green Wiggler Ludwig: Sumo Brothers Boss Roy: Reznor Wendy: Puffer Boss Larry: Pokeymummy Duck Hunt: Master Core Ryu: ?? Ken: Rathalos (For being a Capcom character) Cloud: Behemoth Corrin: Garon Dragon Form Bayonetta: Jubileus Inkling: DJ Octavio Ridley: Robo Ridley Simon: Dracula Richter: Death King K. Rool: King Kut Out Isabelle: Dark Lord Incineroar: Necrozma Piranha Plant: Petey Piranha
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